1. Update v1.015.005.123867:
  2. Fixes:
  3. Art
  4.  
  5. Customization Fixes
  6.  
  7. Fixed an issue where Harefolk Rulers were missing their Ears
  8.  
  9. Fixed an issue where several Forms had broken blinking Animations
  10.  
  11. Fixed an issue where several anthropomorphic Forms would present clipping with a variety of Helmet Customization Items
  12.  
  13. Fixed an issue where several Forms would not have Heads on Nomad Units
  14.  
  15. Fixed an issue where several Forms would not have Eyes on a variety of Units
  16.  
  17. Fixed an issue where Female Owlkin would clip with various Oathsworn Outfits
  18.  
  19. Fixed an issue where the Lupine Skin Color would not apply to beards for some units
  20.  
  21. Fixed an issue where the Neon Blue Skin Decoration would not apply to the Owlkin Tail Feathers
  22.  
  23. Fixed an issue where the unique Insectoid Eye Colors would be inverted in one of the eyes (Left when looking at the Ruler, Right from the Ruler PoV)
  24.  
  25. Fixed an issue where several forms had a gap in their neck when using the Merlin’s Robe Outfit customization item
  26.  
  27. Fixed an issue where the Chariot Animal selection had duplicate Polar and Brown Bears
  28.  
  29. Fixed an issue where the Ham Binger’s Bird Customization Item would sit too low on Pureblood Vampires.
  30.  
  31. Transformation & Enchantments
  32.  
  33. Fixed an issue where Yaka’s Feline Infusion would cause double ears on forms that already had ears
  34.  
  35. Fixed an issue where the Ears where placed to low on Yaka when affected by Yaka’s Feline Infusion
  36.  
  37. Fixed an issue where Merlin’s Model would not be affected by the Wightborn Transformation
  38.  
  39. Fixed an issue where Spirit Trackers had a gap in their back when affected by Spider’s Embrace
  40.  
  41. Fixed an issue where the Tentacles would disappear on Gloom Strider Heroes upon their death
  42.  
  43. Fixed an issue where the Floating Daggers would be static if a Hero was affected by Spider’s Embrace, Gloom Strider or Naga Transformation
  44.  
  45. Fixed an issue where the Horns from the Demonkin Transformation would be placed too low on Mole & Toadkin
  46.  
  47. Fixed an issue where the Lightning Focus Enchantment was misplaced on Steelshaper Units.
  48.  
  49. Fixed an issue where the Skald unit would be missing their staff when affected by Blooming Imbuement.
  50.  
  51. Fixed an issue where several enchantments applied their visual effects to Animated Weapons
  52.  
  53. World Map
  54.  
  55. Fixed an issue where the Culture Sword of Reavers would not be visible when using a Sword & Net Loadout
  56.  
  57. Fixed an issue where Two-Handed Weapons on several units were not aligned correctly
  58.  
  59. Fixed an issue where Shields would be clipping through Ruler Arms
  60.  
  61. Fixed an issue where a Rulers Cape would be visible while Embarked
  62.  
  63. Fixed an issue where Transparency of Outfits would break when a Primal hero would change to a Turned Vampire
  64.  
  65. Fixed an issue where Pacification and the Order of the Knightly Oats had the same icon
  66.  
  67. Units
  68.  
  69. Fixed an issue where the Pestilence Crocodile would cause Vertex Explosion when using the Aspect of the Root ability
  70.  
  71. Fixed a skinning issue on the Snow Spirit
  72.  
  73. Fixed an issue where the Temptress would not acknowledge the chosen Race Head Setting
  74.  
  75. Fixed an issue where the Chariot on a Lieutenant would disappear into the ground
  76.  
  77. Empire
  78.  
  79. Fixed an issue where Rite of the Last Stand would not reduce its Cooldown based on Affinity Points over time
  80.  
  81. Fixed an issue where Shared Prosperity gave Base Production instead of Unit Production resulting in additional Draft income
  82.  
  83. Story Realm
  84.  
  85. Fixed an issue in the Azh’ruun Pit where the Chaos and Shadow Options in the “ Agent of Destruction” Event would not trigger the Victory Events.
