1. UPDATE v.1.1 - PATCH NOTES
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  3. Level Bowling: Improved the minigame section in the bowling alley.
  4. Level Bowling: Disabled the use of the yellow tube when it's no longer necessary.
  5. Minigame Memory: Added an indicator for the remaining rounds.
  6. Minigame Memory: Don't deduct points from those who guess if the person who bet before them guessed incorrectly.
  7. Minigame Memory: Added visual feedback to highlight success/error.
  8. Minigame Airboats: In some modes, the barrel on the airboat appeared for a second at the beginning of the minigame.
  9. Minigame Airboats: On some platforms, the reeds below remained hidden.
  10. Minigame Bananaboat: Sometimes, the icon for one of the two banana boats wasn't displayed.
  11. Minigame Bananaboat: Improved the quality of water reflections.
  12. Level Market: The sky above the embassy's roof was too bright.
  13. Level Estate: Optimized to prevent framerate drops.
  14. Level Market: Fixed some glitches with the ladder just after the boss fight.
  15. Level Bowling: Improved some logical triggers, like the exit from the bowling alley to the left, which sometimes didn't immediately start the cutscene.
  16. Terence: Couldn't use kicks while holding a stick, fixed.
  17. Level Bowling: Disabled ladder once on the roof.
  18. Level Bowling: Sorting issues between shadows and chimneys.
  19. Level Military Base: Missing sound for an easter egg.
  20. Minigames SFX: In several minigames, sounds came from the left instead of the correct position.
  21. Minigame Pelota: Shadow of the ball and players appeared in front of the characters.
  22. Minigame Bananaboat: After the minigame ends, the raft automatically straightens.
  23. Level Military Base: The acid splash from enemy weapons couldn't be seen in some areas of the prisons.
  24. Level Bowling: Weighted elevators could be activated by brushing against them from below.
  25. Level Bowling: An easter egg could be activated too easily.
  26. Skins Color: Increased the color palette for Bud and Terence's outfits.
  27. Minigame Pelota: After the game ends, the "start turn" arrow appeared on the players.
  28. Boss Fight Hints: Improved the positioning of hints and the boss bar to avoid hiding parts of the scene.
  29. Terence: Performing a flurry of slaps on an object dragged by Bud caused Terence to remain in the air.
  30. Enemy Summoners: Now, when they call reinforcements, it's always highlighted by sound and a balloon.
  31. Minigame Airboats: In Story mode, playing alone, if you started the minigame after switching characters, the airboat controls didn't work anymore (e.g., starting with Bud and switching to Terence before the minigame).
  32. Minigame Pelota: The button hint remained next to the player if they didn't perform the shot in time.
  33. Cutscenes: General polishing of cutscenes and improvements to skip cutscenes.
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