- Update v1.4.138:
- Bug Fixes
- • Fixed issue where Heavy Weapon Squads were not getting the bonuses from Setup when
- activating Pour It On or Piercing Shot
- Update v1.4.137:
- General
- • This is a balance and bug fixing patch with a central focus on responding to the first real battletests of the new Astra Militarum Faction
- • Pretty much all of the Astra Militarum roster has been updated to some degree. With the largest
- changes being to the abilities of the HQ Units
- • We have also fixed some significant issues with the core faction abilities that meant that the
- soldiers of the Astra Militarum were not receiving the benefits of their training
- • Other significant updates are the training of the Cadian Shock Troops to pull the trigger more
- rapidly, giving the Armoured Sentinel a bit more punch and utility and a rework of the Basilisk’ s
- skills to be clearer and more reliable in action
- Balance
- • Astra Militarum
- o Born Soldiers
- â–ª Fixed issues with Per Momentum bonuses not being applied properly
- o Ordered Battleline
- â–ª Receiving an order gives +10 baseline momentum whilst that unit has an Order
- â–ª Fixed issue where Orders were not persisting into the enemy turn
- o Valkyrie Transport
- â–ª Can now transport Ogryns
- o Commissar
- ▪ Emperor’ s Will, Bonus HP boost increased to 10% (5%)
- â–ª Execute adds momentum to surrounding tiles as well as the target unit, and can
- be used to target a unit that was previously targeted (to refresh or to boost with
- Empowered)
- â–ª Show Them Steel
- • Added Ranged Crit Chance +10%
- • Cooldown set to 2 turns (1)• Corrected Show Them Steel to use Additive maths
- o Cadian Castellan
- â–ª Voice of Leadership, Accuracy boost increased to 10 (5)
- â–ª Bring It Down, Increased range to 5 tiles, reduced cooldown to 2 turns, clarified
- Status Effect length (1 turn, removes at end of casters turn)
- â–ª Move Move Move applies to all within a 1 tile radius of Castellan, 3 turn cooldown
- o Tank Commander
- â–ª Shock and Awe damage bonus increased to 10% (5%)
- â–ª Battle Cannon -> Range to 1/5/9
- â–ª Pound Them To Dust is now a buff skill that gives +100% shots for all weapons to
- a nearby vehicle
- ▪ Blitz Them now gives the “Blitz†Charge Ability to friendly Leman Russ or
- Rogal Dorns and an Incoming Graze buff to any vehicle
- o Leman Russ Battle Tank
- â–ª Leman Russ Sponsons upgrades halved to match Tank Commander
- â–ª Leman Russ Points to 250 (260)
- â–ª Lascannon, cooldown to 2 (3), range to 1/5/8
- â–ª Plasma Cannon range to 1/4/8
- â–ª Demolisher, range to 1/3/5, AP 6 (5)
- â–ª Vanquisher, range to 3/7/10
- o Rogal Dorn
- â–ª Rogal Dorn Pulverisor to 0 points for upgrade
- â–ª Sponson Multimelta to 10 points for upgrade
- â–ª Twin Battle Cannon, range to 1/5/9
- â–ª Heavy Bolter, attacks to 28 (24)
- â–ª Oppressor, range to 1/6/9
- â–ª Pulverisor, AP 5 (4)
- o Armoured Sentinel
- â–ª Armoured Sentinel cost to 110 (125)
- â–ª Plasma Cannon
- • Range to 1/4/8
- • Attacks to 2 shots @ 50 Damage
- â–ª Multilaser range to 1/4/8
- â–ª Harrassing Fire can now target 3 adjacent enemies, but fires fewer shots
- o Chimera
- â–ª Multilaser range to 1/4/8
- â–ª Run Over min range of 2 (1) to reflect that it's a charge
- â–ª Fixed issue with Run Over final charge damage
- o Cadian Shock Troops
- â–ª Cost increase to 40 (was 35)
- â–ª Added Frag Grenade to all loadouts
- â–ª Increased cost of Bayonet Loadout to +5
- â–ª Lasgun
- • Range to 1/3/6
- • Attacks to 4 shots @ 4 damage @ 80 Acc w AP1
- â–ª Lasgun w Bayonet
- • Range to 1/3/5,
- • Attacks to 4 shots @ 4 damage @ 65 Acc w AP1
- â–ª Bayonet Armour Piercing to 4 (3)
- â–ª Removed cooldown from Bayonet weapon action
- â–ª Increased Momentum Gained when killed to 2 (1)
- o Kasrkin
- â–ª Evasion to 10 (5)
- â–ª Hotshot Lasgun
- • Range to 1/3/7• Attacks to 7 shots @ 5 damage @ 90 Acc w AP3
- • All Unit targets single enemy model rather than spreading shots
- â–ª Hotshot Volleygun
- • Range to 1/4/8
- • Attacks to 10 shots @ 5 damage @ 90 Acc w AP3
- • Upgrade cost to 10
- â–ª Moved unit accuracy bonus to weapons for consistency with other units, no
- gameplay impact
- â–ª Melta Mine HP to 1 (was 10)
- o Ogryns
- â–ª Are now Transportable by Valkyrie
- â–ª HP to 160
- â–ª Fixed issue with Furious Charge final damage
- o Heavy Weapon Squad
- â–ª Lascannon
