- Update v1.1.0:
- Hotfix Notes
- Fixed an issue that could prevent progression for players who defeated the Nisargan Shard Guardian prior to v1.1.0 without first speaking to Atreus Stone
- Fixed an issue where the player character could incorrectly appear invisible during Gustav Gondasa’s cutscene
- Character Creation Improvements
- Players can now preview their Voice in the Character Creation menu by pressing an input (G on keyboard / R3 on gamepad)
- Added a warning message when attempting to finalize Character Creation without selecting a Clan Spell
- Added ten new fur patterns and hairless variants
- Progression, Spell Tree & Quest Improvements
- Updated the Kris Menu to now display available Attribute Points (Devotion Points) and the amount of Kris required for the next Devotion Point
- Higher-tier Spells, Perks, and Upgrades are now displayed as grayed out when locked instead of being hidden, allowing players to preview descriptions before unlocking them
- Players can now view the unlock requirements for higher-tier Spells, Perks, and Upgrades directly within the Spell Tree
- Updated Quest Journal button order to: Main → Side → All → Completed
- Updated Mezuzot unlock progression values (1st Echo Slot is now available from the start)
- Fixed an issue where Mezuzot Unlock information could incorrectly display a strikethrough effect even when players did not have the required number of Mezuzots
- Updated Mezuzot Unlock information so only the Mezuzot amount receives the strikethrough effect, improving readability
- Fixed an issue where the Wisely Wrought achievement would not trigger correctly
- Fixed an issue where players could sometimes become stuck on an empty quest step
- UI, Inventory & Preparation Menu Improvements
- Added the Echo Type letter and color to Echo Slots for Weapons and Talismans in the Preparation Menu
- Added small non-interactable slots in the Preparation Menu to display equipped Echoes for equipped Weapons and Talismans
- Added a confirmation prompt when dismantling Echoes
- Updated the Inventory grid to now display equipped items using the proper equipped-item icon used in the Equipment Menu
- Updated the Weapons/Talismans grid in the Preparation Menu to properly display equipped-item icons
- Fixed an issue where the Inventory menu displayed the Echoes tab twice
- Fixed an issue where the mouse could become trapped within the game window while using the Virtual Cursor in windowed mode
- Fixed an issue where the Checkpoint Menu could incorrectly open the Travel Menu when interacting with an Ellarial Font after fast traveling
- Fixed an issue where Weapon Ability descriptions displayed effect duration as {Duration} in the Equipment and Inventory menus
- Fixed an issue where the Forget Prompt in the Feline Tree could remain stuck on screen until the game was restarted
- Fixed an issue where the save game list could sometimes load without displaying any save files, preventing players from returning to the main menu
- Fixed an issue where the Dummy Cat in the Preparation Menu could enter a T-pose
- Unequipping Weapons or Talismans in the Preparation Menu now properly updates the Dummy Cat preview
- Gameplay, Combat & Interaction Improvements
- Fixed an issue where Spell Weapon Effects were not functioning correctly
- Fixed an issue where using Teleport could incorrectly consume the last-used consumable item
- Players now automatically stand up when entering deep water while crouching
- Players are now only knocked off wall runs and wall grabs when staggered
- Fixed an issue where players could fall from pole swings after taking damage from a status effect
- Most dialogues now include a “Leave†option to prevent players from repeatedly hearing the same dialogue
- Added visual representation for equipped Tail Charms on the player character
- Fixed an issue affecting upgrades for charged spell perks
- Fixed an issue where the gate lowered by the ballista could incorrectly remain on fire after dying or reloading the game
- Boss Encounter Improvements
- Fixed an issue where the Nisargan Shard Guardian could repeatedly exit the unbalanced state while continuously taking damage
- The Nisargan Shard Guardian is now an optional boss
- Cutscene & Presentation Fixes
- Fixed an issue where the player character could appear in cutscenes where they were not intended to be visible
- Fixed an issue where player weapons could appear floating during teleports
- Performance & Audio Improvements
- Improved loading performance in Myrtuna and Tandar
- Fixed an issue where audio could glitch in the Fire Village
- Temporarily disabled FSR while we investigate reports of related crashes. We’ll deploy a hotfix as soon as a solution is ready.
