1. Update v1.1.0:
  2. Hotfix Notes
  3. Fixed an issue that could prevent progression for players who defeated the Nisargan Shard Guardian prior to v1.1.0 without first speaking to Atreus Stone
  4.  
  5. Fixed an issue where the player character could incorrectly appear invisible during Gustav Gondasa’s cutscene
  6.  
  7. Character Creation Improvements
  8. Players can now preview their Voice in the Character Creation menu by pressing an input (G on keyboard / R3 on gamepad)
  9.  
  10. Added a warning message when attempting to finalize Character Creation without selecting a Clan Spell
  11.  
  12. Added ten new fur patterns and hairless variants
  13.  
  14. Progression, Spell Tree & Quest Improvements
  15. Updated the Kris Menu to now display available Attribute Points (Devotion Points) and the amount of Kris required for the next Devotion Point
  16.  
  17. Higher-tier Spells, Perks, and Upgrades are now displayed as grayed out when locked instead of being hidden, allowing players to preview descriptions before unlocking them
  18.  
  19. Players can now view the unlock requirements for higher-tier Spells, Perks, and Upgrades directly within the Spell Tree
  20.  
  21. Updated Quest Journal button order to: Main → Side → All → Completed
  22.  
  23. Updated Mezuzot unlock progression values (1st Echo Slot is now available from the start)
  24.  
  25. Fixed an issue where Mezuzot Unlock information could incorrectly display a strikethrough effect even when players did not have the required number of Mezuzots
  26.  
  27. Updated Mezuzot Unlock information so only the Mezuzot amount receives the strikethrough effect, improving readability
  28.  
  29. Fixed an issue where the Wisely Wrought achievement would not trigger correctly
  30.  
  31. Fixed an issue where players could sometimes become stuck on an empty quest step
  32.  
  33. UI, Inventory & Preparation Menu Improvements
  34. Added the Echo Type letter and color to Echo Slots for Weapons and Talismans in the Preparation Menu
  35.  
  36. Added small non-interactable slots in the Preparation Menu to display equipped Echoes for equipped Weapons and Talismans
  37.  
  38. Added a confirmation prompt when dismantling Echoes
  39.  
  40. Updated the Inventory grid to now display equipped items using the proper equipped-item icon used in the Equipment Menu
  41.  
  42. Updated the Weapons/Talismans grid in the Preparation Menu to properly display equipped-item icons
  43.  
  44. Fixed an issue where the Inventory menu displayed the Echoes tab twice
  45.  
  46. Fixed an issue where the mouse could become trapped within the game window while using the Virtual Cursor in windowed mode
  47.  
  48. Fixed an issue where the Checkpoint Menu could incorrectly open the Travel Menu when interacting with an Ellarial Font after fast traveling
  49.  
  50. Fixed an issue where Weapon Ability descriptions displayed effect duration as {Duration} in the Equipment and Inventory menus
  51.  
  52. Fixed an issue where the Forget Prompt in the Feline Tree could remain stuck on screen until the game was restarted
  53.  
  54. Fixed an issue where the save game list could sometimes load without displaying any save files, preventing players from returning to the main menu
  55.  
  56. Fixed an issue where the Dummy Cat in the Preparation Menu could enter a T-pose
  57.  
  58. Unequipping Weapons or Talismans in the Preparation Menu now properly updates the Dummy Cat preview
  59.  
  60. Gameplay, Combat & Interaction Improvements
  61. Fixed an issue where Spell Weapon Effects were not functioning correctly
  62.  
  63. Fixed an issue where using Teleport could incorrectly consume the last-used consumable item
  64.  
  65. Players now automatically stand up when entering deep water while crouching
  66.  
  67. Players are now only knocked off wall runs and wall grabs when staggered
  68.  
  69. Fixed an issue where players could fall from pole swings after taking damage from a status effect
  70.  
  71. Most dialogues now include a “Leave” option to prevent players from repeatedly hearing the same dialogue
  72.  
  73. Added visual representation for equipped Tail Charms on the player character
  74.  
  75. Fixed an issue affecting upgrades for charged spell perks
  76.  
  77. Fixed an issue where the gate lowered by the ballista could incorrectly remain on fire after dying or reloading the game
  78.  
  79. Boss Encounter Improvements
  80. Fixed an issue where the Nisargan Shard Guardian could repeatedly exit the unbalanced state while continuously taking damage
  81.  
  82. The Nisargan Shard Guardian is now an optional boss
  83.  
  84. Cutscene & Presentation Fixes
  85. Fixed an issue where the player character could appear in cutscenes where they were not intended to be visible
  86.  
  87. Fixed an issue where player weapons could appear floating during teleports
  88.  
  89. Performance & Audio Improvements
  90. Improved loading performance in Myrtuna and Tandar
  91.  
  92. Fixed an issue where audio could glitch in the Fire Village
  93.  
  94. Temporarily disabled FSR while we investigate reports of related crashes. We’ll deploy a hotfix as soon as a solution is ready.
  95.  
  96. World & Environment Fixes
  97. Fixed a collision issue that could cause players to slip off Treehouse platforms in Nisar
  98.  
  99. Improved blocking volumes across Tandar to better define playable area boundaries
  100.  
  101. Added general visual improvements across the game
  102.  
  103. Added minor visual improvements across Nisar and Tandar
  104.  
  105. Fixed several minor issues in Nisar
  106.  
  107. Resurgence Rewards
  108. As part of the Kristala Resurgence event, all players can now unlock a new set of free in-game rewards and new goodies, including:
  109.  
  110. A brand-new Archivist Armor Set
  111.  
  112. A matching set of Archer Claw weapons
  113.  
