- Update v1.10.3.2:
- Added
- Rules: Unlimited Coins
- Note: "Unlimited Coins" will automatically be "On" for games currently setup as "Creative"
- "Add Sub-Building" button improvements
- Fixes
- Some notifications were staying visible when they should have been hidden
- Undo/Redo of walls would break after a reload (does not fix current "broken" walls)
- Fixed crash when Undo/Redo on certain walls (does not fix current "broken" walls)
- "Hosting the Abbess" event could fail even when it is supposed to succeed
- Military Mission list was empty in rare circumstances
- Zones could be painted over water and cliffs
- Workers could be assigned to Monastery workplaces (this was unintended)
- Market capacity could go negative in some instances
- "Guard Coverage" indicator was not correctly calculated
- Multiple Keep parts could be added in Castle Keep
- Fixed crash when changing function of the Monastery Kitchen or Provisioner
- Workers would stay at door fronts instead of entering a building
- Missing text on some building descriptions
- Environment Settings (Day, Night, Dusk, Rainy) were not being saved
- Village Fence prerequisite was missing for City Fence unlock
- Fixed Influence tooltip when used as cost or reward
- Fixed Color switcher for Castle
- Houses were not being built in some residential zones under rare conditions
- Houses were disappearing after upgrading under rare conditions
- Villagers were travelling over cliffs
- Transporters were not taking distance into account when fetching resources in some situations
- Fixed the highlight of current Preset when opening the "New Game" menu
- Trees were being destroyed on reload if a Woodcutter reserved it
- Buildings would have a stuck "Missing Resources" status when a farmer was assigned to a new job
- Decorative objects were popping into view next to buildings
- Fixed spamming of "Housing Insufficient" notification
- Fixed trigger of some Town Tales
- "Lumber Camp Improvement Onboarding" quest can now be cancelled
- Main Menu's "outdated mod" icon was not removed after updating mods
- Optimisation
- Graphics: Better light culling
- Graphics: Adjust vertex buffers layout
- Localisation
- Add community Czech translation
- Add community Thaï translation
- Modding
- Fix crash when using "Auto accept immigrant" mod
- Expose missing fortification buildings
- Expose missing monastic meals
- Update v1.10.2.15:
- Fix trees being destroyed upon loading some specific saves.
- Note: Re-saving without trees will not fix the save.
- Fix Weaponsmiths not showing proper weapon name in function selector
- Fix Achievement "Happy as a Lark" could be given even when no villagers were happy enough
- Fix Information Layer flicker on housing preview
- Localization
- Add Swedish community translation
- Add Turkish community translation
- Add some missing strings
- Fix some typos
- Update v1.10.2.14:
- Fix crash when loading an overwritten savegame
- Fix crash when adding multiple parts via Shift-Click
- Fix crash when clicking multiple times on a part in the edit menu (especially for Walls)
- Fix some fortification strings that mentioned patrollers instead of watchmen
- Localization update
- Update v1.10.2.13:
- Tax Collectors will now actually visit mineral deposits 💰
- Mess Halls and Weapon Smiths are once again taxable after reloading
- Private Quarters will finally welcome guests as intended
- Fixed a rare issue where traders wouldn’t show up in some villages
- A bunch of crash fixes, including when removing military companies, destroying sub-buildings mid-construction, or when a guest leaves while you’re looking at their window
- Audio optimizations to prevent performance issues under certain situations
- Update v1.10.2.12:
- Made the "+" button more visible when selecting an extremity control point when editing a wall.
- Fix the Military manager (Book) becoming locked when the Castle undergoes construction / changes
- Fix Traders getting stuck in some games. Will also unstick all previously stuck Traders
- Fix mineral icons still visible if reloading a game while Village Map is open
- Fix crash on spamming left-click & right-click on scaler gizmo
- Fix crash when changing a Company order then clicking on the Company entry
- Fix occasional crash when changing recipe of a workplace - Weaponsmith
- Update v1.10.2.11:
- A tavern decoration was giving too much Splendor
- Fix occasional crash when Tax Collectors deposit their loot
- Fix crash after building a Court of Heroes in a cliff with specific parts
- Fix crash when destroying parts in a Market while the building window is open
- Fix crash when overwriting a save while auto-saving
- Fix crash during upgrade/downgrade of houses in specific situations
- Add Community Polish Translation
- Add Community Vietnamese Translation
- Updated Community Korean translation
- Update v1.10.2.10:
- Fixed a rare crash occurring in the building window when modifications are made.
- Fixed a rare crash that could happen when the Tax Collector visits a house.
- Fixed a rare crash related to the road system.
- Update v1.10.2.9:
- Fix some cycling notification that would always cycle even if the notification wasn't relevant anymore
- Fix crash when merging walls (especially with Cosmetic Construction "on")
- Fix crash when trying to spawn a Trader before Village Center is built. This could happen when "Upgrade Trade Routes" rule is "on".
- Update v1.10.2.8:
- Fix crash when a house upgrades/downgrades
- Fix crash on load when there was an empty sub-building in the save
- Fix crash during undo/redo
- Update v1.10.2.7:
- Fixed a crash related to construction steps.
- Fixed a crash when pressing the Escape key while rotating a part.
- Fixed a crash when clicking the Monument Undo button while multi-placing decorations (Shift key).
- Update v1.10.2.6:
- This update addresses two major crashes that were responsible for most reported issues, significantly improving stability across various configurations.
- Update v1.10.2.4:
- We’ve identified 3 to 5 major crashes in Foundation 1.0, and this first patch is focused on addressing the one we believe has been causing the most instability.
- Please know that we take this situation very seriously. This week, our team is fully dedicated to improving the game's stability.
- The number of crashes caught us by surprise, and we suspect they may be linked to late-stage performance optimizations that weren’t caught in time during our internal playtests. This is not acceptable, and we sincerely apologize.
- Your crash reports are invaluable—please keep them coming, and include any details that might help us reproduce the issues.
- Thank you for your patience and support!
- Update v1.10.2.1:
- We have released a patch to fix an issue with installed mods, from the early access, preventing the game starting.
- We have also updated the community translation project with new texts for translation. If you would like to help get your language into the game you can join the project here: https://crowdin.com/project/foundation