- World & Environment Fixes
- Fixed a collision issue that could cause players to slip off Treehouse platforms in Nisar
- Improved blocking volumes across Tandar to better define playable area boundaries
- Added general visual improvements across the game
- Added minor visual improvements across Nisar and Tandar
- Fixed several minor issues in Nisar
- Resurgence Rewards
- As part of the Kristala Resurgence event, all players can now unlock a new set of free in-game rewards and new goodies, including:
- A brand-new Archivist Armor Set
- A matching set of Archer Claw weapons
- A Bugged Ring featuring a very fitting beetle-inspired gemstone
- A special in-game Letter of Appreciation from the devs
- 10 new player-requested Fur variants
- Update v1.0.17:
- A quick hotfix addressing the issue preventing interaction with Zazagrul’s cauldron during Something Wicked Part 3 is now live. Players previously blocked from progressing this quest should now be able to continue normally.
- Gameplay & Combat Improvements
- Fixed an issue where Kota Fire Starter lava pools were not properly damaging the player
- Fixed an issue where weapon weight was not properly contributing to equip load
- UI, Menu & Interaction Improvements
- Fixed an issue where pickups containing both a Note and another item could prevent the Interact button from functioning correctly when attempting to read the note
- Fixed an issue where Resolution options could not be properly scrolled with the mouse
- Stability Fixes
- Fixed an issue that could cause crashes related to certain Deluxe Edition DLC items on Steam
- Note: This fix has already been applied for current DLC owners and is included here for visibility.
- Performance Improvements
- Added a temporary optimization to reduce severe loading stutters in areas near cities. As part of this change, city NPC fur rendering has been temporarily disabled while we continue working on a more permanent solution
- Added additional loading and streaming improvements to improve responsiveness in heavily populated areas
- World & Environment Fixes
- Improved blocking volumes across Tandar to better define playable area boundaries
- Added minor visual improvements across Nisar and Tandar
- Fixed several minor issues in Nisar
- Update v1.0.16:
- Gameplay, Combat & Traversal Improvements
- Increased four-legged sprint speed
- Added completely new animations for the wall run
- Improved camera behavior while crouching and during four-legged sprinting
- Fixed an issue where poison sprayed by the Kota Poisoner would not properly disappear
- Fixed an issue where Kota Freezers could fire attacks from unintended distances
- Fixed an issue where certain enemy abilities could become stuck on screen
- Fixed an issue where the effects Burden of Years and Burden of Knowledge would not trigger at the correct time
- Fixed an issue where the Critical Damage Rune was not functioning correctly
- Boss Encounter Improvements
- Fixed an issue where Sephael could become temporarily staggered if a damage-over-time effect was applied before death
- Accessibility & Cutscene Improvements
- Fixed an issue where the player could end a cutscene facing an incorrect direction
- UI, Menu & Input Improvements
- Fixed an issue where players could be unable to select items in the Equipment or Inventory grid with the mouse while scrolling was enabled
- Fixed an issue in the Main Menu where the screen could become black if players entered and exited a submenu too quickly
- Fixed an issue in the Buy Shop menu where the Buy prompt could remain permanently stuck on screen
- Fixed an issue in the Controls Remap menu where inputs already assigned to another action would not properly update
- Fixed an issue in the Controls Remap menu where certain inputs could ignore remapping and instead navigate submenu options
- Performance Improvements
- Shader compilation now occurs during game startup to help reduce gameplay stuttering
- Added performance optimizations to the Byaslag Arena
- World & Environment Fixes
- Fixed several minor issues in Nisar
- Fixed a shortcut in Tandar that could allow players to skip a large section of progression
- Fixed an issue where Morda’s NPC marker could appear incorrectly
- Update v1.0.15:
- Gameplay & Combat Improvements
- Corrected multiple AI behavior issues
- Fixed an issue where certain player inputs could become delayed after summoning the steed
- Fixed an issue with the Deflect Projectiles skill where deflecting projectiles could incorrectly force the camera to turn toward them
- Fixed an issue where camera rotation could become locked after jumping from a wall run
- Kota Ranger Rifles now correctly destroy destructible objects instead of shooting through them
- Enemies now regenerate health while out of combat
- Fixed an issue in the Shop menu where players could craft multiple items while only consuming materials for a single item
- Fixed an issue where item effects that required defeating enemies to activate would not function correctly
- Fixed an issue where Spellvamp effects granted from items would not function correctly
- Fixed an issue where Cone of Cold could incorrectly spawn on the second floor when cast inside certain buildings