  114. A Bugged Ring featuring a very fitting beetle-inspired gemstone
  115.  
  116. A special in-game Letter of Appreciation from the devs
  117.  
  118. 10 new player-requested Fur variants
  119.  
  120. Update v1.0.17:
  121. A quick hotfix addressing the issue preventing interaction with Zazagrul’s cauldron during Something Wicked Part 3 is now live. Players previously blocked from progressing this quest should now be able to continue normally.
  122.  
  123. Gameplay & Combat Improvements
  124. Fixed an issue where Kota Fire Starter lava pools were not properly damaging the player
  125.  
  126. Fixed an issue where weapon weight was not properly contributing to equip load
  127.  
  128. UI, Menu & Interaction Improvements
  129. Fixed an issue where pickups containing both a Note and another item could prevent the Interact button from functioning correctly when attempting to read the note
  130.  
  131. Fixed an issue where Resolution options could not be properly scrolled with the mouse
  132.  
  133. Stability Fixes
  134. Fixed an issue that could cause crashes related to certain Deluxe Edition DLC items on Steam
  135.  
  136. Note: This fix has already been applied for current DLC owners and is included here for visibility.
  137.  
  138. Performance Improvements
  139. Added a temporary optimization to reduce severe loading stutters in areas near cities. As part of this change, city NPC fur rendering has been temporarily disabled while we continue working on a more permanent solution
  140.  
  141. Added additional loading and streaming improvements to improve responsiveness in heavily populated areas
  142.  
  143. World & Environment Fixes
  144. Improved blocking volumes across Tandar to better define playable area boundaries
  145.  
  146. Added minor visual improvements across Nisar and Tandar
  147.  
  148. Fixed several minor issues in Nisar
  149.  
  150. Update v1.0.16:
  151. Gameplay, Combat & Traversal Improvements
  152. Increased four-legged sprint speed
  153.  
  154. Added completely new animations for the wall run
  155.  
  156. Improved camera behavior while crouching and during four-legged sprinting
  157.  
  158. Fixed an issue where poison sprayed by the Kota Poisoner would not properly disappear
  159.  
  160. Fixed an issue where Kota Freezers could fire attacks from unintended distances
  161.  
  162. Fixed an issue where certain enemy abilities could become stuck on screen
  163.  
  164. Fixed an issue where the effects Burden of Years and Burden of Knowledge would not trigger at the correct time
  165.  
  166. Fixed an issue where the Critical Damage Rune was not functioning correctly
  167.  
  168. Boss Encounter Improvements
  169. Fixed an issue where Sephael could become temporarily staggered if a damage-over-time effect was applied before death
  170.  
  171. Accessibility & Cutscene Improvements
  172. Fixed an issue where the player could end a cutscene facing an incorrect direction
  173.  
  174. UI, Menu & Input Improvements
  175. Fixed an issue where players could be unable to select items in the Equipment or Inventory grid with the mouse while scrolling was enabled
  176.  
  177. Fixed an issue in the Main Menu where the screen could become black if players entered and exited a submenu too quickly
  178.  
  179. Fixed an issue in the Buy Shop menu where the Buy prompt could remain permanently stuck on screen
  180.  
  181. Fixed an issue in the Controls Remap menu where inputs already assigned to another action would not properly update
  182.  
  183. Fixed an issue in the Controls Remap menu where certain inputs could ignore remapping and instead navigate submenu options
  184.  
  185. Performance Improvements
  186. Shader compilation now occurs during game startup to help reduce gameplay stuttering
  187.  
  188. Added performance optimizations to the Byaslag Arena
  189.  
  190. World & Environment Fixes
  191. Fixed several minor issues in Nisar
  192.  
  193. Fixed a shortcut in Tandar that could allow players to skip a large section of progression
  194.  
  195. Fixed an issue where Morda’s NPC marker could appear incorrectly
  196.  
  197. Update v1.0.15:
  198. Gameplay & Combat Improvements
  199. Corrected multiple AI behavior issues
  200.  
  201. Fixed an issue where certain player inputs could become delayed after summoning the steed
  202.  
  203. Fixed an issue with the Deflect Projectiles skill where deflecting projectiles could incorrectly force the camera to turn toward them
  204.  
  205. Fixed an issue where camera rotation could become locked after jumping from a wall run
  206.  
  207. Kota Ranger Rifles now correctly destroy destructible objects instead of shooting through them
  208.  
  209. Enemies now regenerate health while out of combat
  210.  
  211. Fixed an issue in the Shop menu where players could craft multiple items while only consuming materials for a single item
  212.  
  213. Fixed an issue where item effects that required defeating enemies to activate would not function correctly
  214.  
  215. Fixed an issue where Spellvamp effects granted from items would not function correctly
  216.  
  217. Fixed an issue where Cone of Cold could incorrectly spawn on the second floor when cast inside certain buildings
  218.  
  219. Boss Encounter Improvements
  220. Made various minor fixes and adjustments to the Nisargan Shard Guardian encounter
  221.  
  222. Fixed an issue where Hiratrola could become stuck while blocking attacks
  223.  
  224. Accessibility & Cutscene Improvements
  225. Added subtitles to the final cutscene
  226.  
  227. UI, Menu & Input Improvements
  228. The player’s mouse cursor now properly controls the Virtual Cursor, preventing desynchronization between the two
  229.  
  230. Fixed an issue where the Congratulations message displayed incorrect input button icons while using a gamepad
  231.  
  232. Fixed an issue where players could open the Blacksmith menu multiple times, causing a stuck interface that required restarting the game
  233.  
  234. Fixed an issue where quest task descriptions could sometimes fail to appear in the HUD
  235.  