  86.  
  87. Tomes
  88.  
  89. Fixed an issue where the Glyph Tower did not count adjacent Conduits/Research Post correctly
  90.  
  91. Units
  92.  
  93. Fixed an issue where the Feylor and Abominable Mistling would not bypass the Clinging Mists accuracy penalty
  94.  
  95. Update v1.015.004.123535:
  96. Adjusted when AI rulers are allowed to call allied players into war.
  97.  
  98. Combat AI: Improved handling of minimum ability costs for buffs while in Cautious Approach.
  99.  
  100.  
  101.  
  102. Astral
  103.  
  104. Skill 9A “Tower of Enlightenment”
  105.  
  106. Now clearly indicates it applies to all Wizard Tower City Structures (both tier and side upgrades)
  107.  
  108. Replaced +10 Mana Income with +10 Knowledge
  109.  
  110. Now also grants +10 Food for those structures.
  111.  
  112. Chaos
  113.  
  114. Skill 2A “Otherworldly Reinforcements” - Switched placement with Skill 5A “Iron Rule”
  115.  
  116. Skill 2B “Specialized Troops”
  117.  
  118. Reduced Knowledge Discount for Unit Unlocks from -40% to -25%
  119.  
  120. Additional effect: Units unlocked via Research now cost 25% less Gold to Recruit
  121.  
  122. Skill 5A “Iron Rule” - Switched placement with Skill 2A "Otherworldly Reinforcements”
  123.  
  124. Skill 6B “Destiny of War” - Reduced Gold and Mana income from +50 to +30
  125.  
  126. Skill 9A “Endless Hordes” - Replaced with Resilient Hordes
  127.  
  128. Tier 1 Units gain +30 HP, +2 Defense, and +2 Resistance
  129.  
  130. Tier 2 Units gain +20 HP, +1 Defense, and +1 Resistance
  131.  
  132. Materium
  133.  
  134. Skill 1A “Metropolitan Plans” - Switched placement with Skill 2B “Land Sculptors.
  135.  
  136. Reduced Knowledge discount on City Spells & Structures from -50% to -25%
  137.  
  138. Additional Effect: Structures unlocked through Research cost -25% Gold to Produce
  139.  
  140. Skill 2B “Land Sculptors” - Switched placement with Skill 1A "Metropolitan Plans”
  141.  
  142. Skill 4B “Growing Workforce” - Additional effect: Quarries grant +2 City Stability
  143.  
  144. Skill 6A “Consolidated Industry” - Increased City Stability bonus from +1 to +2.
  145.  
  146. Nature
  147.  
  148. Skill 3A “Symbiotic Armies” - Replaced +5 Morale per turn with +2 XP per turn.
  149.  
  150. Skill 3B “Foraging” -
  151.  
  152. Reduced HP Regeneration from +15 to +10 per turn
  153.  
  154. Reduced XP gain from +5 to +2 per turn.
  155.  
  156. Skill 7B “Spiritual Grounds” - Now includes the Blossom Node as a Food Node.
  157.  
  158. Rite 8A “Rite of Awakening” -
  159.  
  160. Increased Knowledge and Mana gained from +10 to +15
  161.  
  162. Additional effect: Now also grants +15 Gold per population
  163.  
  164. Rite 9A “Rite of Nature’s Guardian”
  165.  
  166. No longer summons a random army of Animal & Plant Units at your Cities
  167.  
  168. Now summons a White Wolf with Animal Guardian and Resurgence and an Entwined Scourge with Plant Guardian and Resurgence in your Throne City
  169.  
  170. Animal Guardian grants other animal units in the army +1 Defense and +1 Resistance
  171.  
  172. Plant Guardian grants other plant units +1 Defense and +1 Resistance
  173.  
  174. Skill 9B “Rangers” - Replaced with Well Supplied
  175.  
  176. Units starting their turn in your domain gain “Well Supplied” for 5 turns
  177.  
  178. Well Supplied grants +10 max HP and +20% healing received in combat
  179.  
  180. Order
  181.  
  182. Skill 5A “Shared Prosperity” - Additional effect: Now also grants +5 Production for Gold City Structures.
  183.  
