- Update v159874:
- Bug fixes:
- Address various instances where players would be soft locked from progressing
- Update v156094:
- New features:
- Musical numbers can now be replayed from any jukebox (one located in each major city).
- "Controller Glyph Override" has been added to the options. We understand this isn't quite native support, but it should hopefully help as a quick-patch solution!
- Balance Adjustments:
- Easy mode ("Garage Band") has been made slightly easier!
- Chartography+1 and Chartography+2 have been made slightly less effective (~10%).
- Bug fixes:
- Lumina's town center will no longer be covered in opaque fog if the player retreats from the final boss battle in Lumina.
- Jump point behavior improved in general.
- Fixed an error where if in certain boss battles, the player made a change in the Settings Menu, then quit the game without leaving the battle, a softlock could occur.
- Eliminated several more areas where the player could get stuck.
- Fixed an error where the remix stone "Left it Out There" would not always respect Synthia's ability "Glitch Edit".
- Fixed strange softlock behavior from Lasso's "Hogtie" ability.
- Fixed an error where the cutscene preceding the final boss would be highly inaccurate if the player had retreated or lost once prior.
- Fixed several more issues with the Spectral Chips minigame in Lumina.
- Fixed several minor issues with the late-game sidequest in the Melting Point.
- Fixed an error where Groove would not always be reported properly after completing a Puzzle Battle.
- Updated credits sequence with a few more names!
- Fixed an error where the Gem UI in Lumina's Doors and Switches would sometimes be inaccurate.
- Fixed an error where if the player freed the "Accelerando" ability stone from its flower, then left the area or quit the game without picking it up, a softlock could occur.
- Cadence and Fret will no longer comment on Martell's "Hustlin' Time" ability if she is defeated before that occurs.
- Various other minor fixes and improvements!
- Hotfix #1:
- Balance Adjustments:
- A secret postgame reward has been adjusted.
- The player can now properly leave a specific sidequest boss fight if they deem it too difficult, at the time.
- Bug Fixes:
- Cadence's collision has been reworked to avoid an engine-level issue with collider capsules. In general, she should no longer get randomly stuck when touching generally cylindrically-shaped objects! This one was very hard to pin down and get a fix for. Please alert us if any further collision locks occur, and remember to use the backup save system to get yourself unstuck if needed!
- Returning from a late game musical number no longer occasionally places Cadence in a strange, gray void.
- Several issues with the Spectral Chips minigame have been addressed.
- Several soft-lock situations have been addressed.
- Addressed a rare circumstance where the "Left It Out There" remix stone could be released from its flower, not collected, and then disappear if the player left the area has been corrected.
- Fixed an issue where inventory sorting in certain non-Latin languages could cause items to disappear from the inventory entirely.