1. Update v1.5.2:
  2. Fixes
  3. Fixed various issues with achievement tracking.
  4.  
  5. Update v1.5.1:
  6. Fixes
  7. Various crash fixes.
  8. Fixed an issue where some Witch Stones might not be visible on the map.
  9. Fixed an issue where some tutorial texts would not be displayed in the selected language.
  10.  
  11. Update v1.5:
  12. New Content
  13. Added a new small optional area to Braer Castle with a valuable reward.
  14. Added a new ring item (Guild's Compliment), which improves the early game experience with the Nightshade class.
  15. Added a new early game weapon Runestone Diagram: Minor Runestone of Ferocity - Increases Physical Damage of the weapon by 5%.
  16. Added a new early game weapon Runestone Diagram: Minor Magic Runestone - Increases all Magic damage dealt by 2.5%.
  17. Added a new early game weapon runestone: Minor Astral Runestone - Adds 15 Astral Damage. Available at the Occultist at level 6.
  18. Added a new early game weapon runestone: Minor Fire Runestone - Adds 15 Fire Damage. Available at the Occultist at level 6.
  19. Added a new early game weapon runestone: Minor Wyld Runestone - Adds 15 Wyld Damage. Available at the Occultist at level 6.
  20. Added a new early game weapon runestone: Minor Chaos Runestone - Adds 15 Chaos Damage. Available at the Occultist at level 6.
  21. Added a new secret chamber in Forsaken Mine.
  22. Added a new diagram: Frost Rune to Forsaken Mine.
  23. Added a new diagram: Frost Oil to Drakkeden Citadel.
  24. Added a new portal between Rhys and Yrsa to improve navigation after both have joined your Caravan.
  25. Added three new skin colors and two new tattoo options to the character creator.
  26. Entropy Changes
  27. Entropy platforming flow has been adjusted to improve the overall gameplay feeling.
  28. Adjusted late-game Entropy balance to enhance flow and overall experience.
  29. Entropy Rift entry portals no longer instantly close when entering Rifts, allowing players to leave.
  30. Players now respawn inside the Entropy Rift instead of outside the entrance to prevent double loading screens.
  31. Gameplay Changes
  32. Fully explored areas now receive a checkmark on the map.
  33. Added new combat feedback behavior to the enemy Health bar.
  34. Adrenaline bar is now displayed if Eternal Rage Talent is unlocked.
  35. Mana bar is now displayed if Scorching Shield Talent is unlocked.
  36. Miniboss Health bar width has been adjusted.
  37. Increased the maximum number of map markers to 50.
  38. Upon completing a tracked quest, the tracker now automatically selects the Main Quest instead of the next quest.
  39. When an Artisan Vendor reaches maximum level, the next level is no longer shown in red.
  40. Repositioned some enemies in Braer Castle’s Right Wing to allow smoother traversal.
  41. If the player's character fails a single Pendulum trap while still having enough health, they will now respawn just before the trap.
  42. Ring tooltips now correctly indicate that they are unique-equipped.
  43. Fall deaths and Trap deaths are now separated from enemy-caused deaths in the Statistics window, creating more space to display bosses and other enemies.