  184. Skill 9B “Absolute Loyalty” - Increased vassal income from +25% to +40%.
  185.  
  186. Shadow
  187.  
  188. Skill 1B “Finders Keepers” - Reduced Income Rewards bonus from +60% to +50%
  189.  
  190.  
  191.  
  192. Evermore
  193.  
  194. Added a tooltip clarifying that the Secrets of the Archmages quest ends when siding with Symon.
  195.  
  196. Added information explaining that a single anchor city cannot bind multiple landmarks.
  197.  
  198. Azh’Ruun Pit
  199.  
  200. Updated text to clarify that players only need to protect the Chain of Hatred.
  201.  
  202.  
  203.  
  204. Astral
  205.  
  206. Tome of Abjuration
  207.  
  208. Unit Enchantment “Mage Armor”
  209.  
  210. Defense reduced from +2 to +1,
  211.  
  212. Additional effect: Now also grants +2 Status Resistance.
  213.  
  214. Unit Enchantment “Abjurer Glyphs” - Now also applies to Support and Battle Mage units.
  215.  
  216. Special Province Improvement “Glyph Tower”
  217.  
  218. Adjacency Bonus now also counts Research Posts
  219.  
  220. Additional effect: now also grants +10 Draft
  221.  
  222. Chaos
  223.  
  224. Tome of Burning Passion
  225.  
  226. Unit Enchantment “Strength Sapping Projectile” - Additional effect: Now grants +1 Fire Damage.
  227.  
  228. Special Province Improvement “House of Passion” - Cost increased from 60 Gold / 130 Production to 100 Gold / 250 Production so it matches its tier.
  229.  
  230. Materium
  231.  
  232. Tome of the Sand Stalkers
  233.  
  234. Minor Transformation “Dunestalkers” - Movement on Sand provinces changed from Very Fast Movement to Fast Movement.
  235.  
  236. Special Province Improvement “Grand Bazaar” - Reduces adjacency bonus income from +3 Gold and +4 Food to +2 Gold and +3 Food.
  237.  
  238. Tome of Shades
  239.  
  240. Unit Enchantment “Shadow Weapons”
  241.  
  242. No longer always flanks Blinded Units
  243.  
  244. Now deals +3  Frost Damage when flanking or attacking Blinded units.
  245.  
  246.  
  247.  
  248. Unit “Immolated Soul”
  249.  
  250. Now always counts as a Magic Origin Unit
  251.  
  252. Drafting an Immolated Soul now requires Mana instead of Gold
  253.  
  254. Now has Burning Immunity
  255.  
  256. Unit “Temptress” Kiss of Seduction - No longer triggers Retaliation attacks.
  257.  
  258.  
  259.  
  260. Landmarks now have an individual 40% chance to be included in the random map generation library, adding more variety and occasionally fewer landmarks on generated maps.
  261.  
  262.  
  263.  
  264.  
  265.  
  266. Crash Fixes & Hangs
  267.  
  268. Fixed a crash that could occur when inspecting Dragon Rulers due to customization data that no longer linked to a category.
  269.  
  270. Fixed a crash that could occur in the Freed Lands of Manuhari due to a missing underground infestation region.
  271.  
  272. Fixed a crash that could occur on Evermore for players who don’t own the Giant Kings content (only applies to newly started games).
  273.  
  274. Fixed a crash that could occur on Burrow Downs when Happenings armies gifted a conquered free city to Arachna that Arachna had not yet met.
  275.  
  276. Fixed a crash that could occur when a structure was absorbed by an infestation, such as after a player who owned an Ancient Wonder was defeated.
  277.  
  278. Fixed a crash that could occur when clicking a header in the City Overview.
  279.  
  280. Achievements
  281.  
  282. Fixed the “Pruning For Progress” achievement not unlocking when completing an Affinity Branch.
  283.  
  284. Art
  285.  
  286. Fixed an issue where the icon for the Living Spider Nest ascension was missing.
  287.  
  288. Fixed an issue where the the Houndmaster and Clay Arbalest had incorrectly placed Arrow PFX
  289.  
