- Update v1.08:
- Visuals
- 🌿 Fixed an issue that could result in the oar whack animation being interrupted
- 🌿 Fixed bug that could occur with Yeti playing incorrect animation when holding shield and swapping between fist and weapon
- 🌿 Fixed an issue with the scale of the Queen Bee model when stunned
- UI
- 🌿 Tooltips in Act 1 now always show
- 🌿 Blacksmith screen shows repair all cost per guard
- 🌿 An item’s max stack size required for selling is now displayed on hover at a trader
- 🌿 Red slightly more saturated/visible when stealing vs buying
- 🌿 Game feed now displays information for any items that have been picked up
- 🌿 Fixed typo with Combat Initiative stat description in calculation labeling Aura when Agility was being used
- 🌿 Save menu - the previous save slot image no longer disappears when clicking to save
- 🌿 Updated game feed and pinned note to reset to default correctly on wide and ultra-wide monitors
- 🌿 Fixed a bug caused from reusing names of starting spells
- 🌿 Cyrillic letters default to an improved more thematic serif font
- 🌿 Fixed a freeze that could occur when turning in many felons at once if you click the character again for dialogue while badges are in the middle of their clearing animation (removed one at a time badge removal and had them all process instantaneously)
- Adventuring
- 🌿 West Ruins bandit lookout no longer mentions weasels
- 🌿 The guard Avri of Aven Dura now gives accurate directions of Teo’s last known location
- 🌿 Having a victim badge now penalizes shopping in the affected area separate from disposition (doubles cost of purchases and halves amount traders will buy for)
- 🌿 For tiles requiring a total weight, your characters now remark if their bag weight only is at the total they are looking for (not including body weight)
- 🌿 Fixed issue where sea snakes in the swamp could move on land if their water was completely filled with vine rugs
- 🌿 Merchants and boats and their rowing companions can no longer sail away from you while you are shopping
- 🌿 Removed an unsellable chalk rubbing kit from a Forten Lazure chest
- 🌿 Fixed an issue with the double sea monster fight where oddities could happen after killing a specific head before the other
- 🌿 Fixed incorrect guard callout in party dialogue near Mount Inela after fight with certain enemy
- 🌿Updated Forge Projectile intercession description for clarity (providing the new item onto your belt)
- 🌿 End slide discussing Din Varens adjusted for clarity
- 🌿 Fixed issue where cinematic would play during a padurii fight even if party died
- Gameplay
- 🌿 Fixed issue where you could use Bound Assist even if out of ammunition
- 🌿 Fixed some instances where support guards could drop into the ground from some angled floor collisions while following the leader
- 🌿 Fixed a visual bug where summons could have their hover bracket linger on them if they were hovered over quickly after the guards exit the boat
- 🌿 Shopping with merchants that only have items to sell will no longer show an item’s sell value in your inventory or the hotkey for it
- 🌿 Fixed an issue where locking door wasn’t always closing it and stopping movement through
- 🌿 Fixed issue where NPCs with elyxirs could kill already stunned allies with elyxir area range damage
- 🌿Fixed an issue when switching to alternative weapon when a shield and unarmed is a weapon loadout and then removing the other weapon resulting its image staying behind on the portrait grid
- 🌿 Game feed now specifies when combatants completely defend/dodge an incoming attack
- 🌿 Some performance updates to crowded areas when your party is playing lots of songs
- 🌿 Incense no longer repeatedly repels ghosts that were knocked down
- 🌿 Fixed a visual bug with Vine prison resulting from being able to cast it on enemies on boats
- 🌿 Fixed bug where having a victim badge showed negative disposition
- 🌿 When using the boat charge action you can now select/click through the directional arrow display
- 🌿 Fixed an issue with a wolf brawl area where sometimes smaller wolves may not jump out from top of the pit
- 🌿 Sized collision boundaries on a wolf’s bone pile wall to be more accurate and easier to select
- 🌿 Fixed issue with sea monster fights where you could flee their line of sight
- 🌿 Fixed an issue with boat speeds when rapidly left clicking
- 🌿 Fixed graphics bug with sea monster fight where ailment cards and corpse nest swirl could remain behind
- 🌿 Fixed bug with sea monster fight where giving them ‘pin’ ailment stopped them from sliding back into water correctly
- 🌿 Fixed bug where double sea monster fight where rocks could appear under your boat
- 🌿Fixed bug where bartering discount could go over 100%
- Controller
- 🌿 Controller: Fixed bug with drawing in certain late game book
- 🌿 Controller: Fixed issue with patch armor
- 🌿 Controller: Hammer visual changes correctly now when switching guards
- Update v1.07:
- UI
- 🌿 You can now Shift+Right-click to send items from and to the boro bag and back (also works with controllers)
- 🌿 Blacksmiths now have a “Repair All Equipped†button
- 🌿 Updated equipped slot empty visual for some slots
- 🌿 Spell Creation menu now registers if you’ve drawn the rune with the middle or right mouse button
- 🌿 Gems to be mineralized now have to be in the inventory slots themselves (not the ‘drop on ground’ section)
- 🌿 Fixed a visual layering with some unique enemy health bars appearing behind criminal badges at the top of the screen
- Adventuring
- 🌿 Fixed an issue with an ending slide detecting the state of a certain dryad flower
