- Update v1.4.6:
- â–£ PILOT ACADEMY OPTIMIZATION
- â–£ BUG FIX
- â–£ BALANCE ADJUSTMENT
- PILOT ACADEMY OPTIMIZATION
- · Added A.C.E difficulty in the Pilot Academy for all characters except for Getter Robo, Leiter, Shin Getter Robo, and Zeorymer. This difficulty features high-level combo challenges that incorporate the characters' different arsenals. If you have already cleared the previous challenges, it's your cue to come back to the ring!
- · Adjusted and updated the combo challenges for all characters in the Pilot Academy, with a more phased progression of difficulty levels.
- BUG FIX
- General (Localization)
- · Fixed the missing localization in certain areas of the game
- Zeorymer (General)
- Standing Block
- · Now the hurtbox no longer shrinks excessively during standing block
- Zeorymer (Hades Project)
- Death Dragon Tornado (â†Charge→â†â†’+D)
- · Fixed the invincibility property; Death Dragon Tornado now has full invincibility on startup, and will no longer be hit by the opponent's throw attacks
- · Now this move lands correctly on opponents who are on Zeorymer's reverse side
- Omnipotent Slam (↓Charge↑+A+B/A+D)
- · After a successful hit of Omnipotent Slam, canceling into Limit Break and then canceling again into other moves will no longer abnormally push Zeorymer a great distance backward
- Backward Throw (â†+A+B/A+D)
- · Fixed an issue where Zeorymer's backward throw on the perimeter of the border cannot throw Mazinkaiser into the corner with Backward Throw
- Mazinger (Photon Power Command)
- Standing Light Attack under Mazin Power (A+C > A)
- · Now Standing Light Attack under Mazin Power can now cancel into Limit Break normally after a hit
- Leiter (General)
- Bloated Ambition (↓↙â†â†“↙â†+D)
- · Fixed the texture loss of this move
- Vassago (Limiter Removed)
- Forcefield Strike (D > →→)
- · Now Forcefield Strike cannot be quickly activated by ↓↙â†+D
- BALANCE ADJUSTMENT
- Mazinger (Photon Power Command)
- Great Swing Rocket Punch under Mazin Power (A+C > ↓↘→+B+C > ↑ / ↓↘→+B+C > ↗)
- · Slightly decreases the horizontal knock-up distance of the opponent after hitting an airborne opponent
- Update v1.4.5:
- BUG FIX
- Zeorymer (General)
- Omnipotent Slam (↓Charge↑+A+B/A+D)
- · Now the opponent cannot throw-escape after this move hits them
- Shin Getter Robo (General)
- · Fixed the missing particle effect on Stoner Sunshine and Getter Electric
- Update v1.4.4:
- â–£ BUG FIX
- â–£ BALANCE ADJUSTMENT
- BUG FIX
- Zeorymer (General)
- · Fixed an issue where the Flash Counter may be used for the second time after the first hit causes the opponent bounce against wall and the character follows up with a Flash Counter move
- · Fixed an issue where the AI level is fixed at Lv.1 regardless of any chosen difficulty
- Zeorymer (Artificial Core)
- Dimensional Barrier (A+C)
- · Fix the error screen that resulted from deflecting the Great Boomerang from Great Mazinger
- · No longer displaces the projectile while deflecting Dancouga's Final DancouHo or Wu Shuang's Divine Punishment
- · Fixed the follow-up attack of Dimensional Charge: Hades Energy Beam after Dimensional Barrier costing no EX energy
- BALANCE ADJUSTMENT
- Zeorymer (Artificial Core)
- Dimensional Coupler System: MAXIMUM OUTPUT (↓↓+D)
- · Increased the damage from 112 to 140
- · Now EN bar charges up gradually while this move is active