  290. Fixed an issue where the eye visuals for the Champion, Collector, and Archer in the Nomad culture were missing.
  291.  
  292. Fixed an issue where Sword/Net Loadouts did not use Culture Swords
  293.  
  294. Fixed an issue where Rulers with a Floating/Flying Major Transformation would not have movement Animations when equipped with Floating Daggers.
  295.  
  296. Fixed an issue where the Sapper Unit was missing their Head and Staff when affected by the Gaia’s Chosen Major Transformation
  297.  
  298. Fixed an issue where the horns from the Demonkin Major Transformation were placed too low on Toad and Moleman forms.
  299.  
  300. Fixed an issue where the Owlkin Mystic (Potential) Spellweaver form sometimes appeared without a head when a random head was selected.
  301.  
  302. Fixed an issue where modifying Leg Length would separate the Bodies when under the effect of Spider’s Embrace.
  303.  
  304. Combat
  305.  
  306. Fixed an issue where Constricted couldn’t be applied to units with Slowed or Marked
  307.  
  308. Fixed an issue where Death Casting wouldn’t give casting points when an enemy unit dies
  309.  
  310. Culture
  311.  
  312. Oathsworn
  313.  
  314. Fixed an issue where the Avenger’s Radiant Slash applied Sundered Defense in addition to Sundered Resistance; it now applies only Sundered Resistance, matching its description.
  315.  
  316. Primal
  317.  
  318. Fixed an issue where annexing a Primal Den before receiving its quest would not increment the quest’s counter.
  319.  
  320. Fixed an issue where both the old and new versions of the “Spirits of the Desert” quest were able to trigger at the same time.
  321.  
  322. Fixed an issue where the “Spirits of the Ashlands” event showed a wolf instead of a sabertooth.
  323.  
  324. Reavers
  325.  
  326. Federated Reavers’ Federate Soldier property now correctly affects Heroes with Federate Levy.
  327.  
  328. Faction Creation & Rulers
  329.  
  330. Fixed an issue where Symon was incorrectly flagged as an editable ruler.
  331.  
  332. Heroes
  333.  
  334. Fixed an issue where the Nature Affinity Skill “Poisonous Undergrowth” was not marked as a debuff ability.
  335.  
  336. Fixed an issue where the Order Affinity Skill “Dome of Protection” was not marked as a support ability.
  337.  
  338. Fixed an issue where the Warlock’s Claim Soul ability would fully bypass Defense, and its description now reflects this.
  339.  
  340. Interface
  341.  
  342. Fixed an issue where Exalted Unit Ranks would not combine into a single line item.
  343.  
  344. Fixed an issue where Archon Prophecy wildlife units were incorrectly tagged as Tome units.
  345.  
  346. Fixed a missing capital letter at the start of the second paragraph in the “Frikka’s Deception” arcanum event text.
  347.  
  348. Fixed an issue where the Chaplain Research Skill was marked as a Strategic Summon instead of a Unit.
  349.  
  350. Fixed the description of Staves of Life for consistency.
  351.  
  352. Multiplayer
  353.  
  354. Fixed an issue that allowed Intrigue Happenings to occur in Multiplayer after the introduction of the new Narrative Content Settings
  355.  
  356. Secret Spells
  357.  
  358. Fixed an issue where several Secret Spells (Cinren’s Temptation, Noctus’ Mastery, Ydgaard’s Trade, and Zaethyl’s Paradise) were affected by the Mystic Potential subculture without gaining its benefits.
  359.  
  360. Fixed an issue where the Evasion from Yaka’s Feline Infusion did not affect the correct attack types.
  361.  
  362. Fixed an issue where the economy bonus from Zaethyl’s Parasite would stack with repeated casts
  363.  
  364. Yaka’s Feline Form now correctly has the Minor Transformation tag.
  365.  
  366. Ysariel’s Fallen Form now correctly has the Major Transformation tag.
  367.  
  368. Story Realms
  369.  
  370. Fixed an issue where pre-made rulers from Story Realms would not receive their correct Ascension Traits when unlocked in the Pantheon.
  371.  
  372. Evermore
  373.  
