1. Version 1.12
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  3. Main Highlights
  4. Welcome to the second content update! Version 1.12 introduces new enemies.
  5. From now on, you can encounter several new enemy of all types during runs, including a new elite enemy and a boss.
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  7. I won't go into details or reveal the unique properties of the new enemies to avoid spoiling the surprise. I encourage everyone to play and face the new challenges firsthand.
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  12. Additional Updates
  13. Over the past few weeks, I’ve been focused on creating new content. However, I couldn't completely ignore some minor balance issues and bugs. Therefore, this patch also includes several fixes, the main ones being:
  14. Fixed a crash caused by custom game modifiers in save files. If you’ve encountered this issue, it should now be resolved.
  15. Fixed a bug with the "Focus" status on summoned combat participants.
  16. Fixed a bug with the cards swap mechanic when playing a corresponding neutral card or consumable.
  17. Adjusted some card upgrades with obviously unattractive bonuses in branching paths.
  18. Nerfed certain fights when playing with the "More Enemies" modifier.
  19. Made minor corrections to localization.
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  22. Third Content Update
  23. I want to remind you that another, third content update is coming soon. It will include new Encounters, at least one new Custom Game modifier, and a currently secret mechanic whose importance in the roguelike genre cannot be overstated.
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  25. As before, expect the third and final free content update in 10-14 days. Work on it has already begun.
  26. Good luck.
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