- Update v1.5.2:
- Fixes
- Fixed various issues with achievement tracking.
- Update v1.5.1:
- Fixes
- Various crash fixes.
- Fixed an issue where some Witch Stones might not be visible on the map.
- Fixed an issue where some tutorial texts would not be displayed in the selected language.
- Update v1.5:
- New Content
- Added a new small optional area to Braer Castle with a valuable reward.
- Added a new ring item (Guild's Compliment), which improves the early game experience with the Nightshade class.
- Added a new early game weapon Runestone Diagram: Minor Runestone of Ferocity - Increases Physical Damage of the weapon by 5%.
- Added a new early game weapon Runestone Diagram: Minor Magic Runestone - Increases all Magic damage dealt by 2.5%.
- Added a new early game weapon runestone: Minor Astral Runestone - Adds 15 Astral Damage. Available at the Occultist at level 6.
- Added a new early game weapon runestone: Minor Fire Runestone - Adds 15 Fire Damage. Available at the Occultist at level 6.
- Added a new early game weapon runestone: Minor Wyld Runestone - Adds 15 Wyld Damage. Available at the Occultist at level 6.
- Added a new early game weapon runestone: Minor Chaos Runestone - Adds 15 Chaos Damage. Available at the Occultist at level 6.
- Added a new secret chamber in Forsaken Mine.
- Added a new diagram: Frost Rune to Forsaken Mine.
- Added a new diagram: Frost Oil to Drakkeden Citadel.
- Added a new portal between Rhys and Yrsa to improve navigation after both have joined your Caravan.
- Added three new skin colors and two new tattoo options to the character creator.
- Entropy Changes
- Entropy platforming flow has been adjusted to improve the overall gameplay feeling.
- Adjusted late-game Entropy balance to enhance flow and overall experience.
- Entropy Rift entry portals no longer instantly close when entering Rifts, allowing players to leave.
- Players now respawn inside the Entropy Rift instead of outside the entrance to prevent double loading screens.
- Gameplay Changes
- Fully explored areas now receive a checkmark on the map.
- Added new combat feedback behavior to the enemy Health bar.
- Adrenaline bar is now displayed if Eternal Rage Talent is unlocked.
- Mana bar is now displayed if Scorching Shield Talent is unlocked.
- Miniboss Health bar width has been adjusted.
- Increased the maximum number of map markers to 50.
- Upon completing a tracked quest, the tracker now automatically selects the Main Quest instead of the next quest.
- When an Artisan Vendor reaches maximum level, the next level is no longer shown in red.
- Repositioned some enemies in Braer Castle’s Right Wing to allow smoother traversal.
- If the player's character fails a single Pendulum trap while still having enough health, they will now respawn just before the trap.
- Ring tooltips now correctly indicate that they are unique-equipped.
- Fall deaths and Trap deaths are now separated from enemy-caused deaths in the Statistics window, creating more space to display bosses and other enemies.
- Poison damage dexterity scaling has been increased.
- Assassin Ring's physical critical chance bonus has been increased to 7% (up from 5%).
- Hechima’s Claws’ poison chance and poison damage bonus have been increased.
- Envenom's Dexterity scaling upgrade bonus has been increased to 20% (up from 10%).
- Rosalie now sells an infinite amount of food.
- Consecration’s damage and scaling have been increased.
- Magic Runestone now increases Frost damage as well.
- Removed the Combo point cost increase from the following Skill upgrades: Detonate Toxin, Reactive Blast, Toxic Shiv.
- Ataxia and Illina's Blade of Revenge are now set to be tradeable.
- Shadowstep invulnerability upgrade duration has been slightly decreased.
- Illina's Blade of Revenge magic critical chance bonus has been changed to physical critical chance.
- Fixes
- Fixed various crashes.
- Fixed various voice-over issues.
- Fixed several traversal exploits.
- Fixed multiple translation issues in various languages.
- Fixed an issue where the summoned Imp might stutter and stop attacking after using an elevator.
- Fixed an issue where the sawblade killed the player multiple times.
- Fixed an issue where, in some cases, travel was not possible while at a Witch Stone.
- Fixed an issue where some platforms were visually larger than their gameplay sizes, causing players to unintentionally fall to their deaths.
- Fixed an issue where Essence remained uncollectable after completing a quest.
- Fixed an issue where Unique-Equipped ring items could be incorrectly stacked.
