1. Update v1.1.3:
  2. UI & Controls
  3. • Optimization: Implemented further performance tuning to improve overall stability and smoothness.
  4. • Inventory UI: Added a scroll bar to the inventory menu for smoother and more intuitive navigation.
  5. • Keyboard Controls: Added the ability to look around using the keyboard via the CTRL + movement keys shortcut.
  6. Bosses & Cutscenes
  7. • Koshchei: Fixed a bug where Koshchei could get stuck in environmental colliders after spawning mobs, preventing him from returning to the arena.
  8. • Kalinov Bridge: Fixed a bug where skipping the cutscene at the Kalinov Bridge would immediately spawn the player inside the Serpent arena.
  9. • Altar of Darkness: Resolved an issue with the missing Altar description. In some instances, the text description failed to trigger after the player's initial interaction with the Altar of Darkness.
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  11. Update v1.1.0:
  12. New Content & Items
  13. • New Boss: A formidable new boss, the Blood Giant, has been added to the Dead Wastes.
  14. • New Enemy: A new mob type, the Worm, now roams the Dead Wastes.
  15. • New Item ("Firebird Feather"): Added a new item that returns you to your last save point upon use. It can be purchased at the Witch's shop.
  16. (Developer's Note: For now, this item has been introduced as a consumable to balance map exploration while providing a valuable tool for emergency escapes.)
  17. Combat & Volkolak Form
  18. • Bosses: Added unique intro animations for all bosses to increase the spectacle of encounters.
  19. • Skill Balance: Completely reworked the mechanics for the "Veteran's Punch" skill.
  20. • Players can now use the following supplies while in Volkolak form: plantain, plantain poultice, fly agaric, toadstool of Nav, and green gemstone.
  21. • Combat System: Added wind-up/telegraphing frames before the Vurdalak's attacks, making it easier to read their movements and dodge effectively.
  22. • Controls: Removed input lag entirely when using the look/inspect action.
  23. Map & UI
  24. • Navigation: Added official names for all Save Stones directly onto the map for easier orientation.
  25. • Map Markers: Increased the custom map marker limit to 3 markers per type.
  26. • Gamepads: Resolved an annoying bug where the selection focus would completely disappear in the inventory menu when playing on a controller.
  27. Achievements & Optimization
  28. • "Memory of Ancestors" Achievement: Fixed unlock logic. The achievement now correctly unlocks after visiting all altars and places of power in Chapter 1.
  29. • "Keeper" Achievement: Fixed unlock logic. It is now guaranteed to unlock upon collecting all charms in Chapter 1.
  30. • Technical Improvements: Implemented further general optimization passes and polished sound effects (SFX) for enemies and environments.
  31.  
  32. Update v1.0.4:
  33. Optimization, Audio & VFX
  34. • Performance: Implemented general optimization passes to improve overall stability and frame rate smoothness.
  35. • Audio & Visual Polishing: Upgraded and refined visual effects (VFX) and sound effects (SFX) across multiple locations and for specific enemy types.
  36. • Chapter 3 Bosses: Completely reworked the combat music tracks for Chapter 3 boss fights to enhance the atmosphere.
  37. • Time Trials: Reworked the audio design during the speed-platforming sections in the Dead Wastes to improve gameplay pacing and audio cues.
  38. Map & User Interface (UI)
  39. • Map Readability: Improved map navigation by making different locations color-coded for better visual distinction.
  40. • Death Marker: The map now displays a dedicated marker showing the exact location of souls lost upon death.
  41. • Fast Travel: When opening the fast travel menu, the selection cursor now automatically snaps to your current save point.
  42. Charms, Quests & Bosses
  43. • Charm “Chains of the Apostate”: Fixed a cross-save bug where the charm's effect bled through into other slots. If the chains were equipped in one save file, their effect will no longer incorrectly persist when switching to another slot or starting a New Game.
  44. • Charm “Guardian Sister”: Fixed a bug where changing forms from human to Volkolak and subsequently dying could cause the charm's resurrection effect to spawn the player out of bounds.
  45. • Dark Spirit: Fixed an issue where the Dark Spirit's boss HP bar could disappear under certain circumstances.
  46. • Leshy's Quest: Added subtle visual guiding effects to highlight active interaction nodes for Leshy's forest restoration quest.
  47. • The Forge: Added a new save point directly to the Forge location.
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  49. Update v1.0.3.3:
  50. • Dark Spirit Trading: Fixed a bug where the trade menu could freeze/softlock when purchasing items or abilities from the Dark Spirit.