  236. Fixed an issue in the Equipment Menu where Weapon Ability information would incorrectly display the currently equipped weapon’s abilities instead of the hovered weapon’s abilities
  237.  
  238. Fixed an issue where the Preparation Menu could display the incorrect body type, fur pattern, or fur color
  239.  
  240. Fixed an issue in the Load Menu where players could be unable to select save files with the mouse when multiple saves existed
  241.  
  242. Performance Improvements
  243. Optimized in-game menus to reduce stuttering during navigation
  244.  
  245. Improved foliage rendering performance in Tandar
  246.  
  247. Fixed an issue where music and ambient audio could cut out sporadically
  248.  
  249. Audio & Immersion Improvements
  250. Dogs now have unique audio reactions when being petted
  251.  
  252. Items & Equipment Fixes
  253. Fixed an issue where the Myrish Knight set did not function correctly
  254.  
  255. Fixed an issue where healing effects from the full Fortunato set did not function correctly
  256.  
  257. Adjusted the fit of several armor sets for improved visual consistency
  258.  
  259. Fixed an issue where certain equipment effects could remain active after the item was unequipped
  260.  
  261. Updated several equipment icons
  262.  
  263. Fixed an issue with Dreamseer Valyris’ fur appearance
  264.  
  265. World & Environment Fixes
  266. Improved blocking volumes and fire hazards in the Fire Village (Nisar) to better define playable area boundaries
  267.  
  268. Fixed several minor visual issues in Nisar and Tandar
  269.  
  270. Update v1.0.14:
  271. Gameplay & Combat Fixes
  272. Fixed a bug that prevented some enemies from properly blocking attacks
  273.  
  274. Achievements Fixes
  275. Fixed an issue where defeating a specific Lizard enemy in the caves could incorrectly trigger the Grottorot Golem achievement
  276.  
  277. UI & Menu Fixes
  278. Fixed multiple problematic Spell Upgrade text descriptions
  279.  
  280. Fixed an issue in the Preparation Menu where Weapons or Talismans could incorrectly be equipped into Spell Slots
  281.  
  282. Inventory & Item Fixes
  283. Fixed an issue where multiple instances of certain DLC items could be added to the inventory
  284.  
  285.  
  286. World & Environment Fixes
  287. Fixed an issue where players could bypass corruption barriers in Tandar by jumping over them
  288.  
  289. Improved blocking volumes in Nisar and Myr to better define playable area boundaries
  290.  
  291. Fixed multiple collision issues across several areas
  292.  
  293. Update v1.0.13:
  294. UI & Menu Improvements
  295. Added explanation panels to the Preparation Menu, Echo Upgrade, and Weapon/Talisman Upgrade screens to show how many Mezuzots are required to unlock each upgrade or slot
  296.  
  297. Added a blinking green indicator to highlight the next upgrade tier for Weapons, Talismans, and Echoes
  298.  
  299. Removed the “Bring More Mezuzots” message in the Forge once the final upgrade level has been reached
  300.  
  301. Fixed an issue where navigation did not function correctly in the Spell Preparation menu
  302.  
  303. Fixed an issue in the Spell Tree where controller focus could be lost when forgetting a Spell Leaf
  304.  
  305. Gameplay & Combat Fixes
  306. Fixed an issue where Talents would not function correctly after reloading the game
  307.  
  308. Fixed an issue where weapon damage bonuses from runes could be significantly higher than intended
  309.  
  310. Fixed an issue where Echo compatibility displayed on Talismans did not match their actual supported types
  311.  
  312. Fixed an issue where the player could sometimes respawn in an incorrect location
  313.  
  314. Character Creation Fixes
  315. Fixed an issue where players could start a new game with an incorrect Clan Spell if no spell was selected
  316.  
  317. Items & Inventory Fixes
  318. Fixed an issue where players were unable to sell equipped items
  319.  
  320. Summoning & Camera Improvements
  321. Fixed an issue where the camera would not properly reset after unsummoning the steed
  322.  
  323. World & Environment Fixes
  324. Fixed multiple collision, traversal, and material issues across several areas
  325.  
  326. System Improvements
  327. Improved the profanity filter system to reduce incorrect detection of non-profanity words
  328.  
  329. Update v1.0.12:
  330. UI & Visual Improvements
  331. Implemented a completely new UI for health, mana, and balance bars
  332.  
  333. Added new animations to improve clarity of the unbalanced state
  334.  
  335. Fixed an issue where some elements of the character status panel did not update correctly when changing equipment
  336.  
  337. Gameplay, Combat & System Improvements
  338. Most items can now be sold
  339.  
  340. Fixed an issue where equipment-based resistances would not persist after dying or reloading
  341.  
  342. Fixed an issue where health and mana values did not correctly match their maximum values when affected by buffs after respawning
  343.  
  344. Fixed an issue where certain passive effects were not correctly initialized when reloading the game
  345.  
  346. Fixed an issue where reloading the game could cause critical health and mana effects to trigger incorrectly regardless of current values
  347.  
  348. Fixed an issue where cranks and levers could request required items again after being repaired and reloading the game
  349.  
  350. Achievements Fixes
  351. Fixed an issue where the following achievements were not triggering correctly: Wisely Wrought, Stargazing, Favour of the Caves, and Favour of the Snows
  352.  
  353. Summoning Improvements
  354. Fixed an issue where the Undead Feline summon could become stuck after being staggered
  355.  
  356. Improved overall summon behavior and logic for more consistent performance
  357.  
  358. Improved summon teleportation behavior to reduce disruption to the player
  359.  
