1. Update v756374:
  2. Greatsword:
  3. Fixed a crash that could occur if the Sapspiller passive attack triggered without targets to hit
  4.  
  5. General:
  6. You can now immediately make a Drakin character immediately if you purchase the DLC while the game is running
  7. Fixed a softlock that could happen if a player was removed while removing powers
  8. Fixed an issue that caused the Bulbin Buddy equipment to not function when playing with a Cannon
  9. Fixed a crash when a controller disconnects while in the Teffrastral Plane
  10. Fixed a handful of crashes related to joining a game in progress with an abnormal local save state
  11.  
  12. Update v756153:
  13. Greatsword:
  14. Fixed a crash related to doing Greatsword masteries
  15. Fixed Snap Back (Block, then Heavy Attack on block) not retaining heavy combo level if late canceling into a bash
  16. Fixed Mighty Chop not retaining heavy combo level if late canceling into a heavy attack
  17. Fixed Mighty Chop input buffering if player is left with no meter after the skill finishes
  18. Mighty Chop can no longer be bash cancelled
  19.  
  20. General:
  21. Fixed a crash where audio could fail to load in time when joining a game as a client
  22. Fixed a crash that would happen when a brand new save file or reinstalled save tried to join a game during an in-progress hunt
  23.  
  24. Update v756072:
  25. Additions:
  26. A new type of hunt: Blight Incursion!
  27. Morphic Armour and Boss Remnants
  28. The Codex
  29. Lottie's Friendship Track
  30. New Teffra mirages
  31. Wintertide toggle option
  32. Reworked Town Building UI
  33. Changes:
  34. Gameplay:
  35. Powers, Equipment & Hunter's Path:
  36. Added a cap to the 'Field Medicine' (potion charges) talent
  37. Added a new power 'Double Pour' to enable potion-charge dependant builds
  38. Added a cap to the 'Potent Brew' (potion heal amount) talent
  39. Immorel Trunk Hose now prevent a potion charge from being consumed instead of refilling your potion
  40. Bloodthirsty now only works with direct player attacks, but heals for 15% of damage done (up from 10%)
  41. Retribution now only works with direct player attacks
  42. Automated Defenses now grants 1 shield segment instead of 2
  43. Constructive Criticism can now be upgraded
  44. The Groak Body Casing's power uses a more effective method of pulling enemies towards the player
  45. Added presentation to Quetzi Scalemail to make it clearer which powers it granted
  46. Reduced cannon’s dodge iframe modifier when out of ammo from +5 to +0
  47. Reduced cannon’s dodge velocity when out of ammo from 11 to 8
  48. Creatures:
  49. Reduced the base health of Rook, Shell Drake and Grimhollow
  50. General:
  51. Reworked Survival encounters so that rewards are based on the number of enemies that you defeat instead of certain thresholds of enemy numbers
  52. Reworked the challenges that Nimble presents you with in Frenzied hunts
  53. You can now earn heart shards by re-completing challenges you have already finished
  54. Powers can no longer drop from shiny bushes
  55. You can now attempt to equip loadouts that other players have saved
  56. Improved the feedback on when the 'confused' status effect will expire
  57. Increased the number of equippable emotes from 4 to 8
  58. Adjusted the rarity of existing emotes
  59. Dodges now use a 'soft capped' movement speed modifier, similar to the player's regular movement
  60. When you break out of freeze, you now have a short period of immunity to cold and freeze
  61. Holding down the 'drink potion' keybind will now work more reliably
  62. UI:
  63. Increased the size of text displayed when a character is whispering
  64. Adjusted how Frenzy and Super Frenzy locations are displayed in the map screen to bring more visibility to each difficulty
  65. Added offsets to damage numbers when the player is taking rapid damage
  66. You can now filter and sort mirages
  67. Screens no longer show how many corestones you have unless the information is relevant to the screen
  68. You can now view your loadouts from the Gem, Equipment and Hunter's Path screens when playing local multiplayer
  69. You can now unequip items from the select-item interface in the Equipment screen
  70. Fixes:
  71. Gameplay:
  72. Rook's crystals should now spawn more consistently
  73. Focus Hits now trigger more reliably when using a Hammer
  74. Loadouts now save correctly even when some gem slots are empty
  75. Certain Teffra Anomalies no longer leave powers unretrievable
  76. Loyal Companions no longer causes a crash for players with a poor connection to the host
  77. Fixed an issue where you could accidentally open your player's status window when trying to drink a potion
  78. Items harvested in town are no longer lost if you quit before collecting them
  79. Return to Sender, Eggsplosion and Bastion Volley no longer damage the player's minions
  80. Health modifiers gained during a Hunt no longer carry over into Town
  81. In multi-miniboss encounters, bosses can no longer start acting during another boss's introduction cutscene
  82. Shocking Reflex no longer triggers when the player damages themselves
  83. UI:
  84. Healthbars no longer obscure gameplay when multiple bosses are active
  85. Power popups from The Wanderer are now positioned correctly
  86. The shield and potion UI no longer overlap
  87. Mirages now clear their 'new' marker when using a gamepad
  88. Improved reliability when typing with IME input
  89. The 'ghost health' shown in your healthbar now stays accurate and up to date
  90. The farming crop status widget no longer grows off the edge of the screen
  91. A new character created in a deleted character's slot now shows its own level instead of the deleted character's
  92. A looping sound no longer gets stuck on when closing the Hunter's Path screen right after depositing a Heartstone