- 🌿 Fixed a typo when asking a child for help
- 🌿 Fixed a typo with weapon merchant Emeni in Din Sera
- 🌿 Fixed a typo with the Binding Cap text
- 🌿 Fixed a typo in Brawl Book for Kicking Falling Enemies
- 🌿 Fixed some grammar for Dioniso, a Gate Captain of Aven Dura
- 🌿 Fixed a typo in the Anghel, Stone Pagan dialogue
- Gameplay
- 🌿 Bound assist no longer targets stunned enemies
- 🌿 Fixed an issue that could occur with multiple songs playing at the same moment sometimes waiting to fire off if there was a delay in the action (like a projectile)
- Controller
- 🌿 Fixed bug where r1 and l1 would switch menus at blacksmith
- 🌿 Made controller icons larger in item description
- 🌿 Fixed bug where after using items selection moves to stat grid
- 🌿 Can now tab between guards at stonesmith and retain repair icon after selecting “repair singleâ€
- 🌿 Opening inventory defaults selection to empty inventory slot (if possible) to not obscure guard
- 🌿 Moved boro tooltip down so it’s not covered by selection box
- 🌿 Fixed bug where tabbing between guards did not update item description
- 🌿 Raised equipped items so selection box doesn’t cover description
- 🌿 Fixed issue where ground items were not showing description in inventory
- 🌿 Fixed bug where selection box flickered when starting to move an item in the inventory
- 🌿 Fixed issue in party inventory where the equip shortcut (R) didn’t work with arrows
- 🌿 Fixed issue where opening status effects list in Character Sheet sent selection to extended ruleset button
- 🌿 Fixed issue where closing a note didn’t send controller back to note item
- 🌿 Fixed bug in inventory where switching between characters while hovering on an item could leave purple hover sprite in next character’s bag
- 🌿 Fixed visual issue with Learned Effects in spell book
- 🌿 Fixed bug where spell and song books would start with selection box offscreen
- 🌿 Updated text to have larger icons on tips that appear during prologue
- 🌿 Fixed bug where Hold to revive had two ‘Y’ icons
- 🌿 Game now pauses while using Speak function
- 🌿 Boro bag and peddlers now have exit instructions at bottom of menu
- 🌿 Fixed issue with boro bag where squares didn’t show selection box
- 🌿 Fixed some issues with scrolling the boro bag
- 🌿 Fixed issue with opening Guard Chest in Aven Dura house
- 🌿 Fixed an issue with the spellcrafting menu where closing the spellbook deleted a spell
- Update v1.062:
- UI
- 🌿 Pin to dock button updates text if note is already pinned
- 🌿 Scaling UI increases text size of pinned journal notes
- 🌿 Fixed a visual issue that could occur when asking for an intercession where circlet and earring did not appear until selecting another guard
- Gameplay
- 🌿 Elyxirs: Increased speed they are thrown
- 🌿 Elyxirs: Lowered elyxir arc slightly while traveling through air to target
- 🌿 Support guards only change to unarmed attack for alternative weapons if skill >= 50 or study token is on Unarmed
- 🌿 Fixed some instances where support guards were swapping weapon mid-attack
- 🌿 Fixed typo with Serban from Porta Dun
- 🌿 Fixed an issue preventing Marcato blessing from stacking when multiple jewelry pieces were blessed
- Controller
- 🌿 Fixed issue where D-Pad icon on top of screen wasn’t always showing correctly
- 🌿 Fixed bug where controllers couldn’t pin journal notes
- 🌿 Fixed missing selection box when switching between keyboard and controller while in Journal
- 🌿 Can move cursor around inside of notes and text fields and scroll up and down in note
- 🌿 Fixed some issues with controller buttons prompts when hovering over breakable objects
- 🌿 Fixed NPC name text overlapping with icon when outside of combat
- 🌿 Fixed bug where Charge action indicated direction could be selected outside of sailing
- 🌿 Fixed an issue where you couldn't change weapons while in pocket with controller
- 🌿 Fixed an issue after using an amphora where the selection could get stuck
- 🌿 Fixed an issue with selecting Locks instead of Doors - Locks now need to be specifically targeted
- 🌿 When pressing L1 trigger, can move around in range items with right joystick
- 🌿 Fixed bug where Lachovinian wheels could remain interactable after using them and moving away
- 🌿 Fixed bug where bounding boxes around chests and locks could persist between loading save slots
- 🌿 Fixed bug where selection could leave stack splitter menu if using left joystick while Split button is selected
- 🌿 Fixed bug where you could rotate guard while splitting menu is open
- Update v1.061:
- Additions
- 🌿 Yeti animations for Unarmed + Shield
- 🌿 Keiman the pagan merchant in Aven Dura now trains Vines
- Visuals
- 🌿 Fixed some visual anomalies in the pre-rendered backgrounds in Forten Lazure
- 🌿 Adjusted Act protagonist animations for two handed sword
- UI
- 🌿 Fixed issue that could happen with spellcrafting menu where you could not create spells after closing out the menu early while the spell was finished the menu animation to confirm it
- Adventuring
- 🌿 End slide text and harvest now take into account Tillers remaining and rain spirits
- 🌿 Fixed an issue that could occur when loading after opening the northern tower preventing an event to trigger
- 🌿 Fixed a specific situation when reporting a criminal to a guard while also having runaway Dolki stunned for turning in but still in a dangerous area
- 🌿 Can present Dol-copa of Forten Lazure with a stack of items he wants for quest reward
- 🌿 Dolki now hiss at you when you bump into them to push them. Bad Dolki! Bad!
