- Update v1.015.005.123867:
- Fixes:
- Art
- Customization Fixes
- Fixed an issue where Harefolk Rulers were missing their Ears
- Fixed an issue where several Forms had broken blinking Animations
- Fixed an issue where several anthropomorphic Forms would present clipping with a variety of Helmet Customization Items
- Fixed an issue where several Forms would not have Heads on Nomad Units
- Fixed an issue where several Forms would not have Eyes on a variety of Units
- Fixed an issue where Female Owlkin would clip with various Oathsworn Outfits
- Fixed an issue where the Lupine Skin Color would not apply to beards for some units
- Fixed an issue where the Neon Blue Skin Decoration would not apply to the Owlkin Tail Feathers
- Fixed an issue where the unique Insectoid Eye Colors would be inverted in one of the eyes (Left when looking at the Ruler, Right from the Ruler PoV)
- Fixed an issue where several forms had a gap in their neck when using the Merlin’s Robe Outfit customization item
- Fixed an issue where the Chariot Animal selection had duplicate Polar and Brown Bears
- Fixed an issue where the Ham Binger’s Bird Customization Item would sit too low on Pureblood Vampires.
- Transformation & Enchantments
- Fixed an issue where Yaka’s Feline Infusion would cause double ears on forms that already had ears
- Fixed an issue where the Ears where placed to low on Yaka when affected by Yaka’s Feline Infusion
- Fixed an issue where Merlin’s Model would not be affected by the Wightborn Transformation
- Fixed an issue where Spirit Trackers had a gap in their back when affected by Spider’s Embrace
- Fixed an issue where the Tentacles would disappear on Gloom Strider Heroes upon their death
- Fixed an issue where the Floating Daggers would be static if a Hero was affected by Spider’s Embrace, Gloom Strider or Naga Transformation
- Fixed an issue where the Horns from the Demonkin Transformation would be placed too low on Mole & Toadkin
- Fixed an issue where the Lightning Focus Enchantment was misplaced on Steelshaper Units.
- Fixed an issue where the Skald unit would be missing their staff when affected by Blooming Imbuement.
- Fixed an issue where several enchantments applied their visual effects to Animated Weapons
- World Map
- Fixed an issue where the Culture Sword of Reavers would not be visible when using a Sword & Net Loadout
- Fixed an issue where Two-Handed Weapons on several units were not aligned correctly
- Fixed an issue where Shields would be clipping through Ruler Arms
- Fixed an issue where a Rulers Cape would be visible while Embarked
- Fixed an issue where Transparency of Outfits would break when a Primal hero would change to a Turned Vampire
- Fixed an issue where Pacification and the Order of the Knightly Oats had the same icon
- Units
- Fixed an issue where the Pestilence Crocodile would cause Vertex Explosion when using the Aspect of the Root ability
- Fixed a skinning issue on the Snow Spirit
- Fixed an issue where the Temptress would not acknowledge the chosen Race Head Setting
- Fixed an issue where the Chariot on a Lieutenant would disappear into the ground
- Empire
- Fixed an issue where Rite of the Last Stand would not reduce its Cooldown based on Affinity Points over time
- Fixed an issue where Shared Prosperity gave Base Production instead of Unit Production resulting in additional Draft income
- Story Realm
- Fixed an issue in the Azh’ruun Pit where the Chaos and Shadow Options in the “ Agent of Destruction†Event would not trigger the Victory Events.
- Tomes
- Fixed an issue where the Glyph Tower did not count adjacent Conduits/Research Post correctly
- Units
- Fixed an issue where the Feylor and Abominable Mistling would not bypass the Clinging Mists accuracy penalty
- Update v1.015.004.123535:
- Adjusted when AI rulers are allowed to call allied players into war.
- Combat AI: Improved handling of minimum ability costs for buffs while in Cautious Approach.
- Astral
- Skill 9A “Tower of Enlightenmentâ€
- Now clearly indicates it applies to all Wizard Tower City Structures (both tier and side upgrades)
- Replaced +10 Mana Income with +10 Knowledge
- Now also grants +10 Food for those structures.
- Chaos
- Skill 2A “Otherworldly Reinforcements†- Switched placement with Skill 5A “Iron Ruleâ€
- Skill 2B “Specialized Troopsâ€
- Reduced Knowledge Discount for Unit Unlocks from -40% to -25%
- Additional effect: Units unlocked via Research now cost 25% less Gold to Recruit
- Skill 5A “Iron Rule†- Switched placement with Skill 2A "Otherworldly Reinforcementsâ€
- Skill 6B “Destiny of War†- Reduced Gold and Mana income from +50 to +30
- Skill 9A “Endless Hordes†- Replaced with Resilient Hordes
- Tier 1 Units gain +30 HP, +2 Defense, and +2 Resistance
- Tier 2 Units gain +20 HP, +1 Defense, and +1 Resistance
- Materium
- Skill 1A “Metropolitan Plans†- Switched placement with Skill 2B “Land Sculptors.
