- Version 1.12
- Main Highlights
- Welcome to the second content update! Version 1.12 introduces new enemies.
- From now on, you can encounter several new enemy of all types during runs, including a new elite enemy and a boss.
- I won't go into details or reveal the unique properties of the new enemies to avoid spoiling the surprise. I encourage everyone to play and face the new challenges firsthand.
- Additional Updates
- Over the past few weeks, I’ve been focused on creating new content. However, I couldn't completely ignore some minor balance issues and bugs. Therefore, this patch also includes several fixes, the main ones being:
- Fixed a crash caused by custom game modifiers in save files. If you’ve encountered this issue, it should now be resolved.
- Fixed a bug with the "Focus" status on summoned combat participants.
- Fixed a bug with the cards swap mechanic when playing a corresponding neutral card or consumable.
- Adjusted some card upgrades with obviously unattractive bonuses in branching paths.
- Nerfed certain fights when playing with the "More Enemies" modifier.
- Made minor corrections to localization.
- Third Content Update
- I want to remind you that another, third content update is coming soon. It will include new Encounters, at least one new Custom Game modifier, and a currently secret mechanic whose importance in the roguelike genre cannot be overstated.
- As before, expect the third and final free content update in 10-14 days. Work on it has already begun.
- Good luck.