1. Update v1.6:
  2. Changes:
  3. Terrain deco destruction:
  4. Added a toggle for deco destruction which can be added to the gameoptions.yaml:
  5. EnableDecoKnockDown: True/False # (Default True) to Activate or Deactivate the Terrain Decoration Destruction
  6. The ability to knock down a deco depends on the speed, mass & thrust power of the ship (don't expect a tiny HV to be able to knock down every deco at once).
  7. When a vessel hits f.ex a tree and is not able to knock it down some damage is done to the tree. So after a few hits the tree could go down.
  8. Enabled all 3 planes for use with symmetry mode:
  9. Supporting now up to 3 symmetry planes active at the same time.
  10. Work flow:
  11. Set each plane in the location you want them in 1 by 1
  12. Then activate them all at the same time after they have all been set 1 by 1.
  13.  
  14. Loading screen rework:
  15. See here for more info: Content\Extras\LoadingScreenshots\LoadingScreenConfig_example
  16. New sniper rifle & Minigun models:
  17. New warp drive (CV) model added to Warp Drive (Epic):
  18.  
  19. Gameplay:
  20. Added: Initial implementation of WASTELANDERS as an interactive NPC faction (own Territory etc)
  21. Added: Initial implementation of ARC as an interactive NPC faction (own Territory etc)
  22. Added reputation mission "Pirate Hunt" for Colonists faction
  23. Added Explorers Guild micro-missions (self-activating, based on certain activities: discovering resources and playfield types and sun classes the first time will gain you Exploration Token which can be redeemed for rewards in a new GIN Console entry 'Explorers Guild' )
  24. Added new 'EPIC' items for the exploration missions (Can only be acquired through exploration guild missions for now)
  25. Changed: reduced drone presence on Brotherhood of Farr POI (planets)
  26. Changed: Staying outside of a territory does not give +RP anymore (Note: Regain standing to neutral can be achieved by the NPC factions Credibility Missions!)
  27. Changed: Improved values of Epic boosts
  28.  
  29. POIs:
  30. Added: New bases and vessels for ARC and WASTELANDERS npc faction (HeckenDiver, theScriptHD, Don2k7)
  31. Updated Zirax-Epsilon POI: Drone Factory, Military Spaceport, Advanced Spaceport (Vermillion)
  32. Updated Stock Blueprints: Far Point Station, MSS Waypoint Station (-AKEVA-BANSHEE-)
  33. Updated Traders Guild Trading Station (Kaeser)
  34. Check our forums for details on newly added and updated POI and Blueprints: https://empyriononline.com/forums/showroom-submissions.108/
  35.  
  36. New settings and parameters:
  37. GalaxyConfig.ecf: added optional parameter SolarSystemConfigSuffix that can be used to override the solar system config file. Use it f.e. like that: SolarSystemConfigSuffix: K
  38. Dialogues-config-and-examples.txt: added description for IsBlockActive()
  39. Reward chapters on skip - use new chapter parameter RewardedChaptersOnSkip (same format as RewardedChapters)
  40.  
  41. Other technical updates:
  42. Updated unity to 2021.1.17f1
  43. Updated PostProcessing
  44. Added ability to mod shield effects: add a 'ParticleName' with your asset reference to the shield generator block in BlocksConfig.ecf
  45. Improved DB query GetStarDiscovered by 30%- Better error message when a property within a config file has the wrong type
  46. Optimized some queries for the ranking information in the player overview screen. With this change, the "travelled AU/LY" will get reset.
  47. Optimized query for requesting player name in chat window
  48. Chunk .area files are now locked exclusively by SP games and playfield servers to avoid any other process erroneously reading the data before it is ready.
  49. Added disabled logs for "which chunk is currently written"
  50. Set distance for shield particle effect from 150m to 700m to allow seeing shield particles in higher distances
  51.  
  52. Misc:
  53. Added new main menu soundtrack, Uncharted by AlexJordon
  54. Added Info Horder traders (for selling satellite-hacked Reports) to all official trading stations (and some others)
  55. Added basic explanation about GIN, Explorer Token and Report Hacks to the 'Missions & Activities' section of the Empyriopedia
  56. Updated Planet Remnant (Story) to work as Polaris faction property w/o penalties for playthrough (please retest!)
  57. Reverted Pulse Rifle model
  58. Decals get now removed if the control block gets removed/destroyed
  59. Improved new Main Menu Release Notes area (a bit larger, added "More Info" button that opens the full patch notes in a browser)
  60. Updated Radiation Epic Boost icon with correct colors
  61.  
  62. Fixes:
  63. DesertBurnt Sathium/Erestrum deposit texture was missing
  64. POI placer: AuxPOI may get placed at 0,y,0 and overlap there
  65. Space POIs set to spawn a compound sometimes don't spawn their compounds
  66. Sanctuary on Swamp Starter was not set to Polaris
  67. Wastelanders [WST] Captured Relay Station placed in space
  68. New space junkyard SV and CV did not spawn or not spawn correct
  69. RockResourcePromethium model is stretched
  70. Fix for game.dat corruption on servers when a lot of players discover a lot of NPC factions
  71. Fix for CoQ when opening the map while the DB is very slow and closing the map before the DB results (active map markers) got received
  72. MP: Fix for missing chunks in ships when changing playfields
  73. Fix for CoQ when a modded shield particle effect was spawned
  74. Possible fix for losing docked ships: docked ships get now also touched when the player is on the parent ship to avoid getting them wiped
  75. Fix for placing blocks with blue line tool sometimes loses focus when dragging the line
  76. Coordinates overlap the weather and time info in HUD
  77. Standalone Tutorials last step (Warp) did not trigger.
  78. After periods of in game time FPS drops start to happen
  79.  
  80. EAH:
  81. https://eah.empyrion-homeworld.net/download/patch-notes-emp-admin-helper-full
  82.  
  83. Updated Invader vs Defender scenario:
  84. New:
  85. Add 15 Random Generated Stars
  86. Add Eleon Game Studios Faction
  87. Implemented Credibility Mission in the PDA
  88. Add Path of Righteous Wrath POI. Thanks to Escarli!!
  89. Add new Instance "Maze Instance" with PDA and Reward. (Entrance at the Galactic Trading Station)
  90.  
  91. Changes:
  92. Changed Origin Trader to Merchant
  93. Removed Credibility Seals as loot drop
  94. Attacking a faction no longer results in instant Neutral
  95. Slightly increased reputation los when attacking a faction
  96. Killing a Pirate now gives +10 with Colonists (before +5)
  97. Lowered trader stock (buy/sell)
  98. Changed Void deposits to random meteorites
  99. Added Explorers Guild micro-missions
  100. Changed Rewards in the Explorers GIN Dialogue
  101. Removed reputation Gain from being outside the faction territory
  102. Changed nebula colors and slightly increased count
  103. Add custom loading screens
  104.  
  105. Fixes:
  106. Fixed starting reputation due to origin numbers not correct set
  107. Fixed localization.csv faction colors
  108. Fixed Empyrionpedia entry about technical max speed
  109. Fixed missing factions starting reputation
  110. Fixed Reputation between Pirates and Colonists
  111. Fixed Station Services on the Galactic Trading Station