1. Update v1.08:
  2. Visuals
  3. 🌿 Fixed an issue that could result in the oar whack animation being interrupted
  4. 🌿 Fixed bug that could occur with Yeti playing incorrect animation when holding shield and swapping between fist and weapon
  5. 🌿 Fixed an issue with the scale of the Queen Bee model when stunned
  6.  
  7. UI
  8. 🌿 Tooltips in Act 1 now always show
  9. 🌿 Blacksmith screen shows repair all cost per guard
  10. 🌿 An item’s max stack size required for selling is now displayed on hover at a trader
  11. 🌿 Red slightly more saturated/visible when stealing vs buying
  12. 🌿 Game feed now displays information for any items that have been picked up
  13. 🌿 Fixed typo with Combat Initiative stat description in calculation labeling Aura when Agility was being used
  14. 🌿 Save menu - the previous save slot image no longer disappears when clicking to save
  15. 🌿 Updated game feed and pinned note to reset to default correctly on wide and ultra-wide monitors
  16. 🌿 Fixed a bug caused from reusing names of starting spells
  17. 🌿 Cyrillic letters default to an improved more thematic serif font
  18. 🌿 Fixed a freeze that could occur when turning in many felons at once if you click the character again for dialogue while badges are in the middle of their clearing animation (removed one at a time badge removal and had them all process instantaneously)
  19.  
  20. Adventuring
  21. 🌿 West Ruins bandit lookout no longer mentions weasels
  22. 🌿 The guard Avri of Aven Dura now gives accurate directions of Teo’s last known location
  23. 🌿 Having a victim badge now penalizes shopping in the affected area separate from disposition (doubles cost of purchases and halves amount traders will buy for)
  24. 🌿 For tiles requiring a total weight, your characters now remark if their bag weight only is at the total they are looking for (not including body weight)
  25. 🌿 Fixed issue where sea snakes in the swamp could move on land if their water was completely filled with vine rugs
  26. 🌿 Merchants and boats and their rowing companions can no longer sail away from you while you are shopping
  27. 🌿 Removed an unsellable chalk rubbing kit from a Forten Lazure chest
  28. 🌿 Fixed an issue with the double sea monster fight where oddities could happen after killing a specific head before the other
  29. 🌿 Fixed incorrect guard callout in party dialogue near Mount Inela after fight with certain enemy
  30. 🌿Updated Forge Projectile intercession description for clarity (providing the new item onto your belt)
  31. 🌿 End slide discussing Din Varens adjusted for clarity
  32. 🌿 Fixed issue where cinematic would play during a padurii fight even if party died
  33.  
  34. Gameplay
  35. 🌿 Fixed issue where you could use Bound Assist even if out of ammunition
  36. 🌿 Fixed some instances where support guards could drop into the ground from some angled floor collisions while following the leader
  37. 🌿 Fixed a visual bug where summons could have their hover bracket linger on them if they were hovered over quickly after the guards exit the boat
  38. 🌿 Shopping with merchants that only have items to sell will no longer show an item’s sell value in your inventory or the hotkey for it
  39. 🌿 Fixed an issue where locking door wasn’t always closing it and stopping movement through
  40. 🌿 Fixed issue where NPCs with elyxirs could kill already stunned allies with elyxir area range damage
  41. 🌿Fixed an issue when switching to alternative weapon when a shield and unarmed is a weapon loadout and then removing the other weapon resulting its image staying behind on the portrait grid
  42. 🌿 Game feed now specifies when combatants completely defend/dodge an incoming attack
  43. 🌿 Some performance updates to crowded areas when your party is playing lots of songs
  44. 🌿 Incense no longer repeatedly repels ghosts that were knocked down
  45. 🌿 Fixed a visual bug with Vine prison resulting from being able to cast it on enemies on boats
  46. 🌿 Fixed bug where having a victim badge showed negative disposition
  47. 🌿 When using the boat charge action you can now select/click through the directional arrow display
  48. 🌿 Fixed an issue with a wolf brawl area where sometimes smaller wolves may not jump out from top of the pit
  49. 🌿 Sized collision boundaries on a wolf’s bone pile wall to be more accurate and easier to select
  50. 🌿 Fixed issue with sea monster fights where you could flee their line of sight
  51. 🌿 Fixed an issue with boat speeds when rapidly left clicking
  52. 🌿 Fixed graphics bug with sea monster fight where ailment cards and corpse nest swirl could remain behind
  53. 🌿 Fixed bug with sea monster fight where giving them ‘pin’ ailment stopped them from sliding back into water correctly
  54. 🌿 Fixed bug where double sea monster fight where rocks could appear under your boat
  55. 🌿Fixed bug where bartering discount could go over 100%
  56.  
  57. Controller
  58. 🌿 Controller: Fixed bug with drawing in certain late game book
  59. 🌿 Controller: Fixed issue with patch armor
  60. 🌿 Controller: Hammer visual changes correctly now when switching guards
  61.  
  62. Update v1.07:
  63. UI
  64. 🌿 You can now Shift+Right-click to send items from and to the boro bag and back (also works with controllers)
  65. 🌿 Blacksmiths now have a “Repair All Equipped” button
  66. 🌿 Updated equipped slot empty visual for some slots
  67. 🌿 Spell Creation menu now registers if you’ve drawn the rune with the middle or right mouse button
  68. 🌿 Gems to be mineralized now have to be in the inventory slots themselves (not the ‘drop on ground’ section)
  69. 🌿 Fixed a visual layering with some unique enemy health bars appearing behind criminal badges at the top of the screen
  70.  
  71. Adventuring
  72. 🌿 Fixed an issue with an ending slide detecting the state of a certain dryad flower
  73. 🌿 Fixed a typo when asking a child for help
  74. 🌿 Fixed a typo with weapon merchant Emeni in Din Sera
  75. 🌿 Fixed a typo with the Binding Cap text
  76. 🌿 Fixed a typo in Brawl Book for Kicking Falling Enemies
  77. 🌿 Fixed some grammar for Dioniso, a Gate Captain of Aven Dura
  78. 🌿 Fixed a typo in the Anghel, Stone Pagan dialogue
  79.  
