- Update v1.0.8:
- New features and content:
- • Ability to change map size in Skirmish and Custom lobbies: the map is determined automatically,
- but you can override that according to your preference.
- • New PvE scenarios for 1-3 players on Kaliningrad and Ruda maps.
- Balance changes:
- • We are closely monitoring the evolution of the best performing strategies and their counters. The
- situation is still evolving so we don’t want to add lots of major changes simultaneously, so we
- have decided to start with this change first:
- • Reduced sprint cooldown from 60 to 30 seconds for every infantry/recon infantry unit.
- • This modification will deeply impact the balance by giving infantry the ability to use one sprint
- charge to attack a position and sprint away when artillery starts raining. It also allows to disengage
- more easily when overwhelmed by vehicles.
- Stability and network:
- • We have fixed most cases of memory leaks, which were followed with crash-to-desktop situations.
- • Reconnect functionality received multiple important fixes, both on server and client side. we will
- continue our work on this subject in the future.
- • We have applied tweaks and improvements to our Matchmaker in order to provide better game
- experience for everyone.
- • Numerous fixes and improvements.
- Anti-cheat improvements:
- • This update improves the anti-cheat system, which will now be more efficient in detection.
- • In the past few weeks more than 2000 players have been detected and banned.
- • We continue to enhance our detection and automated ban methods to improve efficiency in
- dealing with cheaters while minimizing the risk of false positives. Our goal remains the complete
- elimination of all cheating possibilities.
- Plans for the near future:
- First of all, let us reassure you that we plan to further improve our game by fixing known issues
- and solving problems that were highlighted by our community as well as bringing new content and
- making the overall game experience better for everyone.
- Currently we want to highlight these fixes, features and improvements, but note that this list is not
- exhaustive:
- o Fixes and improvements for Co-op scenarios synchronization.
- o “Surrender” feature for multiplayer games and progressive penalties for leavers.
- o New UI screen for scenarios.
- o QoL improvements for single-player scenarios experience.
- Full list of changes:
- Added:
- • Added option to change map size in Skirmish and Custom lobbies. The size is changed
- automatically based on the number of players by default but can be forced in the additional
- settings of the lobby.
- • Added game servers in Thailand, Indonesia, Malaysia (We’re monitoring the number of players
- from all over the world and dynamically adding new servers accordingly. Full list of currently
- available game servers geolocations in GLOBAL region: US West, US East, Hongkong, UK,
- France, Germany, Japan, Thailand, Indonesia, Malaysia).
- • Added portraits for Baltic states vehicles.
- • Added swimming animation for ground troops (where applicable).
- • Added PVE 1-3 Kaliningrad scenario (tower defence style).
- • Added PVE 1-3 Ruda scenario (tower defence style).
- General fixes & improvements:
- • Fixed multiple CTDs (crash-to-desktop) due to memory leak issues.
- • Fixed memory leak issue on our server infrastructure. This should increase overall multiplayer
- stability.
- • Fixed multiple cases of “Reconnect to battle” button not appearing.
- • Fixed multiple cases of “Player.log” file consuming excess amount of space.
- • Fixed an issue with Campaign menu being stuck.
- • Fixed an issue when players may have empty map without playable zone/capture zones/spawn
- points after loading to the game (in both: single player and multiplayer).
- • Fixed an issue when players may have 99/99 units in a deck after loading to the game.
- • Fixed an issue when player may get disconnected from game server with corresponding error
- message.
- • Reduced max FPS cap from 300 to 144.
- • Fixed an issue with dropdown options being unclickable in some cases.
- • Fixed an issue in the reporting system which prevented showing the correct player’s profile upon
- clicking (this was a UI issue only).
- • Adjusted matchmaking system in order to minimize games with big difference in ELO rating
- between teams.
- • Adjusted matchmaking mechanism to be more accurate while looking for a more suitable (ping
- wise) game server. Please be advised: turning on VPN, “connection boosters” and other proxy
- like solutions may in fact lead to worse multiplayer experience.
- • Fixed an issue with transferred units movement interpolation.
- • Fixed an issue where some input devices (joysticks, gamepads, racing wheels, vJoys, some
- particular mouse and keyboards) may interfere with options selection on UI.
- • Fixed an issue with displaying incorrect date/time format in various in-game messages.
- • Fixed “Flares! Flares!” achievement not counting.
- • Fixed an issue when player wasn’t able to override anti-overkill with his AA by clicking RMB on a
- desired target.
- • Fixed an issue when Steam workshop scenarios were incorrectly initialized in some cases.
- • Fixed CIS region servers popup screen overlap.