  374. Fixed an issue where the “Into the Storm” quest could occasionally trigger twice, which could lead to various bugs and crashes.
  375.  
  376. Fixed an issue where overlapping unit properties could be applied incorrectly in some scripted situations.
  377.  
  378. Azh’Ruun Pit
  379.  
  380. Fixed attacking Walburgis (and DaDa Yo) adding the Demonized race transformation to the attacking faction.
  381.  
  382. Fixed an issue where DaDa Yo could be edited after being unlocked.
  383.  
  384. Fixed Ysariel’s title not rendering correctly in his Shrouded Portal challenge.
  385.  
  386. Fixed an issue where the Chain of Lies would not break if Karissa had already been defeated when approaching the City
  387.  
  388. Fixed an issue where quest objectives were not incrementing for the Break the Chains and Evil Bound quests when chains were broken or a player was defeated.
  389.  
  390. Burrow Downs
  391.  
  392. Fixed an issue where the “To Court with Mockery” landmark claim counter would not refresh in some vassalization situations, which could prevent the quest from being completed.
  393.  
  394. Fixed a missing story event when Ham Binger was defeated explaining that the player loses the mission.
  395.  
  396. World Map
  397.  
  398. Fixed an issue where a region on a Breached Isle could not be annexed.
  399.  
  400. Fixed several provinces on Frikka’s Isle that couldn’t be annexed due to rivers and mountains incorrectly placed on their center hex.
  401.  
  402. Fixed an issue where the units unlocked from the Mistflow Gardens Landmark had a Gold Cost instead of Mana. This applies to the Evening Sprite, the Seasonal Fairies, and the Nymph.
  403.  
  404. Update v1.015.003.123307:
  405. Added Sun Guardian and Moon Guardian unit datastores by request for modders.
  406.  
  407.  
  408.  
  409. Rebalanced the Carnage Quest in the Azh’Ruun Pit:
  410.  
  411. Killing Heroes or Tier 5 units now awards 10x more Carnage points.
  412.  
  413. Destroying a city of any tier now awards 10x more Carnage points.
  414.  
  415. The Carnage Cosmic Happening now triggers more often.
  416.  
  417. The final Carnage Cosmic Happening now triggers later.
  418.  
  419. Killing Karissa early now grants bonus Carnage points.
  420.  
  421.  
  422.  
  423. Chaos
  424.  
  425. Tome of Gluttony
  426.  
  427. Unit “Gluttonous Imp”
  428.  
  429. Now has Life Steal
  430.  
  431. Reduced HP from 70 to 65 to compensate
  432.  
  433. Passive “Demonic Satiation” - Reduced its damage bonus from 5% to 2% per stack (HP bonus unchanged at 5 per stack).
  434.  
  435. Special Province Improvement “Hungering Maw” - Reduced Food Rewards after Combat Victory from 50 to 25
  436.  
  437. Tome of Burning Passion
  438.  
  439. Reduced the number of starting skills, so the Skills now appear consistently.
  440.  
  441. Tome of the Demon Gate
  442.  
  443. Special Province Improvement “Demon Gate” - Can now draft the Gluttonous Imp.
  444.  
  445. Nature
  446.  
  447. Tome of Beasts
  448.  
  449. World Map Spell “Call Animal” - Can now summon Weaver Spider.
  450.  
  451. Tome of Vigor
  452.  
  453. World Map Spell “Call Greater Animal” - Can now summon Weaver Spider Matriarch.
  454.  
  455. Tome of the Weaver
  456.  
  457. SPI “Spider’s Nest” - Now unlocks drafting of all Spider Units.
  458.  
  459.  
  460.  
  461. The Move Portal Operation can now be cast while your leader is in the Void.
  462.  
  463. Addressed an issue where Gates had twice their intended AI Value.
  464.  
  465. Reduced the inherent AI Value of Gates by 25.
  466.  
  467. Blocked the AI from interacting with Gates during the first 15 turns of a game.
  468.  
  469.  
  470.  
  471.  
  472.  
  473. Crashes & Hangs
  474.  
  475. Fixed a rare crash that could occur with visual effects.
  476.  