  80. Gameplay
  81. 🌿 Bound assist no longer targets stunned enemies
  82. 🌿 Fixed an issue that could occur with multiple songs playing at the same moment sometimes waiting to fire off if there was a delay in the action (like a projectile)
  83.  
  84. Controller
  85. 🌿 Fixed bug where r1 and l1 would switch menus at blacksmith
  86. 🌿 Made controller icons larger in item description
  87. 🌿 Fixed bug where after using items selection moves to stat grid
  88. 🌿 Can now tab between guards at stonesmith and retain repair icon after selecting “repair single”
  89. 🌿 Opening inventory defaults selection to empty inventory slot (if possible) to not obscure guard
  90. 🌿 Moved boro tooltip down so it’s not covered by selection box
  91. 🌿 Fixed bug where tabbing between guards did not update item description
  92. 🌿 Raised equipped items so selection box doesn’t cover description
  93. 🌿 Fixed issue where ground items were not showing description in inventory
  94. 🌿 Fixed bug where selection box flickered when starting to move an item in the inventory
  95. 🌿 Fixed issue in party inventory where the equip shortcut (R) didn’t work with arrows
  96. 🌿 Fixed issue where opening status effects list in Character Sheet sent selection to extended ruleset button
  97. 🌿 Fixed issue where closing a note didn’t send controller back to note item
  98. 🌿 Fixed bug in inventory where switching between characters while hovering on an item could leave purple hover sprite in next character’s bag
  99. 🌿 Fixed visual issue with Learned Effects in spell book
  100. 🌿 Fixed bug where spell and song books would start with selection box offscreen
  101. 🌿 Updated text to have larger icons on tips that appear during prologue
  102. 🌿 Fixed bug where Hold to revive had two ‘Y’ icons
  103. 🌿 Game now pauses while using Speak function
  104. 🌿 Boro bag and peddlers now have exit instructions at bottom of menu
  105. 🌿 Fixed issue with boro bag where squares didn’t show selection box
  106. 🌿 Fixed some issues with scrolling the boro bag
  107. 🌿 Fixed issue with opening Guard Chest in Aven Dura house
  108. 🌿 Fixed an issue with the spellcrafting menu where closing the spellbook deleted a spell
  109.  
  110. Update v1.062:
  111. UI
  112. 🌿 Pin to dock button updates text if note is already pinned
  113. 🌿 Scaling UI increases text size of pinned journal notes
  114. 🌿 Fixed a visual issue that could occur when asking for an intercession where circlet and earring did not appear until selecting another guard
  115.  
  116. Gameplay
  117. 🌿 Elyxirs: Increased speed they are thrown
  118. 🌿 Elyxirs: Lowered elyxir arc slightly while traveling through air to target
  119. 🌿 Support guards only change to unarmed attack for alternative weapons if skill >= 50 or study token is on Unarmed
  120. 🌿 Fixed some instances where support guards were swapping weapon mid-attack
  121. 🌿 Fixed typo with Serban from Porta Dun
  122. 🌿 Fixed an issue preventing Marcato blessing from stacking when multiple jewelry pieces were blessed
  123.  
  124. Controller
  125. 🌿 Fixed issue where D-Pad icon on top of screen wasn’t always showing correctly
  126. 🌿 Fixed bug where controllers couldn’t pin journal notes
  127. 🌿 Fixed missing selection box when switching between keyboard and controller while in Journal
  128. 🌿 Can move cursor around inside of notes and text fields and scroll up and down in note
  129. 🌿 Fixed some issues with controller buttons prompts when hovering over breakable objects
  130. 🌿 Fixed NPC name text overlapping with icon when outside of combat
  131. 🌿 Fixed bug where Charge action indicated direction could be selected outside of sailing
  132. 🌿 Fixed an issue where you couldn't change weapons while in pocket with controller
  133. 🌿 Fixed an issue after using an amphora where the selection could get stuck
  134. 🌿 Fixed an issue with selecting Locks instead of Doors - Locks now need to be specifically targeted
  135. 🌿 When pressing L1 trigger, can move around in range items with right joystick
  136. 🌿 Fixed bug where Lachovinian wheels could remain interactable after using them and moving away
  137. 🌿 Fixed bug where bounding boxes around chests and locks could persist between loading save slots
  138. 🌿 Fixed bug where selection could leave stack splitter menu if using left joystick while Split button is selected
  139. 🌿 Fixed bug where you could rotate guard while splitting menu is open
  140.  
  141. Update v1.061:
  142. Additions
  143. 🌿 Yeti animations for Unarmed + Shield
  144. 🌿 Keiman the pagan merchant in Aven Dura now trains Vines
  145.  
  146. Visuals
  147. 🌿 Fixed some visual anomalies in the pre-rendered backgrounds in Forten Lazure
  148. 🌿 Adjusted Act protagonist animations for two handed sword
  149.  
  150. UI
  151. 🌿 Fixed issue that could happen with spellcrafting menu where you could not create spells after closing out the menu early while the spell was finished the menu animation to confirm it
  152.  
  153.  
  154. Adventuring
  155. 🌿 End slide text and harvest now take into account Tillers remaining and rain spirits
  156. 🌿 Fixed an issue that could occur when loading after opening the northern tower preventing an event to trigger
  157. 🌿 Fixed a specific situation when reporting a criminal to a guard while also having runaway Dolki stunned for turning in but still in a dangerous area
  158. 🌿 Can present Dol-copa of Forten Lazure with a stack of items he wants for quest reward
  159. 🌿 Dolki now hiss at you when you bump into them to push them. Bad Dolki! Bad!
