1. NEW MONSTER PITS 👹🕳️
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  3. ⚔️PATCH NOTE 1.47⚔️
  4. Commanders! 🫡
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  6. The wait is over. After weeks of work, we’re dropping a major update with two new bombshells that will shake up the battlefield! 💣💥
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  8. Monsters can now emerge from underground pits! 👹🕳️
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  10. Until now, dead ends would remain empty for the entirety of a game.
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  12. That's over now: when a dead end is created, it automatically fills with a monster pit! We’ve introduced more than a dozen unique pits with special powers for even more gameplay!
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  14. Two new buildings to bend luck in your favor! 🤞🍀
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  16. The amplifier and attenuator are making their debut in the game. With these special buildings, you can now make the appearance of a particular building more or less likely. Even more strategy and control in store for you, commander! 🔀
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  18. And with that comes a brand-new tool: live damage ranking. 📊✅
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  20. With this tool, one click is all it takes to see which towers are carrying your defense, and find the ones that are underperforming.
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  22. Full patch details below: ⬇️
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  24. Additions / Improvements: ✨
  25. - Foes Pits now appears when a path leads to a fully enclosed dead-end.
  26. - Two new buildings, Attenuator and Amplifier, allow to influence the Reinforcement rewards
  27. - New doctrines Attenuator deployment I&II, Amplifier deployment I&II, granting Attenuators and Amplifiers
  28. - New platform shapes! Irregular platforms can be gained through doctrines, Pits and more.
  29. - Damage display widget
  30. - Grenadiers and tank leaving the battlefield by an Entry point are now fully respawned from HQ (no more damage loss)
  31. - New doctrine Pit Surveillance
  32. - New doctrine Atypical delivery
  33. - Newly spawned Neutral buildings are glowing until next wave or activated
  34. - It is now possible to click on elements while reviewing your final position in game over
  35. - Random commander option now allows to specify a faction
  36. - Add Disable Screenshake Option
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  38. Balance Changes: ⚖️
  39. - Increased Epsilon Axiom HP bonus from 15% to 25%
  40. - Decreased Imperial fervor bonus from 2% to 1%
  41. - Omega emitter now gets +5% Damage each traveled square (resets each shot)
  42. - Reworked Lieutenant Delven, now a specialist of Pits
  43. - Super heavy pulse cannon - Overloading cells now gives +300% Damage instead of 600% but -does not cause a Reload speed malus
  44. - Experimental heavy pulse - Focused energy now gives +300% Damage instead of 600% but does not cause a Reload speed malus
  45. - Increased Experimental heavy pulse - Collective experiment rate of fire bonus from 10% to 25%
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  47. Bug fixes: 👾
  48. - Fixed an issue removing Detection from buildings
  49. - Fixed an issue giving a Zone impossible to place
  50. - Fixed an issue with Lions of Ravelski resulting in a never ending wave with no foes
  51. - Fixed an issue in Endless, triggering three reveals at once
  52. - Fixed an issue sometimes removing Reload speed bonuses when upgrading to a new weapon
  53. - Fixed a condition which caused progression loss in rare situations
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