- Update v1.0.29:
- Stability fixes
- - 5945 - fixed notification crash when conquering army is destroyed at the same time it conquered alien nation.
- - 5949 - Councilor recruit screen now refreshes on monthly update preventing crash when running clock and trying to recruit a councilor that no longer exists
- - 5952 - Fixed crash when typing in a negative symbol into a resource quantity when trading with another faction
- - Fixed end of combat crash where proposal to mutually end combat early attempted to process after combat already concluded.
- - 5954 - fixed crash when scuttling last ship in a fleet with a councilor on board with a base but no station nearby
- - OperationCanvasController.OnConfirmOperation() : If target is null, close action panel. Issue #5944
- - GetBestOperation() bugfix : Filter nearbyFleets and nearbyHabs to ensure they are valid. Issue #5943
- - AddShipyardToFaction() bugfix : FixupFleet goal with a null target results in NRE. Issue #5942
- - TIOperationTargeting.SetDefaultTarget() : Added safety code here to avoid crashing if there are no valid targets. Issue #5911
- - 5959 - Fixed crash when deselecting a selected ship in combat with ctrl-click when the bottom center UI panel closed and waypoints are disabled.
- - [#5957] Fixed an issue where a certain configuration of Unity UI and TMP components could cause the Hab Manager to freeze the game
- - 5961 - Fixed crash when clicking councilor icon above the ship model that no longer has the councilor on board
- -- #5958 When a region is annexed with the "destroy armies" flag set, STO fighters stationed there will be destroyed too
- - When a region is annexed from the alien nation, STO fighters will be destroyed regardless. This is part of a fix for a crash bug when someone annexed an alien nation region with exofighters before exofighter tech had been unlocked (which the alien's don't need)
- - #5946 fix a crash where the AI started reacting to bombardment reinitializing during save load
- - #5947 operations menu will now close when a set policy prompt occurs. This prevents a crash where someone was giving orders to armies when the policy menu popped up
- - #5967 - Attempt fix for crash when somebody clicked "finish-combat-by-autoresolve" option the moment their last ship was destroyed, now button will turn off in the same frame the end conditions are met
- Modding support
- - Add code support for faction-quasi-destruction mod by restoring ability to have negative influence base income. The TIGlobalConfig allowNegativeInfluenceBaseIncome will have to be added and set to true for it to work. Thanks to players for letting us know we'd accidentally disabled this while fixing other issues.
- Update v1.0.28:
- - #5619 Fixed crash when interacting with a destroyed hab from a module complete notification. Added some general safety code when requesting hab screen to open to a hab from other UIs
- - #5927 safety code for a crash when the AI is checking its goals
- - ensure an org going to a faction's unassigned pool is not in another faction's unassigned pool, should address unreproducible crash reported by player
- - 5875 - player can no longer perform operations while a narrative event is pending. Prevents the game from softlocking when a related gamestate is interfered with. (Somebody got clever and tried to scuttle a ship that just blew up in an event)
- - 5853 - No longer possible to save during an ongoing combat autoresolve. This prevents save corruption.
- - fixed crash when trying to use destroy hab operation while docked hab was already processing a marine assault operation
- - 5919 - fixed crash caused by armies attempting to build queued path to themselves when giving a deploy op to multiple armies in non-adjacent regions.
- - 5920 - attempt fix for rare nation info panel tooltip crashes after nation info panel is closed
- - Fixed a crash when trying to sort the hab list if a hab was destroyed while the list was open
- Content
- - Updated some illustrations
- Update v1.0.26:
- - Fixed a crash when clicking a fleet in docked fleet list in spaceobjectdetail hab view after scuttling the last ship in it
- - Fixed a crash when no player habs are on screen in the hab list while viewing a certain step of the habs tutorial