  160.  
  161.  
  162. Gameplay
  163. 🌿 Fixed an issue with the Grace Note intercession effect not applying correctly to the enemy
  164. 🌿 fixed an issue with a guard’s priorities in keeping their off-hand weapon when using Unarmed and Multihand specifically
  165. 🌿 Adjusted behaviors for guards where they now switch more freely between ranged and melee depending on target distance (if they have them equipped and are allowed to switch in Tactics menu)
  166. 🌿 Forest Ruins map: Added fix for players who could get stuck on wrong side of cave-in
  167.  
  168. Controller
  169. 🌿 Added: When “Controller” is selected in Settings menu, you can seamlessly switch between using a controller and mouse/keyboard without going into the settings menu.
  170. These can now switch input after a button is clicked on the device.
  171.  
  172. 🐸< If you’ve pressed the keyboard or mouse buttons, the Settings menu will still show your game in “Controller Mode” but you’ll see a mouse icon in the bottom right corner, indicating you can use the mouse and keyboard. Some controller icons will remain in the HUD and at the top and bottom of menus to indicate both inputs that are available. To completely remove controller icons and use mouse and keyboard only, change the mode in the Settings menu (or don’t have a controller connected).
  173.  
  174. 🌿 Random name generation can be triggered with top face button
  175. 🌿 Fixed issue where controller could overshoot name in Character Creation
  176. 🌿 Can select name field from Strength, Aura and Pagan stats in Character Creation
  177. 🌿 Fixed issues with navigating side and lower buttons on Map Menu
  178. 🌿 Added option to change eraser size to Map Menu
  179. 🌿 Fixed issue where box for eraser area wasn’t showing in Map Menu
  180. 🌿 Fixed issue where selection box could disappear when navigating right of map buttons
  181. 🌿 Fixed bug with smearing ink on Map Menu when drawing
  182. 🌿 Fixed issue where hand in map menu could not draw to edge of map
  183. 🌿 Fixed issue where menu name wasn’t outlined correctly on top of menus
  184. 🌿 Can exit Guide with cancel button like other menus
  185. 🌿 Fixed bug where “Delete Saves” showed up in bottom navigation outside of Save Menu
  186. 🌿 Speed of moving through action bar is increased with joystick distance from center
  187. 🌿 Fixed some instances of boro menu opening while menus are open
  188. 🌿 Fixed bug with spellcrafting menu where it was difficult to see bottom of spell list
  189. 🌿 Improved some navigation within spellcrafting menu
  190. 🌿 Updated spellbook within spellcrafting menu to open with left face button
  191. 🌿 Fixed bug where lethality and form up button visuals were hidden
  192.  
  193. Update v1.06:
  194. Visuals
  195. 🌿 Improved Unarmed combat Volling animations
  196. 🌿 Fixed an issue with Yeti’s using incorrect idle animation during exploration
  197.  
  198. Adventuring
  199. 🌿 Your guards now react to bringing old curry to Cristo the blacksmith in Aven Dura
  200.  
  201. Maps
  202. 🌿 Fixed some visual anomalies on the Meadery map in the water
  203. 🌿 The Wandering Lady can no longer find the guards if they are in the padurii maze
  204.  
  205. Gameplay
  206. 🌿 Only normal Rally animations occur for large sea monsters to fix visual anomalies, and the super rally will still get the larger bonus with the normal rally attack
  207. 🌿 Fixed an issue that could occur when returning the heirloom sword to the Dura Mare captain
  208. 🌿 Fixed an issue that could occur after rescuing Laveni from bandits and her quest reward
  209. 🌿 Increased overall move speed outside of combat, decreased cafera and Hasten song buff to accommodate that
  210. 🌿 Some worn and shield equipment have increased Max Physical Armor
  211. 🌿 Decreased some evasion reduction properties or armors/shields
  212. 🌿 Decreased action speed buff for fairy-blessed armors
  213. 🌿 Adjusted some armor costs
  214. 🌿 Bag weight and equipment weight have been separated and weighted differently for the Action Time formula
  215. 🌿 Guards now move faster! Move speed is no longer affected by bag/equipment weight, instead influencing Stamina regeneration and Dodge distance
  216.  
  217. Controller
  218. 🌿 Fixed issue with auto-equipping inventory items with controllers
  219.  
  220. Update v1.05:
  221. Additions
  222. 🌿 Intercessions: gods can be given donations to remove a different god’s blessing on an item
  223. 🌿 Grigore can now replace guards with levels -> up to the guard’s level who is being replaced. Up to level 3 is free and then at emerald cost
  224. UI
  225. 🌿 Technique menu - fixed Text for Armor Break Follow-Up’s upgrades description
  226. 🌿 Technique menu - fixed Text for Follow-Up Strike’s upgrades description
  227. 🌿 Fixed a dialogue issue that could occur while talking to Vaha
  228. 🌿 Fixed a dialogue issue that could occur while talking to Nadia
  229. 🌿 Fixed a possible issue with bound/summon creatures not showing up in docks
  230.  
  231. Adventuring
  232. 🌿 Fixed a dialogue options with Grigore with replacing a companion
  233. 🌿 Fixed an issue with the tomb door below the forten getting locked
  234. 🌿 Fixed an issue with intercessions stacking
  235. 🌿 Din Varens - guards now chat after opening Gadaar note and closing menu
  236. 🌿 Din Varens - guards now chat after opening Silviu note and closing menu
  237. 🌿 The Southern and Eastern towers at the Gates have ‘X’ icon next to door and when clicked says “Blocked” to indicate closed state
  238.  
  239. Pagan Spells
  240. 🌿 Fixed an issue with Toxic Spores affecting intercessions
  241.  
  242. Maps
  243. 🌿 Fixed the rubble’s collider size of the cave-in under exile island
  244.  
