1. Update v1.26303:
  2.  A Cauldron Full of Changes
  3. New Features & Settings
  4.  
  5. Added a brand-new, Baba Yaga-themed job in the Deep Woods.
  6.  
  7. Added a new purchasable property: the mysterious fortune-teller's workshop.
  8.  
  9. Introduced over 50 new spooky and magic-themed items to the store.
  10.  
  11. Added a new Weather Selection feature in the gameplay menu (options include Clear sky, Light clouds, Clouds, Overcast, Rain, Heavy rain, and Dynamic).
  12.  
  13. Performance & Optimizations
  14.  
  15. Improved overall memory management and asset loading.
  16.  
  17. Optimized reflections to boost performance.
  18.  
  19. Improved game performance in grass mowing areas.
  20.  
  21. Optimized asset loading for pets and neon signs to save memory.
  22.  
  23. Smoothed out intro cutscene playback.
  24.  
  25. Bug Fixes & Visual Polish
  26.  
  27. Fixed an issue with flickering elements in large houses.
  28.  
  29. Added festive pumpkins and a lantern to the starting scene to set the Halloween mood.
  30.  
  31. Improved the visual appearance of pine branches.
  32.  
  33. Fixed an issue where task objects were unnecessarily casting shadows.
  34.  
  35. Fixed an issue with items flickering in large houses.
  36.  
  37. Improved overall stability with several under-the-hood fixes to prevent potential interaction bugs.
  38.  
  39. Update v1.26289:
  40. New Features & Settings
  41.  
  42. Added graphics settings for Volumetric Fog and Shadow Distance.
  43.  
  44. Added a "-stock-swapchain" launch option to launch game without Frame Generation.
  45.  
  46. Added a game crash recovery popup.
  47.  
  48. Added an "AutoVRR" option to the Frame Limit Settings.
  49.  
  50. V-Sync (Vertical Synchronization) is now enabled by default.
  51.  
  52. Performance & Optimizations
  53.  
  54. Fixed a major FPS issue where looking at an object while holding a tool caused performance to gradually degrade.
  55.  
  56. Optimization and stability of the Frame Generation feature.
  57.  
  58. Implemented further general FPS and memory optimizations.
  59.  
  60. Bug Fixes & Visual Polish
  61.  
  62. Fixed black terrain issues around the windmill area.
  63.  
  64. Fixed terrain grass overexposure under direct sunlight.
  65.  
  66. Fixed the lid texture on the 'Sami Container'.
  67.  
  68. Fixed missing characters in the Japanese font.
  69.  
  70. Update v1.26280:
  71.  Graphics & Performance
  72.  
  73. Added Intel XeSS Frame Generation.
  74.  
  75. Implemented a large optimization update for in-game UI sprites.
  76.  
  77. Optimized gallery graphics.
  78.  
  79.  Steam Workshop Updates
  80.  
  81. Increased the maximum Steam Workshop item size limit from 12 MB to 20 MB.
  82.  
  83. Increased the default Workshop item size from 10 MB to 12 MB.
  84.  
  85. Optimized textures for Workshop items.
  86.  
  87. Due to Steam Workshop image compression, the game may take slightly longer to launch.
  88.  
  89.  Gravel Upgrade
  90.  
  91. Option to remove inhouse gravel added.
  92.  
  93. Doubled the maximum gravel spreading brush size.
  94.  
  95. Improved shader color rendering and color space accuracy.
  96.  
  97. Added additional gravel size variants.
  98.  
  99. Enabled color customization for sand and wood cuttings
  100.  
  101. Optimized the rendering of gravel area.
  102.  
  103.  
  104.  
  105.  Tablecloth Generation Overhaul
  106.  
  107. Updated the ConvexHull algorithm responsible for generating tablecloths with several key improvements:
  108.  
  109. Fixed the top part generation by ensuring it accurately selects the largest surface area.
  110.  
  111. Improved the generation of tablecloth frills/overhangs.
  112.  
  113. Added a safety fallback system in case tablecloth generation from the original table geometry fails.
  114.  
  115. Fixed issues with the associated developer tool.
  116.  
  117. Updated table prefabs so that previously unsupported tables can now correctly generate tablecloths.
  118.  
  119.  
  120.  
  121.  General Improvements & Fixes
  122.  