- • Fixed incorrect “ready up” UI sound.
- • Rebound default camera rotation button from LCTRL to MMB.
- • Fixed mission unlock conditions hints on Campaign screen being misleading.
- • Fixed M712 Copperhead VFX looking like a cluster round.
- • Adjusted 127mm gun VFX (Arleigh Burke).
- • Adjusted mortars and howitzers impact VFX lifetime.
- • Fixed MC-130H having no model under certain circumstances.
- • Fixed Tochka-U’s missile texture being pink.
- • Adjusted parachute animations.
- • Fixed CAAT Tow marines' pose with M240.
- • Fixed an issue with S300V/S350/S300PM deployment animation being stuck resulting in missiles
- being fired directly into the ground.
- • "Bay of winds" zones capture time adjusted from 30 to 15 seconds to match other maps.
- • Various fixes for weapons icons.
- • Various localization fixes.
- Campaign fixes & improvements:
- • “Blackout” mission:
- o Fixed mission being stuck in some cases.
- • “Show time” mission:
- o Fixed time-related medal could not be earned.
- o Fixed the case of players being stuck if they fail the bombing runs too many times.
- • “Peacekeeper” mission:
- o Fixed mission’s intro cutscene not scaling correctly for 4K resolutions.
- • “Self Service” mission:
- o The timer for the final stage has been increased to 20 minutes (it was 5 minutes by
- default).
- o When bringing supplies to Cap. Batalin, he will now give you 2 helicopters right away
- instead of adding them to the reinforcements.
- • “Papers please” mission:
- o Fixed cases of invisible units appearing in the mission.
- o Improved balance of pre-placed equipment at the storage base.
- o Various improvements to the behaviour of allies and enemies.
- o Enemy attack pattern on the HQ has been slightly improved.
- o Fixed an issue of mission stuck due to losing HQ zone.
- o All units received appropriate camouflage (winter).
- • “Operation Cold Harbor” mission:
- o Various improvements for each difficulty level. Player now has slightly more resources
- and units.
- o The behaviour of attack waves from Narva has been improved.
- o Fixed a bug when pilots could have been detected prior to secondary mission pops up.
- o Minor improvements to Batalin's movements..
- o All units received appropriate camouflage (winter).
- • “Forbidden waters” mission:
- o Various improvements for each difficulty level. Player now has slightly more resources
- and units.
- o Improved AI behaviour.
- • “Broken arrow” mission:
- o Various fixes for voice overs.
- o Fixed a bug when the Green Light Team was able to capture the last objective (Bennett
- Plan).
- Balance:
- • Reduced sprint cooldown from 60 to 30 seconds for every infantry/recon infantry unit.
- • Fixed mistake in base price of CAAT TOW 110 =>100 this could result in deck value being
- inconsistent.
- • Spetsnaz GRU Verba option: added a second Verba launcher to balance the interest of this option
- with the two others.
- • Ingenery-Shturmoviki price 60 => 70.
- • Fixed optics value for Skrezhet with Zu-23M + Igla to detect helicopter further away.
- • Fixed TOS-1 rear HEAT armour value being inferior to kinetic armour.
- • Fixed A-222 Bereg howitzer having lower reload times in mixed loadout.
- Update v1.0.7:
- • Added region selection option in game settings.
- • Fixed an issue where the game could freeze during Skirmish mode when AI used nuclear
- weapons.
- • Fixed an issue when official PvE scenarios couldn't be launched in co-op.
- • Fixed a bug where lobby settings could have been changed by non-host players.
- • Fixed rounding issues in certain achievement progress calculations.
- • Fixed a bug where unit skins in decks would reset after restarting the game.
- • Fixed incorrect weapon display on F-35s.
- • Fixed incorrect voiceover for the MT-SM.
- • Fixed incorrect unlock conditions for Russian Guard Tanks skins.
- • Fixed an issue where units would move toward a target instead of attacking it when out of ammo.
- • Fixed cutscene in the Russian mission “Search and Rescue.”
- • Fixed display issues in the “News” section.
- • Fixed duplicate vignettes of aircraft in some cases.
- • Various localization fixes.
- • Improved reload animations for certain artillery and MLRS units.
- • Fixed model issues with M1A2 SEP v2 and BTR-80.
- • Fixed loading/unloading animations for the AMPV vehicle.
- • The upcoming server-side update will also address the issue where rating points were awarded
- after the match was cancelled.
- Update v1.0.6.1:
- • Added 1 and 2 player Skirmish modes. Maps are not optimised!
- • Fixed issue where Big Wave mission would not complete
- • Issue preventing users completing Blackout mission fixed.