- Reduced Knowledge discount on City Spells & Structures from -50% to -25%
- Additional Effect: Structures unlocked through Research cost -25% Gold to Produce
- Skill 2B “Land Sculptors†- Switched placement with Skill 1A "Metropolitan Plansâ€
- Skill 4B “Growing Workforce†- Additional effect: Quarries grant +2 City Stability
- Skill 6A “Consolidated Industry†- Increased City Stability bonus from +1 to +2.
- Nature
- Skill 3A “Symbiotic Armies†- Replaced +5 Morale per turn with +2 XP per turn.
- Skill 3B “Foraging†-
- Reduced HP Regeneration from +15 to +10 per turn
- Reduced XP gain from +5 to +2 per turn.
- Skill 7B “Spiritual Grounds†- Now includes the Blossom Node as a Food Node.
- Rite 8A “Rite of Awakening†-
- Increased Knowledge and Mana gained from +10 to +15
- Additional effect: Now also grants +15 Gold per population
- Rite 9A “Rite of Nature’s Guardianâ€
- No longer summons a random army of Animal & Plant Units at your Cities
- Now summons a White Wolf with Animal Guardian and Resurgence and an Entwined Scourge with Plant Guardian and Resurgence in your Throne City
- Animal Guardian grants other animal units in the army +1 Defense and +1 Resistance
- Plant Guardian grants other plant units +1 Defense and +1 Resistance
- Skill 9B “Rangers†- Replaced with Well Supplied
- Units starting their turn in your domain gain “Well Supplied†for 5 turns
- Well Supplied grants +10 max HP and +20% healing received in combat
- Order
- Skill 5A “Shared Prosperity†- Additional effect: Now also grants +5 Production for Gold City Structures.
- Skill 9B “Absolute Loyalty†- Increased vassal income from +25% to +40%.
- Shadow
- Skill 1B “Finders Keepers†- Reduced Income Rewards bonus from +60% to +50%
- Evermore
- Added a tooltip clarifying that the Secrets of the Archmages quest ends when siding with Symon.
- Added information explaining that a single anchor city cannot bind multiple landmarks.
- Azh’Ruun Pit
- Updated text to clarify that players only need to protect the Chain of Hatred.
- Astral
- Tome of Abjuration
- Unit Enchantment “Mage Armorâ€
- Defense reduced from +2 to +1,
- Additional effect: Now also grants +2 Status Resistance.
- Unit Enchantment “Abjurer Glyphs†- Now also applies to Support and Battle Mage units.
- Special Province Improvement “Glyph Towerâ€
- Adjacency Bonus now also counts Research Posts
- Additional effect: now also grants +10 Draft
- Chaos
- Tome of Burning Passion
- Unit Enchantment “Strength Sapping Projectile†- Additional effect: Now grants +1 Fire Damage.
- Special Province Improvement “House of Passion†- Cost increased from 60 Gold / 130 Production to 100 Gold / 250 Production so it matches its tier.
- Materium
- Tome of the Sand Stalkers
- Minor Transformation “Dunestalkers†- Movement on Sand provinces changed from Very Fast Movement to Fast Movement.
- Special Province Improvement “Grand Bazaar†- Reduces adjacency bonus income from +3 Gold and +4 Food to +2 Gold and +3 Food.
- Tome of Shades
- Unit Enchantment “Shadow Weaponsâ€
- No longer always flanks Blinded Units
- Now deals +3 Frost Damage when flanking or attacking Blinded units.
- Unit “Immolated Soulâ€
- Now always counts as a Magic Origin Unit
- Drafting an Immolated Soul now requires Mana instead of Gold
- Now has Burning Immunity
- Unit “Temptress†Kiss of Seduction - No longer triggers Retaliation attacks.
- Landmarks now have an individual 40% chance to be included in the random map generation library, adding more variety and occasionally fewer landmarks on generated maps.
- Crash Fixes & Hangs
- Fixed a crash that could occur when inspecting Dragon Rulers due to customization data that no longer linked to a category.
- Fixed a crash that could occur in the Freed Lands of Manuhari due to a missing underground infestation region.
- Fixed a crash that could occur on Evermore for players who don’t own the Giant Kings content (only applies to newly started games).