  123. Added a warning prompt when starting a new game on a profile with an existing save, alerting the player that current progress will be overwritten.
  124.  
  125. Improved the visual quality of the tool selection background.
  126.  
  127. Improved the visibility of the in-game pop-up background.
  128.  
  129. Fixed the floor material in locations such as the merchant's house.
  130.  
  131. Fixed a balcony error.
  132.  
  133. Corrected the color of Mosol panels and tiles.
  134.  
  135. Update v1.26274:
  136. New Content & Features
  137. Added 21 new large trees available to purchase and plant!
  138.  
  139. You can now sit on toilets.
  140.  
  141. Duplicator Tool: Doors, windows, and mountable items can now be viewed in the shop via the tablet.
  142.  
  143. You can now build basements in the 'BunkerD3' and 'BunkerBravo' properties.
  144.  
  145.  Graphics & Performance
  146. Added DLSS and FSR frame generation support (disabled by default).
  147.  
  148. Improved upscalers stability.
  149.  
  150. Resolved issues that were causing screen tearing.
  151.  
  152. Improved the light intensity of hanging lamps during the night.
  153.  
  154. Tweaked various materials that had excessively high emission intensity.
  155.  
  156. Improved materials for ground and multiple plants so they no longer appear excessively dark.
  157.  
  158. Increased the maximum light intensity of the head flashlight.
  159.  
  160. Implemented FPS optimizations for pets.
  161.  
  162. Tablet item preview brightness now automatically adapts to the in-game time of day. We've also added a setting for manual tablet preview brightness adjustment.
  163.  
  164. Added visual improvements to the Labrador.
  165.  
  166. Implemented a new round of general game optimizations.
  167.  
  168.  Building & Architect Tool Fixes
  169. Fixed a bug where the Architect Tool would lose its stretching functionality and shrink too quickly when placed next to manually built walls.
  170.  
  171. Fixed a visual bug causing a noticeable gap between outer and inner walls on terraces or in rooms without ceilings.
  172.  
  173. Fixed a bug where indoor pools couldn't be placed inside houses that supported the Architect Tool.
  174.  
  175. Fixed a rare issue where stairs or ladders would cut a hole in the ceiling one floor higher than intended.
  176.  
  177. Fixed a bug where the connecting walls between two Architect-built houses wouldn't disappear when joined together.
  178.  
  179. Fixed an issue that prevented loading the 'Nook Of Pavilions' property and using the Architect Tool there.
  180.  
  181. Fixed a bug where the gravel mask mesh collider on properties with gravel would block the player from going down to the basement.
  182.  
  183. Fixed the disappearing tops of placed walls after building a higher floor with the Architect Tool.
  184.  
  185. Fixed an environment culling issue that occurred when building an enclosure on the roof of an Architect-built house.
  186.  
  187. Fixed visual Z-fighting when attempting to build a wall inside another wall.
  188.  
  189. Scrolling up while building will no longer snap your selection back to the first option.
  190.  
  191. Scrolling up sets Duplication mode, while scrolling down sets Open in Shop mode, preventing unwanted loop-toggling.
  192.  
  193.  UI & Controls
  194. Gamepad Improvements: Better input field handling, fixed highlighting issues, and more reliable option selection/canceling.
  195.  
  196. Fixed a dropdown UI bug where mouse and gamepad clicks were registering inconsistently. Assigned button actions will now execute correctly every time.
  197.  
  198. Fixed a bug where certain items (like pools) were invisible in the tablet preview.
  199.  
  200. Updated and fixed the popup notification regarding changing stairs from the Seller Tool to the Item Modification Tool.
  201.  
  202. Improved the logic of the in-game FPS counter and updated its background color for better readability.
  203.  
  204. Aiming with the Duplicator Tool at unlisted or non-purchasable items now displays a clear "Not in Shop" message on the tool screen.
  205.  
  206.  General Bug Fixes
  207. Physics Fix: Stacked items have been tamed! Removing an item from a stack will no longer launch the remaining objects into orbit (this should fix the issue blocking 100% job completion).
  208.  
  209. Fixed a bug where blinds couldn't be sold during the 'A New Player In Town' job.
  210.  
  211. Furniture Renovation: We've polished up the furniture renovation mechanics with under-the-hood optimizations to reduce the number of crashes.