  477. Fixed a crash in Evermore that could occur when spawning a Crisis Hero if players don’t own Primal Fury.
  478.  
  479. Fixed a crash that could occur in the Azh’Ruun Pit when an enemy ruler captured a city linked to the Chained Hellion at the realm’s center.
  480.  
  481. Fixed a crash that could occur when crisis armies spawned by the “Hour of the Mistcrawlers” event conquered a city.
  482.  
  483. Fixed a crash that could occur during combat when the game attempted to spawn a Clone Unit on an occupied hex.
  484.  
  485. Fixed a crash that could occur when loading old saves due to a Reaver Culture maintaining an active Declaration of Supremacy.
  486.  
  487. Fixed a crash that could occur when a structure upgrade refunded its token cost.
  488.  
  489. Fixed a crash that could occur on game creation when the Wildlands Realm Trait was selected.
  490.  
  491. Fixed a crash that could occur on the Multiplayer Board screen when loading old or corrupt sessions.
  492.  
  493. Fixed a crash that could occur when loading saves or sessions created with the Massive Maps mod.
  494.  
  495. Fixed a crash that could occur when the Silent Empire Achievement triggered while a city was being razed.
  496.  
  497. Fixed a crash that could occur when trying to start Rued Drevanya.
  498.  
  499. Fixed a crash that could occur when resources tied to a special operation went missing.
  500.  
  501. Fixed a crash in end-of-round telemetry when a crisis resource was missing.
  502.  
  503. General
  504.  
  505. The Federate Reaver action “Strengthen Ties” now lets players complete the “Conqueror’s Cohort” Achievement.
  506.  
  507. Fixed Silent Empire being able to trigger from Outposts now that Mistwalker Infestations exist.
  508.  
  509. AI
  510.  
  511. Fixed the AI Moving Portals while a Bind Operation was already running.
  512.  
  513. Art
  514.  
  515. Fixed missing flying animations for Vampire units equipped with a Breach Gun and Axe.
  516.  
  517. Fixed the broken visual effects on Abjurer Glyphs.
  518.  
  519. Fixed the Arachna teleporting instead of moving in combat.
  520.  
  521. Fixed skinning and appearance issues on Merlin, including the left hand.
  522.  
  523. Fixed Owlkin Skin Decorations incorrectly appearing for other Forms.
  524.  
  525. Fixed Magelock Cannons created by the Construct Siege Guns project sometimes appearing without a model.
  526.  
  527. Fixed leaders with a gun-and-sword loadout appearing invisible in the frontend.
  528.  
  529. Fixed hero and unit customization issues with the Barbarian culture.
  530.  
  531. Fixed clipping and a placeholder texture on the Eldritch Realms male wizard king outfit.
  532.  
  533. Fixed the Feylor tail clipping into the ground on most maps.
  534.  
  535. Fixed the Temptress not appearing on a boat.
  536.  
  537. Fixed a visual issue with the Pyre Templar’s outfit.
  538.  
  539. Fixed clipping between female Elysian ear feathers.
  540.  
  541. Fixed Lupine and Goatkin rulers having ears pointing too far forward.
  542.  
  543. Fixed some units having ears pointing too far forward.
  544.  
  545. Fixed an issue where the Dragon Skin Colour and Race Skin Colour would impact each other when Custom Colours were used.
  546.  
  547. Fixed an issue where the Cat Ears from Yaka’s Feline Transformation wouldn’t show on several Culture Units with Helmets.
  548.  
  549. Fixed an issue where the Icon for the Dire Queen status effect was missing.
  550.  
  551. Fixed several visual issues with leader transformations:
  552.  
  553. Stray body parts could clip through the leader’s model after transforming.
  554.  
  555. Some transformations didn’t change the leader’s appearance or play their visual effects.
  556.  
  557. Transformed leaders could appear at the wrong scale on the Hero screen and world map.
  558.  
  559. Combat
  560.  
  561. Fixed an issue where the Phoenix not playing its death animation when it can auto-resurrect.
  562.  
  563. Fixed Berserk behaving incorrectly on support units that have no damaging abilities.
  564.  
  565. Economy
  566.  
  567. Fixed multiple resource-sharing issues:
  568.  
