1. Update v1.3:
  2. New Content
  3. Costume Updates
  4. Bounty Hunter DLC costumes
  5. Hidden Bush Twitch Drop DLC
  6. Shadow Money DLC available to ALL PLAYERS
  7.  
  8. Bounty of Guns
  9. Bounty Entities
  10. Bounty Rewards and Quests
  11. Bounty Board and Hunting
  12. Bounty Mechana and Reward system
  13. Gun type: Mortar
  14. Gun type: Minigun
  15. Gun type: Charged
  16. Gun type: Tommy Gun
  17. Gun Rewards: Bounty Guns (over 50)
  18. Boss Bounty Rewards ()
  19. Gun Mount building
  20. 4 New mini-bosses
  21. Surprise Events for each biome
  22. Universal Surprise Events
  23.  
  24. General Improvements
  25. Updated VFX for several buildings in the game
  26. Updated SFX for several areas of the game
  27. Map Altar Activation VFX updated
  28. Swapping bullet slots added in the loading bench
  29. Strum timing on the main menu has been “nudged” (This was important to Ryan)
  30. Updated punching animations, and shooting animations
  31.  
  32. Other Changes
  33. Twitch Extension Updates
  34. Twitch Chat can now name bounty entities!|
  35. Twitch Chat can now name bounty rewards!
  36. Have Fun!
  37.  
  38. Resources, Recipes, Crafting and Building
  39. Wood walls should always give the correct amount of resources ( 👀 we see you trying to game the wood economy!)
  40. Moss should now return resources in the tower
  41. Fixed SFX for First Edition pick up in tutorial
  42. Increased range on the chest sharing (a few more tiles for you!)
  43.  
  44. Spells and Powders
  45. Faster bullet powder should no longer be unlocked by default
  46. Resurrection bullets have adjusted health values
  47. Updated SFX for several spells and powders
  48. Oil mortar particles should no longer linger for “eternity”
  49. Immune to poison powder has been added to the game
  50. Minor Charm fixes for multiplayer games
  51. Should no longer see multiple charmed entities icons on map with repeat charm spell
  52.  
  53. Enemies, NPCs and Combat
  54. Fixed occasional rotated health bars on some enemies
  55. Fixed performance for some fights in the Barren Sea, and Frozen Wastes
  56. Moved status icon placement on boss entities
  57.  
  58. Other / Misc
  59. Cryptomancer should no longer be able to fall into the void after the final battle (woops!) Instead she will float.
  60. Ghosts should no longer be trappable by removing the tile underneath them
  61. Death UI and help UI should no longer overlap in Multiplayer games
  62. Fixed several late-game, multiplayer crashes and disconnect issues (woopsie poodle)
  63.  
  64. Update v1.2:
  65. General Improvements
  66.  
  67. New communication wheel
  68. New Multiplayer UI messages
  69. Updated settings menu
  70. Updated map scroll for both controller and KBM
  71. General performance updates to networking, saving, and more
  72. Updated player animations for reload, resurrection, and more!
  73. Several localization overflow and formatting fixes
  74. Eyelash eyes should now appear correct on all wizards!
  75. Updated credits and special thanks
  76. Resources, Recipes, Crafting and Building
  77.  
  78. Fixed some buildings still making sounds after deconstruction
  79. Chests can now be directly upgraded by building over them
  80. Multiple players can now access chests, processing stations and crafting stations at the same time
  81. Spells and Powders
  82.  
  83. Updated VFX for some spells
  84. Minor fixes to some spells and powders
  85. Enemies, NPCs and Combat
  86.  
  87. Magehunter, Orion, and Barbarian SFX updated
  88. Updated VFX for some enemies
  89. Faunaby’s quest should now be easier to trigger
  90. Hilda should no longer ignore you if you skip her dialogue or scan her too soon
  91. Updated enemy spawn rates
  92. The aimline should now rotate at a more consistent rate
  93.  
  94. Update v1.1:
  95. Spells and Powders
  96.  
  97. Loading bench bullet slot placement should now be more accurate if you’re using a controller
  98. Health and speed potions should now be applied equally when used together
  99. Speed potions should now stack correctly when used in succession
  100. Shocking effects in liquid have been updated
  101. Cold stacks will no longer apply to an infinite amount over time
  102. Status icons should now be visible in certain edge cases
  103. Fixed crash when applying charm to two entities within the same frame
  104. Fixed crash when using resurrection bullets on a shotgun or charm AOE
  105. Fixed grounding oil powder only working on certain loadouts
  106. Arc Count and Arc Length powders have been adjusted
  107. Toxic Breath powder has been updated
  108. Reverse Force powder should now work with Impact Powder
  109. Adjusted Rifle effectiveness
  110. Resources, Recipes, Crafting and Building
  111.  
  112. Fixed crash in multiplayer that would occur when in battle with Vulfs
  113. The Statue of Flora is no longer deconstructable (again, you monsters!)
  114. Sewing mechana quest should now complete, regardless if you have used it before
  115. Structures should no longer fall into the void if placed on the edge of water
  116. Frozen rocks health and resource drops updated
  117. Flowering cactus resource drops updated
  118. Barren Sea chest loot tables have been updated
  119. Kolbarra bark inventory stack count has been updated
  120. The “firefly” lantern should now have light
  121. Potions should no longer ignore the “transfer one” hotkey
  122. Arcana bank UI should be more accurate the the current amount of arcana stored
  123. Medium chests should now animate properly
  124. Magus buildings should be found more often in the shatter
  125. More buildings should have proper fire SFX
  126. Enemies, NPCs and Combat
  127.  
  128. Updated VFX for thrown mites
  129. Chaos ambush rifts have had some minor fixes and timing updates (should occur more staggered)
  130. Barnaby should no longer catch on fire via tile heat (they updated the internal cooling system)
  131. Should now be easier to highlight Hilda with the First Edition
  132. Updated sounds for Barbarians
  133. Updated sounds for Kingsgaurd
  134. General Magna will respawn in a reroll after defeat
  135. Speed boost fixed from: being frozen too long, tar powder, and assisting downed allies
  136. Combat drum layers should now work for all biome tracks
  137. General Bugs and Visual Fixes
  138.  
  139. The credits were updated to accurately reflect localization and testing teams
  140. A number of small general optimization, performance, and networking issues
  141. Fixed issue with infinite spawning resources corrupting save file
  142. Fixed a number of issues with the character creation randomization feature
  143. Fixed character creator eyes to be accurate according to preview image (if you equip the ones with lashes they should now show up!)
  144. Composer gloves should now match the preview image
  145. The button mask should no longer turn your eyes into hearts when you unequip them
  146. Updated collision objects in the first tutorial island
  147. Fixed disconnect issue with players using two different languages