1. Update v6.3:
  2. FIXES
  3. After a battle involving fighters, on rare occasions the game could became stuck while processing the next turn.
  4. When dragging a ship to create a new fleet on the starmap side panel, a ship different to the one that was selected was sometimes used.
  5. When a fleet was retreating from battle, it may instead have got deleted if it had never moved from the location it was built.
  6. If a battle was exited during certain points in a cutscene, it could cause the next battle to fail to initialise correctly.
  7.  
  8. Update v6.2:
  9. Fix
  10. Loadout screen may break when trying to edit a ship from an opposing faction in some circumstances.
  11.  
  12. Update v6.1:
  13. FIXES
  14. 3-way battle did not work correctly when player withdrew from battle. The location was still shown as contested, preventing moving to the next turn. With this fix, if a battle location is contested on return to the starmap, the game now runs an autobattle between the remaining enemies to find a winner.
  15. Ocelot could not be reverse-engineered when playing as D-SEC.
  16. Odyssey did not have enough dock points to be captured with APCs.
  17. Withdraw button sometimes did not disappear correctly when selected.