- Fixed an issue where the Enrage effect would not correctly be displayed on the HUD after swapping sets.
- Fixed an issue where the area name would not be correctly displayed on the map.
- Fixed an issue where the Bestiary would be unintentionally small in the Large UI scale mode.
- Fixed multiple issues where the Bestiary texts would not update correctly after changing the input method in real time.
- Fixed an issue where no animation would be played in cutscenes after skipping some of them.
- Fixed an issue where the Collection UI displayed duplicate item icons and empty slots for certain collected items.
- Fixed an issue where the 'No Stone Unturned' achievement would not trigger after collecting all Diagrams.
- Fixed an issue where Matron Layla's Pummel ability pushed the player in the wrong direction.
- Fixed an issue where the tooltip in the Enchant Window displayed lower weapon stats when overwriting existing Runestone enchants.
- Fixed a rare bug that sometimes caused the Phoenix Talent to resurrect the player at the bottom of the final boss room.
- Fixed an issue where the Sic 'Em! Talent would sometimes stop working.
- Fixed the Elemental Efficiency talent to properly reduce the mana cost of all spells.
- Fixed a bug that prevented the Allemag Cavalier set from increasing the Bleed duration caused by Uppercut.
- Fixed an issue that sometimes prevented a map marker from being placed on the map.
- Fixed a bug that caused the Bell’s visual effect to not play properly in Crimson City.
- Fixed a bug that prevented the Armor Breaker talent from resetting upon death in Entropy.
- Fixed a bug that caused the Bestiary update message to appear every time a new Entropic enemy was killed.
- Fixed a bug that caused Wyld Echo to repeat its effect at the player's location instead of the Discharge location.
- Fixed a bug that caused Backlash's disengage movement to be canceled if Backlash killed its target.
- Fixed the tooltips for Warrior's Might and Elevated Spirit to correctly display their bonuses.
- Fixed a bug that caused a Nightstalker to become stuck in a door in Lochmuir Village.
- Fixed a visual bug that caused the Entropic Skull to face the wrong direction while attacking.
- Fixed a bug that caused the Light Barrier to remain active on the player after using a Witch Stone.
- Fixed a bug that caused the player’s character to get stuck when rolling into a Grappling Hook point.
- Fixed a bug that caused the Blood Eye’s attack visual effect to remain visible after it was killed.
- Update v1.4:
- New: Difficulty Modifiers & Additional Checkpoints
- Difficulty Modifiers
- Enemy Health and Enemy Damage difficulty settings can now be adjusted between 40% and 160% (compared to the previous range of 70% to 100%). This modifier can be accessed via Accessibility (Options).
- Stamina Cost difficulty settings can now be adjusted between 40% and 100% (compared to the previous minimum of 70%). This modifier can be accessed via Accessibility (Options).
- Characters
- Rhys is back for everyone and can no longer leave.
- Navigation
- New Witch Stones have been added to the following areas: Gloomroot Woods Mining Outpost, Forsaken Mine Vertical Shafts (before the boss), and before the final boss.
- After reaching the boss in a Rift, a shortcut portal will become available at the start of the Rift, allowing direct access to the boss.
- Players now respawn inside the Entropy Corridor instead of outside the entrance to prevent double loading screens.
- A new shortcut is available to the Theater Witch Stone before the Marionettes boss fight.
- A new shortcut has been added to the Tome Mistress boss fight.
- Game Improvements & Balance Changes
- Bosses, Enemies & Hazards
- Death Essence can now be recovered before starting a boss fight.
- Telegraph effects for the final boss encounter have been updated.
- Air stagger has been removed in Phase 2 of the final boss encounter.
- Witch Lantern recharge now begins sooner and refills faster during the final boss encounter.
- Final boss health and resistances slightly reduced in Phase 2.
- The Fang Executioner's Blood Wave and Dagger Throw will not overlap in Phase 2.
- Poison and Bleed resistance of the Marionettes and the Ferryman have been decreased.
- Poison and Bleed resistance decreased for the following minibosses: Caretakers and Mandrake Horrors.
- Banshees outside Haunted Houses will now respawn, whereas previously they did not.
- Reduced the damage of the Spring Trap.
- A few enemies have been added to Braer Castle, Drakkeden Citadel, and Crimson City.
- Poison resistance slightly decreased for the following enemies: Corrupted Dryad, Hollowplate Sentinel, and Fireplate Sentinel.
