- Update v1.1.0:
- Gameplay Improvements
- Faster Weapon Handling
- Weapon swap is now quicker.
- Aim-down-sights (ADS) transitions are noticeably faster.
- Shotgun pump animation is faster and more responsive.
- Pulse Rifle Tuning
- Reduced recoil/spread while aiming.
- Increased overall damage output.
- Improved damage falloff for more consistent ranged performance.
- Xeno Combat Updates
- Xeno hit reactions play faster and feel more responsive.
- Xeno claw attacks are quicker and more aggressive.
- Xeno acid pools deal more meaningful damage.
- Improved accuracy for Xeno claw and bite hit detection.
- Enhanced death impacts and added new blood splash effects for better feedback.
- Xenomorph AI & Encounter Balance
- Reduced frequency and duration of Xeno taunts to keep combat flowing.
- Removed taunting on non-lethal executions (prevents endless combat loops).
- Tuned crouching claw strike damage to reduce unfair instant kills.
- Reduced the spawn rate of certain locomotion-variety Xenos.
- Improved Xeno spawn consistency in multiple holdout encounters.
- Performance & Graphics
- Fixed an issue preventing Nvidia Reflex from enabling properly.
- Fixed problems with DLSS quality mode options.
- Fixed resolution-scaling issues in FSR3/GSR plugins.
- Improved roughness maps across the Medical environments for better visual quality.
- Added a new “Unlimited†framerate option and improved framerate capping behavior.
- Controls & Settings
- Added an ADS Sensitivity option.
- Added a HUD Visibility setting.
- Added native Steam gyro controller support.
- Cinematics & Mission Fixes
- Fixed several issues causing Davis to appear incorrectly in M2 scenes.
- Fixed rare cases where the player could die during the M3 shotgun cinematic.
- Fixed Praetorian appearing invisible when loading certain boss-fight saves.
- Fixed vents popping out of walls in drop-down rooms.
- Fixed datapad appearing extended while unequipped.
- General Fixes
- Fixed Xeno shadows disappearing when killed under a flashlight.
- Improved ladder-climb transitions to reduce the chances of getting stuck.
- Corrected misaligned vent pieces in M2 Offices.
- Fixed an issue where GCO wouldn’t restore correctly after interacting with clearance cards.
- Increased reminder dialogue duration in M2 Offices.