1. Patch 4.1.0 for Blood West & Dead Man's Promise
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  3. Version: 4.1.0
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  5. Patch #1 for Dead Man’s Promise and patch #6 for base game
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  7. For those affected by the issue with an empty map (no enemies, no NPCs): simply rest in bed. A single rest should fix this and populate the map again! If your player character is wearing the Ring of Tahoe, unequip it before resting!
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  9. Bug fixes:
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  11. Fixed a bug where using ALT+F4 during player’s death could result in enemies and NPCs missing from map
  12. Fixed an issue where it was impossible to activate the altar at the bottom of the Mine and open portal leading to end-game
  13. Fixed cases where every ammo stack had only one bullet (including traders)
  14. Fixed a bug where Herald Talisman and Devil’s Eye buffs would reset after saving and loading a game
  15. Fixed a bug where melee attacks would not register correctly when using a staff
  16. Fixed an issue where Strix would ignore rocks being thrown at them
  17. Fixed a case where a Terror Eye could be performing ranged attacks on an entity other than the player and that attack would still affect the player
  18. Fixed a bug in which Nightmare’s SFX could stack and overlap aggressively if it couldn’t reach the player
  19. Fixed a case of cursed cave where Rotten Skeleton resides - the layout of objects inside it should no longer change
  20. Fixed certain dialogues missing their voiceover or their VO was truncated
  21. Fixed an issue where Coffin Amulet wouldn’t always stun a Skin Collector
  22. Fixed an issue where The Untouchables values in their description were incorrect
  23. Fixed a bug where enemies would stop moving due to specific circumstances
  24. Fixed an issue where a projectile like a Tomahawk would disappear after hitting an ethereal enemy like a Spirit
  25. Fixed an issue where it was possible to use the Music Box an unlimited amount of times by triggering a keybind
  26. Fixed few issues with the Hungarian translation
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  28. Improvements:
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  30. Staff of the Vengeful Raven projectiles are a bit more centered and less prone to going to the right
  31. Strix will not move super close to the player and thus avoid certain undesired behaviours
  32. Shambler (the chest aka player’s stash) will no longer have its SFX overlap. Also, it will stay still when being used
  33. Few improvements to the Vessel enemy type that will make them slightly better at aiming and hitting the player at a distance and will not lose aggro so easily
  34. Added a few more firearms to certain areas of the Dead Man’s Promise map to help smoothen the gameplay for players exploring areas on their own
  35. Items lying on the ground will no longer risk getting kicked from the map by enemies (this will make it impossible for items like Coin Necklace or Living Vines to fall from the map)
  36. Small improvements to VO of the Shaman when passing portals
  37. Pain Threshold - extra damage nerfed from 10% to 5%
  38. A few improvements to controller support
  39. Additional artwork has been added to Dead Man’s Promise loading screens!
  40. Saber heavy attack is now a stab (also in base game)
  41. Dead Man’s Promise’s map should load much faster now!
  42. A slew of extra SFX improvements
  43. Small update to the credits and miniscule update to texts in general
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  45. Thank you for your patience as we worked on the first patch for Dead Man's Promise! If you've enjoyed Blood West, Dead Man's Promise and the Shaman's journey - don't forget to leave a review, Gunslinger!
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