- Boss Encounter Improvements
- Made various minor fixes and adjustments to the Nisargan Shard Guardian encounter
- Fixed an issue where Hiratrola could become stuck while blocking attacks
- Accessibility & Cutscene Improvements
- Added subtitles to the final cutscene
- UI, Menu & Input Improvements
- The player’s mouse cursor now properly controls the Virtual Cursor, preventing desynchronization between the two
- Fixed an issue where the Congratulations message displayed incorrect input button icons while using a gamepad
- Fixed an issue where players could open the Blacksmith menu multiple times, causing a stuck interface that required restarting the game
- Fixed an issue where quest task descriptions could sometimes fail to appear in the HUD
- Fixed an issue in the Equipment Menu where Weapon Ability information would incorrectly display the currently equipped weapon’s abilities instead of the hovered weapon’s abilities
- Fixed an issue where the Preparation Menu could display the incorrect body type, fur pattern, or fur color
- Fixed an issue in the Load Menu where players could be unable to select save files with the mouse when multiple saves existed
- Performance Improvements
- Optimized in-game menus to reduce stuttering during navigation
- Improved foliage rendering performance in Tandar
- Fixed an issue where music and ambient audio could cut out sporadically
- Audio & Immersion Improvements
- Dogs now have unique audio reactions when being petted
- Items & Equipment Fixes
- Fixed an issue where the Myrish Knight set did not function correctly
- Fixed an issue where healing effects from the full Fortunato set did not function correctly
- Adjusted the fit of several armor sets for improved visual consistency
- Fixed an issue where certain equipment effects could remain active after the item was unequipped
- Updated several equipment icons
- Fixed an issue with Dreamseer Valyris’ fur appearance
- World & Environment Fixes
- Improved blocking volumes and fire hazards in the Fire Village (Nisar) to better define playable area boundaries
- Fixed several minor visual issues in Nisar and Tandar
- Update v1.0.14:
- Gameplay & Combat Fixes
- Fixed a bug that prevented some enemies from properly blocking attacks
- Achievements Fixes
- Fixed an issue where defeating a specific Lizard enemy in the caves could incorrectly trigger the Grottorot Golem achievement
- UI & Menu Fixes
- Fixed multiple problematic Spell Upgrade text descriptions
- Fixed an issue in the Preparation Menu where Weapons or Talismans could incorrectly be equipped into Spell Slots
- Inventory & Item Fixes
- Fixed an issue where multiple instances of certain DLC items could be added to the inventory
- World & Environment Fixes
- Fixed an issue where players could bypass corruption barriers in Tandar by jumping over them
- Improved blocking volumes in Nisar and Myr to better define playable area boundaries
- Fixed multiple collision issues across several areas
- Update v1.0.13:
- UI & Menu Improvements
- Added explanation panels to the Preparation Menu, Echo Upgrade, and Weapon/Talisman Upgrade screens to show how many Mezuzots are required to unlock each upgrade or slot
- Added a blinking green indicator to highlight the next upgrade tier for Weapons, Talismans, and Echoes
- Removed the “Bring More Mezuzots†message in the Forge once the final upgrade level has been reached
- Fixed an issue where navigation did not function correctly in the Spell Preparation menu
- Fixed an issue in the Spell Tree where controller focus could be lost when forgetting a Spell Leaf
- Gameplay & Combat Fixes
- Fixed an issue where Talents would not function correctly after reloading the game
- Fixed an issue where weapon damage bonuses from runes could be significantly higher than intended
- Fixed an issue where Echo compatibility displayed on Talismans did not match their actual supported types
- Fixed an issue where the player could sometimes respawn in an incorrect location
- Character Creation Fixes
- Fixed an issue where players could start a new game with an incorrect Clan Spell if no spell was selected
- Items & Inventory Fixes
- Fixed an issue where players were unable to sell equipped items
- Summoning & Camera Improvements
- Fixed an issue where the camera would not properly reset after unsummoning the steed
- World & Environment Fixes
- Fixed multiple collision, traversal, and material issues across several areas
- System Improvements
- Improved the profanity filter system to reduce incorrect detection of non-profanity words
- Update v1.0.12:
- UI & Visual Improvements
- Implemented a completely new UI for health, mana, and balance bars
- Added new animations to improve clarity of the unbalanced state
- Fixed an issue where some elements of the character status panel did not update correctly when changing equipment
- Gameplay, Combat & System Improvements
- Most items can now be sold
- Fixed an issue where equipment-based resistances would not persist after dying or reloading
- Fixed an issue where health and mana values did not correctly match their maximum values when affected by buffs after respawning