  360. Items & Equipment Fixes
  361. Fixed multiple Tail Charm effects not working as intended
  362.  
  363. Fixed an issue where Mana cost reduction effects for spells and weapon abilities did not function correctly
  364.  
  365. Boss Encounter Fixes
  366. Fixed an issue where Hiratrola would not properly release the arena after being defeated
  367.  
  368. World & Environment Fixes
  369. Fixed Inaze’s position in Myr
  370.  
  371. Fixed rope pulley landing behavior by adjusting nearby rocks in Myr
  372.  
  373. Fixed several snow-covered interior props in the Manor (Tandar)
  374.  
  375. Audio Improvements
  376. Fixed an issue where the main menu music would cut in abruptly
  377.  
  378. Update v1.0.11:
  379. Lighting Improvements
  380. Fixed a lighting issue during the Wendigo boss fight
  381.  
  382. Adjusted overly bright lighting in the Yeti encounter area in Tandar
  383.  
  384. Made additional lighting adjustments in Tandar’s small capital area to improve visual balance
  385.  
  386. Audio Improvements
  387. Fixed an issue where player movement sounds and vocalizations could be heard during certain cutscenes
  388.  
  389. Dialogue Fixes
  390. Fixed an issue where non-interactive dialogue could overlap with interactive dialogue
  391.  
  392. Performance Improvements
  393. Opening the shop menu no longer causes stuttering
  394.  
  395. UI & Equipment Information Fixes
  396. Fixed an issue where some armor pieces did not correctly display their defense values to the player
  397.  
  398. Update v1.0.10:
  399. Gameplay, Combat & Traversal Improvements
  400. Adjusted player Poise Block behavior for improved defensive consistency
  401.  
  402. Adjusted enemy Poise damage values for improved combat balance
  403.  
  404. Adjusted enemy Balance damage values for improved stagger behavior consistency
  405.  
  406. Adjusted player Stability and Balance damage taken while blocking to improve defensive reliability
  407.  
  408. Player attacks now grant a small amount of active Poise during execution
  409.  
  410. Fixed an issue where Ice Punch effects could remain active indefinitely
  411.  
  412. Fixed an issue where equipping items that modify attributes could incorrectly maximize player health
  413.  
  414. Fixed an issue where player blocking could sometimes fail to register correctly
  415.  
  416. Made minor traversal improvements to enhance movement reliability across several areas
  417.  
  418. Improved enemy AI navigation in several areas
  419.  
  420. Adjusted Deluxe Talismans effects for improved consistency
  421.  
  422. Boss Encounter Fixes
  423. Fixed an issue that prevented Sephael from properly engaging the player during the encounter
  424.  
  425. Fixed an issue where Hiratrola could continue rotating toward the player after being cured
  426.  
  427. Fixed an issue where boss health bars could remain on screen after a boss was defeated
  428.  
  429. Fixed an issue where entering a Shard Guardian arena could sometimes cause the player to move as if underwater
  430.  
  431. Performance & Settings Improvements
  432. Fixed an issue that caused frame drops during the opening cinematic
  433.  
  434. Improved menu performance to prevent stuttering while navigating interface screens
  435.  
  436. Fixed an issue where view distance quality settings were not saving correctly
  437.  
  438. Controls & Input Improvements
  439. Added an option to invert horizontal camera movement in the control settings
  440.  
  441. Fixed an issue where the Invert Horizontal Look option displayed incorrect label text
  442.  
  443. Fixed an issue where mouse camera sensitivity changes were not saved correctly
  444.  
  445. Fixed an issue where the controller vibration option did not correctly activate when near corruption
  446.  
  447. Quest & Journal Improvements
  448. Updated the description for the “Travel to Tandar” step in The Proving – Myr Pt. 2 quest for improved clarity
  449.  
  450. Updated the task description for the second step of The Missing Princess quest for improved clarity
  451.  
  452. Improved task descriptions related to Sacred Kristals across multiple quests for better objective clarity
  453.  
  454. UI & Menu Improvements
  455. The Feline Tree now displays how many upgrades each Talent can have
  456.  
  457. Fixed an issue in the Character Creation menu where Clans could sometimes display spells belonging to another Clan
  458.  
  459. Fixed an issue in the Forge (Weapon/Talisman Upgrade) menu where Talisman tier buttons were displayed incorrectly using the same tier indicators as Weapons
  460.  
  461. Fixed an issue where Type E Echoes appeared in every Echo Type tab in the Echo Upgrade menu
  462.  
  463. Added screen-space visual feedback effects for low health, poison status, and nearby corruption
  464.  
  465. World & Environment Improvements
  466. Fixed multiple collision and traversal issues across several areas
  467.  
  468. Fixed a lighting issue when returning to the arena after dying during the Wendigo Phase 2 fight
  469.  
  470. Adjusted fire hazard damage ranges to prevent players from taking damage at unintended distances
  471.  
  472. Adjusted unintended traversal paths that could lead to progression issues
  473.  
  474. Update v1.0.9:
  475. Gameplay, Combat & Traversal Improvements
  476. Made minor traversal improvements in Myr to improve movement flow and navigation reliability
  477.  
  478. Adjusted weapon enchantment scaling for Sword & Shield and Greatswords to improve effectiveness relative to Claws
  479.  
  480. Increased effectiveness of weapon enchantments
  481.  
  482. Adjusted inherent weapon status buildup for improved balance across weapon types
  483.  
  484. Increased effectiveness of the Freeze status effect
  485.  
  486. Disabled Poise damage buildup during an active stagger state to prevent unintended chain-staggering
  487.  
  488. Added active Poise to several larger enemies to improve stagger behavior consistency
  489.  