  44. Poison damage dexterity scaling has been increased.
  45. Assassin Ring's physical critical chance bonus has been increased to 7% (up from 5%).
  46. Hechima’s Claws’ poison chance and poison damage bonus have been increased.
  47. Envenom's Dexterity scaling upgrade bonus has been increased to 20% (up from 10%).
  48. Rosalie now sells an infinite amount of food.
  49. Consecration’s damage and scaling have been increased.
  50. Magic Runestone now increases Frost damage as well.
  51. Removed the Combo point cost increase from the following Skill upgrades: Detonate Toxin, Reactive Blast, Toxic Shiv.
  52. Ataxia and Illina's Blade of Revenge are now set to be tradeable.
  53. Shadowstep invulnerability upgrade duration has been slightly decreased.
  54. Illina's Blade of Revenge magic critical chance bonus has been changed to physical critical chance.
  55. Fixes
  56. Fixed various crashes.
  57. Fixed various voice-over issues.
  58. Fixed several traversal exploits.
  59. Fixed multiple translation issues in various languages.
  60. Fixed an issue where the summoned Imp might stutter and stop attacking after using an elevator.
  61. Fixed an issue where the sawblade killed the player multiple times.
  62. Fixed an issue where, in some cases, travel was not possible while at a Witch Stone.
  63. Fixed an issue where some platforms were visually larger than their gameplay sizes, causing players to unintentionally fall to their deaths.
  64. Fixed an issue where Essence remained uncollectable after completing a quest.
  65. Fixed an issue where Unique-Equipped ring items could be incorrectly stacked.
  66. Fixed an issue where the Enrage effect would not correctly be displayed on the HUD after swapping sets.
  67. Fixed an issue where the area name would not be correctly displayed on the map.
  68. Fixed an issue where the Bestiary would be unintentionally small in the Large UI scale mode.
  69. Fixed multiple issues where the Bestiary texts would not update correctly after changing the input method in real time.
  70. Fixed an issue where no animation would be played in cutscenes after skipping some of them.
  71. Fixed an issue where the Collection UI displayed duplicate item icons and empty slots for certain collected items.
  72. Fixed an issue where the 'No Stone Unturned' achievement would not trigger after collecting all Diagrams.
  73. Fixed an issue where Matron Layla's Pummel ability pushed the player in the wrong direction.
  74. Fixed an issue where the tooltip in the Enchant Window displayed lower weapon stats when overwriting existing Runestone enchants.
  75. Fixed a rare bug that sometimes caused the Phoenix Talent to resurrect the player at the bottom of the final boss room.
  76. Fixed an issue where the Sic 'Em! Talent would sometimes stop working.
  77. Fixed the Elemental Efficiency talent to properly reduce the mana cost of all spells.
  78. Fixed a bug that prevented the Allemag Cavalier set from increasing the Bleed duration caused by Uppercut.
  79. Fixed an issue that sometimes prevented a map marker from being placed on the map.
  80. Fixed a bug that caused the Bell’s visual effect to not play properly in Crimson City.
  81. Fixed a bug that prevented the Armor Breaker talent from resetting upon death in Entropy.
  82. Fixed a bug that caused the Bestiary update message to appear every time a new Entropic enemy was killed.
  83. Fixed a bug that caused Wyld Echo to repeat its effect at the player's location instead of the Discharge location.
  84. Fixed a bug that caused Backlash's disengage movement to be canceled if Backlash killed its target.
  85. Fixed the tooltips for Warrior's Might and Elevated Spirit to correctly display their bonuses.
  86. Fixed a bug that caused a Nightstalker to become stuck in a door in Lochmuir Village.
  87. Fixed a visual bug that caused the Entropic Skull to face the wrong direction while attacking.
  88. Fixed a bug that caused the Light Barrier to remain active on the player after using a Witch Stone.
  89. Fixed a bug that caused the player’s character to get stuck when rolling into a Grappling Hook point.
  90. Fixed a bug that caused the Blood Eye’s attack visual effect to remain visible after it was killed.
  91.  
  92. Update v1.4:
  93. New: Difficulty Modifiers & Additional Checkpoints
  94. Difficulty Modifiers
  95. Enemy Health and Enemy Damage difficulty settings can now be adjusted between 40% and 160% (compared to the previous range of 70% to 100%). This modifier can be accessed via Accessibility (Options).
  96. Stamina Cost difficulty settings can now be adjusted between 40% and 100% (compared to the previous minimum of 70%). This modifier can be accessed via Accessibility (Options).
  97. Characters
  98. Rhys is back for everyone and can no longer leave.
  99. Navigation
  100. New Witch Stones have been added to the following areas: Gloomroot Woods Mining Outpost, Forsaken Mine Vertical Shafts (before the boss), and before the final boss.