  245. Balancing
  246. 🌿 Summons/Bound creatures inside a form up circle no longer contribute to harmony bonus
  247.  
  248. Gameplay
  249. 🌿 Also updated this so that you don’t have to stop holding mouse to start QTE (that had been requested a lil bit ago)
  250. 🌿 Fixed an issue that could result in the Rally timing prompt not showing up
  251. 🌿 Fixed a bug where harmony effect remained if you make a form up on a guard from within a static form up circle
  252. 🌿 Fixed an issue with the Vol Tree cost of spells showing inconsistent mineral prices
  253. 🌿 Fixed an issue where over encumbered status would stop guards from leaving the boat
  254. 🌿 Fixed an bug where Spirit of Vol circlet gave spirit absorption after circlet is removed
  255. 🌿 Fixed an issue when practicing an instrument with Crina at Forten Lazure where the improved skill points weren’t added to the guard’s skill
  256.  
  257. + 1.051 edit:
  258. 🌿 Fixed a potential issue the respec emerald costs
  259.  
  260. Update v1.042:
  261. Visuals
  262. 🌿 Updated inventory art for some notes/letters to have unique sprites
  263. 🌿 Updated fidelity for various Volling animations
  264.  
  265. UI
  266. 🌿 Adjusted map tab images centering
  267. 🌿 Can use Escape now to close notes menu while typing note
  268. 🌿 Technique icon now gets a little sparkle when you have enough XP to spend on a new technique
  269. 🌿 Fixed a typo in the Varens Gadaar Records item
  270.  
  271. Mac
  272. 🌿 Fixed a potential resolution issue for some macs opening the game to a black screen
  273.  
  274. Adventuring
  275. 🌿 Fixed some issues with journeiers in Lazure Falls cave
  276. 🌿 Fixed typo with Garnet Bay children
  277. 🌿 Additional quest hint reminders of things seen
  278. 🌿 Fixed some issues that could have resulted in some stutters
  279. 🌿 The dancer Cielo of Aven Dura now also trains Horn and Lockpicking skills
  280. 🌿 Fixed a potential pooling issue from grabbing items from a specific chest
  281. 🌿 Fixed an issue that could result in merchants not returning items as expected due to very specific conditions
  282.  
  283. Pagan Spells
  284. 🌿 Guards will no longer avoid Repel Padurri tile effects as if they were hazard tiles (for them)
  285.  
  286. Maps
  287. 🌿 Fixed a collision issue for boats near the Lachovinian docks in the Bog map
  288.  
  289. Gameplay
  290. 🌿 Fixed an issue with mold field destroying grave keepers instead of leaving them dormant
  291.  
  292. Update v1.041:
  293. Visuals
  294. 🌿Map menu: updated World map reference image
  295. 🌿Fixed an visual when opening a new dialogue vignette where the previously opened one could show up for a frame first
  296.  
  297. UI
  298. 🌿 End slides now scale correctly outside of a 16:9 resolution
  299. 🌿 Fixed an issue with the item description’s text potentially being too large for Geofri’s note
  300. 🌿 Fixed several grammar issues in dialogues
  301.  
  302. Adventuring
  303. 🌿 Adjusted a boat captain’s status after getting to Act 3
  304. 🌿 Corrected some dialogue with Aven Dura’s Mareshal Nadia’s when she references the gate location
  305. 🌿Changed some dialogue related to the God of the Hunt [Intercessions] check when speaking to Avri to be more clear
  306. 🌿 Fixed situation with Dura Mare’s in-town status and summons waiting outside town and movement speed
  307. 🐸 Fixed a prompt issue where the frog known as Vesa could be called again and returned for reward
  308. 🌿 Fixed an issue that could result in the robber fort bandits returning
  309. 🌿 Fixed an issue that could result in the Reeve not knowing about a previously exiled Informant
  310. 🌿 Fixed a freeze in Garnet Bay when beaching on an island, related to certain events previously completed in the Bog
  311. 🌿 Fixed a freeze that could occur when opening map menu on Mount Inela
  312. 🌿 Fixed an issue with the large Marsh greva returning after being slain in the Bog
  313.  
  314. Maps
  315. 🌿 Dura Forest: Updated some pre-rendered areas to make certain interactable objects and ground items more easy to see
  316. 🌿 Dura Forest: added some banter for the guards when around some interactable objects that could be overlooked
  317. 🌿 Fixed an issue with chest in Southern Pass that could be repeatedly found and stocked with items. The brisska doing this has been told to stop.
  318. Gameplay
  319. 🌿 Hammel now mentions his missing child when discussing payment for the armor if they haven’t been found yet
  320. 🌿 FIxed an issue with stacking items while shopping with a merchant who has supplies in the menu inventory grid
  321.  
  322. Update v1.04:
  323. UI
  324. 🌿Pinned notes now correctly reset position on dock when clicking “Reset Docks”
  325. 🌿Resolved a resolution issue with very wide resolutions and the quest ending vignette with the guards
  326. 🌿Fixed an issue when naming a spell after a recently deleted one, where the new one displays the old one’s rune
  327. 🌿Fixed an issue with selling and re-buying specific blessed items from a merchant breaking the Intercession skill requirement
  328. 🌿 fixed issue with stacking items in boro bag if boro bag is full and you drag item out and let go while it’s not over a new slot
  329. 🌿 Fixed an issue caused with the Necromancer’s circlet when equipping/unequipping it giving health
  330. 🌿 Fixed issue where Blood Book did not reset after first use
  331. 🌿 Fixed inconsistency where Blood Book didn’t close with Character Sheet when pressing Escape
  332. 🌿 Fixed an issue where deleting favorited spells in spellbook causing future favorited icons to behave unexpectedly
  333.  