  490. Adjusted attack conditions for Kota Large and Kota Large Undead enemies so abilities trigger more appropriately
  491.  
  492. Improved hit registration for Kota Large enemy attacks to increase combat consistency
  493.  
  494. Adjusted enemy damage values across multiple attacks to reduce unintended edge-case difficulty spikes
  495.  
  496. Most unblockable attacks now stagger enemies when successfully deflected, increasing the reward for high-risk defensive play
  497.  
  498. Fixed an issue where enemies could unintentionally slide on icy surfaces
  499.  
  500. Fixed an issue where healing effects could sometimes damage the player instead of restoring health
  501.  
  502. Fixed an issue where players could be knocked off ladders when taking status effect damage
  503.  
  504. Fixed inconsistencies in rope pulley landing direction
  505.  
  506. Summoning Improvements
  507. Improved spawning reliability of the Undead Ally
  508.  
  509. Added a notification when the player cannot summon an Undead Ally
  510.  
  511. Talents & Respec System Improvements
  512. Fixed an issue where using Forget Talents did not return all required items to the player
  513.  
  514. Added a message prompt for Talents that cannot be forgotten
  515.  
  516. Added an icon indicator to highlight Talents that can be upgraded
  517.  
  518. Fixed an issue where Talent upgrade descriptions did not correctly display the next-tier preview after selecting another Talent first
  519.  
  520. Fixed various issues related to Stat Respec behavior to improve reliability and consistency
  521.  
  522. Quest & Progression Fixes
  523. Added ingredient hint prompts to the Something Wicked quest to improve objective clarity
  524.  
  525. Fixed an issue that could block progression in The Proving – Myr Pt. 2 during the four-lever bars puzzle
  526.  
  527. Controls Improvements
  528. Added an option to invert horizontal camera movement in the control settings
  529.  
  530. Fixed an issue where mouse camera sensitivity changes were not saved correctly
  531.  
  532. World & Environment Improvements
  533. Adjusted Tandar Castle lighting brightness for improved visual clarity
  534.  
  535. Fixed multiple collision and traversal issues across several areas
  536.  
  537. UI, Items & Equipment Menu Fixes
  538. Fixed an issue where certain capes appeared visually broken in the Preparation menu
  539.  
  540. Fixed an issue where Rubinus’ Ring effects only applied after interacting with a Font
  541.  
  542. Improved Preparation menu character lighting for consistent appearance across all levels
  543.  
  544. Update v1.0.8:
  545. Gameplay, Combat & Traversal Improvements
  546. Fixed an issue where enemy Poise values were not updating as intended
  547.  
  548. Reworked enemy Poise across all enemies and bosses so staggering feels more intuitive and aggressive combat is more rewarding
  549.  
  550. Adjusted heavy attacks across all weapon types so they can be properly charged, improving responsiveness and impact
  551.  
  552. Fixed an issue where Greatsword heavy attacks could unintentionally trigger certain spells or skills
  553.  
  554. Increased stagger windows for Kota Rangers, Kota Ravagers, and Kota Assassins to encourage counterattack opportunities
  555.  
  556. Corrected Mana costs for channeling and charged spells
  557.  
  558. Reduced Raise Undead Mana cost from 80 to 60 and cooldown from 60 seconds to 45 seconds
  559.  
  560. Fixed inconsistencies when interacting with rope pulleys
  561.  
  562. Improved camera behavior while using rope pulleys
  563.  
  564. Improved knockback logic to prevent players from becoming stuck inside collision during combat interactions
  565.  
  566. Fixed an issue where switching to a Loadout containing a Talisman could cause the player to enter Unarmed Stance instead of the equipped weapon stance
  567.  
  568. Fixed an issue where item stat modifiers were not properly reapplied after a stat respec, causing incorrect attribute values when unequipping equipment
  569.  
  570. Adjusted Greatsword parry counter timing to feel more rewarding and easier to land
  571.  
  572. Boss Encounter Improvements
  573. Added a Jump Slam attack to the Rhylotha boss encounter to improve gap-closing behavior
  574.  
  575. Introduced additional melee combo variations to the Rhylotha boss encounter for increased combat variety
  576.  
  577. Quest & Progression Fixes
  578. Fixed an issue that could prevent progression in The Proving – Part 2 after completing the Find the Missing Piece objective
  579.  
  580. Fixed an issue preventing progression in Zazagrul’s questline if players had not spoken to Atreus Stone after interacting with Ursul
  581.  
  582. Fixed an issue that could prevent progression in Zazagrul’s questline by blocking interaction with her cauldron
  583.  
  584. Added a progression barrier in the forest to prevent advancing before starting the Something Wicked quest
  585.  
  586. Players previously stuck in Something Wicked can now return to Zazagrul’s original location and speak with her to continue progression
  587.  
  588. Fixed an issue where quest progression could carry over between save files when playing within the same session; we'll continue to retroactively address affected saves where possible—please let us know if any progression issues persist
  589.  
  590. Rune & Status Effect Fixes
  591. Fixed an issue where Vigilant Runes did not remove their effect until the game was reloaded
  592.  
  593. Fixed an issue where Vigilant Runes effects did not appear correctly in the character status UI
  594.  
  595. World & Environment Fixes
  596. Fixed multiple collision issues across several levels
  597.  
  598. UI & Equipment Menu Fixes
  599. Fixed navigation issues in the Preparation Spells menu
  600.  
  601. Removed unused features from the Preparation and Equipment menus
  602.  
  603. Fixed a text display issue affecting mana cost reduction descriptions in the spell tree
  604.  
  605. Fixed an issue where spell tutorial video audio continued playing until entering a loading screen in the Character Creation menu
  606.  