  569. Income would be based on and awarded to the Player
  570.  
  571. Sent income being double-counted in received income.
  572.  
  573. Shared income not clearing when a city both sends and receives.
  574.  
  575. Incorrect amounts while in debt.
  576.  
  577. Durations falling below -1 and losing their infinite status.
  578.  
  579. Interface
  580.  
  581. Fixed the top bar and Event Log using the wrong round number, which could leave the Event Log un-clickable.
  582.  
  583. Fixed a duplicate button appearing in Yaka’s Arcanum.
  584.  
  585. Fixed an issue where the Broken Wizard’s Throne didn’t display its name in the casting point breakdown.
  586.  
  587. Text & Descriptions
  588.  
  589. Fixed Arcane Accumulation text so it now displays correctly in certain translations, such as Polish.
  590.  
  591. Fixed placeholder debug text appearing in the “Breached Arcanum” event when exploring the ancient wonder of the same name with a hero.
  592.  
  593. Cosmos Beam now correctly shows its width (3) rather than its radius (1) in the tooltip.
  594.  
  595. Fixed a missing tag on Grasping Flora.
  596.  
  597. Corrected the Leviathan Landmark description to refer to turns instead of rounds.
  598.  
  599. Fixed an issue where the incorrect string was linked to DaDa Yuah’s name in Polish.
  600.  
  601. Items
  602.  
  603. Fixed an issue where Oathsworn and Primal still appeared with inherent Defense Modes. This is now handled by the Item Forge and generator.
  604.  
  605. Story Realms
  606.  
  607. Fixed the final umbral gate in Tharru’Cath linking to a random gate instead of the correct quest gate, which made the mission appear impossible to complete.
  608.  
  609. Azh’Ruun Pit
  610.  
  611. Fixed an exploit where the chain-slaking choice could be repeated indefinitely to farm Good alignment.
  612.  
  613. Fixed the Balor Boss sacrifice quest (“Your Overlord Demands a Sacrifice”) offering its options when you hadn’t met the requirements, and not updating or completing correctly.
  614.  
  615. Fixed various broken text strings and missing rewards across side-quests and events, including the chain-city siege events, “Stockade of Sinners,” and “Show Them No Mercy.”
  616.  
  617. Fixed the “Breaking His Law” quest not completing when the Chain of Lies was broken.
  618.  
  619. Fixed an issue where the “Blazing Heels of Steal” would still trigger even if Ysariel was already defeated.
  620.  
  621. Burrow Downs
  622.  
  623. Fixed the Shrouded Portal event so its Nature option no longer has only negative outcomes.
  624.  
  625. Warped Seasons: fixed the underground staying arctic during spring (adding mushrooms but keeping the arctic climate) and then jumping straight to ashland in summer.
  626.  
  627. Fixed several issues with the “Come Closer” event.
  628.  
  629. Fixed several text and tooltip errors across story events, including “Maleficent Aspect,” “All the Colors of Hope,” “Soarin’s End” (missing Astral icon), and “Lobelia’s End.”
  630.  
  631. Evermore
  632.  
  633. Fixed several hexes on the raging volcano landmark near Karissa’s shrouded gate that could be walked on, which caused floating stacks.
  634.  
  635. Tomes
  636.  
  637. Fixed an issue where the Special Province Improvement “Spider’s Nest” had incorrect construction costs.
  638.  
  639. Fixed an issue where City Wards would be cancelled when a province changed sides.
  640.  
  641. Units
  642.  
  643. Fixed the Priest of the Weave’s Webbed Transfusion being negated by Precognition when used on friendly units.
  644.  
  645. World Map
  646.  
  647. Fixed an issue where you were able to attack non-siege armies from within a besieged city.
  648.  
  649. Fixed an issue where teleporter structures (Underground Passages, Umbral Gates, Breached/Shrouded Gates) not refreshing their destination link after being connected to one another through script.
  650.  
  651. Structures now correctly reset their story-event state when their adventure set changes, so new story events appear as intended.
  652.  
  653. Fixed an issue where Belbedor’s Arcanum did not have enough units to spawn on higher difficulties.