  334. Adventuring
  335. 🌿Can no longer attempt to fast travel with boat captains while you are already on your boat, and will require disembarking first
  336. 🌿Fixed an issue with Forten Lazure’s Dan being skittish if you have evidence against him and combat is occurring nearby
  337. 🌿Fixed some possible issues caused from the flower hanging out with Dan and his routine after their situation is resolved
  338. 🌿Fixed a grammar issue in the Din Varens Gadaar note
  339. 🌿Fixed an issue with the Marcato intercession from Chora not affecting the guard correctly based on who was playing the Flute songs
  340. 🌿 Notes and keys in inventory have more detailed and helpful names and descriptions, indicating Volling/location they are linked to if known
  341. 🌿 Updated Geofri’s “Observations on Exile Island” item description notes to be more clear
  342. 🌿 Fixed a bug with a particular mountain fight that could end early if a certain captain is killed before the group with them
  343. 🌿 Fixed an issue if you tried apprehending the “journeier” in the Forten Lazure map cave after letting him free being unable to send him to exile
  344. 🌿 Dionisie can no longer repeats conversation again after you let him go and he flees
  345. 🌿 Fixed bug with Overflowing intercession where blessing was duplicated
  346.  
  347. Guard’s banter
  348. 🌿 Guards now have banter related to the staff items and the mechanisms in the bog and how they could interact with them
  349. 🌿 Guards now quip about a certain face shape below their feet to help draw attention to it
  350. 🌿 Guards talk about a location more specifically and how they came about the knowledge after picking up a particular item the first time without already visiting a type of location
  351. 🌿 Guards now have a quip related to the lighthouse in Din Varens when standing near the boats on the beach
  352.  
  353. Maps
  354. 🌿Resolved an issue in Dura Forest where you could exit a boat but not re-enter on one of the beaches
  355.  
  356. Balancing
  357. 🌿 Ring of Ponavenitula now works on berries that can grow next to home in Aven Dura
  358. 🌿 Fixed an issue with Wine God ring allowing second elyxir to gain intercession benefits
  359. 🌿 Vaha’s Ethereal Fist can only be applied to rings now
  360. 🌿 Vaha’s Ethereal Fist now stack
  361. 🌿 Fixed bug with Hero Song being able to be resisted by allies, Song cost changed to: (2 points)
  362. Gameplay
  363. 🌿 Fixed bug where Grave Keeper clearing sound was playing when sound volume was set to zero
  364. 🌿 Fixed an issue with having Overflowing and Rays intercessions equipped at same time where guard could heal for more than intended
  365.  
  366. Controller
  367. 🌿 Fixed an issue where spellcasting menu wasn’t responding to cancel button
  368. 🌿 Slowed scrolling on Protestation of Innocence to match length of note
  369.  
  370. Update v1.03:
  371. Visuals
  372. 🌿 Fixed bug where oars could stay behind from NPCs on boats when loading game in middle of combat
  373. 🌿 Fixed visual oddity with oar that could happen with NPCs on boats starting combat
  374. 🌿 Fixed various wall and floor collider issues in many of the maps
  375. 🌿 Fixed pre-rendered bake anomalies in many of the maps
  376. 🌿 Saving book visual now animates through entire Quicksave operation
  377.  
  378. UI
  379. 🌿 Fixed bug where Horn and Pipe Music Potency showing incorrectly in Character Sheet
  380. 🌿 Updated stat grid Music Potency calculation to include equipped instrument’s Song Power
  381. 🌿 Fixed issue where spells in dock were not updating to reflect changes to caster’s Difficulty Check if stats changed
  382. 🌿 Optimized saving some data in particular scenes that may have been causing crashes for some players
  383.  
  384. Adventuring
  385. 🌿 Fixed a dialogue issue in Sea of Sera if some of the Din Sera guards did not fare well against bandits
  386. 🌿 Forfeit board added to Exile Island top
  387. 🌿 Forfeit board added to exterior of Gadaar’s building in Aven Dura
  388.  
  389. Maps
  390. 🌿 Improved and added some sound maps (footstep sounds) for various exteriors and interiors
  391. 🌿 Fixed visual anomaly with cameras in the Din Varens cave with shroomers
  392.  
  393. Gameplay
  394. 🌿 fixed an issue that could result in your support guards casting vine cocoon on enemies
  395. 🌿 Fixed bug where enemies that follow from map to map have a delayed appearance on save/load
  396. 🌿 Fixed issue that could occur with cinematic with Elspet and her band if instrument equipped was not highest skill instrument
  397. 🌿 Fixed issue where Moonstone Ring could cause damage when equipped
  398.  
  399. Update v1.027:
  400. Visuals
  401. 🌿 Updated Lower Sandbanks map to not include a secondary fairy circle
  402.  
  403. UI
  404. 🌿 Additional map pins
  405. 🌿 Fixed a UI issue in Character Sheet that was cutting off some of the formula descriptions
  406. 🌿 Fixed a UI issue in Character Sheet for mouse and keyboard that had misaligned hover states for some of the entries
  407. 🌿 Fixed a visual issue when using a second chain rally attack displaying the previous rally boost by default (for when you miss the timer or click immediately through it)
  408. 🌿 Fixed issue where pin text could temporarily remain red when hovering on it and exiting ‘remove pin mode’
  409. 🌿 Beach icons have animation and hover state to be more obvious
  410.  
  411. Adventuring
  412. 🌿 Fixed an issue that could result in the inhabitants exiting exterior mausoleums being too shy to leave under some circumstances.
  413. 🌿 Fixed a door exit at Inela’s Gate where you could click a door below your characters from on top of a cliff
  414. 🌿 Increased radius Harvest god is willing to accept for his offering, updated his dialogue to indicate that he only needs a guard’s natural weight
  415. 🌿 Gabriel’s band of robbers no longer immediately flee after he’s been taken out
  416.  
  417. Balancing
  418. 🌿 Rogue and Charmer search checks no longer add to Skill Progress Usage
  419.  