- Fixed a crash that could occur on Burrow Downs when Happenings armies gifted a conquered free city to Arachna that Arachna had not yet met.
- Fixed a crash that could occur when a structure was absorbed by an infestation, such as after a player who owned an Ancient Wonder was defeated.
- Fixed a crash that could occur when clicking a header in the City Overview.
- Achievements
- Fixed the “Pruning For Progress†achievement not unlocking when completing an Affinity Branch.
- Art
- Fixed an issue where the icon for the Living Spider Nest ascension was missing.
- Fixed an issue where the the Houndmaster and Clay Arbalest had incorrectly placed Arrow PFX
- Fixed an issue where the eye visuals for the Champion, Collector, and Archer in the Nomad culture were missing.
- Fixed an issue where Sword/Net Loadouts did not use Culture Swords
- Fixed an issue where Rulers with a Floating/Flying Major Transformation would not have movement Animations when equipped with Floating Daggers.
- Fixed an issue where the Sapper Unit was missing their Head and Staff when affected by the Gaia’s Chosen Major Transformation
- Fixed an issue where the horns from the Demonkin Major Transformation were placed too low on Toad and Moleman forms.
- Fixed an issue where the Owlkin Mystic (Potential) Spellweaver form sometimes appeared without a head when a random head was selected.
- Fixed an issue where modifying Leg Length would separate the Bodies when under the effect of Spider’s Embrace.
- Combat
- Fixed an issue where Constricted couldn’t be applied to units with Slowed or Marked
- Fixed an issue where Death Casting wouldn’t give casting points when an enemy unit dies
- Culture
- Oathsworn
- Fixed an issue where the Avenger’s Radiant Slash applied Sundered Defense in addition to Sundered Resistance; it now applies only Sundered Resistance, matching its description.
- Primal
- Fixed an issue where annexing a Primal Den before receiving its quest would not increment the quest’s counter.
- Fixed an issue where both the old and new versions of the “Spirits of the Desert†quest were able to trigger at the same time.
- Fixed an issue where the “Spirits of the Ashlands†event showed a wolf instead of a sabertooth.
- Reavers
- Federated Reavers’ Federate Soldier property now correctly affects Heroes with Federate Levy.
- Faction Creation & Rulers
- Fixed an issue where Symon was incorrectly flagged as an editable ruler.
- Heroes
- Fixed an issue where the Nature Affinity Skill “Poisonous Undergrowth†was not marked as a debuff ability.
- Fixed an issue where the Order Affinity Skill “Dome of Protection†was not marked as a support ability.
- Fixed an issue where the Warlock’s Claim Soul ability would fully bypass Defense, and its description now reflects this.
- Interface
- Fixed an issue where Exalted Unit Ranks would not combine into a single line item.
- Fixed an issue where Archon Prophecy wildlife units were incorrectly tagged as Tome units.
- Fixed a missing capital letter at the start of the second paragraph in the “Frikka’s Deception†arcanum event text.
- Fixed an issue where the Chaplain Research Skill was marked as a Strategic Summon instead of a Unit.
- Fixed the description of Staves of Life for consistency.
- Multiplayer
- Fixed an issue that allowed Intrigue Happenings to occur in Multiplayer after the introduction of the new Narrative Content Settings
- Secret Spells
- Fixed an issue where several Secret Spells (Cinren’s Temptation, Noctus’ Mastery, Ydgaard’s Trade, and Zaethyl’s Paradise) were affected by the Mystic Potential subculture without gaining its benefits.
- Fixed an issue where the Evasion from Yaka’s Feline Infusion did not affect the correct attack types.
- Fixed an issue where the economy bonus from Zaethyl’s Parasite would stack with repeated casts
- Yaka’s Feline Form now correctly has the Minor Transformation tag.
- Ysariel’s Fallen Form now correctly has the Major Transformation tag.
- Story Realms
- Fixed an issue where pre-made rulers from Story Realms would not receive their correct Ascension Traits when unlocked in the Pantheon.
- Evermore
- Fixed an issue where the “Into the Storm†quest could occasionally trigger twice, which could lead to various bugs and crashes.
- Fixed an issue where overlapping unit properties could be applied incorrectly in some scripted situations.
- Azh’Ruun Pit
- Fixed attacking Walburgis (and DaDa Yo) adding the Demonized race transformation to the attacking faction.
- Fixed an issue where DaDa Yo could be edited after being unlocked.
- Fixed Ysariel’s title not rendering correctly in his Shrouded Portal challenge.
- Fixed an issue where the Chain of Lies would not break if Karissa had already been defeated when approaching the City
- Fixed an issue where quest objectives were not incrementing for the Break the Chains and Evil Bound quests when chains were broken or a player was defeated.
