1. Update v1.4.6:
  2. â–£ PILOT ACADEMY OPTIMIZATION
  3.  
  4. â–£ BUG FIX
  5.  
  6. â–£ BALANCE ADJUSTMENT
  7.  
  8. PILOT ACADEMY OPTIMIZATION
  9.  
  10. · Added A.C.E difficulty in the Pilot Academy for all characters except for Getter Robo, Leiter, Shin Getter Robo, and Zeorymer. This difficulty features high-level combo challenges that incorporate the characters' different arsenals. If you have already cleared the previous challenges, it's your cue to come back to the ring!
  11.  
  12. · Adjusted and updated the combo challenges for all characters in the Pilot Academy, with a more phased progression of difficulty levels.
  13.  
  14. BUG FIX
  15.  
  16. General (Localization)
  17.  
  18. · Fixed the missing localization in certain areas of the game
  19.  
  20. Zeorymer (General)
  21.  
  22. Standing Block
  23.  
  24. · Now the hurtbox no longer shrinks excessively during standing block
  25.  
  26. Zeorymer (Hades Project)
  27.  
  28. Death Dragon Tornado (←Charge→←→+D)
  29.  
  30. · Fixed the invincibility property; Death Dragon Tornado now has full invincibility on startup, and will no longer be hit by the opponent's throw attacks
  31.  
  32. · Now this move lands correctly on opponents who are on Zeorymer's reverse side
  33.  
  34. Omnipotent Slam (↓Charge↑+A+B/A+D)
  35.  
  36. · After a successful hit of Omnipotent Slam, canceling into Limit Break and then canceling again into other moves will no longer abnormally push Zeorymer a great distance backward
  37.  
  38. Backward Throw (←+A+B/A+D)
  39.  
  40. · Fixed an issue where Zeorymer's backward throw on the perimeter of the border cannot throw Mazinkaiser into the corner with Backward Throw
  41.  
  42. Mazinger (Photon Power Command)
  43.  
  44. Standing Light Attack under Mazin Power (A+C > A)
  45.  
  46. · Now Standing Light Attack under Mazin Power can now cancel into Limit Break normally after a hit
  47.  
  48. Leiter (General)
  49.  
  50. Bloated Ambition (↓↙←↓↙←+D)
  51.  
  52. · Fixed the texture loss of this move
  53.  
  54. Vassago (Limiter Removed)
  55.  
  56. Forcefield Strike (D > →→)
  57.  
  58. · Now Forcefield Strike cannot be quickly activated by ↓↙←+D
  59.  
  60. BALANCE ADJUSTMENT
  61.  
  62. Mazinger (Photon Power Command)
  63.  
  64. Great Swing Rocket Punch under Mazin Power (A+C > ↓↘→+B+C > ↑ / ↓↘→+B+C > ↗)
  65.  
  66. · Slightly decreases the horizontal knock-up distance of the opponent after hitting an airborne opponent
  67.  
  68. Update v1.4.5:
  69. BUG FIX
  70.  
  71. Zeorymer (General)
  72.  
  73. Omnipotent Slam (↓Charge↑+A+B/A+D)
  74.  
  75. · Now the opponent cannot throw-escape after this move hits them
  76.  
  77. Shin Getter Robo (General)
  78.  
  79. · Fixed the missing particle effect on Stoner Sunshine and Getter Electric
  80.  
  81. Update v1.4.4:
  82. â–£ BUG FIX
  83.  
  84. â–£ BALANCE ADJUSTMENT
  85.  
  86. BUG FIX
  87.  
  88. Zeorymer (General)
  89.  
  90. · Fixed an issue where the Flash Counter may be used for the second time after the first hit causes the opponent bounce against wall and the character follows up with a Flash Counter move
  91.  
  92. · Fixed an issue where the AI level is fixed at Lv.1 regardless of any chosen difficulty
  93.  
  94. Zeorymer (Artificial Core)
  95.  
  96. Dimensional Barrier (A+C)
  97.  
  98. · Fix the error screen that resulted from deflecting the Great Boomerang from Great Mazinger
  99.  
  100. · No longer displaces the projectile while deflecting Dancouga's Final DancouHo or Wu Shuang's Divine Punishment
  101.  
  102. · Fixed the follow-up attack of Dimensional Charge: Hades Energy Beam after Dimensional Barrier costing no EX energy
  103.  
  104. BALANCE ADJUSTMENT
  105.  
  106. Zeorymer (Artificial Core)
  107.  
  108. Dimensional Coupler System: MAXIMUM OUTPUT (↓↓+D)
  109.  
  110. · Increased the damage from 112 to 140
  111.  
  112. · Now EN bar charges up gradually while this move is active