  607. Audio Improvements & Optimizations
  608. Optimized environmental ambience audio for improved performance and consistency
  609.  
  610. Updated Drain Life sound effects
  611.  
  612. Reduced repetition of Kota Ravager run vocalizations during encounters
  613.  
  614. Improved rock throw sound effects for better clarity and impact
  615.  
  616. Added wind sound effects to rope lifts for improved environmental feedback
  617.  
  618. Improved Kota Poisoner sound effects for better combat clarity and feedback
  619.  
  620. Localization Fixes
  621. Fixed an issue where Traditional Chinese text did not display correctly in-game
  622.  
  623. Update v1.0.7:
  624. Gameplay, Combat & Traversal Improvements
  625. Kota Rangers are now easier to stagger during combat
  626.  
  627. Reworked enemy Poise across all enemies and bosses so staggering feels more intuitive and aggressive combat is more rewarding
  628.  
  629. Adjusted heavy attacks across all weapon types so they can be properly charged, improving responsiveness and impact
  630.  
  631. Fixed an issue where Greatsword heavy attacks could unintentionally trigger certain spells or skills
  632.  
  633. Increased stagger windows for Kota Ravagers and Kota Assassins to encourage counterattack opportunities
  634.  
  635. Corrected Mana costs for channeling and charged spells
  636.  
  637. Fixed inconsistencies when interacting with rope pulleys
  638.  
  639. Improved camera behavior while using rope pulleys
  640.  
  641. Boss Encounter Improvements
  642. Added a Jump Slam attack to the Rhylotha boss encounter to improve gap-closing behavior
  643.  
  644. Introduced additional melee combo variations to the Rhylotha boss encounter for increased combat variety
  645.  
  646. Quest & Progression Fixes
  647. Fixed an issue preventing progression in Zazagrul’s questline if players had not spoken to Atreus Stone after interacting with Ursul
  648.  
  649. Added a progression barrier in the forest to prevent advancing before starting the Something Wicked quest
  650.  
  651. Players previously stuck in Something Wicked can now return to Zazagrul’s original location and speak with her to continue progression
  652.  
  653. Rune & Status Effect Fixes
  654. Fixed an issue where Vigilant Runes did not remove their effect until the game was reloaded
  655.  
  656. Fixed an issue where Vigilant Runes effects did not appear correctly in the character status UI
  657.  
  658. UI & Equipment Menu Fixes
  659. Fixed an issue where the Angler Trappings cape did not display correctly in the Preparation menu
  660.  
  661. Improved navigation within the Preparation Spells interface
  662.  
  663. Removed unused features from the Preparation and Equipment menus
  664.  
  665. Fixed a text display issue affecting mana cost reduction descriptions in the spell tree
  666.  
  667. Audio Improvements & Optimizations
  668. Optimized environmental ambience audio for improved performance and consistency
  669.  
  670. Updated Drain Life sound effects
  671.  
  672. Reduced repetition of Kota Ravager run vocalizations during encounters
  673.  
  674. Improved rock throw sound effects for better clarity and impact
  675.  
  676. Added wind sound effects to rope lifts for improved environmental feedback
  677.  
  678. Improved Kota Poisoner sound effects for better combat clarity and feedback
  679.  
  680. Localization Fixes
  681. Fixed an issue where Traditional Chinese text did not display correctly in-game
  682.  
  683. Update v1.0.6:
  684. Gameplay & Combat Improvements
  685. Increased player rotation windows during attack animations to improve responsiveness and control
  686.  
  687. Adjusted hitbox behavior for Shard Guardian Lunge attacks to improve combat consistency
  688.  
  689. Adjusted dodge, roll & perfect dodge timings to be more lenient
  690.  
  691. Reduced the target lock angle threshold to improve lock-on responsiveness during combat
  692.  
  693. Jumping, sprinting, and dodging now consume Balance only during combat encounters
  694.  
  695. Summons now have a limited lifetime
  696.  
  697. Summons can no longer be targeted by the player
  698.  
  699. Summons no longer deal damage to the player
  700.  
  701. Reduced the distance at which enemies can call nearby reinforcements
  702.  
  703. Summon ground explosion effects no longer damage the player
  704.  
  705. Boss Encounter Improvements
  706. Ayrag now destroys certain arena elements on contact as intended
  707.  
  708. Enemy Behavior Fixes
  709. Fixed an issue where the Kota Poisoner in Myr spawned only after interacting with a checkpoint
  710.  
  711. Fixed an issue where the corruption-linked spider in Tandar did not spawn correctly
  712.  
  713. Performance & Stability Fixes
  714. Optimized Volumetric Fog rendering for improved performance and visual stability
  715.  
  716. UI & Tutorial Fixes
  717. Fixed an issue where the Basic Movement tutorial pop-up appeared during the opening cutscene
  718.  
  719. World & Environment Fixes
  720. Fixed missing geometry in Myrtuna
  721.  
  722. Achievement Fixes
  723. Fixed an issue where the Braced for a Beating achievement only triggered when wearing the full equipment set
  724.  
  725. Fixed an issue where the Erudite achievement only triggered when four spells were equipped in a single container
  726.  
  727. Audio Improvements & Fixes
  728. Fixed an issue where exploration music in Nisar played at an excessively high volume Known Issues and Workarounds
  729.  
  730. Fixed an issue where sounds stopped playing after cutscenes or returning from the main menu intro
  731.  
  732. Update v1.0.5:
  733. Gameplay & Combat Balance Improvements
  734. Adjusted early-game enemy damage to be more forgiving while players get accustomed to combat
  735.  
