- Update v1.3:
- New Content
- Costume Updates
- Bounty Hunter DLC costumes
- Hidden Bush Twitch Drop DLC
- Shadow Money DLC available to ALL PLAYERS
- Bounty of Guns
- Bounty Entities
- Bounty Rewards and Quests
- Bounty Board and Hunting
- Bounty Mechana and Reward system
- Gun type: Mortar
- Gun type: Minigun
- Gun type: Charged
- Gun type: Tommy Gun
- Gun Rewards: Bounty Guns (over 50)
- Boss Bounty Rewards ()
- Gun Mount building
- 4 New mini-bosses
- Surprise Events for each biome
- Universal Surprise Events
- General Improvements
- Updated VFX for several buildings in the game
- Updated SFX for several areas of the game
- Map Altar Activation VFX updated
- Swapping bullet slots added in the loading bench
- Strum timing on the main menu has been “nudged†(This was important to Ryan)
- Updated punching animations, and shooting animations
- Other Changes
- Twitch Extension Updates
- Twitch Chat can now name bounty entities!|
- Twitch Chat can now name bounty rewards!
- Have Fun!
- Resources, Recipes, Crafting and Building
- Wood walls should always give the correct amount of resources ( 👀 we see you trying to game the wood economy!)
- Moss should now return resources in the tower
- Fixed SFX for First Edition pick up in tutorial
- Increased range on the chest sharing (a few more tiles for you!)
- Spells and Powders
- Faster bullet powder should no longer be unlocked by default
- Resurrection bullets have adjusted health values
- Updated SFX for several spells and powders
- Oil mortar particles should no longer linger for “eternityâ€
- Immune to poison powder has been added to the game
- Minor Charm fixes for multiplayer games
- Should no longer see multiple charmed entities icons on map with repeat charm spell
- Enemies, NPCs and Combat
- Fixed occasional rotated health bars on some enemies
- Fixed performance for some fights in the Barren Sea, and Frozen Wastes
- Moved status icon placement on boss entities
- Other / Misc
- Cryptomancer should no longer be able to fall into the void after the final battle (woops!) Instead she will float.
- Ghosts should no longer be trappable by removing the tile underneath them
- Death UI and help UI should no longer overlap in Multiplayer games
- Fixed several late-game, multiplayer crashes and disconnect issues (woopsie poodle)
- Update v1.2:
- General Improvements
- New communication wheel
- New Multiplayer UI messages
- Updated settings menu
- Updated map scroll for both controller and KBM
- General performance updates to networking, saving, and more
- Updated player animations for reload, resurrection, and more!
- Several localization overflow and formatting fixes
- Eyelash eyes should now appear correct on all wizards!
- Updated credits and special thanks
- Resources, Recipes, Crafting and Building
- Fixed some buildings still making sounds after deconstruction
- Chests can now be directly upgraded by building over them
- Multiple players can now access chests, processing stations and crafting stations at the same time
- Spells and Powders
- Updated VFX for some spells
- Minor fixes to some spells and powders
- Enemies, NPCs and Combat
- Magehunter, Orion, and Barbarian SFX updated
- Updated VFX for some enemies
- Faunaby’s quest should now be easier to trigger
- Hilda should no longer ignore you if you skip her dialogue or scan her too soon
- Updated enemy spawn rates
- The aimline should now rotate at a more consistent rate
- Update v1.1:
- Spells and Powders
- Loading bench bullet slot placement should now be more accurate if you’re using a controller
- Health and speed potions should now be applied equally when used together
- Speed potions should now stack correctly when used in succession
- Shocking effects in liquid have been updated
- Cold stacks will no longer apply to an infinite amount over time
- Status icons should now be visible in certain edge cases
- Fixed crash when applying charm to two entities within the same frame
- Fixed crash when using resurrection bullets on a shotgun or charm AOE
- Fixed grounding oil powder only working on certain loadouts
- Arc Count and Arc Length powders have been adjusted
- Toxic Breath powder has been updated
- Reverse Force powder should now work with Impact Powder
- Adjusted Rifle effectiveness
- Resources, Recipes, Crafting and Building
- Fixed crash in multiplayer that would occur when in battle with Vulfs
- The Statue of Flora is no longer deconstructable (again, you monsters!)
- Sewing mechana quest should now complete, regardless if you have used it before
- Structures should no longer fall into the void if placed on the edge of water
- Frozen rocks health and resource drops updated
- Flowering cactus resource drops updated
- Barren Sea chest loot tables have been updated
- Kolbarra bark inventory stack count has been updated
- The “firefly†lantern should now have light
- Potions should no longer ignore the “transfer one†hotkey
- Arcana bank UI should be more accurate the the current amount of arcana stored
- Medium chests should now animate properly
- Magus buildings should be found more often in the shatter
- More buildings should have proper fire SFX
- Enemies, NPCs and Combat
- Updated VFX for thrown mites
- Chaos ambush rifts have had some minor fixes and timing updates (should occur more staggered)
- Barnaby should no longer catch on fire via tile heat (they updated the internal cooling system)
- Should now be easier to highlight Hilda with the First Edition
- Updated sounds for Barbarians
- Updated sounds for Kingsgaurd
- General Magna will respawn in a reroll after defeat
- Speed boost fixed from: being frozen too long, tar powder, and assisting downed allies
- Combat drum layers should now work for all biome tracks
- General Bugs and Visual Fixes
- The credits were updated to accurately reflect localization and testing teams
- A number of small general optimization, performance, and networking issues
- Fixed issue with infinite spawning resources corrupting save file
- Fixed a number of issues with the character creation randomization feature
- Fixed character creator eyes to be accurate according to preview image (if you equip the ones with lashes they should now show up!)
- Composer gloves should now match the preview image
- The button mask should no longer turn your eyes into hearts when you unequip them
- Updated collision objects in the first tutorial island
- Fixed disconnect issue with players using two different languages