- Update v1.005:
- MODIFICATION
- In the gameplays we saw that many people use the arrow keys instead of the directional WASD keys to move. That's why now all the gameplays where directions appear, can also be done with the arrow keys.
- We have completed Korean and Japanese languages
- We have made some corrections in the different scenarios.
- FIXED BUGS
- Fixed a bug related to the video player. After starting to play the video the bug was freezing the game.
- Fixed a bug where you could not enter the pause menu when you were in a puzzle.
- Update v1.004:
- MODIFICATION
- We increased the number of candles to double the amount.
- FIXED BUGS
- Fixed bug where if when closing the valve, just at that moment we continue interacting repeatedly, the IK system is blocked and the player is looking at the floor in the restart.
- Fixed bug in the sacrifice room. When Henrietta kills us and at the same time a trap is killing us, in the restart the movement is blocked.
- Fixed bug where when closing the valve and after dying, when trying again with the same valve the hand animation remains in the closed position.
- Fixed bug where you can light the candle in the portal room from the outside of the room.
- Fixed bug in the dark room where after solving the quest the key remains on the floor.
- Fixed bug in the dark room where after solving the quest, you can interact with the lectern in the middle of the scarecrow cinematic.
- Fixed bug where we could grab items when we open the top drawer and immediately take the item from the bottom drawer.
- Fixed arm whip that would occur after the player lit the candle as a result of repeated mouse movements.
- TRANSLATIONS
- We have the Korean language fully translated but we need to convert the final text to subtitles. If someone can help us, we would appreciate it.
- We are looking for Japanese translation. We are still exchanging languages for keys.
- Update v1.003:
- DETAILS
- We added a hint for the code of the safe.
- We have changed the sound of the doors where we hide so that it is not so loud and coincides with the moment of stealth.
- We have changed the sound of footsteps in the area where we look for the ingredients to be stealth.
- FIXED BUGS
- We fixed a bug related to when we turn off the candle and Anna in its etheric form comes to attack us, if at that moment an object with gameplay is shot, the restart is broken.
- We fixed a bug at the end, when in the outro we were heading towards the final painting, the wall disappeared.
- We fixed the mechanic where Anna attacks us when we look for the ingredients. At that time we could not escape through the hole, now we can.
- We fixed a bug where we could open the cabinet door crouching, activating Anna.
- We fixed Anna's bug where the running animation breaks when she enters the cabinet.
- We fixed a bug related to the chase music when Anna sees us while we gather the ingredients.
- We fixed bug where Anna attacks us when we look for the ingredients and after that is immobilized.
- We fixed bug where when we hide in the cabinet Anna detects us even if she hasn't seen us and comes running to see what happens.
- We fixed an arm puzzle bug, where if we pause, we can move the player around the stage.
- We had corrected subtitles of mission 6 where in other languages always appeared in English.
- We fixed a bug related to candle lighting.
- We fixed the necronomicon room colliders of the table and the door.
- We fixed a red valve bug where the red valve was blocked if the interaction was fast.
- We fixed a possible interaction bug with the diaries at the end. (preventive)
- We fixed a possible interaction bug with all the valves. (preventive)
- We fixed a possible interaction bug with all the levers. (preventive)
- We fixed a possible interaction bug with all doors. (preventive)
- We fixed the tunel colliders in the ingredients zone.
- We fixed the tunel colliders in the steam zone.
- We fixed a bug where Henrietta doesn't detect us anymore after the tricycle mission.
- We fixed an inusual restart crash.
- We fixed a bug related to flares in the cemetery.
- Update v1.002:
- GAMEPLAY IMPROVEMENTS
- We had increased the time on the 4 rotating pieces puzzle that is behind the mansion picture to make it easier.
- We have put a light in Anna's eyes to mark where she is looking when she is leaning on the wall to make it easier.
- We have cancelled the detection of running, when Anna is on the wall. Now you will be able to run and Anna will not detect you. This way it will be easier to pass through.
- In the mission to kill Henrietta we have made the steam combinations simpler to make it easier to pass through.
- We have put a warning in the library so that it is understood that if you run in that area, you die.
- We have put a warning in the sacrifice room to do not approach the fence.
- We have changed the gameplay in the sacrifice room for the pillar mission. Now every time you approach the grates, Henrietta will always come out with a gameplay.
- We have changed the gameplay in the mission where you must leave the sacrifice room dizzy. You will have 1 gameplay if you approach the fence, but at the second time, you will die.
- We have changed the gameplay of Henrietta behind the bars giving a recovery time, after the gameplay. After the recovery time we will be able to receive another attack.
- We have added a general light that will make it easier to exit the sacrifice corridor.
- We have modified the hint in the cemetery puzzle after the correct completion of the arms and urns puzzle. The correct niche code is in another place.
- We modified Anna's teleport particles when we have to look for the gears.
- Corrected Anna's hearing range in the gear room so that she doesn't detect us from far away.
- Corrected Anna's visual range in the columns so that it is according to the distance of the light from her eyes.
- FIXED BUGS
- Fixed bug related to disabling the shadow. When the user deactivate the shadow, the puzzle animation of the gear room was blocked due to the lack of projection of the shadow in front of the camera and the animation was considered by the engine as inactive.
- We have fixed the bug that occurred when playing without crosshair. When we removed the crosshair from the menu, some gameplays were blocked.
- Fixed bug where Anna runs us to the door. When opening the door the arm was in a bad position displaced from the screen.
- Fixed bug where Anna runs to the door. Sometimes if we stood behind the door and closed just when it was on the threshold, the door was closed and Anna went through it.
- Fixed bug where Anna runs us to the door. The game remained with an incorrect state and the game was blocked.
- Fixed bug where Anna runs to the door. When the player made an interaction and then used the monocle, Anna did not attack us.
- Fixed bug where Anna runs to the door. When the player went with the active monocle and Anna came out in the corridor, when the player took out the monocle and used it again, Anna didn't kill us.
- Fixed bug where Anna runs us to the salt wall and explodes in the salt wall. If we run immediatly very fast forward, it shoots again, kills us and blocks the game on restart.
- Fixed bug where the player runs towards the door and when interacting to open it, he is on the other side of the door. If the door was blocked, the player was locked in the room.
- Fixed bug when closing the door on the right side but right in the middle of the door threshold. It twisted the player and left him on the inside side of the room, instead of leaving him outside the room.
- Fixed bug where the right hand crosses in front of the camera when closing or opening doors, when grabbing any object with the left hand, or when playing cinematics.
- Corrected the closing of the door of the room of the necronomicon. At leaving the room, when Henrietta's chase starts, we could enter the room.
- Corrected the closing of the door of the Necronomicon's room. When exiting and dying anywhere in the corridor in mission 8, after the restart, the Necronomicon room disappeared and if we entered to the room, we fell to the emptiness.
- Fixed bug where the final missions are blocked if we didn't die after cemetery.
- The texts of the mission 2 were completed with the Italian language.