- Gameplay
- 🌿 Fixed an issue with the Grace Note intercession effect not applying correctly to the enemy
- 🌿 fixed an issue with a guard’s priorities in keeping their off-hand weapon when using Unarmed and Multihand specifically
- 🌿 Adjusted behaviors for guards where they now switch more freely between ranged and melee depending on target distance (if they have them equipped and are allowed to switch in Tactics menu)
- 🌿 Forest Ruins map: Added fix for players who could get stuck on wrong side of cave-in
- Controller
- 🌿 Added: When “Controller†is selected in Settings menu, you can seamlessly switch between using a controller and mouse/keyboard without going into the settings menu.
- These can now switch input after a button is clicked on the device.
- ðŸ¸< If you’ve pressed the keyboard or mouse buttons, the Settings menu will still show your game in “Controller Mode†but you’ll see a mouse icon in the bottom right corner, indicating you can use the mouse and keyboard. Some controller icons will remain in the HUD and at the top and bottom of menus to indicate both inputs that are available. To completely remove controller icons and use mouse and keyboard only, change the mode in the Settings menu (or don’t have a controller connected).
- 🌿 Random name generation can be triggered with top face button
- 🌿 Fixed issue where controller could overshoot name in Character Creation
- 🌿 Can select name field from Strength, Aura and Pagan stats in Character Creation
- 🌿 Fixed issues with navigating side and lower buttons on Map Menu
- 🌿 Added option to change eraser size to Map Menu
- 🌿 Fixed issue where box for eraser area wasn’t showing in Map Menu
- 🌿 Fixed issue where selection box could disappear when navigating right of map buttons
- 🌿 Fixed bug with smearing ink on Map Menu when drawing
- 🌿 Fixed issue where hand in map menu could not draw to edge of map
- 🌿 Fixed issue where menu name wasn’t outlined correctly on top of menus
- 🌿 Can exit Guide with cancel button like other menus
- 🌿 Fixed bug where “Delete Saves†showed up in bottom navigation outside of Save Menu
- 🌿 Speed of moving through action bar is increased with joystick distance from center
- 🌿 Fixed some instances of boro menu opening while menus are open
- 🌿 Fixed bug with spellcrafting menu where it was difficult to see bottom of spell list
- 🌿 Improved some navigation within spellcrafting menu
- 🌿 Updated spellbook within spellcrafting menu to open with left face button
- 🌿 Fixed bug where lethality and form up button visuals were hidden
- Update v1.06:
- Visuals
- 🌿 Improved Unarmed combat Volling animations
- 🌿 Fixed an issue with Yeti’s using incorrect idle animation during exploration
- Adventuring
- 🌿 Your guards now react to bringing old curry to Cristo the blacksmith in Aven Dura
- Maps
- 🌿 Fixed some visual anomalies on the Meadery map in the water
- 🌿 The Wandering Lady can no longer find the guards if they are in the padurii maze
- Gameplay
- 🌿 Only normal Rally animations occur for large sea monsters to fix visual anomalies, and the super rally will still get the larger bonus with the normal rally attack
- 🌿 Fixed an issue that could occur when returning the heirloom sword to the Dura Mare captain
- 🌿 Fixed an issue that could occur after rescuing Laveni from bandits and her quest reward
- 🌿 Increased overall move speed outside of combat, decreased cafera and Hasten song buff to accommodate that
- 🌿 Some worn and shield equipment have increased Max Physical Armor
- 🌿 Decreased some evasion reduction properties or armors/shields
- 🌿 Decreased action speed buff for fairy-blessed armors
- 🌿 Adjusted some armor costs
- 🌿 Bag weight and equipment weight have been separated and weighted differently for the Action Time formula
- 🌿 Guards now move faster! Move speed is no longer affected by bag/equipment weight, instead influencing Stamina regeneration and Dodge distance
- Controller
- 🌿 Fixed issue with auto-equipping inventory items with controllers
- Update v1.05:
- Additions
- 🌿 Intercessions: gods can be given donations to remove a different god’s blessing on an item
- 🌿 Grigore can now replace guards with levels -> up to the guard’s level who is being replaced. Up to level 3 is free and then at emerald cost
- UI
- 🌿 Technique menu - fixed Text for Armor Break Follow-Up’s upgrades description
- 🌿 Technique menu - fixed Text for Follow-Up Strike’s upgrades description
- 🌿 Fixed a dialogue issue that could occur while talking to Vaha
- 🌿 Fixed a dialogue issue that could occur while talking to Nadia
- 🌿 Fixed a possible issue with bound/summon creatures not showing up in docks
