- NEW MONSTER PITS 👹🕳ï¸
- âš”ï¸PATCH NOTE 1.47âš”ï¸
- Commanders! 🫡
- The wait is over. After weeks of work, we’re dropping a major update with two new bombshells that will shake up the battlefield! 💣💥
- Monsters can now emerge from underground pits! 👹🕳ï¸
- Until now, dead ends would remain empty for the entirety of a game.
- That's over now: when a dead end is created, it automatically fills with a monster pit! We’ve introduced more than a dozen unique pits with special powers for even more gameplay!
- Two new buildings to bend luck in your favor! 🤞ðŸ€
- The amplifier and attenuator are making their debut in the game. With these special buildings, you can now make the appearance of a particular building more or less likely. Even more strategy and control in store for you, commander! 🔀
- And with that comes a brand-new tool: live damage ranking. 📊✅
- With this tool, one click is all it takes to see which towers are carrying your defense, and find the ones that are underperforming.
- Full patch details below: ⬇ï¸
- Additions / Improvements: ✨
- - Foes Pits now appears when a path leads to a fully enclosed dead-end.
- - Two new buildings, Attenuator and Amplifier, allow to influence the Reinforcement rewards
- - New doctrines Attenuator deployment I&II, Amplifier deployment I&II, granting Attenuators and Amplifiers
- - New platform shapes! Irregular platforms can be gained through doctrines, Pits and more.
- - Damage display widget
- - Grenadiers and tank leaving the battlefield by an Entry point are now fully respawned from HQ (no more damage loss)
- - New doctrine Pit Surveillance
- - New doctrine Atypical delivery
- - Newly spawned Neutral buildings are glowing until next wave or activated
- - It is now possible to click on elements while reviewing your final position in game over
- - Random commander option now allows to specify a faction
- - Add Disable Screenshake Option
- Balance Changes: âš–ï¸
- - Increased Epsilon Axiom HP bonus from 15% to 25%
- - Decreased Imperial fervor bonus from 2% to 1%
- - Omega emitter now gets +5% Damage each traveled square (resets each shot)
- - Reworked Lieutenant Delven, now a specialist of Pits
- - Super heavy pulse cannon - Overloading cells now gives +300% Damage instead of 600% but -does not cause a Reload speed malus
- - Experimental heavy pulse - Focused energy now gives +300% Damage instead of 600% but does not cause a Reload speed malus
- - Increased Experimental heavy pulse - Collective experiment rate of fire bonus from 10% to 25%
- Bug fixes: 👾
- - Fixed an issue removing Detection from buildings
- - Fixed an issue giving a Zone impossible to place
- - Fixed an issue with Lions of Ravelski resulting in a never ending wave with no foes
- - Fixed an issue in Endless, triggering three reveals at once
- - Fixed an issue sometimes removing Reload speed bonuses when upgrading to a new weapon
- - Fixed a condition which caused progression loss in rare situations