  101. After reaching the boss in a Rift, a shortcut portal will become available at the start of the Rift, allowing direct access to the boss.
  102. Players now respawn inside the Entropy Corridor instead of outside the entrance to prevent double loading screens.
  103. A new shortcut is available to the Theater Witch Stone before the Marionettes boss fight.
  104. A new shortcut has been added to the Tome Mistress boss fight.
  105. Game Improvements & Balance Changes
  106. Bosses, Enemies & Hazards
  107. Death Essence can now be recovered before starting a boss fight.
  108. Telegraph effects for the final boss encounter have been updated.
  109. Air stagger has been removed in Phase 2 of the final boss encounter.
  110. Witch Lantern recharge now begins sooner and refills faster during the final boss encounter.
  111. Final boss health and resistances slightly reduced in Phase 2.
  112. The Fang Executioner's Blood Wave and Dagger Throw will not overlap in Phase 2.
  113. Poison and Bleed resistance of the Marionettes and the Ferryman have been decreased.
  114. Poison and Bleed resistance decreased for the following minibosses: Caretakers and Mandrake Horrors.
  115. Banshees outside Haunted Houses will now respawn, whereas previously they did not.
  116. Reduced the damage of the Spring Trap.
  117. A few enemies have been added to Braer Castle, Drakkeden Citadel, and Crimson City.
  118. Poison resistance slightly decreased for the following enemies: Corrupted Dryad, Hollowplate Sentinel, and Fireplate Sentinel.
  119. Damage of late-game Gremlins has been reduced.
  120. Health of the Chthonic Stalker in the Forgotten Catacombs has been decreased.
  121. Explosion damage of the Rotburst Carcass has been decreased.
  122. The health of the following late-game enemies has been reduced: Crimson Halberdier, Nightstalker, Hollowplate Sentinel, Sanguine Assassin, Corrupted Dryad, Zealot.
  123. Reduced the damage and stagger effect of the Zealot.
  124. The Glacial Orb will no longer damage the player multiple times in close range.
  125. Decreased the health and damage of Skeletons at Lochmuir Village and Braer Castle.
  126. Decreased the damage of Sanguine Assassin, Hollowplate Sentinel, Striga, Bloodbound Archer, Magic Books, and Blood Eye at Braer Castle Right Wing.
  127. Draconic Scorcher Flame Breath is now affected by iframe.
  128. Banshee can't damage skeleton enemies anymore.
  129. Cave Snatchers and Zombies can't damage each other anymore.
  130. Crafting & Vendors
  131. Crafting level requirements for Mana and Major Mana potions have been decreased.
  132. Crafting costs and shop prices for several items have been decreased.
  133. Vendors now offer more and stronger mana potions.
  134. Yrsa, Shirin, and Alannah require less experience to level up from 11 to 15.
  135. Rhys requires less experience to level up over level 6.
  136. Ulfar requires less experience to level up over level 11.
  137. Inquisitor Attacks & Weapons
  138. Spending Combo Points now fills Blade Dance faster.
  139. The Endurance attribute now grants 5 Stamina per point between levels 10 and 15 (up from 4).
  140. Entropic Burst hitbox now only affects the area above platforms at the final boss encounter.
  141. Pepper Mace Attack hitbox has been adjusted so it no longer deals damage when the player is inside a boss or positioned very close to their back.
  142. Soul Lance now has an increased precursor duration during the final boss encounter.
  143. Pyromancer's Fire Tornado explosion duration has been decreased.
  144. Stamina cost of the following daggers has been decreased: Ataxia, Dragonfly, Eclipse, Frosttalon, Gremlin's Cutlass, Hechima’s Claws, Justicar's Blades, Melancholy, Nacreous Amends, Purity in Death, Sanguine Kiss, Tim's Practice Daggers.