- Adventuring
- 🌿 Fixed a dialogue options with Grigore with replacing a companion
- 🌿 Fixed an issue with the tomb door below the forten getting locked
- 🌿 Fixed an issue with intercessions stacking
- 🌿 Din Varens - guards now chat after opening Gadaar note and closing menu
- 🌿 Din Varens - guards now chat after opening Silviu note and closing menu
- 🌿 The Southern and Eastern towers at the Gates have ‘X’ icon next to door and when clicked says “Blocked†to indicate closed state
- Pagan Spells
- 🌿 Fixed an issue with Toxic Spores affecting intercessions
- Maps
- 🌿 Fixed the rubble’s collider size of the cave-in under exile island
- Balancing
- 🌿 Summons/Bound creatures inside a form up circle no longer contribute to harmony bonus
- Gameplay
- 🌿 Also updated this so that you don’t have to stop holding mouse to start QTE (that had been requested a lil bit ago)
- 🌿 Fixed an issue that could result in the Rally timing prompt not showing up
- 🌿 Fixed a bug where harmony effect remained if you make a form up on a guard from within a static form up circle
- 🌿 Fixed an issue with the Vol Tree cost of spells showing inconsistent mineral prices
- 🌿 Fixed an issue where over encumbered status would stop guards from leaving the boat
- 🌿 Fixed an bug where Spirit of Vol circlet gave spirit absorption after circlet is removed
- 🌿 Fixed an issue when practicing an instrument with Crina at Forten Lazure where the improved skill points weren’t added to the guard’s skill
- + 1.051 edit:
- 🌿 Fixed a potential issue the respec emerald costs
- Update v1.042:
- Visuals
- 🌿 Updated inventory art for some notes/letters to have unique sprites
- 🌿 Updated fidelity for various Volling animations
- UI
- 🌿 Adjusted map tab images centering
- 🌿 Can use Escape now to close notes menu while typing note
- 🌿 Technique icon now gets a little sparkle when you have enough XP to spend on a new technique
- 🌿 Fixed a typo in the Varens Gadaar Records item
- Mac
- 🌿 Fixed a potential resolution issue for some macs opening the game to a black screen
- Adventuring
- 🌿 Fixed some issues with journeiers in Lazure Falls cave
- 🌿 Fixed typo with Garnet Bay children
- 🌿 Additional quest hint reminders of things seen
- 🌿 Fixed some issues that could have resulted in some stutters
- 🌿 The dancer Cielo of Aven Dura now also trains Horn and Lockpicking skills
- 🌿 Fixed a potential pooling issue from grabbing items from a specific chest
- 🌿 Fixed an issue that could result in merchants not returning items as expected due to very specific conditions
- Pagan Spells
- 🌿 Guards will no longer avoid Repel Padurri tile effects as if they were hazard tiles (for them)
- Maps
- 🌿 Fixed a collision issue for boats near the Lachovinian docks in the Bog map
- Gameplay
- 🌿 Fixed an issue with mold field destroying grave keepers instead of leaving them dormant
- Update v1.041:
- Visuals
- 🌿Map menu: updated World map reference image
- 🌿Fixed an visual when opening a new dialogue vignette where the previously opened one could show up for a frame first
- UI
- 🌿 End slides now scale correctly outside of a 16:9 resolution
- 🌿 Fixed an issue with the item description’s text potentially being too large for Geofri’s note
- 🌿 Fixed several grammar issues in dialogues
- Adventuring
- 🌿 Adjusted a boat captain’s status after getting to Act 3
- 🌿 Corrected some dialogue with Aven Dura’s Mareshal Nadia’s when she references the gate location
- 🌿Changed some dialogue related to the God of the Hunt [Intercessions] check when speaking to Avri to be more clear
- 🌿 Fixed situation with Dura Mare’s in-town status and summons waiting outside town and movement speed
- 🸠Fixed a prompt issue where the frog known as Vesa could be called again and returned for reward
- 🌿 Fixed an issue that could result in the robber fort bandits returning
- 🌿 Fixed an issue that could result in the Reeve not knowing about a previously exiled Informant
- 🌿 Fixed a freeze in Garnet Bay when beaching on an island, related to certain events previously completed in the Bog
- 🌿 Fixed a freeze that could occur when opening map menu on Mount Inela
- 🌿 Fixed an issue with the large Marsh greva returning after being slain in the Bog
- Maps
- 🌿 Dura Forest: Updated some pre-rendered areas to make certain interactable objects and ground items more easy to see
- 🌿 Dura Forest: added some banter for the guards when around some interactable objects that could be overlooked
- 🌿 Fixed an issue with chest in Southern Pass that could be repeatedly found and stocked with items. The brisska doing this has been told to stop.