- Damage of late-game Gremlins has been reduced.
- Health of the Chthonic Stalker in the Forgotten Catacombs has been decreased.
- Explosion damage of the Rotburst Carcass has been decreased.
- The health of the following late-game enemies has been reduced: Crimson Halberdier, Nightstalker, Hollowplate Sentinel, Sanguine Assassin, Corrupted Dryad, Zealot.
- Reduced the damage and stagger effect of the Zealot.
- The Glacial Orb will no longer damage the player multiple times in close range.
- Decreased the health and damage of Skeletons at Lochmuir Village and Braer Castle.
- Decreased the damage of Sanguine Assassin, Hollowplate Sentinel, Striga, Bloodbound Archer, Magic Books, and Blood Eye at Braer Castle Right Wing.
- Draconic Scorcher Flame Breath is now affected by iframe.
- Banshee can't damage skeleton enemies anymore.
- Cave Snatchers and Zombies can't damage each other anymore.
- Crafting & Vendors
- Crafting level requirements for Mana and Major Mana potions have been decreased.
- Crafting costs and shop prices for several items have been decreased.
- Vendors now offer more and stronger mana potions.
- Yrsa, Shirin, and Alannah require less experience to level up from 11 to 15.
- Rhys requires less experience to level up over level 6.
- Ulfar requires less experience to level up over level 11.
- Inquisitor Attacks & Weapons
- Spending Combo Points now fills Blade Dance faster.
- The Endurance attribute now grants 5 Stamina per point between levels 10 and 15 (up from 4).
- Entropic Burst hitbox now only affects the area above platforms at the final boss encounter.
- Pepper Mace Attack hitbox has been adjusted so it no longer deals damage when the player is inside a boss or positioned very close to their back.
- Soul Lance now has an increased precursor duration during the final boss encounter.
- Pyromancer's Fire Tornado explosion duration has been decreased.
- Stamina cost of the following daggers has been decreased: Ataxia, Dragonfly, Eclipse, Frosttalon, Gremlin's Cutlass, Hechima’s Claws, Justicar's Blades, Melancholy, Nacreous Amends, Purity in Death, Sanguine Kiss, Tim's Practice Daggers.
- Stamina and Stagger values balanced (mostly buffs) for the following One-Handed Weapons: Battle Star, Pernach, Scorching Bludgeon, Byrdfrost’s Blade, Savage Broadsword, Swiftblade, Bloodweep, Duskblade, Witchclaw, Gray Cleaver, Gutrender, Scimitar.
- Stamina and Stagger values balanced (mostly buffs) for the following Two-Handed Maces: Barbaric Warhammer, Illustrious Battlehammer, Dire Crusher, Earthshaper, Endbringer, Hammer of Judgment, Jotun Hammer, Flamecracker, Royal Sceptre, Tyrannic Reaver.
- Stamina and Stagger values balanced (mostly buffs) for the following Two-Handed Swords: Claymore, Creui Nora's Bloody Hatred, Damnation of the Chosen, Lykan Dae Fury Fang of Friken, Verdant Flameblade, Serpent Tongue, Shredder.
- Strength scaling added to Purity in Death.
- Spirit requirement removed from Dragonfly.
- Frosttalon gained 5% Physical Critical Chance.
- Attribute requirements for Lykan Dae Fury Fang of Friken have been lowered.
- Items & Quest Rewards
- Missing diagram: Bloodmoon (Shield) can now be found in the Dilapidated Mausoleum.
- Increased the Gold gained from several Quests.
- Gatherable Garlic has been placed on Lochmuir Village.
- Updated Garlic and Garlic Clove tooltips to include location information.
- Umbral Mushroom has been replaced with Calendula in Old Wickham.
- Significantly increased the amount of Essence in some Coalesced Essence packs.
- Movement & Traversal
- Sprint, Roll, and Evade no longer consume stamina in safe zones.
- Fall damage has been significantly reduced, and the fall distance to kill has been increased.
- New grab points have been added to several areas.
- User Interface (UI), Menus & Camera
- Camera distance is increased in most Entropy maps to provide better visibility.
- Boss and Miniboss levels are now visible on the user interface.
- User Interface Scale and HUD Scale can now individually be set to Normal or Large size.
- Sliders are now less sensitive in the Options menu.
- Special Materials Collected now correctly displays maximum values in the Statistics UI.