  420. Update v1.0262:
  421. UI
  422. 🌿 Fixed an issue that could result in Harvest Scores not displaying in the Treasury menu for new games that finished
  423. 🌿 Fixed an issue with a bag weight display delay when adding and removing items from the offhand
  424. 🌿 Fixed issue that could occur when dragging ground slot to equipped item slot
  425. 🌿 Fixed an issue with Din Sera guard Bisera not giving gems after your first trade with her
  426.  
  427. Adventuring
  428. 🌿 Additional conversation branch added to an imp
  429.  
  430. Balancing
  431. 🌿 Updated enemy volling behavior to use ranged weapons more aggressively if available
  432.  
  433. Maps
  434. 🌿 Fixed bug with returning to Southern Pass after solving puzzle in the cave
  435.  
  436. Controller
  437. 🌿 Fixed issue where bounding box remained on on-screen keyboard after speaking “Quest” until character quipping finished
  438. 🌿 Fixed bug with boat charging where aiming did not work correctly
  439.  
  440. Update v1.0261:
  441. UI
  442. 🌿 Fixed an issue that could occur from using non-pagans to cast from scrolls, resulting in problems selecting some UI elements and items from the dock and action bar
  443. 🌿 Fixed an issue with the block action not allowing for ‘perfect dodge’ to fire off
  444.  
  445. Adventuring
  446. 🌿 Fixed an issue that could result after eliminating feral root pagans in Inela’s Eastern Pass map who could try returning in some specific scenarios when they shouldn’t
  447.  
  448. Update v1.026:
  449. Additions
  450. 📚 Added “Studying” state toggle for skills to amplify progress % of unfamiliar skills while using them (just click on skill in character sheet to attach a little book)
  451.  
  452. Visuals
  453. 🌿 Fixed an issue where the guards could be using oars the wrong direction
  454.  
  455. UI
  456. 🌿 Fixed a bug where if you Reset the hotkeys, Exit and Block would both default to the T key
  457. 🌿 Fixed issue where Emilyn in Aven Dura sold Disrupt twice
  458. 🌿 Wreath of Vines now accurately displays its intended status effect of “Spell Difficulty Check” instead of “Pagan Hit Chance”
  459. 🌿 Fixed a bug with the notes where if you had scrolled down a long ways on a longer note and changed to a shorter one, you’d have to scroll back up
  460. 🌿 When deleting a save the previous background screenshot no longer remains, and removed instances where this could be a white square
  461.  
  462. Sounds
  463. 🌿 Some combat effects like the Fox charge sound are now linked to Sound Volume slider
  464.  
  465. Adventuring
  466. 🌿 Fixed an issue where the Wandering Lady’s intercession could eject you into orbit if you didn’t prime it first
  467. 🌿 Simion no longer flees if you discover and open his secret chest
  468. 🌿 Spring goddess ring now shows details in gamefeed
  469. 🌿 Traders no longer offload Cici’s (Quez’s) unique ring
  470. 🌿 GraveKeeper Lords are now killed even when in stun mode
  471. 🌿 Sela statue has short guard commentary to prompt to seek her blessing
  472. 🌿 Fixed a bug where Laveni’s dialogue was not ending correctly after you help her with bandit threat
  473.  
  474. Songs
  475. 🌿 Fixed bug where songs could have negative proc if they were counted after combat ended
  476. 🌿 Music extended calculation formula displays correct numbers when gathering what level the spell effect would be
  477.  
  478. Pagan Spells
  479. 🌿 Fixed an issue when casting a spell and quickly switching to another guard before the cast is triggered
  480. 🌿 Fixed an issue with Find Forest/Shroom/Fish creature spells acting more hostile to the player’s guards than other factions, behaviors are now as expected. These creatures summoned are now also able to be bound
  481.  
  482. Maps
  483. 🌿 Removed a bridge control mechanism in Din Varens (now remains open) to prevent locking yourself out if closed them and portaled out
  484. 🌿Fixed a gate in Din Varens that could block you party
  485. 🌿Fixed an ambush prompt in the Forest Ruins map that could play the sound trigger but not have enemies emerge
  486.  
  487. Balancing
  488. 🌿 Reduced progress % of all unfamiliar skills (circumvented with Studying state)
  489. 🌿 Instrument skill progress weight adjusted
  490. 🌿 Armor skill progress weight adjusted
  491. 🌿 Pagan spell skill progress weight adjusted
  492. 🌿 Armor gets progress when damage is evaded while wearing
  493. 🌿 Armor and weapons get progress when repaired
  494. 🌿 Intercession jewelry get progress per jewelry piece when worn in combat
  495. 🐸< progress weight adjustments will be more evident after finishing current level
  496.  
  497. 🌿When buying/selling an item with a trader, you now buy them back at their full value
  498.  
  499. Gameplay
  500. 🌿 Fixed an input issue where you could trigger Perfect dodges while holding through blocks
  501. 🌿 Fixed a freeze that could occur during a rally attack where a target died from projectile or effect from another attack during the prompt or animation leading up to it
  502. 🌿 Added corner UI exit and hot key prompt to room with rope in Mausoleum
  503. 🌿 Fixed bug with returning a child to Garnet Bay
  504. 🌿 Fixed issue with Aven Dura skill trainer not displaying correct skill
  505. 🌿Fixed an issue with Minodora’s dialogue where it could close out early
  506. 🌿 Fixed issue where offhand item was sometimes incorrectly getting skill progress
  507. 🌿 Fixed issue where Din Sera fletcher wouldn’t leave lower deck
  508. 🌿 Fixed issue with Din Sera fletcher quest where if you sold whip first she would not let you return it
  509. 🌿 Put some guardrails in while saving and loading that may help some players having issues
  510.  
  511. Controller
  512. 🌿 Fixed issue where exiting the Menus could show box around attack button that was not interactable
  513. 🌿 Fixed issue with boro stats card where navigating with left joystick could leave the card menu
  514.  