  51. • Firebird Boss: Resolved a graphical issue where large orange visual artifacts could appear on the Firebird, completely blocking the boss model from view.
  52. • Enemy AI: Fixed the behavior of the Ashen Shackles Archer, who could previously get stuck/freeze on platforms in the Dead Wastes.
  53. • Caves Location: Fixed the soul recovery logic in the spike pit area. Upon death, the player's souls will now correctly spawn on the nearest safe platform instead of being left directly on the spikes.
  54.  
  55. Update v1.0.3.2:
  56. "For Mushrooms and Berries" Achievement:
  57. Fixed progress tracking logic. The achievement now correctly unlocks once the player has collected or purchased every type of supply found in Chapter 1 at least once.
  58. "The Wheel Turns Anew" Achievement:
  59. Fixed a critical bug regarding the game's finale. Resolved an issue where the achievement failed to unlock for some players upon completing a specific ending.
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  61. Update v1.0.3:
  62. •UI: Added scrolling functionality to the inventory window for improved navigation.
  63. •Camera: Implemented smooth camera transitions when triggering boss fights.
  64. •Gameplay: Fixed an issue where the hero's souls would occasionally spawn incorrectly after death under specific conditions.
  65. • Platform Controls: The "drop down from platform" action is now triggered by holding two buttons to prevent accidental falls.
  66. •Visuals: Improved the clarity of hazardous areas and environmental hazards for better tactical awareness.
  67. •Balance: Rebalanced the attributes and behavior of the "Ancient Imp" boss.
  68. •Animation: Added custom spawn animations for the "Serpent" boss when transitioning into the second and third phases of the encounter.
  69. •Bug Fixes: Resolved an issue that caused the in-game HUD to remain visible during certain cutscenes.
  70.  
  71. Update v1.0.2:
  72. •Gameplay, Movement & Combat
  73. Volkolak Class: Increased the attack speed of mid-air strikes.
  74. Animation Cancel: Added a landing animation cancel for the Volkolak class if the player continues to hold the "Move Forward" button.
  75. Ledge Grabbing: Ledge grab animations now automatically transition into the pull-up animation.
  76. Platforming Speed: Increased the overall speed of both ledge grab and pull-up animations.
  77. Dead Wastes: Decreased the sinking speed in quicksand to make navigation less punishing.
  78. •Event & Arena Balance
  79. Dead Wastes (Blood River): Adjusted the Blood River event by reducing the rising speed of the blood river, giving players more time to complete the challenge.
  80. Chapter 3 Arenas: Disabled environmental fog damage during mob arena encounters in Chapter 3.
  81. Charm “Guardian Sister”: Fixed a bug where the charm's protective effect could push players out of bounds during certain Chapter 3 events.
  82. •Quests, NPCs & Interactive Objects
  83. Yaga Trading: Fixed a bug where the trade menu could freeze/softlock after purchasing resources from Yaga.
  84. •Blacksmith Quest: Fixed an issue where the protagonist triggered incorrect voice lines when picking up resource quest items.
  85. Idol Fix: Fixed a bug with Health and Stamina idols. If a player lacked enough souls to activate them, the idols could incorrectly display as interactable upon returning to the area.
  86. •Achievements
  87. "Son of the Blacksmith" Achievement: Fixed unlock logic. The achievement now correctly unlocks after upgrading gear to Level 3, as intended.
  88. "Outcast" Achievement: Fixed unlock logic. It now correctly triggers upon refusing the Dark Spirit's help.
  89. •World & AudioDead
  90. Wastes Checkpoint: Added a new respawn point/checkpoint near the time trial challenge.
  91. Audio Polishing: Adjusted volume levels and trigger logic for various in-game events and sound effects.
  92.  
  93. Update v1.0.1:
  94. Gameplay & Animation
  95. •Double Jump: Fixed an exploit that allowed players to perform a second jump mid-air while executing an attack.
  96. •Dead Wastes: Fixed an issue where the sand rising event animation failed to trigger or render correctly for some players.
  97. •Enemy Physics: Fixed a bug causing dead mantis models to slide across the ground when ignited.
  98. Quests & Locations
  99. •Blacksmith Quests: Fixed the resource gathering questline. Quest progression now tracks correctly, and the gear upgrade lock has been completely removed.
  100. •Economy & Loot: Patched a loot exploit in the Dead Wastes that caused enemies to repeatedly drop items during the blacksmith quest.
  101. •Tsargrad Dialogues: Resolved a softlock when interacting with the guard without the required quest item in your inventory.