1. Update v1.4.138:
  2. Bug Fixes
  3. • Fixed issue where Heavy Weapon Squads were not getting the bonuses from Setup when
  4. activating Pour It On or Piercing Shot
  5. Update v1.4.137:
  6. General
  7. • This is a balance and bug fixing patch with a central focus on responding to the first real battletests of the new Astra Militarum Faction
  8. • Pretty much all of the Astra Militarum roster has been updated to some degree. With the largest
  9. changes being to the abilities of the HQ Units
  10. • We have also fixed some significant issues with the core faction abilities that meant that the
  11. soldiers of the Astra Militarum were not receiving the benefits of their training
  12. • Other significant updates are the training of the Cadian Shock Troops to pull the trigger more
  13. rapidly, giving the Armoured Sentinel a bit more punch and utility and a rework of the Basilisk’ s
  14. skills to be clearer and more reliable in action
  15. Balance
  16. • Astra Militarum
  17. o Born Soldiers
  18. â–ª Fixed issues with Per Momentum bonuses not being applied properly
  19. o Ordered Battleline
  20. â–ª Receiving an order gives +10 baseline momentum whilst that unit has an Order
  21. â–ª Fixed issue where Orders were not persisting into the enemy turn
  22. o Valkyrie Transport
  23. â–ª Can now transport Ogryns
  24. o Commissar
  25. ▪ Emperor’ s Will, Bonus HP boost increased to 10% (5%)
  26. â–ª Execute adds momentum to surrounding tiles as well as the target unit, and can
  27. be used to target a unit that was previously targeted (to refresh or to boost with
  28. Empowered)
  29. â–ª Show Them Steel
  30. • Added Ranged Crit Chance +10%
  31. • Cooldown set to 2 turns (1)• Corrected Show Them Steel to use Additive maths
  32. o Cadian Castellan
  33. â–ª Voice of Leadership, Accuracy boost increased to 10 (5)
  34. â–ª Bring It Down, Increased range to 5 tiles, reduced cooldown to 2 turns, clarified
  35. Status Effect length (1 turn, removes at end of casters turn)
  36. â–ª Move Move Move applies to all within a 1 tile radius of Castellan, 3 turn cooldown
  37. o Tank Commander
  38. â–ª Shock and Awe damage bonus increased to 10% (5%)
  39. â–ª Battle Cannon -> Range to 1/5/9
  40. â–ª Pound Them To Dust is now a buff skill that gives +100% shots for all weapons to
  41. a nearby vehicle
  42. ▪ Blitz Them now gives the “Blitz” Charge Ability to friendly Leman Russ or
  43. Rogal Dorns and an Incoming Graze buff to any vehicle
  44. o Leman Russ Battle Tank
  45. â–ª Leman Russ Sponsons upgrades halved to match Tank Commander
  46. â–ª Leman Russ Points to 250 (260)
  47. â–ª Lascannon, cooldown to 2 (3), range to 1/5/8
  48. â–ª Plasma Cannon range to 1/4/8
  49. â–ª Demolisher, range to 1/3/5, AP 6 (5)
  50. â–ª Vanquisher, range to 3/7/10
  51. o Rogal Dorn
  52. â–ª Rogal Dorn Pulverisor to 0 points for upgrade
  53. â–ª Sponson Multimelta to 10 points for upgrade
  54. â–ª Twin Battle Cannon, range to 1/5/9
  55. â–ª Heavy Bolter, attacks to 28 (24)
  56. â–ª Oppressor, range to 1/6/9
  57. â–ª Pulverisor, AP 5 (4)
  58. o Armoured Sentinel
  59. â–ª Armoured Sentinel cost to 110 (125)
  60. â–ª Plasma Cannon
  61. • Range to 1/4/8
  62. • Attacks to 2 shots @ 50 Damage
  63. â–ª Multilaser range to 1/4/8
  64. â–ª Harrassing Fire can now target 3 adjacent enemies, but fires fewer shots
  65. o Chimera
  66. â–ª Multilaser range to 1/4/8
  67. â–ª Run Over min range of 2 (1) to reflect that it's a charge
  68. â–ª Fixed issue with Run Over final charge damage
  69. o Cadian Shock Troops
  70. â–ª Cost increase to 40 (was 35)
  71. â–ª Added Frag Grenade to all loadouts
  72. â–ª Increased cost of Bayonet Loadout to +5
  73. â–ª Lasgun
  74. • Range to 1/3/6
  75. • Attacks to 4 shots @ 4 damage @ 80 Acc w AP1
  76. â–ª Lasgun w Bayonet
  77. • Range to 1/3/5,
  78. • Attacks to 4 shots @ 4 damage @ 65 Acc w AP1
  79. â–ª Bayonet Armour Piercing to 4 (3)
  80. â–ª Removed cooldown from Bayonet weapon action
  81. â–ª Increased Momentum Gained when killed to 2 (1)
  82. o Kasrkin
  83. â–ª Evasion to 10 (5)
  84. â–ª Hotshot Lasgun
  85. • Range to 1/3/7• Attacks to 7 shots @ 5 damage @ 90 Acc w AP3
  86. • All Unit targets single enemy model rather than spreading shots
  87. â–ª Hotshot Volleygun
  88. • Range to 1/4/8
  89. • Attacks to 10 shots @ 5 damage @ 90 Acc w AP3
  90. • Upgrade cost to 10
  91. â–ª Moved unit accuracy bonus to weapons for consistency with other units, no
  92. gameplay impact
  93. â–ª Melta Mine HP to 1 (was 10)
  94. o Ogryns
  95. â–ª Are now Transportable by Valkyrie
  96. â–ª HP to 160
  97. â–ª Fixed issue with Furious Charge final damage
  98. o Heavy Weapon Squad
  99. â–ª Lascannon
  100. • Range to 1/5/8,
  101. • Accuracy to 60 (65), falloff to 6