- Fixed an issue where certain passive effects were not correctly initialized when reloading the game
- Fixed an issue where reloading the game could cause critical health and mana effects to trigger incorrectly regardless of current values
- Fixed an issue where cranks and levers could request required items again after being repaired and reloading the game
- Achievements Fixes
- Fixed an issue where the following achievements were not triggering correctly: Wisely Wrought, Stargazing, Favour of the Caves, and Favour of the Snows
- Summoning Improvements
- Fixed an issue where the Undead Feline summon could become stuck after being staggered
- Improved overall summon behavior and logic for more consistent performance
- Improved summon teleportation behavior to reduce disruption to the player
- Items & Equipment Fixes
- Fixed multiple Tail Charm effects not working as intended
- Fixed an issue where Mana cost reduction effects for spells and weapon abilities did not function correctly
- Boss Encounter Fixes
- Fixed an issue where Hiratrola would not properly release the arena after being defeated
- World & Environment Fixes
- Fixed Inaze’s position in Myr
- Fixed rope pulley landing behavior by adjusting nearby rocks in Myr
- Fixed several snow-covered interior props in the Manor (Tandar)
- Audio Improvements
- Fixed an issue where the main menu music would cut in abruptly
- Update v1.0.11:
- Lighting Improvements
- Fixed a lighting issue during the Wendigo boss fight
- Adjusted overly bright lighting in the Yeti encounter area in Tandar
- Made additional lighting adjustments in Tandar’s small capital area to improve visual balance
- Audio Improvements
- Fixed an issue where player movement sounds and vocalizations could be heard during certain cutscenes
- Dialogue Fixes
- Fixed an issue where non-interactive dialogue could overlap with interactive dialogue
- Performance Improvements
- Opening the shop menu no longer causes stuttering
- UI & Equipment Information Fixes
- Fixed an issue where some armor pieces did not correctly display their defense values to the player
- Update v1.0.10:
- Gameplay, Combat & Traversal Improvements
- Adjusted player Poise Block behavior for improved defensive consistency
- Adjusted enemy Poise damage values for improved combat balance
- Adjusted enemy Balance damage values for improved stagger behavior consistency
- Adjusted player Stability and Balance damage taken while blocking to improve defensive reliability
- Player attacks now grant a small amount of active Poise during execution
- Fixed an issue where Ice Punch effects could remain active indefinitely
- Fixed an issue where equipping items that modify attributes could incorrectly maximize player health
- Fixed an issue where player blocking could sometimes fail to register correctly
- Made minor traversal improvements to enhance movement reliability across several areas
- Improved enemy AI navigation in several areas
- Adjusted Deluxe Talismans effects for improved consistency
- Boss Encounter Fixes
- Fixed an issue that prevented Sephael from properly engaging the player during the encounter
- Fixed an issue where Hiratrola could continue rotating toward the player after being cured
- Fixed an issue where boss health bars could remain on screen after a boss was defeated
- Fixed an issue where entering a Shard Guardian arena could sometimes cause the player to move as if underwater
- Performance & Settings Improvements
- Fixed an issue that caused frame drops during the opening cinematic
- Improved menu performance to prevent stuttering while navigating interface screens
- Fixed an issue where view distance quality settings were not saving correctly
- Controls & Input Improvements
- Added an option to invert horizontal camera movement in the control settings
- Fixed an issue where the Invert Horizontal Look option displayed incorrect label text
- Fixed an issue where mouse camera sensitivity changes were not saved correctly
- Fixed an issue where the controller vibration option did not correctly activate when near corruption
- Quest & Journal Improvements
- Updated the description for the “Travel to Tandar†step in The Proving – Myr Pt. 2 quest for improved clarity
- Updated the task description for the second step of The Missing Princess quest for improved clarity
- Improved task descriptions related to Sacred Kristals across multiple quests for better objective clarity
- UI & Menu Improvements
- The Feline Tree now displays how many upgrades each Talent can have
- Fixed an issue in the Character Creation menu where Clans could sometimes display spells belonging to another Clan
- Fixed an issue in the Forge (Weapon/Talisman Upgrade) menu where Talisman tier buttons were displayed incorrectly using the same tier indicators as Weapons
- Fixed an issue where Type E Echoes appeared in every Echo Type tab in the Echo Upgrade menu
- Added screen-space visual feedback effects for low health, poison status, and nearby corruption
- World & Environment Improvements
- Fixed multiple collision and traversal issues across several areas
- Fixed a lighting issue when returning to the arena after dying during the Wendigo Phase 2 fight
- Adjusted fire hazard damage ranges to prevent players from taking damage at unintended distances