- Gameplay
- 🌿 Hammel now mentions his missing child when discussing payment for the armor if they haven’t been found yet
- 🌿 FIxed an issue with stacking items while shopping with a merchant who has supplies in the menu inventory grid
- Update v1.04:
- UI
- 🌿Pinned notes now correctly reset position on dock when clicking “Reset Docksâ€
- 🌿Resolved a resolution issue with very wide resolutions and the quest ending vignette with the guards
- 🌿Fixed an issue when naming a spell after a recently deleted one, where the new one displays the old one’s rune
- 🌿Fixed an issue with selling and re-buying specific blessed items from a merchant breaking the Intercession skill requirement
- 🌿 fixed issue with stacking items in boro bag if boro bag is full and you drag item out and let go while it’s not over a new slot
- 🌿 Fixed an issue caused with the Necromancer’s circlet when equipping/unequipping it giving health
- 🌿 Fixed issue where Blood Book did not reset after first use
- 🌿 Fixed inconsistency where Blood Book didn’t close with Character Sheet when pressing Escape
- 🌿 Fixed an issue where deleting favorited spells in spellbook causing future favorited icons to behave unexpectedly
- Adventuring
- 🌿Can no longer attempt to fast travel with boat captains while you are already on your boat, and will require disembarking first
- 🌿Fixed an issue with Forten Lazure’s Dan being skittish if you have evidence against him and combat is occurring nearby
- 🌿Fixed some possible issues caused from the flower hanging out with Dan and his routine after their situation is resolved
- 🌿Fixed a grammar issue in the Din Varens Gadaar note
- 🌿Fixed an issue with the Marcato intercession from Chora not affecting the guard correctly based on who was playing the Flute songs
- 🌿 Notes and keys in inventory have more detailed and helpful names and descriptions, indicating Volling/location they are linked to if known
- 🌿 Updated Geofri’s “Observations on Exile Island†item description notes to be more clear
- 🌿 Fixed a bug with a particular mountain fight that could end early if a certain captain is killed before the group with them
- 🌿 Fixed an issue if you tried apprehending the “journeier†in the Forten Lazure map cave after letting him free being unable to send him to exile
- 🌿 Dionisie can no longer repeats conversation again after you let him go and he flees
- 🌿 Fixed bug with Overflowing intercession where blessing was duplicated
- Guard’s banter
- 🌿 Guards now have banter related to the staff items and the mechanisms in the bog and how they could interact with them
- 🌿 Guards now quip about a certain face shape below their feet to help draw attention to it
- 🌿 Guards talk about a location more specifically and how they came about the knowledge after picking up a particular item the first time without already visiting a type of location
- 🌿 Guards now have a quip related to the lighthouse in Din Varens when standing near the boats on the beach
- Maps
- 🌿Resolved an issue in Dura Forest where you could exit a boat but not re-enter on one of the beaches
- Balancing
- 🌿 Ring of Ponavenitula now works on berries that can grow next to home in Aven Dura
- 🌿 Fixed an issue with Wine God ring allowing second elyxir to gain intercession benefits
- 🌿 Vaha’s Ethereal Fist can only be applied to rings now
- 🌿 Vaha’s Ethereal Fist now stack
- 🌿 Fixed bug with Hero Song being able to be resisted by allies, Song cost changed to: (2 points)
- Gameplay
- 🌿 Fixed bug where Grave Keeper clearing sound was playing when sound volume was set to zero
- 🌿 Fixed an issue with having Overflowing and Rays intercessions equipped at same time where guard could heal for more than intended
- Controller
- 🌿 Fixed an issue where spellcasting menu wasn’t responding to cancel button
- 🌿 Slowed scrolling on Protestation of Innocence to match length of note
- Update v1.03:
- Visuals
- 🌿 Fixed bug where oars could stay behind from NPCs on boats when loading game in middle of combat
- 🌿 Fixed visual oddity with oar that could happen with NPCs on boats starting combat
- 🌿 Fixed various wall and floor collider issues in many of the maps
- 🌿 Fixed pre-rendered bake anomalies in many of the maps
- 🌿 Saving book visual now animates through entire Quicksave operation
- UI
- 🌿 Fixed bug where Horn and Pipe Music Potency showing incorrectly in Character Sheet
- 🌿 Updated stat grid Music Potency calculation to include equipped instrument’s Song Power
- 🌿 Fixed issue where spells in dock were not updating to reflect changes to caster’s Difficulty Check if stats changed
- 🌿 Optimized saving some data in particular scenes that may have been causing crashes for some players
- Adventuring
- 🌿 Fixed a dialogue issue in Sea of Sera if some of the Din Sera guards did not fare well against bandits
- 🌿 Forfeit board added to Exile Island top
- 🌿 Forfeit board added to exterior of Gadaar’s building in Aven Dura
- Maps
- 🌿 Improved and added some sound maps (footstep sounds) for various exteriors and interiors
- 🌿 Fixed visual anomaly with cameras in the Din Varens cave with shroomers
- Gameplay
- 🌿 fixed an issue that could result in your support guards casting vine cocoon on enemies
- 🌿 Fixed bug where enemies that follow from map to map have a delayed appearance on save/load
- 🌿 Fixed issue that could occur with cinematic with Elspet and her band if instrument equipped was not highest skill instrument
- 🌿 Fixed issue where Moonstone Ring could cause damage when equipped
- Update v1.027:
- Visuals
- 🌿 Updated Lower Sandbanks map to not include a secondary fairy circle
- UI
- 🌿 Additional map pins
- 🌿 Fixed a UI issue in Character Sheet that was cutting off some of the formula descriptions
- 🌿 Fixed a UI issue in Character Sheet for mouse and keyboard that had misaligned hover states for some of the entries
- 🌿 Fixed a visual issue when using a second chain rally attack displaying the previous rally boost by default (for when you miss the timer or click immediately through it)
- 🌿 Fixed issue where pin text could temporarily remain red when hovering on it and exiting ‘remove pin mode’
- 🌿 Beach icons have animation and hover state to be more obvious
- Adventuring
- 🌿 Fixed an issue that could result in the inhabitants exiting exterior mausoleums being too shy to leave under some circumstances.