  736. Updated Kota Ravagers encounter balance to provide a fairer experience
  737.  
  738. Adjusted balance for several bosses in the second half of the game to improve overall challenge progression
  739.  
  740. Further tuned easier difficulty settings to be more forgiving overall
  741.  
  742. Adjusted unarmed attack behavior for improved responsiveness and balance
  743.  
  744. Improved camera responsiveness and dynamism during gameplay
  745.  
  746. Adjusted balance for status effects to improve overall combat consistency and fairness
  747.  
  748. Fixed an issue where critical damage multipliers were applied incorrectly during unarmed combat
  749.  
  750. Added enemy status effect indicators above health bars to improve combat feedback
  751.  
  752. Added invulnerability frames (i-frames) during interaction animations such as pulling levers and opening doors
  753.  
  754. Temporarily disabled dynamic difficulty adjustments while we continue refining balance alongside recent updates to Story and Pet modes
  755.  
  756. Boss Encounter Improvements
  757. Improved visual anticipation for Lophi’s second-phase water pillar attacks, ensuring telegraphs now appear correctly for each effect
  758.  
  759. UI & Interaction Fixes
  760. Fixed an issue preventing players from unequipping Echoes from the preparation menu
  761.  
  762. Adjusted the dialogue widget to resolve unintended behavior during conversations
  763.  
  764. Tutorial & Onboarding Improvements
  765. Added spell tutorial videos to help players better understand spell functionality and usage
  766.  
  767. Audio Improvements & Fixes
  768. Updated teleport-to-Font sound effects for improved clarity and consistency
  769.  
  770. Removed unintended dialogue from Hira during the cure/kill decision interaction
  771.  
  772. Reduced ambient weather audio volume in the Hira arena
  773.  
  774. Quality of Life Improvements
  775. Added access to the Credits screen from the main menu
  776.  
  777. Update v1.0.4:
  778. Gameplay & Combat Improvements
  779. Refined timing window for perfect dodge to make execution more lenient and responsive
  780.  
  781. General traversal improvements across multiple areas
  782.  
  783. Fixed an issue where players could become stuck in spider webs in Tandar
  784.  
  785. Fixed an issue where enemies throwing rocks failed to damage players positioned on elevated terrain
  786.  
  787. Fixed an issue where players could bounce on top of wall-run surfaces
  788.  
  789. Fixed an issue preventing Steed Long Jump from functioning correctly and causing debug lines to appear
  790.  
  791. Fixed an issue where Byaslag regenerated health immediately after a successful five-hit combo parry
  792.  
  793. Fixed sprint attacks not connecting with enemies
  794.  
  795. Improved vaulting collision and rotation to prevent players from becoming stuck during traversal
  796.  
  797. Improved placement and reliability of Steed Long Jump traversal points
  798.  
  799. Quality of Life Improvements
  800. Reintroduced the “I’m Stuck” menu option, allowing players to safely reposition their character if they become trapped during gameplay due to unexpected issues
  801.  
  802. Players can now rotate their character after charging heavy attack animations
  803.  
  804. Performance & Stability Fixes
  805. Fixed frame rate drops in game opening after cutscene
  806.  
  807. Fixed delayed visual rendering when traveling from Dalamase Outskirts Ellarial Font into Nisar
  808.  
  809. Fixed corrupted SFX audio occurring in Hallowed Haunts during The Proving – Myr Pt. 2
  810.  
  811. As a temporary safeguard, changes to the upscaling method now apply after restarting the game to prevent visual glitches during gameplay
  812.  
  813. Audio Improvements & Fixes
  814. Fixed overlapping ambiance and music becoming excessively loud
  815.  
  816. Fixed music failing to fade out properly when moving between zones
  817.  
  818. Adjusted crouching footstep audio
  819.  
  820. Attenuated dialogue levels in the opening cutscene
  821.  
  822. Added localized ambient actor sound effects in select environments
  823.  
  824. Improved overall game audio mixing
  825.  
  826. Fixed water bank sound occlusion behavior
  827.  
  828. Added missing water soft-death splash sound
  829.  
  830. Fixed persistent container audio playing after already being opened
  831.  
  832. Fixed fast travel menu sound
  833.  
  834. UI & Skill Tree Fixes
  835. Fixed an issue where the compiling screen image appeared truncated when HUD size was set to Small
  836.  
  837. Fixed an issue preventing spell tree tooltips from appearing when hovering over spells
  838.  
  839. Fixed an issue preventing players from selecting and upgrading skills in the skill tree
  840.  
  841. Fixed navigation in the Load Game menu when importing save files from the demo
  842.  
  843. Updated spell tree descriptions to correctly reflect perk and upgrade effects
  844.  
  845. Fixed incorrect effect descriptions displayed on some runes
  846.  
  847. Fixed scrolling behavior for item descriptions
  848.  
  849. Quests, NPCs & Interaction Fixes
  850. Fixed an issue where Grimaldi’s dialogue failed to trigger at the Mansion exit in Tandar
  851.  
  852. Fixed an issue where Gustav failed to appear at the correct location after a cutscene
  853.  
  854. Fixed an issue allowing unintended progression skip at the start of the Maze – 2nd Prayer sequence
  855.  
  856. Fixed incorrect landing and respawn location after rope falls
  857.  
  858. Fixed an issue where players could become stuck outside the arena during the Lophi the Lost boss encounter
  859.  
  860. World & Environment Fixes
  861. Removed floating environmental assets in several levels
  862.  
  863. Fixed collision issues on tree foliage in Nisar
  864.  
  865. Fixed missing footstep water splash VFX
  866.  