- Adjusted unintended traversal paths that could lead to progression issues
- Update v1.0.9:
- Gameplay, Combat & Traversal Improvements
- Made minor traversal improvements in Myr to improve movement flow and navigation reliability
- Adjusted weapon enchantment scaling for Sword & Shield and Greatswords to improve effectiveness relative to Claws
- Increased effectiveness of weapon enchantments
- Adjusted inherent weapon status buildup for improved balance across weapon types
- Increased effectiveness of the Freeze status effect
- Disabled Poise damage buildup during an active stagger state to prevent unintended chain-staggering
- Added active Poise to several larger enemies to improve stagger behavior consistency
- Adjusted attack conditions for Kota Large and Kota Large Undead enemies so abilities trigger more appropriately
- Improved hit registration for Kota Large enemy attacks to increase combat consistency
- Adjusted enemy damage values across multiple attacks to reduce unintended edge-case difficulty spikes
- Most unblockable attacks now stagger enemies when successfully deflected, increasing the reward for high-risk defensive play
- Fixed an issue where enemies could unintentionally slide on icy surfaces
- Fixed an issue where healing effects could sometimes damage the player instead of restoring health
- Fixed an issue where players could be knocked off ladders when taking status effect damage
- Fixed inconsistencies in rope pulley landing direction
- Summoning Improvements
- Improved spawning reliability of the Undead Ally
- Added a notification when the player cannot summon an Undead Ally
- Talents & Respec System Improvements
- Fixed an issue where using Forget Talents did not return all required items to the player
- Added a message prompt for Talents that cannot be forgotten
- Added an icon indicator to highlight Talents that can be upgraded
- Fixed an issue where Talent upgrade descriptions did not correctly display the next-tier preview after selecting another Talent first
- Fixed various issues related to Stat Respec behavior to improve reliability and consistency
- Quest & Progression Fixes
- Added ingredient hint prompts to the Something Wicked quest to improve objective clarity
- Fixed an issue that could block progression in The Proving – Myr Pt. 2 during the four-lever bars puzzle
- Controls Improvements
- Added an option to invert horizontal camera movement in the control settings
- Fixed an issue where mouse camera sensitivity changes were not saved correctly
- World & Environment Improvements
- Adjusted Tandar Castle lighting brightness for improved visual clarity
- Fixed multiple collision and traversal issues across several areas
- UI, Items & Equipment Menu Fixes
- Fixed an issue where certain capes appeared visually broken in the Preparation menu
- Fixed an issue where Rubinus’ Ring effects only applied after interacting with a Font
- Improved Preparation menu character lighting for consistent appearance across all levels
- Update v1.0.8:
- Gameplay, Combat & Traversal Improvements
- Fixed an issue where enemy Poise values were not updating as intended
- Reworked enemy Poise across all enemies and bosses so staggering feels more intuitive and aggressive combat is more rewarding
- Adjusted heavy attacks across all weapon types so they can be properly charged, improving responsiveness and impact
- Fixed an issue where Greatsword heavy attacks could unintentionally trigger certain spells or skills
- Increased stagger windows for Kota Rangers, Kota Ravagers, and Kota Assassins to encourage counterattack opportunities
- Corrected Mana costs for channeling and charged spells
- Reduced Raise Undead Mana cost from 80 to 60 and cooldown from 60 seconds to 45 seconds
- Fixed inconsistencies when interacting with rope pulleys
- Improved camera behavior while using rope pulleys
- Improved knockback logic to prevent players from becoming stuck inside collision during combat interactions
- Fixed an issue where switching to a Loadout containing a Talisman could cause the player to enter Unarmed Stance instead of the equipped weapon stance
- Fixed an issue where item stat modifiers were not properly reapplied after a stat respec, causing incorrect attribute values when unequipping equipment
- Adjusted Greatsword parry counter timing to feel more rewarding and easier to land
- Boss Encounter Improvements
- Added a Jump Slam attack to the Rhylotha boss encounter to improve gap-closing behavior
- Introduced additional melee combo variations to the Rhylotha boss encounter for increased combat variety
- Quest & Progression Fixes
- Fixed an issue that could prevent progression in The Proving – Part 2 after completing the Find the Missing Piece objective
- Fixed an issue preventing progression in Zazagrul’s questline if players had not spoken to Atreus Stone after interacting with Ursul
- Fixed an issue that could prevent progression in Zazagrul’s questline by blocking interaction with her cauldron
- Added a progression barrier in the forest to prevent advancing before starting the Something Wicked quest