  212.  
  213. Fixed a hole in the environment on the 'Country Idyll' property.
  214.  
  215. Fixed a bug where turning a lamp on for the first time would fail to cast light or shadows, resulting in an overly intense glow at night.
  216.  
  217. Fixed a backend texture-clearing issue that caused gravel area glitch.
  218.  
  219. The "Call Me Edward" achievement can now also be unlocked by completing the grass-mowing area quest.
  220.  
  221. Update v1.26248:
  222. Architect Tool & Underground Building
  223. Interior Basement Construction: Added mechanics allowing players to build custom subterranean basements directly inside existing houses!
  224.  
  225. Architect Tool Stability: Fixed lag spikes when placing houses using the Architect tool.
  226.  
  227. Map Boundary Safeguard: Fixed a null reference error where placing walls beyond buildable map boundaries on specific properties (like the Farm) caused crashes.
  228.  
  229. Mezzanine Fix: Fixed an issue where entresols/mezzanines unexpectedly disappeared when intersecting specific interior walls.
  230.  
  231. Properties & Catalog
  232. New Properties & Plots: Added new houses for sale, including a massive deserted island plot and 2 new bunker properties.
  233.  
  234. Property Image Overhaul: Refreshed all loading screens and laptop thumbnails with high-quality property renders across all houses.
  235.  
  236. Rental Income Tracking: Added a total rental income display on the laptop to summarize earnings across all rented properties.
  237.  
  238. New Items: Added new buyable installation items to the tablet catalog, including fuse boxes and smoke detectors.
  239.  
  240. Accessibility & Customization
  241. Paint & Demolition Toggles: Added options in Accessibility Settings to disable "Hold to paint" and "Hold to destroy walls."
  242.  
  243. New Glove Options: Expanded character customization with Rubber, Garden, Marigold, and White glove options selectable in the options menu.
  244.  
  245. Visuals & Lighting
  246. Grass & Plant Tuning: Color-corrected grass and plant visuals in the first region for a vibrant, greener aesthetic.
  247.  
  248. Daylight Calibration: Slightly reduced overall environment brightness between 11:00 AM and 6:00 PM.
  249.  
  250. Water Shader: Updated the water material on the Valhouse property.
  251.  
  252. Credits & Menu UI: Polished credit visuals and menu graphics.
  253.  
  254. Bug Fixes & Job Polish
  255. Family Residence: Removed recurring lintel placement glitches and replaced the staircase with the correct model.
  256.  
  257. Snuggly Hideaway: Fixed a lintel placement restriction on the 1st floor.
  258.  
  259. "Room for Twins": Fixed doors clipping into wall lintels.
  260.  
  261. DineOut Jobs: Fixed assembly quest interactions on the "Open House" job.
  262.  
  263. Achievement Adjustment: Updated the "CallMeEdward" achievement, it now requires fully mowing 1 garden instead of 3.
  264.  
  265. Item Fixes: Corrected the category listing for Comer wood panels, fixed colliders on the Ollena cabinet, and corrected a typo in the Wimin round light switch item name.
  266.  
  267. Performance & Workshop Polish
  268. Workshop Crash Protection & Recovery Mode: Added an automatic detection mechanism for errors occurring while loading Workshop content. If the system detects that the previous game session crashed or ended with an error during the Workshop loading process, Steam Workshop will be temporarily disabled on the next startup to prevent another crash.
  269.  
  270. After launching the game and viewing the changelog, you will have the option to:
  271.  
  272. Continue playing without importing Workshop items.
  273.  
  274. Open Settings to reconfigure your Workshop options. In this case, the maximum size limit of a single item will automatically reset to a safe default of 3 MB. (Note: The game must be restarted to begin importing items with the new settings. Please adjust this limit carefully to avoid potential stability issues!)
  275.  
  276.  
  277.  
  278. House Browser Optimization: Overhauled the House Browser and tablet logic with real-time property name searching and smart filters.
  279.  
  280. Workshop Scene Fix: Fixed Workshop loading errors triggered when launching the game outside the main scene.
  281.  
  282. Faster PC Loading: Reduced PC loading screen times and improved general game memory management.
  283.  
  284. Optimizations: Further memory optimizations and FPS stability.