- 🌿 Fixed a door exit at Inela’s Gate where you could click a door below your characters from on top of a cliff
- 🌿 Increased radius Harvest god is willing to accept for his offering, updated his dialogue to indicate that he only needs a guard’s natural weight
- 🌿 Gabriel’s band of robbers no longer immediately flee after he’s been taken out
- Balancing
- 🌿 Rogue and Charmer search checks no longer add to Skill Progress Usage
- Update v1.0262:
- UI
- 🌿 Fixed an issue that could result in Harvest Scores not displaying in the Treasury menu for new games that finished
- 🌿 Fixed an issue with a bag weight display delay when adding and removing items from the offhand
- 🌿 Fixed issue that could occur when dragging ground slot to equipped item slot
- 🌿 Fixed an issue with Din Sera guard Bisera not giving gems after your first trade with her
- Adventuring
- 🌿 Additional conversation branch added to an imp
- Balancing
- 🌿 Updated enemy volling behavior to use ranged weapons more aggressively if available
- Maps
- 🌿 Fixed bug with returning to Southern Pass after solving puzzle in the cave
- Controller
- 🌿 Fixed issue where bounding box remained on on-screen keyboard after speaking “Quest†until character quipping finished
- 🌿 Fixed bug with boat charging where aiming did not work correctly
- Update v1.0261:
- UI
- 🌿 Fixed an issue that could occur from using non-pagans to cast from scrolls, resulting in problems selecting some UI elements and items from the dock and action bar
- 🌿 Fixed an issue with the block action not allowing for ‘perfect dodge’ to fire off
- Adventuring
- 🌿 Fixed an issue that could result after eliminating feral root pagans in Inela’s Eastern Pass map who could try returning in some specific scenarios when they shouldn’t
- Update v1.026:
- Additions
- 📚 Added “Studying†state toggle for skills to amplify progress % of unfamiliar skills while using them (just click on skill in character sheet to attach a little book)
- Visuals
- 🌿 Fixed an issue where the guards could be using oars the wrong direction
- UI
- 🌿 Fixed a bug where if you Reset the hotkeys, Exit and Block would both default to the T key
- 🌿 Fixed issue where Emilyn in Aven Dura sold Disrupt twice
- 🌿 Wreath of Vines now accurately displays its intended status effect of “Spell Difficulty Check†instead of “Pagan Hit Chanceâ€
- 🌿 Fixed a bug with the notes where if you had scrolled down a long ways on a longer note and changed to a shorter one, you’d have to scroll back up
- 🌿 When deleting a save the previous background screenshot no longer remains, and removed instances where this could be a white square
- Sounds
- 🌿 Some combat effects like the Fox charge sound are now linked to Sound Volume slider
- Adventuring
- 🌿 Fixed an issue where the Wandering Lady’s intercession could eject you into orbit if you didn’t prime it first
- 🌿 Simion no longer flees if you discover and open his secret chest
- 🌿 Spring goddess ring now shows details in gamefeed
- 🌿 Traders no longer offload Cici’s (Quez’s) unique ring
- 🌿 GraveKeeper Lords are now killed even when in stun mode
- 🌿 Sela statue has short guard commentary to prompt to seek her blessing
- 🌿 Fixed a bug where Laveni’s dialogue was not ending correctly after you help her with bandit threat
- Songs
- 🌿 Fixed bug where songs could have negative proc if they were counted after combat ended
- 🌿 Music extended calculation formula displays correct numbers when gathering what level the spell effect would be
- Pagan Spells
- 🌿 Fixed an issue when casting a spell and quickly switching to another guard before the cast is triggered
- 🌿 Fixed an issue with Find Forest/Shroom/Fish creature spells acting more hostile to the player’s guards than other factions, behaviors are now as expected. These creatures summoned are now also able to be bound
- Maps
- 🌿 Removed a bridge control mechanism in Din Varens (now remains open) to prevent locking yourself out if closed them and portaled out
- 🌿Fixed a gate in Din Varens that could block you party
- 🌿Fixed an ambush prompt in the Forest Ruins map that could play the sound trigger but not have enemies emerge
- Balancing
- 🌿 Reduced progress % of all unfamiliar skills (circumvented with Studying state)
- 🌿 Instrument skill progress weight adjusted
- 🌿 Armor skill progress weight adjusted
- 🌿 Pagan spell skill progress weight adjusted
- 🌿 Armor gets progress when damage is evaded while wearing
- 🌿 Armor and weapons get progress when repaired
- 🌿 Intercession jewelry get progress per jewelry piece when worn in combat
- ðŸ¸< progress weight adjustments will be more evident after finishing current level
- 🌿When buying/selling an item with a trader, you now buy them back at their full value
- Gameplay
- 🌿 Fixed an input issue where you could trigger Perfect dodges while holding through blocks
- 🌿 Fixed a freeze that could occur during a rally attack where a target died from projectile or effect from another attack during the prompt or animation leading up to it