  145. Stamina and Stagger values balanced (mostly buffs) for the following One-Handed Weapons: Battle Star, Pernach, Scorching Bludgeon, Byrdfrost’s Blade, Savage Broadsword, Swiftblade, Bloodweep, Duskblade, Witchclaw, Gray Cleaver, Gutrender, Scimitar.
  146. Stamina and Stagger values balanced (mostly buffs) for the following Two-Handed Maces: Barbaric Warhammer, Illustrious Battlehammer, Dire Crusher, Earthshaper, Endbringer, Hammer of Judgment, Jotun Hammer, Flamecracker, Royal Sceptre, Tyrannic Reaver.
  147. Stamina and Stagger values balanced (mostly buffs) for the following Two-Handed Swords: Claymore, Creui Nora's Bloody Hatred, Damnation of the Chosen, Lykan Dae Fury Fang of Friken, Verdant Flameblade, Serpent Tongue, Shredder.
  148. Strength scaling added to Purity in Death.
  149. Spirit requirement removed from Dragonfly.
  150. Frosttalon gained 5% Physical Critical Chance.
  151. Attribute requirements for Lykan Dae Fury Fang of Friken have been lowered.
  152. Items & Quest Rewards
  153. Missing diagram: Bloodmoon (Shield) can now be found in the Dilapidated Mausoleum.
  154. Increased the Gold gained from several Quests.
  155. Gatherable Garlic has been placed on Lochmuir Village.
  156. Updated Garlic and Garlic Clove tooltips to include location information.
  157. Umbral Mushroom has been replaced with Calendula in Old Wickham.
  158. Significantly increased the amount of Essence in some Coalesced Essence packs.
  159. Movement & Traversal
  160. Sprint, Roll, and Evade no longer consume stamina in safe zones.
  161. Fall damage has been significantly reduced, and the fall distance to kill has been increased.
  162. New grab points have been added to several areas.
  163. User Interface (UI), Menus & Camera
  164. Camera distance is increased in most Entropy maps to provide better visibility.
  165. Boss and Miniboss levels are now visible on the user interface.
  166. User Interface Scale and HUD Scale can now individually be set to Normal or Large size.
  167. Sliders are now less sensitive in the Options menu.
  168. Special Materials Collected now correctly displays maximum values in the Statistics UI.
  169. Naceaia now has a harvested state on the map.
  170. Visuals & Effects
  171. Various player ability visual effects have been updated to increase clarity of the behavior.
  172. Various enemy visual effects have been updated to increase clarity of the behavior.
  173. Multiple enemies now have more telling attack trail effects.
  174. Dreamfield has a new visual effect.
  175. World
  176. Overall difficulty decreased in the Gloomroot Woods Entropy Corridor map.
  177. Dark Areas drain significantly less from the Witch Lantern.
  178. A new direction helper now guides the players in Entropy Rifts.
  179. Some disappearing platforms in Entropy have been replaced with static platforms.
  180. Entropic Chests now spawn farther from the opening portals after defeating the boss.
  181. Disappearing platforms in Entropy now have a new visual effect to make it easier to distinguish before stepping on them.
  182. A breakable wall has been removed before the Elevator Witch Stone in Braer Castle.
  183. Bug Fixes
  184. General
  185. Various crash fixes.
  186. Improved kill statistics based achievement tracking.
  187. Fixed an issue where the Grand Explorer achievement doesn't unlock even when the statistics page shows 100% completion.