- Players previously stuck in Something Wicked can now return to Zazagrul’s original location and speak with her to continue progression
- Fixed an issue where quest progression could carry over between save files when playing within the same session; we'll continue to retroactively address affected saves where possible—please let us know if any progression issues persist
- Rune & Status Effect Fixes
- Fixed an issue where Vigilant Runes did not remove their effect until the game was reloaded
- Fixed an issue where Vigilant Runes effects did not appear correctly in the character status UI
- World & Environment Fixes
- Fixed multiple collision issues across several levels
- UI & Equipment Menu Fixes
- Fixed navigation issues in the Preparation Spells menu
- Removed unused features from the Preparation and Equipment menus
- Fixed a text display issue affecting mana cost reduction descriptions in the spell tree
- Fixed an issue where spell tutorial video audio continued playing until entering a loading screen in the Character Creation menu
- Audio Improvements & Optimizations
- Optimized environmental ambience audio for improved performance and consistency
- Updated Drain Life sound effects
- Reduced repetition of Kota Ravager run vocalizations during encounters
- Improved rock throw sound effects for better clarity and impact
- Added wind sound effects to rope lifts for improved environmental feedback
- Improved Kota Poisoner sound effects for better combat clarity and feedback
- Localization Fixes
- Fixed an issue where Traditional Chinese text did not display correctly in-game
- Update v1.0.7:
- Gameplay, Combat & Traversal Improvements
- Kota Rangers are now easier to stagger during combat
- Reworked enemy Poise across all enemies and bosses so staggering feels more intuitive and aggressive combat is more rewarding
- Adjusted heavy attacks across all weapon types so they can be properly charged, improving responsiveness and impact
- Fixed an issue where Greatsword heavy attacks could unintentionally trigger certain spells or skills
- Increased stagger windows for Kota Ravagers and Kota Assassins to encourage counterattack opportunities
- Corrected Mana costs for channeling and charged spells
- Fixed inconsistencies when interacting with rope pulleys
- Improved camera behavior while using rope pulleys
- Boss Encounter Improvements
- Added a Jump Slam attack to the Rhylotha boss encounter to improve gap-closing behavior
- Introduced additional melee combo variations to the Rhylotha boss encounter for increased combat variety
- Quest & Progression Fixes
- Fixed an issue preventing progression in Zazagrul’s questline if players had not spoken to Atreus Stone after interacting with Ursul
- Added a progression barrier in the forest to prevent advancing before starting the Something Wicked quest
- Players previously stuck in Something Wicked can now return to Zazagrul’s original location and speak with her to continue progression
- Rune & Status Effect Fixes
- Fixed an issue where Vigilant Runes did not remove their effect until the game was reloaded
- Fixed an issue where Vigilant Runes effects did not appear correctly in the character status UI
- UI & Equipment Menu Fixes
- Fixed an issue where the Angler Trappings cape did not display correctly in the Preparation menu
- Improved navigation within the Preparation Spells interface
- Removed unused features from the Preparation and Equipment menus
- Fixed a text display issue affecting mana cost reduction descriptions in the spell tree
- Audio Improvements & Optimizations
- Optimized environmental ambience audio for improved performance and consistency
- Updated Drain Life sound effects
- Reduced repetition of Kota Ravager run vocalizations during encounters
- Improved rock throw sound effects for better clarity and impact
- Added wind sound effects to rope lifts for improved environmental feedback
- Improved Kota Poisoner sound effects for better combat clarity and feedback
- Localization Fixes
- Fixed an issue where Traditional Chinese text did not display correctly in-game
- Update v1.0.6:
- Gameplay & Combat Improvements
- Increased player rotation windows during attack animations to improve responsiveness and control
- Adjusted hitbox behavior for Shard Guardian Lunge attacks to improve combat consistency
- Adjusted dodge, roll & perfect dodge timings to be more lenient
- Reduced the target lock angle threshold to improve lock-on responsiveness during combat
- Jumping, sprinting, and dodging now consume Balance only during combat encounters
- Summons now have a limited lifetime
- Summons can no longer be targeted by the player
- Summons no longer deal damage to the player
- Reduced the distance at which enemies can call nearby reinforcements
- Summon ground explosion effects no longer damage the player
- Boss Encounter Improvements
- Ayrag now destroys certain arena elements on contact as intended
- Enemy Behavior Fixes
- Fixed an issue where the Kota Poisoner in Myr spawned only after interacting with a checkpoint
- Fixed an issue where the corruption-linked spider in Tandar did not spawn correctly
- Performance & Stability Fixes
- Optimized Volumetric Fog rendering for improved performance and visual stability
- UI & Tutorial Fixes
