1. Update v1.0.8:
  2. New features and content:
  3. • Ability to change map size in Skirmish and Custom lobbies: the map is determined automatically,
  4. but you can override that according to your preference.
  5. • New PvE scenarios for 1-3 players on Kaliningrad and Ruda maps.
  6. Balance changes:
  7. • We are closely monitoring the evolution of the best performing strategies and their counters. The
  8. situation is still evolving so we don’t want to add lots of major changes simultaneously, so we
  9. have decided to start with this change first:
  10. • Reduced sprint cooldown from 60 to 30 seconds for every infantry/recon infantry unit.
  11. • This modification will deeply impact the balance by giving infantry the ability to use one sprint
  12. charge to attack a position and sprint away when artillery starts raining. It also allows to disengage
  13. more easily when overwhelmed by vehicles.
  14. Stability and network:
  15. • We have fixed most cases of memory leaks, which were followed with crash-to-desktop situations.
  16. • Reconnect functionality received multiple important fixes, both on server and client side. we will
  17. continue our work on this subject in the future.
  18. • We have applied tweaks and improvements to our Matchmaker in order to provide better game
  19. experience for everyone.
  20. • Numerous fixes and improvements.
  21. Anti-cheat improvements:
  22. • This update improves the anti-cheat system, which will now be more efficient in detection.
  23. • In the past few weeks more than 2000 players have been detected and banned.
  24. • We continue to enhance our detection and automated ban methods to improve efficiency in
  25. dealing with cheaters while minimizing the risk of false positives. Our goal remains the complete
  26. elimination of all cheating possibilities.
  27. Plans for the near future:
  28. First of all, let us reassure you that we plan to further improve our game by fixing known issues
  29. and solving problems that were highlighted by our community as well as bringing new content and
  30. making the overall game experience better for everyone.
  31. Currently we want to highlight these fixes, features and improvements, but note that this list is not
  32. exhaustive:
  33. o Fixes and improvements for Co-op scenarios synchronization.
  34. o “Surrender” feature for multiplayer games and progressive penalties for leavers.
  35. o New UI screen for scenarios.
  36. o QoL improvements for single-player scenarios experience.
  37. Full list of changes:
  38. Added:
  39. • Added option to change map size in Skirmish and Custom lobbies. The size is changed
  40. automatically based on the number of players by default but can be forced in the additional
  41. settings of the lobby.
  42. • Added game servers in Thailand, Indonesia, Malaysia (We’re monitoring the number of players
  43. from all over the world and dynamically adding new servers accordingly. Full list of currently
  44. available game servers geolocations in GLOBAL region: US West, US East, Hongkong, UK,
  45. France, Germany, Japan, Thailand, Indonesia, Malaysia).
  46. • Added portraits for Baltic states vehicles.
  47. • Added swimming animation for ground troops (where applicable).
  48. • Added PVE 1-3 Kaliningrad scenario (tower defence style).
  49. • Added PVE 1-3 Ruda scenario (tower defence style).
  50. General fixes & improvements:
  51. • Fixed multiple CTDs (crash-to-desktop) due to memory leak issues.
  52. • Fixed memory leak issue on our server infrastructure. This should increase overall multiplayer
  53. stability.
  54. • Fixed multiple cases of “Reconnect to battle” button not appearing.
  55. • Fixed multiple cases of “Player.log” file consuming excess amount of space.
  56. • Fixed an issue with Campaign menu being stuck.
  57. • Fixed an issue when players may have empty map without playable zone/capture zones/spawn
  58. points after loading to the game (in both: single player and multiplayer).
  59. • Fixed an issue when players may have 99/99 units in a deck after loading to the game.
  60. • Fixed an issue when player may get disconnected from game server with corresponding error
  61. message.
  62. • Reduced max FPS cap from 300 to 144.
  63. • Fixed an issue with dropdown options being unclickable in some cases.
  64. • Fixed an issue in the reporting system which prevented showing the correct player’s profile upon
  65. clicking (this was a UI issue only).
  66. • Adjusted matchmaking system in order to minimize games with big difference in ELO rating
  67. between teams.
  68. • Adjusted matchmaking mechanism to be more accurate while looking for a more suitable (ping
  69. wise) game server. Please be advised: turning on VPN, “connection boosters” and other proxy
  70. like solutions may in fact lead to worse multiplayer experience.
  71. • Fixed an issue with transferred units movement interpolation.
  72. • Fixed an issue where some input devices (joysticks, gamepads, racing wheels, vJoys, some
  73. particular mouse and keyboards) may interfere with options selection on UI.
  74. • Fixed an issue with displaying incorrect date/time format in various in-game messages.
  75. • Fixed “Flares! Flares!” achievement not counting.
  76. • Fixed an issue when player wasn’t able to override anti-overkill with his AA by clicking RMB on a
  77. desired target.
  78. • Fixed an issue when Steam workshop scenarios were incorrectly initialized in some cases.
  79. • Fixed CIS region servers popup screen overlap.
  80. • Fixed incorrect “ready up” UI sound.