- Naceaia now has a harvested state on the map.
- Visuals & Effects
- Various player ability visual effects have been updated to increase clarity of the behavior.
- Various enemy visual effects have been updated to increase clarity of the behavior.
- Multiple enemies now have more telling attack trail effects.
- Dreamfield has a new visual effect.
- World
- Overall difficulty decreased in the Gloomroot Woods Entropy Corridor map.
- Dark Areas drain significantly less from the Witch Lantern.
- A new direction helper now guides the players in Entropy Rifts.
- Some disappearing platforms in Entropy have been replaced with static platforms.
- Entropic Chests now spawn farther from the opening portals after defeating the boss.
- Disappearing platforms in Entropy now have a new visual effect to make it easier to distinguish before stepping on them.
- A breakable wall has been removed before the Elevator Witch Stone in Braer Castle.
- Bug Fixes
- General
- Various crash fixes.
- Improved kill statistics based achievement tracking.
- Fixed an issue where the Grand Explorer achievement doesn't unlock even when the statistics page shows 100% completion.
- Bosses & Enemies
- Fixed a bug that caused a Mandrake portal to disappear while the Miniboss was still alive inside.
- Fixed an issue where the Phantom’s attack could deal damage behind its back.
- Fixed an issue where the final boss' abilities did not have matching visual effect sizes.
- Fixed an issue where the Tome Mistress and the Entropic Wyrm would become immune to various status effects.
- Fixed an issue where the Tome Mistress would become immune to Reactive Blast after she used her Teleport ability.
- Fixed an issue where some enemies could get stuck in elevators.
- Inquisitor Attacks & Weapons
- Fixed an issue where the player might not get properly awarded with the Ground Slam ability.
- Fixed an issue where the player might get stuck in the Forked Lightning ability if hit during the casting.
- Fixed an issue where Dark Echo was unusable during the final boss encounter.
- Fixed an issue where Transmog-affected glove armor would reset its look after traveling.
- Fixed an issue where the Spirit Companion might target non-targetable enemies.
- Fixed an issue where compare would not work on Weapon Set #2.
- Fixed an issue where the Shadowstep ability would not always work on the Permafrost Lurker.
- Fixed an issue where the Opportunist Talent could mark the Entropic Motes.
- Fixed several issues where the Burning Blood Talent would get the player into an inescapable situation.
- Fixed an issue where the Witch Lantern would not be fully charged when entering a Rift.
- Fixed an issue where the elevator would unintentionally increase the player's velocity.
- Fixed an issue where summoned companions might not damage the Entropic Wyrm when the player is too close.
- Fixed an issue where Controlled Explosion did not count Whirlwind hits as multiple weapon attacks.
- Fixed an issue where the Blazing Weapon damage would not apply the Burn status effect.
- User Interface (UI) & Camera
- Fixed an issue where the camera could become misaligned if Phoenix was used during the Darkfire Demon fight.
- Fixed an issue where triggering Hollowplate or Fireplate Sentinels early would cause unintended camera shake and controller vibration.
- Fixed an issue where nothing was selected by default in the crafting window, leading to a visual glitch.
- Fixed an issue where the sorting feature in various windows would not sort properly.
- Fixed an issue where the Large UI Scale setting would not always allow selection of saves in the load window.
- Fixed an issue where the subtitles would incorrectly show the speaker's name.
- Fixed an issue where the name of consumables would not show after reloading the game.
- Fixed an issue where the Quick-Use Slot could get stuck.
- Visuals & Effects
- Fixed a rare issue where the smoke could get stuck on the screen after Pepper.
- World
- Fixed a rare bug that caused one of the moving platforms at Lochmuir Village to disappear.
- Fixed an issue where the player could get stuck on some of the grab points.
- Fixed an issue where some elevators would disappear.
- Fixed an issue where some spike-trap wooden planks were not visible during the Pepper encounter.
- Fixed an issue where a hidden portal would remain blocked despite all requirements being completed.
- Fixed an issue where Lord Auberon's portrait appeared where it shouldn't have been. Sneaky.
- Fixed an issue where some small map segments were unintentionally difficult to explore.
- Fixed an issue where Death Essence was not always visible on the map.
- Fixed an issue where the Mandrake portal would permanently disappear after reloading the game.
