- Update v1.2.3:
- Improvements built in cities from their own initiative (not ordered by the player) show turns left to completion in the city label on the map (similar like when a player initiates it).
- Better explanation of the reasons why confederation, federation or absorption proposal was rejected by the AI.
- Unit names can be now fully localized to any language. This localization works also for multiplayer when players use different languages in one game.
- Trade issue when the list of offered resources was empty, was fixed.
- Customized world issue when lack of wood at the beginning made the game unplayable, was fixed.
- An issue in federations when slave numbers were negatively affected by signing a federation or absorption, was fixed.
- An issue when the information about a temporary improvement (or disabled one) was lost when the unit was being upgraded, was fixed.
- Trading exploit (an AI issue) was fixed.
- Game options issue when a new General unit was created as part of rewards upon completing an objective despite the "Generals" feature being disabled for the game, was fixed.
- An issue in PBEM (asynchronous multiplayer) when it was impossible to rejoin the game lobby after leaving the game, was fixed.
- An incorrect tooltip of the yields around a capital city was fixed.
- An issue in cycling through active units when a General with 1 action point left was automatically deselected, was fixed.
- Language updates in all localizations.
- One rare CTD was fixed.