- 🌿 Added corner UI exit and hot key prompt to room with rope in Mausoleum
- 🌿 Fixed bug with returning a child to Garnet Bay
- 🌿 Fixed issue with Aven Dura skill trainer not displaying correct skill
- 🌿Fixed an issue with Minodora’s dialogue where it could close out early
- 🌿 Fixed issue where offhand item was sometimes incorrectly getting skill progress
- 🌿 Fixed issue where Din Sera fletcher wouldn’t leave lower deck
- 🌿 Fixed issue with Din Sera fletcher quest where if you sold whip first she would not let you return it
- 🌿 Put some guardrails in while saving and loading that may help some players having issues
- Controller
- 🌿 Fixed issue where exiting the Menus could show box around attack button that was not interactable
- 🌿 Fixed issue with boro stats card where navigating with left joystick could leave the card menu
- Update v1.025:
- UI
- 🌱for Steam users - Steam Cloud icons only appear if Cloud Sync is enabled
- 🌱main menu and end game credits video update
- Performance
- 🌱Some small performance improvements for VRAM
- Adventuring
- 🌱Using that bath at Rozafir now heals as well as provides the bonus effect
- 🌱Fixed an issue with the mountain stairway door sealing off earlier than it should after you enter it
- 🌱Fixed a chest baked into the pre-render map in Northwest Dura Waters
- 🌱Fixed an issue where you could get caught behind the [redacted] vine wall set piece
- 🌱Fixed an issue with a Rozafir informant not being able to be turned in when quest is completed by turning in both enemies to exile at once
- Gameplay
- 🌱Fixed an interface issue when opening the inventory after clicking an item to pick up
- 🌱Made some adjustments to improve how items spill out of characters
- Controller
- 🌱 Fix for bug with controllers not being able to click on doors in initial area in Mausoleum
- Update v1.024:
- Balance
- 🌱 Porta Dun merchant Dracul’s scepters properties have been fixed
- UI
- 🌱Warning appears on save files that have missing data from steam cloud sync issues
- 🌱Delete saves ability added
- Optimization
- 🌱Fixed an issue that could leave to Save File corruption and black screens on load
- Update v1.023:
- UI
- 🌱Fixed bug with docks where weapon sprite didn’t show up in description
- 🌱Game Feed windows that are dragged long no longer show up off-screen when toggling “Reset Docksâ€
- 🌱Fixed bug where treasury screen was showing incorrect text for recently beat games
- 🌱 Resolution saves if Fullscreen is turned off and you enter/exit in windowed mode
- Adventuring
- 🌱Fixed an issue with some missing text for a Teamwork quip for rallies after combat
- 🌱Merchants will no longer refill stock if they were knocked out and awaken to them missing
- Controller
- 🌱 Fixed issue with Settings menu where some of the newer sliders were not interactable
- Update v1.022:
- UI
- 🌱 Changed “Attack†label hotkey in Settings to “Dome†to be more obvious
- 🌱 Changed “Click to move†toggle in Settings to “Left click to Form Up only†to be more obvious
- 🌱Updated a layout in Treasury menu for detailing what goes into Harvest score
- 🌱Fixed an issue for some game completions to not activate the Treasury Menu button
- 🌱Fixed an issue for the h.264 transcoding option playing some videos
- 🌱Removed a stray sprite that looked like a floating pixel in the middle of the quest completion screen
- Visuals
- 🌱Improved visuals and fidelity of a certain book you can draw in
- 🌱Belgati Green vials now display correct in Field Assembly Kit
- Adventuring
- 🌱 Corrected a conversation issue with Aurel, Chanter-Sil of Rozafir, when trying to train Intercessions with him
- Balancing
- 🌱 The Intercession “Hammer Hit†can no longer breach a weapon’s condition threshold
- Gameplay
- 🌱 Changed support behaviors so if you start to resurrect a guard in combat any other guards will stop their attempt if they had also been trying
- 🌱Corrected health description for when eating a berry and how much health is received
- 🌱Fixed an issue crafting Belgati Green knockout globes
- 🌱 Musical instruments are now controlled by the “Sound Volume†slider in the Settings menu
- 🌱Moved an awkward boat entrance/exit point in Abandoned Farm near the caravan that could barricade you in
- Controller
- 🌱 Fixed issue in Prologue where menu switching would get stuck on Rest menu
- 🌱 Fixed issue in Settings menu where More Resolutions button wasn’t correctly showing extra resolution choices
- More Ways To Connect:
- Update v1.021:
- Visuals
- 🌱Main menu Credits video edited
- 🌱end of game Credits video edited
- 🌱some visual anomalies fixed and fog added to mountain area
- UI
- 🌱 Music power now displays in game feed calculations/item description
- 🌱 Guard display order now remains consistent after character creation and regardless of how they are dragged around HUD or if Reset. This will also always display in character-creation order during dialogue.