  867. Fixed an issue where enemies could not navigate through areas after doors had been opened, behaving as if the doors were still closed
  868.  
  869. Localization & Credits Fixes
  870. Corrected spelling of German localization/QA name in the Credits
  871.  
  872. Update v1.0.3:
  873. Key Fixes
  874. Steam Achievements are now functioning correctly
  875.  
  876. Fixed an issue preventing players from respecing talents
  877.  
  878. Improved enemy navigation behavior in the Tandar region
  879.  
  880. Improvements
  881. Optimization improvements in Nisar – Dalamase
  882.  
  883. Equipment icons updated for clarity and consistency
  884.  
  885. Added explanation prompt for first-time Steed Jump usage
  886.  
  887. Gameplay & Combat Fixes
  888.  
  889. Addressed issues related to:
  890.  
  891. Aerial stealth attacks failed to deal damage
  892.  
  893. Dash animation played incorrectly while weapon was sheathed
  894.  
  895. Players could change loadout while wall grabbing, causing animation issues
  896.  
  897. Players could dash through non-breakable crates
  898.  
  899. Players could become stuck after NPC collision during combat near spider webs
  900.  
  901. Players could become stuck mid-air after dodging while running
  902.  
  903. Ladder climbing immediately after attacking could soft-lock the player
  904.  
  905. Some armor pieces prevented boss basic attacks from registering properly
  906.  
  907. Some bosses were unable to properly hit the player character
  908.  
  909. Weapon preview showed duplicated abilities in pause menu
  910.  
  911. Weapon could disappear when attacking while sheathing
  912.  
  913. Mistletoe Dart dealt unintended one-hit damage
  914.  
  915. Blood Spear damage scaled indefinitely
  916.  
  917. Sell prices incorrectly displayed as zero
  918.  
  919. Enemy behavior fixes:
  920.  
  921. Enemies failing to respond correctly to elevated player positioning
  922.  
  923. Grottorot Golem becoming unresponsive on elevated terrain
  924.  
  925. Lizard Brute remaining idle when attacked
  926.  
  927. Enemy NPC model rotating incorrectly during combat
  928.  
  929. Boss encounter fixes:
  930.  
  931. Yeti King boss encounter now starts correctly
  932.  
  933. Lophi the Lost health bar no longer disappears during the fight
  934.  
  935. Lophi the Lost long-range attack now deals damage as intended
  936.  
  937. Floating ring no longer persists after defeating NPC near Zazagrul Cottage
  938.  
  939. Quests & Progression Fixes
  940.  
  941. Addressed issues related to:
  942.  
  943. Progression could become blocked in The Proving – Nisar Pt. 2 due to missing interaction with Zazagrul
  944.  
  945. “Something Wicked” side quest auto-completed incorrectly after relogging
  946.  
  947. Incorrect instruction appeared directing players back to Nisar after the Tandara Kristal encounter
  948.  
  949. Duplicate Gustav NPC appeared after a cutscene
  950.  
  951. Players could become stuck when speaking with Levida
  952.  
  953. World & Environment Fixes
  954.  
  955. Addressed issues related to:
  956.  
  957. Stationary cameras could become stuck after moving away from their activation area
  958.  
  959. Fog collision behaved incorrectly near Zazagrul’s house
  960.  
  961. Players could walk above ground level near the first Ellarial Font
  962.  
  963. Water textures failed to appear during gameplay
  964.  
  965. Pot destructibles did not fully break
  966.  
  967. Lighting in Myrtuna could break when opening the map
  968.  
  969. Cannibal armor set was missing fur meshes
  970.  
  971. Echoing audio and freezing could occur in Myrtuna Catacombs
  972.  
  973. Boss music played unintentionally on game load in Lichyard Ruins
  974.  
  975. Audio & VFX Fixes
  976.  
  977. Addressed issues related to:
  978.  
  979. Footstep audio failed to trigger
  980.  
  981. Weapon-coating spell VFX behaved incorrectly
  982.  
  983. Projectile impact visuals remained on screen after hitting the player
  984.  
  985. Enemy hit VFX placement required adjustment
  986.  
  987. UI & Localization Fixes
  988.  
  989. Addressed issues related to:
  990.  
  991. Story and Pet difficulty modes displayed identical descriptions
  992.  
  993. Journal text failed to localize
  994.  
  995. Spanish (Latin America) UI elements failed to localize
  996.  
  997. HUD size displayed incorrectly in settings
  998.  
  999. “Press Any Button” prompt overlapped the main menu logo
  1000.  
  1001. “Press Any Button” briefly disappeared when changing controls
  1002.  
  1003. “Skip Ahead” opened the pause menu instead of skipping
  1004.  
  1005. Clan selection scrollbar appeared incorrectly on consoles
  1006.  
  1007. Travel UI showed all locations highlighted on first use
  1008.  
  1009. Status effect icons shifted position after relogging during combat
  1010.  
  1011. Consumables and talisman descriptions could not be scrolled
  1012.  
  1013. “Discard your changes” prompt failed to close properly
  1014.  
  1015. Stealth/takedown pop-up appeared multiple times
  1016.  
  1017. Spell re-equip input failed in preparation menu
  1018.  
  1019. Confirmation cancel input could freeze the game in Clan/Class selection
  1020.  
  1021. Black screen appeared instead of cutscene when starting a new game
  1022.  
  1023. Screen UI failed to localize to Spanish (Latin America)
  1024.  
  1025. Additional Fixes
  1026.  
  1027. Addressed issues related to:
  1028.  
  1029. Corruption and poison meters did not appear after relogging
  1030.  
  1031. Stone projectile animation remained stuck onscreen after impact
  1032.