- Fixed an issue where the Basic Movement tutorial pop-up appeared during the opening cutscene
- World & Environment Fixes
- Fixed missing geometry in Myrtuna
- Achievement Fixes
- Fixed an issue where the Braced for a Beating achievement only triggered when wearing the full equipment set
- Fixed an issue where the Erudite achievement only triggered when four spells were equipped in a single container
- Audio Improvements & Fixes
- Fixed an issue where exploration music in Nisar played at an excessively high volume Known Issues and Workarounds
- Fixed an issue where sounds stopped playing after cutscenes or returning from the main menu intro
- Update v1.0.5:
- Gameplay & Combat Balance Improvements
- Adjusted early-game enemy damage to be more forgiving while players get accustomed to combat
- Updated Kota Ravagers encounter balance to provide a fairer experience
- Adjusted balance for several bosses in the second half of the game to improve overall challenge progression
- Further tuned easier difficulty settings to be more forgiving overall
- Adjusted unarmed attack behavior for improved responsiveness and balance
- Improved camera responsiveness and dynamism during gameplay
- Adjusted balance for status effects to improve overall combat consistency and fairness
- Fixed an issue where critical damage multipliers were applied incorrectly during unarmed combat
- Added enemy status effect indicators above health bars to improve combat feedback
- Added invulnerability frames (i-frames) during interaction animations such as pulling levers and opening doors
- Temporarily disabled dynamic difficulty adjustments while we continue refining balance alongside recent updates to Story and Pet modes
- Boss Encounter Improvements
- Improved visual anticipation for Lophi’s second-phase water pillar attacks, ensuring telegraphs now appear correctly for each effect
- UI & Interaction Fixes
- Fixed an issue preventing players from unequipping Echoes from the preparation menu
- Adjusted the dialogue widget to resolve unintended behavior during conversations
- Tutorial & Onboarding Improvements
- Added spell tutorial videos to help players better understand spell functionality and usage
- Audio Improvements & Fixes
- Updated teleport-to-Font sound effects for improved clarity and consistency
- Removed unintended dialogue from Hira during the cure/kill decision interaction
- Reduced ambient weather audio volume in the Hira arena
- Quality of Life Improvements
- Added access to the Credits screen from the main menu
- Update v1.0.4:
- Gameplay & Combat Improvements
- Refined timing window for perfect dodge to make execution more lenient and responsive
- General traversal improvements across multiple areas
- Fixed an issue where players could become stuck in spider webs in Tandar
- Fixed an issue where enemies throwing rocks failed to damage players positioned on elevated terrain
- Fixed an issue where players could bounce on top of wall-run surfaces
- Fixed an issue preventing Steed Long Jump from functioning correctly and causing debug lines to appear
- Fixed an issue where Byaslag regenerated health immediately after a successful five-hit combo parry
- Fixed sprint attacks not connecting with enemies
- Improved vaulting collision and rotation to prevent players from becoming stuck during traversal
- Improved placement and reliability of Steed Long Jump traversal points
- Quality of Life Improvements
- Reintroduced the “I’m Stuck†menu option, allowing players to safely reposition their character if they become trapped during gameplay due to unexpected issues
- Players can now rotate their character after charging heavy attack animations
- Performance & Stability Fixes
- Fixed frame rate drops in game opening after cutscene
- Fixed delayed visual rendering when traveling from Dalamase Outskirts Ellarial Font into Nisar
- Fixed corrupted SFX audio occurring in Hallowed Haunts during The Proving – Myr Pt. 2
- As a temporary safeguard, changes to the upscaling method now apply after restarting the game to prevent visual glitches during gameplay
- Audio Improvements & Fixes
- Fixed overlapping ambiance and music becoming excessively loud
- Fixed music failing to fade out properly when moving between zones
- Adjusted crouching footstep audio
- Attenuated dialogue levels in the opening cutscene
- Added localized ambient actor sound effects in select environments
- Improved overall game audio mixing
- Fixed water bank sound occlusion behavior
- Added missing water soft-death splash sound
- Fixed persistent container audio playing after already being opened
- Fixed fast travel menu sound
- UI & Skill Tree Fixes
- Fixed an issue where the compiling screen image appeared truncated when HUD size was set to Small
- Fixed an issue preventing spell tree tooltips from appearing when hovering over spells
- Fixed an issue preventing players from selecting and upgrading skills in the skill tree
- Fixed navigation in the Load Game menu when importing save files from the demo
- Updated spell tree descriptions to correctly reflect perk and upgrade effects
- Fixed incorrect effect descriptions displayed on some runes
- Fixed scrolling behavior for item descriptions