  81. • Rebound default camera rotation button from LCTRL to MMB.
  82. • Fixed mission unlock conditions hints on Campaign screen being misleading.
  83. • Fixed M712 Copperhead VFX looking like a cluster round.
  84. • Adjusted 127mm gun VFX (Arleigh Burke).
  85. • Adjusted mortars and howitzers impact VFX lifetime.
  86. • Fixed MC-130H having no model under certain circumstances.
  87. • Fixed Tochka-U’s missile texture being pink.
  88. • Adjusted parachute animations.
  89. • Fixed CAAT Tow marines' pose with M240.
  90. • Fixed an issue with S300V/S350/S300PM deployment animation being stuck resulting in missiles
  91. being fired directly into the ground.
  92. • "Bay of winds" zones capture time adjusted from 30 to 15 seconds to match other maps.
  93. • Various fixes for weapons icons.
  94. • Various localization fixes.
  95. Campaign fixes & improvements:
  96. • “Blackout” mission:
  97. o Fixed mission being stuck in some cases.
  98. • “Show time” mission:
  99. o Fixed time-related medal could not be earned.
  100. o Fixed the case of players being stuck if they fail the bombing runs too many times.
  101. • “Peacekeeper” mission:
  102. o Fixed mission’s intro cutscene not scaling correctly for 4K resolutions.
  103. • “Self Service” mission:
  104. o The timer for the final stage has been increased to 20 minutes (it was 5 minutes by
  105. default).
  106. o When bringing supplies to Cap. Batalin, he will now give you 2 helicopters right away
  107. instead of adding them to the reinforcements.
  108. • “Papers please” mission:
  109. o Fixed cases of invisible units appearing in the mission.
  110. o Improved balance of pre-placed equipment at the storage base.
  111. o Various improvements to the behaviour of allies and enemies.
  112. o Enemy attack pattern on the HQ has been slightly improved.
  113. o Fixed an issue of mission stuck due to losing HQ zone.
  114. o All units received appropriate camouflage (winter).
  115. • “Operation Cold Harbor” mission:        
  116. o Various improvements for each difficulty level. Player now has slightly more resources
  117. and units.
  118. o The behaviour of attack waves from Narva has been improved.
  119. o Fixed a bug when pilots could have been detected prior to secondary mission pops up.
  120. o Minor improvements to Batalin's movements..
  121. o All units received appropriate camouflage (winter).
  122. • “Forbidden waters” mission:
  123. o Various improvements for each difficulty level. Player now has slightly more resources
  124. and units.
  125. o Improved AI behaviour.
  126. • “Broken arrow” mission:
  127. o Various fixes for voice overs.
  128. o Fixed a bug when the Green Light Team was able to capture the last objective (Bennett
  129. Plan).
  130. Balance:
  131. • Reduced sprint cooldown from 60 to 30 seconds for every infantry/recon infantry unit.
  132. • Fixed mistake in base price of CAAT TOW 110 =>100 this could result in deck value being
  133. inconsistent.
  134. • Spetsnaz GRU Verba option: added a second Verba launcher to balance the interest of this option
  135. with the two others.
  136. • Ingenery-Shturmoviki price 60 => 70.
  137. • Fixed optics value for Skrezhet with Zu-23M + Igla to detect helicopter further away.
  138. • Fixed TOS-1 rear HEAT armour value being inferior to kinetic armour.
  139. • Fixed A-222 Bereg howitzer having lower reload times in mixed loadout.
  140.  
  141. Update v1.0.7:
  142. • Added region selection option in game settings.
  143. • Fixed an issue where the game could freeze during Skirmish mode when AI used nuclear
  144. weapons.
  145. • Fixed an issue when official PvE scenarios couldn't be launched in co-op.
  146. • Fixed a bug where lobby settings could have been changed by non-host players.
  147. • Fixed rounding issues in certain achievement progress calculations.
  148. • Fixed a bug where unit skins in decks would reset after restarting the game.
  149. • Fixed incorrect weapon display on F-35s.
  150. • Fixed incorrect voiceover for the MT-SM.
  151. • Fixed incorrect unlock conditions for Russian Guard Tanks skins.
  152. • Fixed an issue where units would move toward a target instead of attacking it when out of ammo.
  153. • Fixed cutscene in the Russian mission “Search and Rescue.”
  154. • Fixed display issues in the “News” section.
  155. • Fixed duplicate vignettes of aircraft in some cases.
  156. • Various localization fixes.
  157. • Improved reload animations for certain artillery and MLRS units.
  158. • Fixed model issues with M1A2 SEP v2 and BTR-80.
  159. • Fixed loading/unloading animations for the AMPV vehicle.
  160. • The upcoming server-side update will also address the issue where rating points were awarded
  161. after the match was cancelled.
  162.  
  163. Update v1.0.6.1:
  164. • Added 1 and 2 player Skirmish modes. Maps are not optimised!
  165. • Fixed issue where Big Wave mission would not complete
  166. • Issue preventing users completing Blackout mission fixed.