- Burrow Downs
- Fixed an issue where the “To Court with Mockery†landmark claim counter would not refresh in some vassalization situations, which could prevent the quest from being completed.
- Fixed a missing story event when Ham Binger was defeated explaining that the player loses the mission.
- World Map
- Fixed an issue where a region on a Breached Isle could not be annexed.
- Fixed several provinces on Frikka’s Isle that couldn’t be annexed due to rivers and mountains incorrectly placed on their center hex.
- Fixed an issue where the units unlocked from the Mistflow Gardens Landmark had a Gold Cost instead of Mana. This applies to the Evening Sprite, the Seasonal Fairies, and the Nymph.
- Update v1.015.003.123307:
- Added Sun Guardian and Moon Guardian unit datastores by request for modders.
- Rebalanced the Carnage Quest in the Azh’Ruun Pit:
- Killing Heroes or Tier 5 units now awards 10x more Carnage points.
- Destroying a city of any tier now awards 10x more Carnage points.
- The Carnage Cosmic Happening now triggers more often.
- The final Carnage Cosmic Happening now triggers later.
- Killing Karissa early now grants bonus Carnage points.
- Chaos
- Tome of Gluttony
- Unit “Gluttonous Impâ€
- Now has Life Steal
- Reduced HP from 70 to 65 to compensate
- Passive “Demonic Satiation†- Reduced its damage bonus from 5% to 2% per stack (HP bonus unchanged at 5 per stack).
- Special Province Improvement “Hungering Maw†- Reduced Food Rewards after Combat Victory from 50 to 25
- Tome of Burning Passion
- Reduced the number of starting skills, so the Skills now appear consistently.
- Tome of the Demon Gate
- Special Province Improvement “Demon Gate†- Can now draft the Gluttonous Imp.
- Nature
- Tome of Beasts
- World Map Spell “Call Animal†- Can now summon Weaver Spider.
- Tome of Vigor
- World Map Spell “Call Greater Animal†- Can now summon Weaver Spider Matriarch.
- Tome of the Weaver
- SPI “Spider’s Nest†- Now unlocks drafting of all Spider Units.
- The Move Portal Operation can now be cast while your leader is in the Void.
- Addressed an issue where Gates had twice their intended AI Value.
- Reduced the inherent AI Value of Gates by 25.
- Blocked the AI from interacting with Gates during the first 15 turns of a game.
- Crashes & Hangs
- Fixed a rare crash that could occur with visual effects.
- Fixed a crash in Evermore that could occur when spawning a Crisis Hero if players don’t own Primal Fury.
- Fixed a crash that could occur in the Azh’Ruun Pit when an enemy ruler captured a city linked to the Chained Hellion at the realm’s center.
- Fixed a crash that could occur when crisis armies spawned by the “Hour of the Mistcrawlers†event conquered a city.
- Fixed a crash that could occur during combat when the game attempted to spawn a Clone Unit on an occupied hex.
- Fixed a crash that could occur when loading old saves due to a Reaver Culture maintaining an active Declaration of Supremacy.
- Fixed a crash that could occur when a structure upgrade refunded its token cost.
- Fixed a crash that could occur on game creation when the Wildlands Realm Trait was selected.
- Fixed a crash that could occur on the Multiplayer Board screen when loading old or corrupt sessions.
- Fixed a crash that could occur when loading saves or sessions created with the Massive Maps mod.
- Fixed a crash that could occur when the Silent Empire Achievement triggered while a city was being razed.
- Fixed a crash that could occur when trying to start Rued Drevanya.
- Fixed a crash that could occur when resources tied to a special operation went missing.
- Fixed a crash in end-of-round telemetry when a crisis resource was missing.
- General
- The Federate Reaver action “Strengthen Ties†now lets players complete the “Conqueror’s Cohort†Achievement.
- Fixed Silent Empire being able to trigger from Outposts now that Mistwalker Infestations exist.
- AI
- Fixed the AI Moving Portals while a Bind Operation was already running.
- Art
- Fixed missing flying animations for Vampire units equipped with a Breach Gun and Axe.
- Fixed the broken visual effects on Abjurer Glyphs.
- Fixed the Arachna teleporting instead of moving in combat.
- Fixed skinning and appearance issues on Merlin, including the left hand.
- Fixed Owlkin Skin Decorations incorrectly appearing for other Forms.
- Fixed Magelock Cannons created by the Construct Siege Guns project sometimes appearing without a model.
- Fixed leaders with a gun-and-sword loadout appearing invisible in the frontend.
- Fixed hero and unit customization issues with the Barbarian culture.