  102. • All Unit targets single enemy model rather than spreading shots
  103. • Removed Cooldown
  104. â–ª Autocannon
  105. • Range to 1/5/8
  106. • Accuracy to 60 (65), Attacks to 3 (2), falloff to 6
  107. • All Unit targets single enemy model rather than spreading shots
  108. • Pour It On adds +1 shots per 2 stacks of Set Up spent (from per 1 stack)
  109. • Pour It On cooldown to 2 (1)
  110. â–ª Missile Launcher
  111. • Accuracy to 60, Ranged Falloff to 6
  112. o Primaris Psyker
  113. â–ª Force Staff
  114. • Attacks to 2 (1)
  115. â–ª Nightshroud
  116. • Casting gives +20 momentum
  117. • Disabled edge case where you could still get pistol reactions against
  118. buffed unit
  119. • Locked at start in Planetary Supremacy
  120. â–ª Mental Shackles
  121. • Cooldown to 3 (2)
  122. • Casting gives +20 momentum
  123. • Accuracy debuff to -30
  124. • Fixed maths to be additive
  125. • Unlocked by default in Planetary Supremacy
  126. o Basilisk
  127. â–ª Steady Aim updated
  128. • Used as an ability to make an attack with the Earthshaker with +10
  129. accuracy for every Movement Point the Basilisk has left unspent
  130. â–ª Barrage Updated to target a tile not a specific enemy
  131. • Does not use the weapon accuracy, instead scatters 3 shots in a 3x3
  132. area
  133. â–ª Artillery Targeting reworked to instead give a buff to the firing Basilisk each time it
  134. deals damage with an aimed Earthshaker Cannon shot
  135. • Stacks are lost on movement, like Set Up
  136. • Barrage does not add stacks (as unaimed)
  137. o Visual FX Tweaks
  138. â–ª Increased rate of fire of Multilaserâ–ª Increased speed of all Las weapon projectiles
  139. â–ª Added Supercharge WarmUp VFX to Armoured Sentinel
  140. o Updated default armies for Astra Militarum (Skirmish and Planetary Supremacy)
  141. • Orks
  142. o Gretchin
  143. â–ª Grot Blasta Accuracy to 75 (90)
  144. • Necrons
  145. o Scarab Tempest Command Ability
  146. â–ª Spawned scarabs have -1 Action Points on their first turn.
  147. â–ª They can still do an initial charge on descent
  148. o Canoptek Scarab Swarm
  149. â–ª Added extra explosive damage to the Self Destruct Protocol ability
  150. Bug Fixes
  151. • Fixed issue where graphics settings did not always save correctly
  152. • Fixed Unspent Action point Momentum cost for Astra Mil to be same as every other faction, -20
  153. momentum
  154. • Fixed Crit Chance Per Momentum not working properly
  155. • Fixed Graze Chance Per Momentum not working properly
  156. • Stopped AI doing a Change Facing whilst using Overwatch (which was cancelling Overwatch on
  157. some occasions)
  158. • Stopped Valkyrie from coming back to haunt the HQ Commander when doing a Valkyrie
  159. Transport
  160. • Fixed description for Valkyrie Transport
  161. • Reduced noise of Valkyrie engines on departure
  162. • Fixed slow firing Heavy Bolters on Demolisher
  163. Update v1.4.132:
  164. General
  165. • Fixed an issue where some mid-mission saves from the Age Of Crimson Dawn campaign were
  166. not loading correctly
  167. • Updated and adjusted some Astra Militarum SFX
  168. • Adjusted some Astra Militarum movement animations
  169. o Including fixing tank tracks
  170. • Compressed the Astra Militarum Tech Tree to fit in all screen resolutions
  171. • Fixed UI issue where some data panels were not updating properly when match options were
  172. changed/armies were updated
  173. Balance
  174. Astra Militarum
  175. • Commissar Chainsword attacks 3 times, to match his animation
  176. • Leman Russ (and Tank Commander) Plasma Cannons corrected to cost zero AP
  177. • Valkyria Dropoff updated to have the same range as Valkyrie Transport
  178. • Valkyrie Transport heals negative statuses (e.g Poison) from transported units
  179. • Demolisher and Pulverisor corrected to have min range of 1
  180. • Basilisk Barrage ability cooldown reduced to 2
  181. • Fixed issue with CPP awarded from death of Shock Troops
  182. • Updated cohesion limits for some Astra Militarum units
  183. o Unit (Limit at 1000/2000/3000):
  184. o Kasrkin 2/4/6
  185. o Tank Commander 1/2/2
  186. o Rogal Dorn 1/2/3
  187. o Shock Troops 8/12/16
  188. o Leman Russ 2/3/4
  189. • Fixed issue where some Astra Militarum units had greater than 100 melee accuracy
  190. • Standardised some Astra Militarum visibility cones
  191. Bug Fixes• Fixed rotation of Tank Commander muzzle flash
  192. • Fixed Penetrating Shot ability for Heavy Weapon Squad with Lascannon
  193. • Fixed Trygon Bio-Electric Pulse splash damage
  194. • Fixed Pour It On ability not giving extra attacks
  195. • Fixed eye animation for Kasrkin
  196. • Fixed Furious Charge debuff to be flat value instead of modifier