1. Update v1.10.3.2:
  2. Added
  3. Rules: Unlimited Coins
  4. Note: "Unlimited Coins" will automatically be "On" for games currently setup as "Creative"
  5. "Add Sub-Building" button improvements
  6.  
  7. Fixes
  8. Some notifications were staying visible when they should have been hidden
  9. Undo/Redo of walls would break after a reload (does not fix current "broken" walls)
  10. Fixed crash when Undo/Redo on certain walls (does not fix current "broken" walls)
  11. "Hosting the Abbess" event could fail even when it is supposed to succeed
  12. Military Mission list was empty in rare circumstances
  13. Zones could be painted over water and cliffs
  14. Workers could be assigned to Monastery workplaces (this was unintended)
  15. Market capacity could go negative in some instances
  16. "Guard Coverage" indicator was not correctly calculated
  17. Multiple Keep parts could be added in Castle Keep
  18. Fixed crash when changing function of the Monastery Kitchen or Provisioner
  19. Workers would stay at door fronts instead of entering a building
  20. Missing text on some building descriptions
  21. Environment Settings (Day, Night, Dusk, Rainy) were not being saved
  22. Village Fence prerequisite was missing for City Fence unlock
  23. Fixed Influence tooltip when used as cost or reward
  24. Fixed Color switcher for Castle
  25. Houses were not being built in some residential zones under rare conditions
  26. Houses were disappearing after upgrading under rare conditions
  27. Villagers were travelling over cliffs
  28. Transporters were not taking distance into account when fetching resources in some situations
  29. Fixed the highlight of current Preset when opening the "New Game" menu
  30. Trees were being destroyed on reload if a Woodcutter reserved it
  31. Buildings would have a stuck "Missing Resources" status when a farmer was assigned to a new job
  32. Decorative objects were popping into view next to buildings
  33. Fixed spamming of "Housing Insufficient" notification
  34. Fixed trigger of some Town Tales
  35. "Lumber Camp Improvement Onboarding" quest can now be cancelled
  36. Main Menu's "outdated mod" icon was not removed after updating mods
  37.  
  38. Optimisation
  39. Graphics: Better light culling
  40. Graphics: Adjust vertex buffers layout
  41.  
  42. Localisation
  43. Add community Czech translation
  44. Add community Thaï translation
  45.  
  46. Modding
  47. Fix crash when using "Auto accept immigrant" mod
  48. Expose missing fortification buildings
  49. Expose missing monastic meals
  50.  
  51. Update v1.10.2.15:
  52. Fix trees being destroyed upon loading some specific saves.
  53. Note: Re-saving without trees will not fix the save.
  54. Fix Weaponsmiths not showing proper weapon name in function selector
  55. Fix Achievement "Happy as a Lark" could be given even when no villagers were happy enough
  56. Fix Information Layer flicker on housing preview
  57.  
  58. Localization
  59. Add Swedish community translation
  60. Add Turkish community translation
  61. Add some missing strings
  62. Fix some typos
  63.  
  64. Update v1.10.2.14:
  65. Fix crash when loading an overwritten savegame
  66. Fix crash when adding multiple parts via Shift-Click
  67. Fix crash when clicking multiple times on a part in the edit menu (especially for Walls)
  68. Fix some fortification strings that mentioned patrollers instead of watchmen
  69. Localization update
  70.  
  71. Update v1.10.2.13:
  72. Tax Collectors will now actually visit mineral deposits 💰
  73. Mess Halls and Weapon Smiths are once again taxable after reloading
  74. Private Quarters will finally welcome guests as intended
  75. Fixed a rare issue where traders wouldn’t show up in some villages
  76. A bunch of crash fixes, including when removing military companies, destroying sub-buildings mid-construction, or when a guest leaves while you’re looking at their window
  77. Audio optimizations to prevent performance issues under certain situations
  78.  
  79. Update v1.10.2.12:
  80. Made the "+" button more visible when selecting an extremity control point when editing a wall.
  81. Fix the Military manager (Book) becoming locked when the Castle undergoes construction / changes
  82. Fix Traders getting stuck in some games. Will also unstick all previously stuck Traders
  83. Fix mineral icons still visible if reloading a game while Village Map is open
  84. Fix crash on spamming left-click & right-click on scaler gizmo
  85. Fix crash when changing a Company order then clicking on the Company entry
  86. Fix occasional crash when changing recipe of a workplace - Weaponsmith
  87.  
  88. Update v1.10.2.11:
  89. A tavern decoration was giving too much Splendor
  90. Fix occasional crash when Tax Collectors deposit their loot
  91. Fix crash after building a Court of Heroes in a cliff with specific parts
  92. Fix crash when destroying parts in a Market while the building window is open
  93. Fix crash when overwriting a save while auto-saving
  94. Fix crash during upgrade/downgrade of houses in specific situations
  95. Add Community Polish Translation
  96. Add Community Vietnamese Translation
  97. Updated Community Korean translation
  98.  
  99. Update v1.10.2.10:
  100. Fixed a rare crash occurring in the building window when modifications are made.
  101. Fixed a rare crash that could happen when the Tax Collector visits a house.
  102. Fixed a rare crash related to the road system.
  103.  
  104. Update v1.10.2.9:
  105. Fix some cycling notification that would always cycle even if the notification wasn't relevant anymore
  106. Fix crash when merging walls (especially with Cosmetic Construction "on")
  107. Fix crash when trying to spawn a Trader before Village Center is built. This could happen when "Upgrade Trade Routes" rule is "on".
  108.  
  109. Update v1.10.2.8:
  110. Fix crash when a house upgrades/downgrades
  111. Fix crash on load when there was an empty sub-building in the save
  112. Fix crash during undo/redo
  113.  
  114. Update v1.10.2.7:
  115. Fixed a crash related to construction steps.
  116. Fixed a crash when pressing the Escape key while rotating a part.
  117. Fixed a crash when clicking the Monument Undo button while multi-placing decorations (Shift key).
  118.  
  119. Update v1.10.2.6:
  120. This update addresses two major crashes that were responsible for most reported issues, significantly improving stability across various configurations.
  121.  
  122. Update v1.10.2.4:
  123. We’ve identified 3 to 5 major crashes in Foundation 1.0, and this first patch is focused on addressing the one we believe has been causing the most instability.
  124. Please know that we take this situation very seriously. This week, our team is fully dedicated to improving the game's stability.
  125. The number of crashes caught us by surprise, and we suspect they may be linked to late-stage performance optimizations that weren’t caught in time during our internal playtests. This is not acceptable, and we sincerely apologize.
  126. Your crash reports are invaluable—please keep them coming, and include any details that might help us reproduce the issues.
  127. Thank you for your patience and support!
  128.  
  129. Update v1.10.2.1:
  130. We have released a patch to fix an issue with installed mods, from the early access, preventing the game starting.
  131. We have also updated the community translation project with new texts for translation. If you would like to help get your language into the game you can join the project here: https://crowdin.com/project/foundation