  188. Bosses & Enemies
  189. Fixed a bug that caused a Mandrake portal to disappear while the Miniboss was still alive inside.
  190. Fixed an issue where the Phantom’s attack could deal damage behind its back.
  191. Fixed an issue where the final boss' abilities did not have matching visual effect sizes.
  192. Fixed an issue where the Tome Mistress and the Entropic Wyrm would become immune to various status effects.
  193. Fixed an issue where the Tome Mistress would become immune to Reactive Blast after she used her Teleport ability.
  194. Fixed an issue where some enemies could get stuck in elevators.
  195. Inquisitor Attacks & Weapons
  196. Fixed an issue where the player might not get properly awarded with the Ground Slam ability.
  197. Fixed an issue where the player might get stuck in the Forked Lightning ability if hit during the casting.
  198. Fixed an issue where Dark Echo was unusable during the final boss encounter.
  199. Fixed an issue where Transmog-affected glove armor would reset its look after traveling.
  200. Fixed an issue where the Spirit Companion might target non-targetable enemies.
  201. Fixed an issue where compare would not work on Weapon Set #2.
  202. Fixed an issue where the Shadowstep ability would not always work on the Permafrost Lurker.
  203. Fixed an issue where the Opportunist Talent could mark the Entropic Motes.
  204. Fixed several issues where the Burning Blood Talent would get the player into an inescapable situation.
  205. Fixed an issue where the Witch Lantern would not be fully charged when entering a Rift.
  206. Fixed an issue where the elevator would unintentionally increase the player's velocity.
  207. Fixed an issue where summoned companions might not damage the Entropic Wyrm when the player is too close.
  208. Fixed an issue where Controlled Explosion did not count Whirlwind hits as multiple weapon attacks.
  209. Fixed an issue where the Blazing Weapon damage would not apply the Burn status effect.
  210. User Interface (UI) & Camera
  211. Fixed an issue where the camera could become misaligned if Phoenix was used during the Darkfire Demon fight.
  212. Fixed an issue where triggering Hollowplate or Fireplate Sentinels early would cause unintended camera shake and controller vibration.
  213. Fixed an issue where nothing was selected by default in the crafting window, leading to a visual glitch.
  214. Fixed an issue where the sorting feature in various windows would not sort properly.
  215. Fixed an issue where the Large UI Scale setting would not always allow selection of saves in the load window.
  216. Fixed an issue where the subtitles would incorrectly show the speaker's name.
  217. Fixed an issue where the name of consumables would not show after reloading the game.
  218. Fixed an issue where the Quick-Use Slot could get stuck.
  219. Visuals & Effects
  220. Fixed a rare issue where the smoke could get stuck on the screen after Pepper.
  221. World
  222. Fixed a rare bug that caused one of the moving platforms at Lochmuir Village to disappear.
  223. Fixed an issue where the player could get stuck on some of the grab points.
  224. Fixed an issue where some elevators would disappear.
  225. Fixed an issue where some spike-trap wooden planks were not visible during the Pepper encounter.
  226. Fixed an issue where a hidden portal would remain blocked despite all requirements being completed.
  227. Fixed an issue where Lord Auberon's portrait appeared where it shouldn't have been. Sneaky.
  228. Fixed an issue where some small map segments were unintentionally difficult to explore.
  229. Fixed an issue where Death Essence was not always visible on the map.
  230. Fixed an issue where the Mandrake portal would permanently disappear after reloading the game.
  231.  
  232. Update v1.3.2:
  233. Various crash fixes
  234. Fixed an issue where the Champion's Cloak could not be crafted
  235. Fixed an issue where the Steam Deck UI would not show the proper resolution on the first startup
  236. Fixed an issue where the User Interface scale setting would be stuck on Large
  237. Fixed an issue where the Inventory and the Character screen would run at significantly lower frame rate
  238.  