- • Range to 1/5/8,
- • Accuracy to 60 (65), falloff to 6
- • All Unit targets single enemy model rather than spreading shots
- • Removed Cooldown
- â–ª Autocannon
- • Range to 1/5/8
- • Accuracy to 60 (65), Attacks to 3 (2), falloff to 6
- • All Unit targets single enemy model rather than spreading shots
- • Pour It On adds +1 shots per 2 stacks of Set Up spent (from per 1 stack)
- • Pour It On cooldown to 2 (1)
- â–ª Missile Launcher
- • Accuracy to 60, Ranged Falloff to 6
- o Primaris Psyker
- â–ª Force Staff
- • Attacks to 2 (1)
- â–ª Nightshroud
- • Casting gives +20 momentum
- • Disabled edge case where you could still get pistol reactions against
- buffed unit
- • Locked at start in Planetary Supremacy
- â–ª Mental Shackles
- • Cooldown to 3 (2)
- • Casting gives +20 momentum
- • Accuracy debuff to -30
- • Fixed maths to be additive
- • Unlocked by default in Planetary Supremacy
- o Basilisk
- â–ª Steady Aim updated
- • Used as an ability to make an attack with the Earthshaker with +10
- accuracy for every Movement Point the Basilisk has left unspent
- â–ª Barrage Updated to target a tile not a specific enemy
- • Does not use the weapon accuracy, instead scatters 3 shots in a 3x3
- area
- â–ª Artillery Targeting reworked to instead give a buff to the firing Basilisk each time it
- deals damage with an aimed Earthshaker Cannon shot
- • Stacks are lost on movement, like Set Up
- • Barrage does not add stacks (as unaimed)
- o Visual FX Tweaks
- â–ª Increased rate of fire of Multilaserâ–ª Increased speed of all Las weapon projectiles
- â–ª Added Supercharge WarmUp VFX to Armoured Sentinel
- o Updated default armies for Astra Militarum (Skirmish and Planetary Supremacy)
- • Orks
- o Gretchin
- â–ª Grot Blasta Accuracy to 75 (90)
- • Necrons
- o Scarab Tempest Command Ability
- â–ª Spawned scarabs have -1 Action Points on their first turn.
- â–ª They can still do an initial charge on descent
- o Canoptek Scarab Swarm
- â–ª Added extra explosive damage to the Self Destruct Protocol ability
- Bug Fixes
- • Fixed issue where graphics settings did not always save correctly
- • Fixed Unspent Action point Momentum cost for Astra Mil to be same as every other faction, -20
- momentum
- • Fixed Crit Chance Per Momentum not working properly
- • Fixed Graze Chance Per Momentum not working properly
- • Stopped AI doing a Change Facing whilst using Overwatch (which was cancelling Overwatch on
- some occasions)
- • Stopped Valkyrie from coming back to haunt the HQ Commander when doing a Valkyrie
- Transport
- • Fixed description for Valkyrie Transport
- • Reduced noise of Valkyrie engines on departure
- • Fixed slow firing Heavy Bolters on Demolisher
- Update v1.4.132:
- General
- • Fixed an issue where some mid-mission saves from the Age Of Crimson Dawn campaign were
- not loading correctly
- • Updated and adjusted some Astra Militarum SFX
- • Adjusted some Astra Militarum movement animations
- o Including fixing tank tracks
- • Compressed the Astra Militarum Tech Tree to fit in all screen resolutions
- • Fixed UI issue where some data panels were not updating properly when match options were
- changed/armies were updated
- Balance
- Astra Militarum
- • Commissar Chainsword attacks 3 times, to match his animation
- • Leman Russ (and Tank Commander) Plasma Cannons corrected to cost zero AP
- • Valkyria Dropoff updated to have the same range as Valkyrie Transport
- • Valkyrie Transport heals negative statuses (e.g Poison) from transported units
- • Demolisher and Pulverisor corrected to have min range of 1
- • Basilisk Barrage ability cooldown reduced to 2
- • Fixed issue with CPP awarded from death of Shock Troops
- • Updated cohesion limits for some Astra Militarum units
- o Unit (Limit at 1000/2000/3000):
- o Kasrkin 2/4/6
- o Tank Commander 1/2/2
- o Rogal Dorn 1/2/3
- o Shock Troops 8/12/16
- o Leman Russ 2/3/4
- • Fixed issue where some Astra Militarum units had greater than 100 melee accuracy
- • Standardised some Astra Militarum visibility cones
- Bug Fixes• Fixed rotation of Tank Commander muzzle flash
- • Fixed Penetrating Shot ability for Heavy Weapon Squad with Lascannon
- • Fixed Trygon Bio-Electric Pulse splash damage
- • Fixed Pour It On ability not giving extra attacks
- • Fixed eye animation for Kasrkin
- • Fixed Furious Charge debuff to be flat value instead of modifier