- Update v1.6:
- Changes:
- Terrain deco destruction:
- Added a toggle for deco destruction which can be added to the gameoptions.yaml:
- EnableDecoKnockDown: True/False # (Default True) to Activate or Deactivate the Terrain Decoration Destruction
- The ability to knock down a deco depends on the speed, mass & thrust power of the ship (don't expect a tiny HV to be able to knock down every deco at once).
- When a vessel hits f.ex a tree and is not able to knock it down some damage is done to the tree. So after a few hits the tree could go down.
- Enabled all 3 planes for use with symmetry mode:
- Supporting now up to 3 symmetry planes active at the same time.
- Work flow:
- Set each plane in the location you want them in 1 by 1
- Then activate them all at the same time after they have all been set 1 by 1.
- Loading screen rework:
- See here for more info: Content\Extras\LoadingScreenshots\LoadingScreenConfig_example
- New sniper rifle & Minigun models:
- New warp drive (CV) model added to Warp Drive (Epic):
- Gameplay:
- Added: Initial implementation of WASTELANDERS as an interactive NPC faction (own Territory etc)
- Added: Initial implementation of ARC as an interactive NPC faction (own Territory etc)
- Added reputation mission "Pirate Hunt" for Colonists faction
- Added Explorers Guild micro-missions (self-activating, based on certain activities: discovering resources and playfield types and sun classes the first time will gain you Exploration Token which can be redeemed for rewards in a new GIN Console entry 'Explorers Guild' )
- Added new 'EPIC' items for the exploration missions (Can only be acquired through exploration guild missions for now)
- Changed: reduced drone presence on Brotherhood of Farr POI (planets)
- Changed: Staying outside of a territory does not give +RP anymore (Note: Regain standing to neutral can be achieved by the NPC factions Credibility Missions!)
- Changed: Improved values of Epic boosts
- POIs:
- Added: New bases and vessels for ARC and WASTELANDERS npc faction (HeckenDiver, theScriptHD, Don2k7)
- Updated Zirax-Epsilon POI: Drone Factory, Military Spaceport, Advanced Spaceport (Vermillion)
- Updated Stock Blueprints: Far Point Station, MSS Waypoint Station (-AKEVA-BANSHEE-)
- Updated Traders Guild Trading Station (Kaeser)
- Check our forums for details on newly added and updated POI and Blueprints: https://empyriononline.com/forums/showroom-submissions.108/
- New settings and parameters:
- GalaxyConfig.ecf: added optional parameter SolarSystemConfigSuffix that can be used to override the solar system config file. Use it f.e. like that: SolarSystemConfigSuffix: K
- Dialogues-config-and-examples.txt: added description for IsBlockActive()
- Reward chapters on skip - use new chapter parameter RewardedChaptersOnSkip (same format as RewardedChapters)
- Other technical updates:
- Updated unity to 2021.1.17f1
- Updated PostProcessing
- Added ability to mod shield effects: add a 'ParticleName' with your asset reference to the shield generator block in BlocksConfig.ecf
- Improved DB query GetStarDiscovered by 30%- Better error message when a property within a config file has the wrong type
- Optimized some queries for the ranking information in the player overview screen. With this change, the "travelled AU/LY" will get reset.
- Optimized query for requesting player name in chat window
- Chunk .area files are now locked exclusively by SP games and playfield servers to avoid any other process erroneously reading the data before it is ready.
- Added disabled logs for "which chunk is currently written"
- Set distance for shield particle effect from 150m to 700m to allow seeing shield particles in higher distances
- Misc:
- Added new main menu soundtrack, Uncharted by AlexJordon
- Added Info Horder traders (for selling satellite-hacked Reports) to all official trading stations (and some others)
- Added basic explanation about GIN, Explorer Token and Report Hacks to the 'Missions & Activities' section of the Empyriopedia
- Updated Planet Remnant (Story) to work as Polaris faction property w/o penalties for playthrough (please retest!)
- Reverted Pulse Rifle model
- Decals get now removed if the control block gets removed/destroyed
- Improved new Main Menu Release Notes area (a bit larger, added "More Info" button that opens the full patch notes in a browser)
- Updated Radiation Epic Boost icon with correct colors
- Fixes:
- DesertBurnt Sathium/Erestrum deposit texture was missing
- POI placer: AuxPOI may get placed at 0,y,0 and overlap there
- Space POIs set to spawn a compound sometimes don't spawn their compounds
- Sanctuary on Swamp Starter was not set to Polaris
- Wastelanders [WST] Captured Relay Station placed in space
- New space junkyard SV and CV did not spawn or not spawn correct
- RockResourcePromethium model is stretched
- Fix for game.dat corruption on servers when a lot of players discover a lot of NPC factions
- Fix for CoQ when opening the map while the DB is very slow and closing the map before the DB results (active map markers) got received
- MP: Fix for missing chunks in ships when changing playfields
- Fix for CoQ when a modded shield particle effect was spawned
- Possible fix for losing docked ships: docked ships get now also touched when the player is on the parent ship to avoid getting them wiped
- Fix for placing blocks with blue line tool sometimes loses focus when dragging the line
- Coordinates overlap the weather and time info in HUD
- Standalone Tutorials last step (Warp) did not trigger.
- After periods of in game time FPS drops start to happen
- EAH:
- https://eah.empyrion-homeworld.net/download/patch-notes-emp-admin-helper-full
- Updated Invader vs Defender scenario:
- New:
- Add 15 Random Generated Stars
- Add Eleon Game Studios Faction
- Implemented Credibility Mission in the PDA
- Add Path of Righteous Wrath POI. Thanks to Escarli!!
- Add new Instance "Maze Instance" with PDA and Reward. (Entrance at the Galactic Trading Station)
- Changes:
- Changed Origin Trader to Merchant
- Removed Credibility Seals as loot drop
- Attacking a faction no longer results in instant Neutral
- Slightly increased reputation los when attacking a faction
- Killing a Pirate now gives +10 with Colonists (before +5)
- Lowered trader stock (buy/sell)
- Changed Void deposits to random meteorites
- Added Explorers Guild micro-missions
- Changed Rewards in the Explorers GIN Dialogue
- Removed reputation Gain from being outside the faction territory
- Changed nebula colors and slightly increased count
- Add custom loading screens
- Fixes:
- Fixed starting reputation due to origin numbers not correct set
- Fixed localization.csv faction colors
- Fixed Empyrionpedia entry about technical max speed
- Fixed missing factions starting reputation
- Fixed Reputation between Pirates and Colonists
- Fixed Station Services on the Galactic Trading Station