- CHANGELOG
- FIXED: Engine draw on grid overlay significantly optimized, removing fps drop when grid is active
- FIXED: Drone behavior when playing on X8 speed is now corrected
- FIXED: Guardhouse weapon targeting calculation now works correctly with X8 in-game speed
- TWEAKED: Food Tier 3 issue penalties modified avoiding sudden drastic population decline
- FIXED: Depot storage space is now correctly calculated when depot is destroyed or repaired
- UPGRADED: Movement of people and drones across map is greatly optimized and more precise
- FIXED: Manually painted buildings keeps correct color in destroyed state after pirate attack
- TWEAKED: Strawberry fields on underwater farms now require oxygen as upkeep resource
- TWEAKED: Chance for Atlantis HQ to send additional people won’t happen too soon anymore
- FIXED: Rescue Center now correctly suspends search for survivors if designated worker is removed
- FIXED: Demolished buildings are now correctly shown/updated
- FIXED: Stock statistics and graphs for selected resource now shows correct data without accidental jumps to unselected items
- FIXED: Mariculture Boost Directive now works as intended with correct boost modifier
- FIXED: Unions Deal Directive now works as intended with correct boost modifier
- FIXED: Automatic job assign option works as intended without random workplace switch
- FIXED: Automatic job assign option now won’t remove too many assigned jobs in case of free worker shortage
- FIXED: When in-game speed is changed during activity on Research bar, value bar is now updated correctly
- FIXED: When Depots are near maximum capacity, drones won’t add more resources then they are carrying anymore