1. Update v1.2.3058:
  2. Fix: During the ongoing storm around mid-game, rain sounds were very faint when inside the asylum. Now you can hear the storm outside, thus further enhancing the atmosphere throughout this momentous occasion.
  3. Fix: Last time we suggested everything should be properly localized now, but some problems remained in the menu. Now it really should be ready, including all achievements in the Steam client. Hopefully that's all!
  4. Fix: Following feedback from Russian fans, we reverted the wording for "Interviews/Logs" to a more appropriate one. You complain, we listen.
  5. Fix: After finding a certain little item related to another certain musical item, the task from the notepad kept throwing an incorrect feedback, thus confusing poor players to no end. None shall be confused moving forward.
  6. Fix: Clicking "Resume" after finishing the game could crash everything. Now you can't click resume. Don't insist, the game is over. Turn off the computer and enjoy your life.
  7. Fix: A tiny texture inconsistency in Hawthorne's desk. Really small thing, no hidden meaning here. We don't want any of these patch notes being misinterpreted as story clues.
  8. Note: Is the phrase "why are you doing this" being correctly interpreted? These tenses can get tricky.
  9. Fix: After unlocking a certain drawer early in the game, the task for this puzzle could annoyingly reappear, thus annoying attentive players. None shall be annoyed moving forward.
  10. Fix: "Hydrotherapy" had a typo in a number of maps.
  11. Fix: Similarly, the bathrooms were incorrectly labeled in some maps. Now everything is super consistent across the maps. Please stop nitpicking the maps.
  12. Fix: There was a mysterious vase disappearing and reappearing in the foyer, thus frightening distressed players. You still will be frightened moving forward, just not by this vase.
  13. Build string: version 1.2.3058 (test with CTRL + V).
  14.  
  15. Update v1.2.3044:
  16. New: Language fixes across the board! So many of them it boggles the mind! As promised, we revised all 10 localizations besides English and everything should be in good shape now. If you do spot more stuff that needs our attention, please let us know.
  17. New: When using a gamepad, the ubiquitous B button now turns back menu pages and puts it down when you're back at the index. This might seem like a minor thing, but it's a pretty cool usability improvement for those of you who check your records often.
  18. Fix: No more oversized hand cursors. Some of you were experiencing large hands under certain resolutions. We thought you liked big hands, but clearly we were mistaken. For the small group that enjoyed them (🙋), the big hands shall be dearly missed.
  19. Fix: Better handling of available resolutions for you to choose from, now ordered properly in the list too. Those of you who love fiddling with our artistic vision will have a great time now. Weird resolutions begone.
  20. Fix: Some text pop-ups in the menu, especially for perusing achievements on smaller screens, should now look and behave properly.
  21. Fix: In fact, the whole menu should be more consistent now, no more funny stuff. Top notch UX. Ye, we use fancy words to make the changelist more impressive. But if you feel like the menu is still acting up, let us know and we'll sack the menu.
  22. Fix: Bruno no longer says a bunch incorrect lines depending on when you speak with him. Naughty Bruno, he clearly needs a raise.
  23. Fix: Also, fixed some occasional weird animations with Bruno. After all this time, the guy deserved some extra love.
  24. Fix: More suitable first time settings when installing the game on the Steam Deck. Now when you're done fishing rare species in Cast n Chill you can come back to our cozy ASYLUM.
  25. Fix: Volume levels should work correctly now. The menu will honor your settings. Or should. Heck, maybe the menu needs a raise too.
  26. Fix: Some of you experienced an everlasting sound of water flowing, even after restoring saved games. But it's not you, that was a bug after all. Relax, you can leave the asylum.
  27. Fix: Proper keyring sounds! The keyring you're carrying should make noises only when you have it in your inventory. Again, it wasn't you. That is, unless you're hearing strange noises when you quit the game. If that happens, please come back to the asylum.
  28. Fix: The subcategory labels in the Library should make sense now. No, that wasn't a hidden clue. Please stop looking for hidden clues.
  29. Fix: There was incorrect feedback when using the valve for the last time. It's no longer incorrect now. You could say it's... correct.
  30. Fix: Potential crash when advancing to 3AM related to achievements and a poor DLL that for once wasn't our fault.
  31. Fix: Menu no longer closes automatically when deleting a saved game. Apparently some of you hated this. We kind of enjoy annoying you, but in the end we're making a product under the established rules of capitalism and happy customers are fundamental for the vicious system to thrive.