- Update v1.3.2:
- Various crash fixes
- Fixed an issue where the Champion's Cloak could not be crafted
- Fixed an issue where the Steam Deck UI would not show the proper resolution on the first startup
- Fixed an issue where the User Interface scale setting would be stuck on Large
- Fixed an issue where the Inventory and the Character screen would run at significantly lower frame rate
- Update v1.3:
- Various crash fixes.
- Fixed an issue where a smoke effect would stick on the screen.
- Fixed the arena blocker visual effects at the Ferryman boss fight.
- Fixed multiple issues with Vendor Sell / Buy price calculations.
- Fixed an issue that caused some of the Vendor Cart upgrades to not provide their bonuses.
- Fixed a rare issue that caused a Portal to not fully open.
- Fixed an issue where two aggroing Weblings died during aggro at Frozen Ramparts.
- Fixed an additional issue that caused players to die when exiting Entropy while Phoenix was on cooldown.
- Fixed an issue where the wrong portraits would show during conversations.
- Fixed the background in the final cutscene.
- Fixed an issue where the Statistics Window would show 100% Map Completion when the actual value was below that.
- Fixed an issue where the Dark Orb upgrade would not function correctly.
- Fixed an issue where the Cartographer achievement was not possible to earn.
- Fixed an issue where door icons were missing on the map.
- Fixed an issue where some sound effects might get stuck when saving the game.
- Fixed an issue where essence gain modifiers would incorrectly apply when spending essence.
- Fixed an issue where teleporting to a Witch Stone on a different map failed to rest the player.
- Fixed Champion’s Cloak diagram to produce the correct item instead of Serpent Cape.
- Fixed the damage reduction of Furion’s Protection ring item.
- Fixed an issue where walls were not properly removed after specific boss fights.
- Fixed an issue where Travel would not work when the game ran at a very high frame rate.
- Fixed an issue where the player would instantly die when hitting their head on a platform on the spinning wheel in the Forsaken Mine.
- Fixed the weight of the Hollowplate chest item.
- Minor balancing of the following Minibosses: Chthonic Stalker, Jotun, Forest Giant, Ravager, Wraith
- Reduced the health, resistances, and damage of the following late game enemies in Crimson City: Fireplate Sentinel, Zealot, Homunculus, Icebound Burrower, Gremlins, Phantom
- Minor balancing of the following Bosses: Matron Layla, Sleepwalker, Pyromancer, Entropic Wyrm
- Reduced the damage output of the Marionette Sorceress Volley ability.
- Increased the drop rate of all armor and weapon pieces dropped by enemies.
- Increased the drop rate of Linen, Wool, and Silk Cloth.
- Increased the healing and scaling of the Blood Craze talent.
- Decreased the Power scaling of Fire Bolt.
- Decreased the Spirit scaling of Ball Lightning, and slightly increased the mana cost and upgrade mana cost.
- Lowered the stamina cost of several daggers: Ataxia, Frosttalon, Purity in Death, Tim’s Practice Daggers, Melancholy, Sanguine Kiss
- Lowered the stamina cost of several one-handed weapons: Duskblade, Astralforged Gavel, Emerald Dream, Witchclaw
- Reduced the Lantern drain in Entropy by 22%.
- Slightly reduced the bonus of Essence Prism Signet and Devouring Shroud.
- Additional Lockpicks and Wood added to Gerald for purchase.
- Reduced the damage and scaling of the Eruptive Brambles talent.
- Reduced the damage and scaling of the Unstable Burst talent.
- Minor balancing of enemy resistances: Permafrost Lurker, Draconic Initiate, Draconic Scorcher, Frost Mage, Corrupted Dryad, Frostmane, Gloom Wolf, Fang Marauder
- Decreased the experience penalty when crafting some of the lower-level Diagrams at Vendors.
- Increased the crafting experience for various Blacksmithing Diagrams.
- Increased gold gained from most of the Bounty Quests.
- Reduced the weight of several chest items: Mercenary, Allemag Cavalier, Bronze, Halberdier, Retributor, Skeleton
- Reduced the Retalent cost drastically.
- Added a missing item, Outlaw Cowl, to the Outlaw Brute’s droplist.
- Added a lingering visual effect to disappearing platforms in Entropy, making them always visible.
- Removed the cinematic armor set from the Transmog window.
- Update v1.2.10:
- Various crash fixes
- Fixed multiple cases where the Phoenix would revive the player character outside of the map
- Fixed an issue where some onscreen visual effects (e.g. smoke) would persist and block the player's view