- Quests, NPCs & Interaction Fixes
- Fixed an issue where Grimaldi’s dialogue failed to trigger at the Mansion exit in Tandar
- Fixed an issue where Gustav failed to appear at the correct location after a cutscene
- Fixed an issue allowing unintended progression skip at the start of the Maze – 2nd Prayer sequence
- Fixed incorrect landing and respawn location after rope falls
- Fixed an issue where players could become stuck outside the arena during the Lophi the Lost boss encounter
- World & Environment Fixes
- Removed floating environmental assets in several levels
- Fixed collision issues on tree foliage in Nisar
- Fixed missing footstep water splash VFX
- Fixed an issue where enemies could not navigate through areas after doors had been opened, behaving as if the doors were still closed
- Localization & Credits Fixes
- Corrected spelling of German localization/QA name in the Credits
- Update v1.0.3:
- Key Fixes
- Steam Achievements are now functioning correctly
- Fixed an issue preventing players from respecing talents
- Improved enemy navigation behavior in the Tandar region
- Improvements
- Optimization improvements in Nisar – Dalamase
- Equipment icons updated for clarity and consistency
- Added explanation prompt for first-time Steed Jump usage
- Gameplay & Combat Fixes
- Addressed issues related to:
- Aerial stealth attacks failed to deal damage
- Dash animation played incorrectly while weapon was sheathed
- Players could change loadout while wall grabbing, causing animation issues
- Players could dash through non-breakable crates
- Players could become stuck after NPC collision during combat near spider webs
- Players could become stuck mid-air after dodging while running
- Ladder climbing immediately after attacking could soft-lock the player
- Some armor pieces prevented boss basic attacks from registering properly
- Some bosses were unable to properly hit the player character
- Weapon preview showed duplicated abilities in pause menu
- Weapon could disappear when attacking while sheathing
- Mistletoe Dart dealt unintended one-hit damage
- Blood Spear damage scaled indefinitely
- Sell prices incorrectly displayed as zero
- Enemy behavior fixes:
- Enemies failing to respond correctly to elevated player positioning
- Grottorot Golem becoming unresponsive on elevated terrain
- Lizard Brute remaining idle when attacked
- Enemy NPC model rotating incorrectly during combat
- Boss encounter fixes:
- Yeti King boss encounter now starts correctly
- Lophi the Lost health bar no longer disappears during the fight
- Lophi the Lost long-range attack now deals damage as intended
- Floating ring no longer persists after defeating NPC near Zazagrul Cottage
- Quests & Progression Fixes
- Addressed issues related to:
- Progression could become blocked in The Proving – Nisar Pt. 2 due to missing interaction with Zazagrul
- “Something Wicked†side quest auto-completed incorrectly after relogging
- Incorrect instruction appeared directing players back to Nisar after the Tandara Kristal encounter
- Duplicate Gustav NPC appeared after a cutscene
- Players could become stuck when speaking with Levida
- World & Environment Fixes
- Addressed issues related to:
- Stationary cameras could become stuck after moving away from their activation area
- Fog collision behaved incorrectly near Zazagrul’s house
- Players could walk above ground level near the first Ellarial Font
- Water textures failed to appear during gameplay
- Pot destructibles did not fully break
- Lighting in Myrtuna could break when opening the map
- Cannibal armor set was missing fur meshes
- Echoing audio and freezing could occur in Myrtuna Catacombs
- Boss music played unintentionally on game load in Lichyard Ruins
- Audio & VFX Fixes
- Addressed issues related to:
- Footstep audio failed to trigger
- Weapon-coating spell VFX behaved incorrectly
- Projectile impact visuals remained on screen after hitting the player
- Enemy hit VFX placement required adjustment
- UI & Localization Fixes
- Addressed issues related to:
- Story and Pet difficulty modes displayed identical descriptions
- Journal text failed to localize
- Spanish (Latin America) UI elements failed to localize
- HUD size displayed incorrectly in settings
- “Press Any Button†prompt overlapped the main menu logo
- “Press Any Button†briefly disappeared when changing controls
- “Skip Ahead†opened the pause menu instead of skipping
- Clan selection scrollbar appeared incorrectly on consoles
- Travel UI showed all locations highlighted on first use
- Status effect icons shifted position after relogging during combat
- Consumables and talisman descriptions could not be scrolled
- “Discard your changes†prompt failed to close properly
- Stealth/takedown pop-up appeared multiple times
- Spell re-equip input failed in preparation menu
- Confirmation cancel input could freeze the game in Clan/Class selection
- Black screen appeared instead of cutscene when starting a new game
- Screen UI failed to localize to Spanish (Latin America)
- Additional Fixes
- Addressed issues related to:
- Corruption and poison meters did not appear after relogging
- Stone projectile animation remained stuck onscreen after impact