  515. Update v1.025:
  516. UI
  517. 🌱for Steam users - Steam Cloud icons only appear if Cloud Sync is enabled
  518. 🌱main menu and end game credits video update
  519.  
  520. Performance
  521. 🌱Some small performance improvements for VRAM
  522.  
  523. Adventuring
  524. 🌱Using that bath at Rozafir now heals as well as provides the bonus effect
  525. 🌱Fixed an issue with the mountain stairway door sealing off earlier than it should after you enter it
  526. 🌱Fixed a chest baked into the pre-render map in Northwest Dura Waters
  527. 🌱Fixed an issue where you could get caught behind the [redacted] vine wall set piece
  528. 🌱Fixed an issue with a Rozafir informant not being able to be turned in when quest is completed by turning in both enemies to exile at once
  529.  
  530. Gameplay
  531. 🌱Fixed an interface issue when opening the inventory after clicking an item to pick up
  532. 🌱Made some adjustments to improve how items spill out of characters
  533.  
  534. Controller
  535. 🌱 Fix for bug with controllers not being able to click on doors in initial area in Mausoleum
  536.  
  537. Update v1.024:
  538. Balance
  539. 🌱 Porta Dun merchant Dracul’s scepters properties have been fixed
  540.  
  541. UI
  542. 🌱Warning appears on save files that have missing data from steam cloud sync issues
  543. 🌱Delete saves ability added
  544.  
  545. Optimization
  546. 🌱Fixed an issue that could leave to Save File corruption and black screens on load
  547.  
  548. Update v1.023:
  549. UI
  550. 🌱Fixed bug with docks where weapon sprite didn’t show up in description
  551. 🌱Game Feed windows that are dragged long no longer show up off-screen when toggling “Reset Docks”
  552. 🌱Fixed bug where treasury screen was showing incorrect text for recently beat games
  553. 🌱 Resolution saves if Fullscreen is turned off and you enter/exit in windowed mode
  554.  
  555. Adventuring
  556. 🌱Fixed an issue with some missing text for a Teamwork quip for rallies after combat
  557. 🌱Merchants will no longer refill stock if they were knocked out and awaken to them missing
  558.  
  559. Controller
  560. 🌱 Fixed issue with Settings menu where some of the newer sliders were not interactable
  561.  
  562. Update v1.022:
  563. UI
  564. 🌱 Changed “Attack” label hotkey in Settings to “Dome” to be more obvious
  565. 🌱 Changed “Click to move” toggle in Settings to “Left click to Form Up only” to be more obvious
  566. 🌱Updated a layout in Treasury menu for detailing what goes into Harvest score
  567. 🌱Fixed an issue for some game completions to not activate the Treasury Menu button
  568. 🌱Fixed an issue for the h.264 transcoding option playing some videos
  569. 🌱Removed a stray sprite that looked like a floating pixel in the middle of the quest completion screen
  570.  
  571. Visuals
  572. 🌱Improved visuals and fidelity of a certain book you can draw in
  573. 🌱Belgati Green vials now display correct in Field Assembly Kit
  574.  
  575. Adventuring
  576. 🌱 Corrected a conversation issue with Aurel, Chanter-Sil of Rozafir, when trying to train Intercessions with him
  577.  
  578. Balancing
  579. 🌱 The Intercession “Hammer Hit” can no longer breach a weapon’s condition threshold
  580.  
  581. Gameplay
  582. 🌱 Changed support behaviors so if you start to resurrect a guard in combat any other guards will stop their attempt if they had also been trying
  583. 🌱Corrected health description for when eating a berry and how much health is received
  584. 🌱Fixed an issue crafting Belgati Green knockout globes
  585. 🌱 Musical instruments are now controlled by the “Sound Volume” slider in the Settings menu
  586. 🌱Moved an awkward boat entrance/exit point in Abandoned Farm near the caravan that could barricade you in
  587.  
  588. Controller
  589. 🌱 Fixed issue in Prologue where menu switching would get stuck on Rest menu
  590. 🌱 Fixed issue in Settings menu where More Resolutions button wasn’t correctly showing extra resolution choices
  591. More Ways To Connect:
  592.  
  593. Update v1.021:
  594. Visuals
  595. 🌱Main menu Credits video edited
  596. 🌱end of game Credits video edited
  597. 🌱some visual anomalies fixed and fog added to mountain area
  598.  
  599. UI
  600. 🌱 Music power now displays in game feed calculations/item description
  601. 🌱 Guard display order now remains consistent after character creation and regardless of how they are dragged around HUD or if Reset. This will also always display in character-creation order during dialogue.
  602. 🌱 a map you cannot explore all of now remains hidden on the [Invimona] tab
  603. 🌱 fixed the inventory sprite of a particular book you can pick up on the mountain
  604.  
  605. Adventuring
  606. 🌱fixed a dialogue issue with boat captains where they didn’t relay the price for traveling to different locations after you’ve collected your own boat
  607. 🌱dryad’s frog game - fixed an area of safety
  608. 🌱dryad’s frog game - fixed some behaviors of the frogs relaxing at end of route
  609.  
  610. Gameplay
  611. 🌱 fixed issue with Dimi (dinosaur looking creatures) HP blood masks
  612. 🌱 fixed issue with Scepter hit chance where Strength modifiers were not being correctly added to calculation
  613. 🌱 fixed an issue after, ok this is a lot, stunning a non-talking creature that drops loot, allowing it to wake up, and then saving and loading, attacking it and having its loot drop a second time
  614. 🌱 Fixed issue where quest followers could deactivate and no longer follow
  615.  
  616. Controller
  617. 🌱Inventory screen - fixed issue for the display panel showing status effects going away early when being toggled
  618. 🌱Fixed issue where controller in Settings couldn’t move to Adjust Brightness slider
  619. 🌱Fixed issue where controller in Settings menu could snap to mouse and keyboard only checkbox
  620.  