- 🌱 a map you cannot explore all of now remains hidden on the [Invimona] tab
- 🌱 fixed the inventory sprite of a particular book you can pick up on the mountain
- Adventuring
- 🌱fixed a dialogue issue with boat captains where they didn’t relay the price for traveling to different locations after you’ve collected your own boat
- 🌱dryad’s frog game - fixed an area of safety
- 🌱dryad’s frog game - fixed some behaviors of the frogs relaxing at end of route
- Gameplay
- 🌱 fixed issue with Dimi (dinosaur looking creatures) HP blood masks
- 🌱 fixed issue with Scepter hit chance where Strength modifiers were not being correctly added to calculation
- 🌱 fixed an issue after, ok this is a lot, stunning a non-talking creature that drops loot, allowing it to wake up, and then saving and loading, attacking it and having its loot drop a second time
- 🌱 Fixed issue where quest followers could deactivate and no longer follow
- Controller
- 🌱Inventory screen - fixed issue for the display panel showing status effects going away early when being toggled
- 🌱Fixed issue where controller in Settings couldn’t move to Adjust Brightness slider
- 🌱Fixed issue where controller in Settings menu could snap to mouse and keyboard only checkbox
- Update v1.02:
- Visuals
- 🌱 Fixed a small ui pixel that could appear on some of the menus after the UI Scaling update at some specific zoom levels
- UI
- 🌱 default Settings for quicksave is now F5
- 🌱 Fixed an issue from the UI Scaling update where spell icons were scaling up after loading a game in the Spell book action and Spell book inventory screen
- 🌱 Fixed issue where right clicking on song book multiple times would cause songs to grow in size
- 🌱 removed settings.es3 from steam cloud so different devices can have their own sliders
- Gave [redacted] book more tolerance when rune drawing
- 🌱 Fixed Treasury screen to not show duplicate entries on leaderboard
- Fixed text on hover for binding cap too low
- 🌱 Fixed an issue with the Binding information on hover being too close together on larger zooms
- 🌱 Fixed issue where hotkey visual could disappear while dragging on some resolutions
- 🌱 Taught Asal about how math works, and now emeralds in Act 1 that are picked up display the correct amount in the game feed
- Adventuring
- 🌱 Updated Good Harvest shrine to have seamless dialogue options after clearing the goblins if you also have talked to the Gadaar of Din Sera.
- 🌱 Fixed a camera panning issue during an event when entering a specific settlement at night
- Balancing
- 🌱 Fixed the Sneaking formula adding too much time on
- 🌱 Tuned the Endurance flute spell (25% less stamina regen)
- Gameplay
- 🌱 Fixed a potential targeting issue that could happen when using a cursor
- 🌱 Fixed a situation where you could getting locked out of an area after being taken captured by spiders
- 🌱 Fixed a conversation issue with Danut (the Chanter-sil of Forten Lazure) allowing to exit the dialogue early
- Controller
- 🌱 Adjusted dead zone while using joystick in gameworld for movement and inventory (variable speeds coming soon!)
- 🌱 While moving with the joystick while opening the action dome, the selection won’t immediately continue to move through action selection. You can now re-move the joystick for selection, or it will resume in a moment automatically
- 🌱 Fixed an issue with some interactable objects leaving behind a controller highlight if they went away while they were being targeted
- 🌱 Fixed an issue while hovering over a note on the map screen an exiting, allowing it to persist in the HUD back in the game
- Update v1.01:
- Additions
- 🌱UI scaling buttons now available either on the top left or with the [start] button on controllers
- UI
- 🌱 brawl book text larger
- 🌱 make controller layout larger
- 🌱 controller menu text
- 🌱 Updated Credits
- Adventuring
- 🌱 made item drop range larger for some specifically impish items more
- Gameplay
- 🌱 fixed an issue with the “last meal†intercession getting blocked by armor
- 🌱 fixed an issue resulting from naming a character with the text “ghostâ€. This will retroactively fix any existing characters being
- Controller
- 🌱Controllers: Fixed issue with Settings menu when moving between Sound, Music and Voice Volume
- 🌱Controllers: Updated size of selection box to be smaller so it doesn’t overlap with text under sliders
- 🌱Fixed issue with controllers being able to kick the heavier fallen logs from the wrong direction
- Hotfix Patch 1.011
- Controller
- 🌱Fixed an issue when quicksaving with controllers allowing the action bar to not appear after.
- Update v1.002:
- Additions
- 🌱 There is now a volume slider in the settings menu for the volling text speech
- 🌱 A ‘reset’ button is now available in the settings menu to revert to the default hotkey positions
- Visuals
- 🌱 Made text sizes larger where possible across the UI and menus
- 🌱 Fixed sprites for some of the armors not showing correctly
- UI
- 🌱 The game feed now displays when the game auto-saves between map loads
- 🌸 Adventuring
- 🌱 Fixed issue with Din Sera armor merchant not always having items available
- 🌱 Fixed an issue with Lumenin Goblets potentially respawning after being collected
- Edit:
- There was a small visual issue fixed after this for patch 1.0021:
- Visuals
- 🌱 Fixed an issue where model head could appear from the armor set available in Din Sera
- Update v1.001:
- Visuals
- 🌱 Fixed a rivi-wrap scaling issue if placed in the third ammunition slot where it would show up larger than expected in the guard’s background vignette in the inventory
- Adventuring
- 🌱 Updated location of third and fourth Lumenin Goblets into pre-existing early access games
- 🌱 Fixed issue for some early access games where Porta Dun Items weren’t visible
- 🌱 Fixed a potential game freeze within the Exile Island tomb
- 🌱 Fixed an issue from some pre-existing early access games where Emeni wasn’t selling her one handed scepter (shop keep in Din Sera)
- 🌱 (from 1.0) in Southern Pass ruined fort - fixed a collision detection where you could click the door icon through the wall
- 🌱 (from 1.0) in Southern Pass ruined fort - adjusted camera timing of going back to your guards after encounter starts
- Balancing
- 🌱(from 1.0) Adjusted Stamina intercession debuff
- 🌱(from 1.0) Adjusted the dodge skill’s distance
- Gameplay
- 🌱(from 1.0)increased base movement speed while in towns
- Controller
- 🌱Fixed an issue for controllers where some doors in the tomb under Forten Lazure weren’t interactable