1. Field of Glory: Kingdoms v1.02.02 Update
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  3.  
  4. July 15th, 2024
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  6. Corresponds to 1.02 Beta, with these modifications:
  7. - Improved PBEM stability
  8. - Smoother liaison with FOG2M
  9. - Barracks can be built
  10. - Pop-up message about your vassals providing troops properly formatted
  11. - More rats (only in the Load/Save panel though)
  12.  
  13. UI & QOL
  14. - Fixed refresh issue in MP Lobby.
  15. - Adjusted some faction colors.
  16. - Retinue units indicated as such in the unit tooltip.
  17. - You can now send a bug report to the team by hitting Shift-Escape while on the main map or with a new button in the load/save interface.
  18. - In the ledger, Unknown loyalty characters will be sorted as if they have loyalty 101 because they are your most trusted friends.
  19. - Extra visual option for borders (colored, thin, black, colored from treaties).
  20. - New faction names coloring option.
  21. - Structures text coloring improved, with more emphasis in case of events.
  22. - Some info on the map filtered out depending on zoom level.
  23. - Fixed a message when an HRE nation decides to become a vassal of the Emperor.
  24. - Some Coats of Arms fixed.
  25.  
  26. SETUP & FACTION PERKS
  27. - Some culture adjustments on the map for the campaign.
  28. - Extra Rus' principalities can be formed (as vassals, e.g.) from the game start.
  29. - Less chance for a CW as BYZ on Easy difficulty.
  30. - When evolved enough, Normans will switch to the English Kingdoms branch of governments and not French.
  31. - Improved Georgia and Armenia (units roster).
  32. - England can now have Huskarls at start.
  33. - New Kingdom of Sicily banner.
  34. - Fixed Apulia duchy capital moving on turn 1.
  35.  
  36. DYNASTY & CHARACTERS
  37. - Reworked coup chances so that a loyal army at the capital is more efficient.
  38. - Less rebellion chances for generals with 26-50 loyalty, but more if 25 or lower. Do not risk naming as general a character with loyalty 25!
  39. - Increased extra characters for bigger nations (even more if Tier III Realm).
  40. - The Max Demesne penalty is limited to -4 in Balanced difficulty (no change), but is now limited to -6 in Experienced and so on.
  41. - Don't pay an Authority cost if you declare war on a vassal of a nation you declare war on due to being allied.
  42. - Ceding a Domain to a Peer to form a vassal will relinquish your claims in the donated lands.
  43.  
  44. DIPLOMACY
  45. - Relinquishing a claim will be worth more if you are human and less if you are AI (favoring the human in both cases).
  46. - Relative combat power will be much more important when evaluating peace chances. Should help AI cede to conditions when severely beaten.
  47. - If the AI agrees to propose peace after a '3rd party request,' then chances will be +100% (was +25%).
  48.  
  49. MAP
  50. - Some region links fixed.
  51. - More vibrant map colors to help distinguish some colors.
  52. - Lowland food usage is now 2 per pop (was 1).
  53.  
  54. WARFARE
  55. - Fixed a military reform (Archer tier II). Other pending verifications.
  56. - Peasants and light militia have minor ranged capability.
  57. - Fixed Disband providing too many resources.
  58.  
  59. AI
  60. - AI will be more reluctant to declare war if already at war.
  61. - Added AI Search Depth Option (SP only).
  62. - AI less willing to propose peace early.
  63.  
  64. REGIONAL DECISIONS
  65. - Call to Arms Decision buffed: Does not cost Authority anymore, provides 200 (from 100) equipment points.
  66. - You'll always get a Form Vassal decision if you have none while having 75+ Authority.
  67. - Fixed then improved Decision Fund Holy Order.
  68. - You get a penalty on the amount of RGDs you have if you have 15 or more, otherwise no change at all (prevent micro-managing & selling every turn).
  69. - Very High Priority RGD will appear more often in your pool through a priority pick procedure, which has more chance to trigger the higher your Realm Tier is.
  70. - When you tweak RGDs odds, a status message will immediately tell you how much money it will cost.
  71. - Fixed convert population (could convert a heretic, not another population).
  72. - Fixed 3 RGDs not having a message in some cases.
  73. - Draft Levies RGD from Peasants roundup provided more often.
  74. - Form vassal RGD overhauled.
  75.  
  76. BUILDINGS
  77. - Agriculture: Bee Keeper is now tier I.2 (was I.1), Stug is now I.1 (was 1.2).
  78. - Commerce: Candles Shop is now tier I.2 (was I.1), Weaver Shop is now I.1 (was 1.2).
  79. - Barrack building was not constructible, fixed.
  80. - Baronial Vassal / Minor Fiefdom costs less in resources and now provide +1 extra SAU.
  81. - Pilgrim Refuge (Tier I Piety buffed up).
  82. - Furrier more productive (1>2 Leather, more money).
  83. - Town Crier produces more stewardship, its event triggers more often (loyalty boost when loyalty is low).
  84. - Brickwork has no prerequisite anymore (bug), so not dependent on Clay Pit.
  85. - New area 'viticulture' for vineyards.
  86. - Fixed Equipment rebate from structures not working.
  87. - Fixed prerequisite structures not properly checked under some conditions.
  88. - The structure generating a sound in the region panel has a minor visual cue.
  89. - Marble vein and associated quarry fixed and provided less often.
  90. - Walled cemetery produces the same health bonus as Commoner cemetery.
  91. - Cathedrals and Mosques don't have a cost in metal.
  92.  
  93. VARIOUS
  94. - Fixed Auld Alliance achievement only working if playing Scotland, not France.
  95.