- Field of Glory: Kingdoms v1.02.02 Update
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- July 15th, 2024
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- Corresponds to 1.02 Beta, with these modifications:
- - Improved PBEM stability
- - Smoother liaison with FOG2M
- - Barracks can be built
- - Pop-up message about your vassals providing troops properly formatted
- - More rats (only in the Load/Save panel though)
- UI & QOL
- - Fixed refresh issue in MP Lobby.
- - Adjusted some faction colors.
- - Retinue units indicated as such in the unit tooltip.
- - You can now send a bug report to the team by hitting Shift-Escape while on the main map or with a new button in the load/save interface.
- - In the ledger, Unknown loyalty characters will be sorted as if they have loyalty 101 because they are your most trusted friends.
- - Extra visual option for borders (colored, thin, black, colored from treaties).
- - New faction names coloring option.
- - Structures text coloring improved, with more emphasis in case of events.
- - Some info on the map filtered out depending on zoom level.
- - Fixed a message when an HRE nation decides to become a vassal of the Emperor.
- - Some Coats of Arms fixed.
- SETUP & FACTION PERKS
- - Some culture adjustments on the map for the campaign.
- - Extra Rus' principalities can be formed (as vassals, e.g.) from the game start.
- - Less chance for a CW as BYZ on Easy difficulty.
- - When evolved enough, Normans will switch to the English Kingdoms branch of governments and not French.
- - Improved Georgia and Armenia (units roster).
- - England can now have Huskarls at start.
- - New Kingdom of Sicily banner.
- - Fixed Apulia duchy capital moving on turn 1.
- DYNASTY & CHARACTERS
- - Reworked coup chances so that a loyal army at the capital is more efficient.
- - Less rebellion chances for generals with 26-50 loyalty, but more if 25 or lower. Do not risk naming as general a character with loyalty 25!
- - Increased extra characters for bigger nations (even more if Tier III Realm).
- - The Max Demesne penalty is limited to -4 in Balanced difficulty (no change), but is now limited to -6 in Experienced and so on.
- - Don't pay an Authority cost if you declare war on a vassal of a nation you declare war on due to being allied.
- - Ceding a Domain to a Peer to form a vassal will relinquish your claims in the donated lands.
- DIPLOMACY
- - Relinquishing a claim will be worth more if you are human and less if you are AI (favoring the human in both cases).
- - Relative combat power will be much more important when evaluating peace chances. Should help AI cede to conditions when severely beaten.
- - If the AI agrees to propose peace after a '3rd party request,' then chances will be +100% (was +25%).
- MAP
- - Some region links fixed.
- - More vibrant map colors to help distinguish some colors.
- - Lowland food usage is now 2 per pop (was 1).
- WARFARE
- - Fixed a military reform (Archer tier II). Other pending verifications.
- - Peasants and light militia have minor ranged capability.
- - Fixed Disband providing too many resources.
- AI
- - AI will be more reluctant to declare war if already at war.
- - Added AI Search Depth Option (SP only).
- - AI less willing to propose peace early.
- REGIONAL DECISIONS
- - Call to Arms Decision buffed: Does not cost Authority anymore, provides 200 (from 100) equipment points.
- - You'll always get a Form Vassal decision if you have none while having 75+ Authority.
- - Fixed then improved Decision Fund Holy Order.
- - You get a penalty on the amount of RGDs you have if you have 15 or more, otherwise no change at all (prevent micro-managing & selling every turn).
- - Very High Priority RGD will appear more often in your pool through a priority pick procedure, which has more chance to trigger the higher your Realm Tier is.
- - When you tweak RGDs odds, a status message will immediately tell you how much money it will cost.
- - Fixed convert population (could convert a heretic, not another population).
- - Fixed 3 RGDs not having a message in some cases.
- - Draft Levies RGD from Peasants roundup provided more often.
- - Form vassal RGD overhauled.
- BUILDINGS
- - Agriculture: Bee Keeper is now tier I.2 (was I.1), Stug is now I.1 (was 1.2).
- - Commerce: Candles Shop is now tier I.2 (was I.1), Weaver Shop is now I.1 (was 1.2).
- - Barrack building was not constructible, fixed.
- - Baronial Vassal / Minor Fiefdom costs less in resources and now provide +1 extra SAU.
- - Pilgrim Refuge (Tier I Piety buffed up).
- - Furrier more productive (1>2 Leather, more money).
- - Town Crier produces more stewardship, its event triggers more often (loyalty boost when loyalty is low).
- - Brickwork has no prerequisite anymore (bug), so not dependent on Clay Pit.
- - New area 'viticulture' for vineyards.
- - Fixed Equipment rebate from structures not working.
- - Fixed prerequisite structures not properly checked under some conditions.
- - The structure generating a sound in the region panel has a minor visual cue.
- - Marble vein and associated quarry fixed and provided less often.
- - Walled cemetery produces the same health bonus as Commoner cemetery.
- - Cathedrals and Mosques don't have a cost in metal.
- VARIOUS
- - Fixed Auld Alliance achievement only working if playing Scotland, not France.