  32. Fix: There was a wrong feedback while looking at certain windows in the Chapel after a certain series of events transpired. Last time we checked they're no longer wrong.
  33. Fix: There was yet another wrong feedback when manipulating certain items in the Museum. According to our intelligence reports, they're no longer wrong.
  34. Fix: Similarly, solving a puzzle involving the Chapel should be less frustrating now. Again, happy customers, etc. etc.
  35. Fix: Better interaction with reels in the Therapy Room, automatizing some of the process in case you want to watch those absorbing tapes over and over again.
  36. Fix: Some texts in Russian were being cut off because of an improved font. Not anymore!
  37. Mac: Better handling of fullscreen for you fans of Mac. This should be the very last specific Mac bug we have in our queue, unless something else comes up. Let us know!
  38. Build string: version 1.2.3044 (test with CTRL + V).
  39.  
  40. Update v1.2.2985:
  41. New: We're Steam Deck verified!
  42. Mac: Fixed an annoying issue in which cutscenes would lose sound.
  43. Mac: Properly switches to fullscreen now.
  44. Fix: Menu pages can now be turned with gamepad shoulder buttons.
  45. Fix: Eberschacher's tape can be played multiple times.
  46. Fix: Just as well, Hawthorne's tape can be played multiple times, in case you want to relive the horror.
  47. Fix: A certain item during a certain puzzle at 12:00 AM is now more visible. Nobody likes pixel hunting.
  48. Fix: Sometimes music could be missing when entering the Foyer for the first time.
  49. Fix: Conversation log feature more readable in different resolutions and properly honoring the selected language.
  50. Fix: Sometimes Julia could be missing while in certain areas of the foyer.
  51. Fix: A weird black square could appear in the Low Risk cell. Thankfully, the problem was real and you weren't losing your mind.
  52. Fix: Removed a hotspot in Rehabilitation that didn't make sense.
  53. Build string: version 1.2.2985 (test with CTRL + V).
  54.  
  55. Update v1.2.2971:
  56. Fix: Improvement stick sensitivity when using a gamepad.
  57. Fix: Better Russian/Ukrainian font characters.
  58. Fix: More readable menu items across the board in small screens.
  59. Fix: Just as well, the whole 3D menu is larger when the screen resolution is low.
  60. Fix: Renamed menu items "Achievements" to "Collections" and "Interviews" to "Logs", which admittedly make more sense.
  61. Fix: Changed the format for several videos to ensure they are more compatible, crucially in the case of the Steam Deck. This alleviates a potential softlock too. You would think that playing an in-game MP4 in this day and age would be easier, but no. This is still causing us headaches.
  62. Rant: Shame that the amazing Theora codec (used for Scratches) was ignored by the whole darn industry.
  63. Fix: Julia video in the Foyer was slightly displaced, resulting in a small glitch that many of you noticed. You're really into details.
  64. Fix: Subtitles always enabled by default for all languages.
  65. Fix: The syringe could automagically disappear from your inventory under certain circumstances. But rejoice fans of syringes, not anymore.
  66. Fix: Characters wouldn't animate at all if speech volume was set to 0. This was a fun bug and we're sorry if you missed it.
  67. Fix: The storm while in the terrace next to the greenhouse had some weirdly annoying flashes. Someone touched something that wasn't supposed to be touched, and now this inspiring storm looks better.
  68. Note: Guys, when I say the car is significant to understand the greater narrative arc, you're not supposed to look for hidden clues INSIDE the car. Look at the big picture.
  69. Fix: An incorrect hand cursor was used instead of the more suitable magnifying glass for a certain interaction in the boiler room. See if you can spot which one!
  70. Fix: A certain scream during a certain moment in the topmost floor has a certainly more appropriate volume now. Certainties are good, yo.
  71. Fix: Incorrect keyboard icons were showed for some tutorials when using a gamepad.
  72. Mac: All our releases are now properly signed and notarized, meaning the app should launch faster and never ask you any questions.
  73. Mac: We still have that one outstanding issue in which cutscenes lose audio after some time, and this final big fix for Mac is just around the corner!
  74. Note: We have changed the way we version these releases to make them more consistent and readable. We are now at a proper 1.2 status after this batch of fixes (Major + Minor), and the last four digits (Patch) will be the actual Perforce commit from our server. Crystal clear for everyone.
  75. Build string: version 1.2.2971 (verify with CTRL + V)