  239. Update v1.3:
  240. Various crash fixes.
  241. Fixed an issue where a smoke effect would stick on the screen.
  242. Fixed the arena blocker visual effects at the Ferryman boss fight.
  243. Fixed multiple issues with Vendor Sell / Buy price calculations.
  244. Fixed an issue that caused some of the Vendor Cart upgrades to not provide their bonuses.
  245. Fixed a rare issue that caused a Portal to not fully open.
  246. Fixed an issue where two aggroing Weblings died during aggro at Frozen Ramparts.
  247. Fixed an additional issue that caused players to die when exiting Entropy while Phoenix was on cooldown.
  248. Fixed an issue where the wrong portraits would show during conversations.
  249. Fixed the background in the final cutscene.
  250. Fixed an issue where the Statistics Window would show 100% Map Completion when the actual value was below that.
  251. Fixed an issue where the Dark Orb upgrade would not function correctly.
  252. Fixed an issue where the Cartographer achievement was not possible to earn.
  253. Fixed an issue where door icons were missing on the map.
  254. Fixed an issue where some sound effects might get stuck when saving the game.
  255. Fixed an issue where essence gain modifiers would incorrectly apply when spending essence.
  256. Fixed an issue where teleporting to a Witch Stone on a different map failed to rest the player.
  257. Fixed Champion’s Cloak diagram to produce the correct item instead of Serpent Cape.
  258. Fixed the damage reduction of Furion’s Protection ring item.
  259. Fixed an issue where walls were not properly removed after specific boss fights.
  260. Fixed an issue where Travel would not work when the game ran at a very high frame rate.
  261. Fixed an issue where the player would instantly die when hitting their head on a platform on the spinning wheel in the Forsaken Mine.
  262. Fixed the weight of the Hollowplate chest item.
  263. Minor balancing of the following Minibosses: Chthonic Stalker, Jotun, Forest Giant, Ravager, Wraith
  264. Reduced the health, resistances, and damage of the following late game enemies in Crimson City: Fireplate Sentinel, Zealot, Homunculus, Icebound Burrower, Gremlins, Phantom
  265. Minor balancing of the following Bosses: Matron Layla, Sleepwalker, Pyromancer, Entropic Wyrm
  266. Reduced the damage output of the Marionette Sorceress Volley ability.
  267. Increased the drop rate of all armor and weapon pieces dropped by enemies.
  268. Increased the drop rate of Linen, Wool, and Silk Cloth.
  269. Increased the healing and scaling of the Blood Craze talent.
  270. Decreased the Power scaling of Fire Bolt.
  271. Decreased the Spirit scaling of Ball Lightning, and slightly increased the mana cost and upgrade mana cost.
  272. Lowered the stamina cost of several daggers: Ataxia, Frosttalon, Purity in Death, Tim’s Practice Daggers, Melancholy, Sanguine Kiss
  273. Lowered the stamina cost of several one-handed weapons: Duskblade, Astralforged Gavel, Emerald Dream, Witchclaw
  274. Reduced the Lantern drain in Entropy by 22%.
  275. Slightly reduced the bonus of Essence Prism Signet and Devouring Shroud.
  276. Additional Lockpicks and Wood added to Gerald for purchase.
  277. Reduced the damage and scaling of the Eruptive Brambles talent.
  278. Reduced the damage and scaling of the Unstable Burst talent.
  279. Minor balancing of enemy resistances: Permafrost Lurker, Draconic Initiate, Draconic Scorcher, Frost Mage, Corrupted Dryad, Frostmane, Gloom Wolf, Fang Marauder
  280. Decreased the experience penalty when crafting some of the lower-level Diagrams at Vendors.
  281. Increased the crafting experience for various Blacksmithing Diagrams.
  282. Increased gold gained from most of the Bounty Quests.
  283. Reduced the weight of several chest items: Mercenary, Allemag Cavalier, Bronze, Halberdier, Retributor, Skeleton
  284. Reduced the Retalent cost drastically.
  285. Added a missing item, Outlaw Cowl, to the Outlaw Brute’s droplist.
  286. Added a lingering visual effect to disappearing platforms in Entropy, making them always visible.
  287. Removed the cinematic armor set from the Transmog window.
  288.  
  289. Update v1.2.10:
  290. Various crash fixes
  291. Fixed multiple cases where the Phoenix would revive the player character outside of the map
  292. Fixed an issue where some onscreen visual effects (e.g. smoke) would persist and block the player's view