  621. Update v1.02:
  622. Visuals
  623. 🌱 Fixed a small ui pixel that could appear on some of the menus after the UI Scaling update at some specific zoom levels
  624.  
  625. UI
  626. 🌱 default Settings for quicksave is now F5
  627. 🌱 Fixed an issue from the UI Scaling update where spell icons were scaling up after loading a game in the Spell book action and Spell book inventory screen
  628. 🌱 Fixed issue where right clicking on song book multiple times would cause songs to grow in size
  629. 🌱 removed settings.es3 from steam cloud so different devices can have their own sliders
  630. Gave [redacted] book more tolerance when rune drawing
  631. 🌱 Fixed Treasury screen to not show duplicate entries on leaderboard
  632. Fixed text on hover for binding cap too low
  633. 🌱 Fixed an issue with the Binding information on hover being too close together on larger zooms
  634. 🌱 Fixed issue where hotkey visual could disappear while dragging on some resolutions
  635. 🌱 Taught Asal about how math works, and now emeralds in Act 1 that are picked up display the correct amount in the game feed
  636.  
  637. Adventuring
  638. 🌱 Updated Good Harvest shrine to have seamless dialogue options after clearing the goblins if you also have talked to the Gadaar of Din Sera.
  639. 🌱 Fixed a camera panning issue during an event when entering a specific settlement at night
  640.  
  641. Balancing
  642. 🌱 Fixed the Sneaking formula adding too much time on
  643. 🌱 Tuned the Endurance flute spell (25% less stamina regen)
  644.  
  645. Gameplay
  646. 🌱 Fixed a potential targeting issue that could happen when using a cursor
  647. 🌱 Fixed a situation where you could getting locked out of an area after being taken captured by spiders
  648. 🌱 Fixed a conversation issue with Danut (the Chanter-sil of Forten Lazure) allowing to exit the dialogue early
  649.  
  650. Controller
  651. 🌱 Adjusted dead zone while using joystick in gameworld for movement and inventory (variable speeds coming soon!)
  652. 🌱 While moving with the joystick while opening the action dome, the selection won’t immediately continue to move through action selection. You can now re-move the joystick for selection, or it will resume in a moment automatically
  653. 🌱 Fixed an issue with some interactable objects leaving behind a controller highlight if they went away while they were being targeted
  654. 🌱 Fixed an issue while hovering over a note on the map screen an exiting, allowing it to persist in the HUD back in the game
  655.  
  656. Update v1.01:
  657. Additions
  658. 🌱UI scaling buttons now available either on the top left or with the [start] button on controllers
  659.  
  660. UI
  661. 🌱 brawl book text larger
  662. 🌱 make controller layout larger
  663. 🌱 controller menu text
  664. 🌱 Updated Credits
  665.  
  666. Adventuring
  667. 🌱 made item drop range larger for some specifically impish items more
  668.  
  669. Gameplay
  670. 🌱 fixed an issue with the “last meal” intercession getting blocked by armor
  671. 🌱 fixed an issue resulting from naming a character with the text “ghost”. This will retroactively fix any existing characters being
  672.  
  673. Controller
  674. 🌱Controllers: Fixed issue with Settings menu when moving between Sound, Music and Voice Volume
  675. 🌱Controllers: Updated size of selection box to be smaller so it doesn’t overlap with text under sliders
  676. 🌱Fixed issue with controllers being able to kick the heavier fallen logs from the wrong direction
  677.  
  678. Hotfix Patch 1.011
  679.  
  680. Controller
  681. 🌱Fixed an issue when quicksaving with controllers allowing the action bar to not appear after.
  682.  
  683. Update v1.002:
  684. Additions
  685. 🌱 There is now a volume slider in the settings menu for the volling text speech
  686. 🌱 A ‘reset’ button is now available in the settings menu to revert to the default hotkey positions
  687.  
  688. Visuals
  689. 🌱 Made text sizes larger where possible across the UI and menus
  690. 🌱 Fixed sprites for some of the armors not showing correctly
  691.  
  692. UI
  693. 🌱 The game feed now displays when the game auto-saves between map loads
  694.  
  695. 🌸 Adventuring
  696. 🌱 Fixed issue with Din Sera armor merchant not always having items available
  697. 🌱 Fixed an issue with Lumenin Goblets potentially respawning after being collected
  698.  
  699. Edit:
  700. There was a small visual issue fixed after this for patch 1.0021:
  701.  
  702. Visuals
  703. 🌱 Fixed an issue where model head could appear from the armor set available in Din Sera
  704.  
  705. Update v1.001:
  706. Visuals
  707. 🌱 Fixed a rivi-wrap scaling issue if placed in the third ammunition slot where it would show up larger than expected in the guard’s background vignette in the inventory
  708.  
  709. Adventuring
  710. 🌱 Updated location of third and fourth Lumenin Goblets into pre-existing early access games
  711. 🌱 Fixed issue for some early access games where Porta Dun Items weren’t visible
  712. 🌱 Fixed a potential game freeze within the Exile Island tomb
  713. 🌱 Fixed an issue from some pre-existing early access games where Emeni wasn’t selling her one handed scepter (shop keep in Din Sera)
  714. 🌱 (from 1.0) in Southern Pass ruined fort - fixed a collision detection where you could click the door icon through the wall
  715. 🌱 (from 1.0) in Southern Pass ruined fort - adjusted camera timing of going back to your guards after encounter starts
  716.  
  717. Balancing
  718. 🌱(from 1.0) Adjusted Stamina intercession debuff
  719. 🌱(from 1.0) Adjusted the dodge skill’s distance
  720.  
  721. Gameplay
  722. 🌱(from 1.0)increased base movement speed while in towns
  723.  
  724. Controller
  725. 🌱Fixed an issue for controllers where some doors in the tomb under Forten Lazure weren’t interactable