- Fixed clipping and a placeholder texture on the Eldritch Realms male wizard king outfit.
- Fixed the Feylor tail clipping into the ground on most maps.
- Fixed the Temptress not appearing on a boat.
- Fixed a visual issue with the Pyre Templar’s outfit.
- Fixed clipping between female Elysian ear feathers.
- Fixed Lupine and Goatkin rulers having ears pointing too far forward.
- Fixed some units having ears pointing too far forward.
- Fixed an issue where the Dragon Skin Colour and Race Skin Colour would impact each other when Custom Colours were used.
- Fixed an issue where the Cat Ears from Yaka’s Feline Transformation wouldn’t show on several Culture Units with Helmets.
- Fixed an issue where the Icon for the Dire Queen status effect was missing.
- Fixed several visual issues with leader transformations:
- Stray body parts could clip through the leader’s model after transforming.
- Some transformations didn’t change the leader’s appearance or play their visual effects.
- Transformed leaders could appear at the wrong scale on the Hero screen and world map.
- Combat
- Fixed an issue where the Phoenix not playing its death animation when it can auto-resurrect.
- Fixed Berserk behaving incorrectly on support units that have no damaging abilities.
- Economy
- Fixed multiple resource-sharing issues:
- Income would be based on and awarded to the Player
- Sent income being double-counted in received income.
- Shared income not clearing when a city both sends and receives.
- Incorrect amounts while in debt.
- Durations falling below -1 and losing their infinite status.
- Interface
- Fixed the top bar and Event Log using the wrong round number, which could leave the Event Log un-clickable.
- Fixed a duplicate button appearing in Yaka’s Arcanum.
- Fixed an issue where the Broken Wizard’s Throne didn’t display its name in the casting point breakdown.
- Text & Descriptions
- Fixed Arcane Accumulation text so it now displays correctly in certain translations, such as Polish.
- Fixed placeholder debug text appearing in the “Breached Arcanum†event when exploring the ancient wonder of the same name with a hero.
- Cosmos Beam now correctly shows its width (3) rather than its radius (1) in the tooltip.
- Fixed a missing tag on Grasping Flora.
- Corrected the Leviathan Landmark description to refer to turns instead of rounds.
- Fixed an issue where the incorrect string was linked to DaDa Yuah’s name in Polish.
- Items
- Fixed an issue where Oathsworn and Primal still appeared with inherent Defense Modes. This is now handled by the Item Forge and generator.
- Story Realms
- Fixed the final umbral gate in Tharru’Cath linking to a random gate instead of the correct quest gate, which made the mission appear impossible to complete.
- Azh’Ruun Pit
- Fixed an exploit where the chain-slaking choice could be repeated indefinitely to farm Good alignment.
- Fixed the Balor Boss sacrifice quest (“Your Overlord Demands a Sacrificeâ€) offering its options when you hadn’t met the requirements, and not updating or completing correctly.
- Fixed various broken text strings and missing rewards across side-quests and events, including the chain-city siege events, “Stockade of Sinners,†and “Show Them No Mercy.â€
- Fixed the “Breaking His Law†quest not completing when the Chain of Lies was broken.
- Fixed an issue where the “Blazing Heels of Steal†would still trigger even if Ysariel was already defeated.
- Burrow Downs
- Fixed the Shrouded Portal event so its Nature option no longer has only negative outcomes.
- Warped Seasons: fixed the underground staying arctic during spring (adding mushrooms but keeping the arctic climate) and then jumping straight to ashland in summer.
- Fixed several issues with the “Come Closer†event.
- Fixed several text and tooltip errors across story events, including “Maleficent Aspect,†“All the Colors of Hope,†“Soarin’s End†(missing Astral icon), and “Lobelia’s End.â€
- Evermore
- Fixed several hexes on the raging volcano landmark near Karissa’s shrouded gate that could be walked on, which caused floating stacks.
- Tomes
- Fixed an issue where the Special Province Improvement “Spider’s Nest†had incorrect construction costs.
- Fixed an issue where City Wards would be cancelled when a province changed sides.
- Units
- Fixed the Priest of the Weave’s Webbed Transfusion being negated by Precognition when used on friendly units.
- World Map
- Fixed an issue where you were able to attack non-siege armies from within a besieged city.
- Fixed an issue where teleporter structures (Underground Passages, Umbral Gates, Breached/Shrouded Gates) not refreshing their destination link after being connected to one another through script.
- Structures now correctly reset their story-event state when their adventure set changes, so new story events appear as intended.
- Fixed an issue where Belbedor’s Arcanum did not have enough units to spawn on higher difficulties.