- Update v1.4.4.149571(Patch 8):
- Handling changes
- Drift
- Fixed drift exit taking too long
- Fixed bug where some cars (particularly RWD Bruisers) could spin out and become stuck driving in reverse
- Reduced resistance when exiting a drift by steering out
- Tuned vehicle rotation during drift, especially when steering in
- Automatic gearbox is no longer disabled while drifting
- This fixes the issue where you could start drifting at 50 mph in 2nd gear, boost to 200 mph, and still remain in 2nd
- Handbrake now correctly increases turn-in (previously had no effect)
- Tweaked steering response on certain cars to reduce lag/floatiness
- Moved the Experimental Drift Model to a more obvious location in the DJ Menu
- Handling
- Fixed strange roll/spin correction while airborne
- Handling: Tweaked suspension setup for Hooper Powerslave to make it more stable when cornering (especially on Sky Tracks)
- PC
- Key bindings can now be accessed via DJ Menu > Settings as well as Map > Help.
- AI
- Fixed AI crash when landing jumps
- Fixed AI spinning out when shunting other cars (including the player)
- Reduced AI confusion caused by bumps/jumps during Sky Track lap races
- SkyTracks
- Fixed a crash that affected any track with a checkpoint on a jump where a loop came close to the top of the checkpoint.
- Fixed a crash if you went into daydream on a SkyTrack near a junction without a road attached.
- We know many of you are eagerly awaiting news on the Weld, Blackspots, Construction Vehicles, and more.
- As we explained on our Patreon last week, larger feature updates need funding behind them. We’re continuing to work on that in parallel.
- If you’d like to help move things forward, there are a few ways that genuinely make a difference:
- Join our Patreon, even as a free member, it all helps.
- Keep playing and stress-testing the update
- Report reproducible issues clearly (especially crashes)
- Set leaderboard times and flag anything that looks rogue
- Share Creator Challenges and events you’re proud of
- Spread the word to friends who love arcade driving games
- Patch 7:
- PC: Keyboard rebinding (beta) - we’d love feedback once it’s in your hands
- Gas station repair now reliably reattaches missing parts
- Challenges moved into a separate save game to prevent stalling for players with very large saves
- Drift fix: reduce the chance of cars rolling over during drift
- Cop Car Liveries: fix the cop car liveries being incorrectly assigned when damaged; fix an additional bug where police vans would have incorrect liveries applied
- Nebraska Wreckoning: prevent the event being played in any car, and remove incorrect cars from the leaderboards
- AI ruleset fix (Road Rage): if more than 4 AI are applied, the game will show an error and limit AI to 4 (prioritising non-penalty AI)
- Content Pack 5:
- Adds a filter to show only incomplete items on the map - this can filter by Incomplete progression events or Incomplete Billboards, Smash Gates and Live Mix Collectibles helping players mop up those last few items by type.
- Replaces Double-Header Billboards so all Billboard collectible-related cars can be collected in Offline play.
- Introduces a change to the reset feature after a crash - now offers both ‘Reset’ (to undamaged vehicle) and Drive away options.
- Adds the Police class to custom events enabling players to make Cop only events
- We have also enabled the ability to choose specific vehicle models for each AI type in all modes of play (note that the existing AI ruleset will need to be deleted when editing custom events and the new Car specific AI ruleset added).
- The player car no longer crashes out when jumping off low Sky tracks outside events
- Console and PC performance has been improved to minimize streaming hitches
- Patch 6:
- Changes:
- Fixed issue where first race would reset you back on the Sky track at the end, requiring a game reset to bypass (also affected all Sky Track races that ended with a jump off an off-ramp)
- Fixed virtual keyboard not appearing on console when entering Share codes (to view other people’s challenges)
- Content Pack 4:
- The Hooper Powerslave
- Huntsville Marbella
- Toretti Delosa
- Mccarver Vagabond
- 4 new offline Wreckoning events bringing total offline events to 152
- 7 new Live Mix unlocks providing 36 high rise buildings and stackable component parts.
- Patreon Early Supporter Livery for the Maclean Aurora
- Patreon Credits
- Several community requested fixes and enhancements including
- Drift fix - Holding the brake while you drift will now reduce your car’s speed and help you drift around tighter corners
- Selected Waypoints now disappear when you get there
- Live Mix collectible message repeats after a crash (if you crash car whilst collecting it)
- Event icons and the list of TFE Wreckreation Challenges are now visible to Clients online to aid discussion and interaction in picking events (this is for TFE authored events only, not player created ones)
- Shutdown vehicles' speed has been capped at just over the maximum speed of that vehicle
- Tree branch collision has been adjusted to make it less punishing
- The Wrong Way Message no longer inadvertently appears: