- Update v756374:
- Greatsword:
- Fixed a crash that could occur if the Sapspiller passive attack triggered without targets to hit
- General:
- You can now immediately make a Drakin character immediately if you purchase the DLC while the game is running
- Fixed a softlock that could happen if a player was removed while removing powers
- Fixed an issue that caused the Bulbin Buddy equipment to not function when playing with a Cannon
- Fixed a crash when a controller disconnects while in the Teffrastral Plane
- Fixed a handful of crashes related to joining a game in progress with an abnormal local save state
- Update v756153:
- Greatsword:
- Fixed a crash related to doing Greatsword masteries
- Fixed Snap Back (Block, then Heavy Attack on block) not retaining heavy combo level if late canceling into a bash
- Fixed Mighty Chop not retaining heavy combo level if late canceling into a heavy attack
- Fixed Mighty Chop input buffering if player is left with no meter after the skill finishes
- Mighty Chop can no longer be bash cancelled
- General:
- Fixed a crash where audio could fail to load in time when joining a game as a client
- Fixed a crash that would happen when a brand new save file or reinstalled save tried to join a game during an in-progress hunt
- Update v756072:
- Additions:
- A new type of hunt: Blight Incursion!
- Morphic Armour and Boss Remnants
- The Codex
- Lottie's Friendship Track
- New Teffra mirages
- Wintertide toggle option
- Reworked Town Building UI
- Changes:
- Gameplay:
- Powers, Equipment & Hunter's Path:
- Added a cap to the 'Field Medicine' (potion charges) talent
- Added a new power 'Double Pour' to enable potion-charge dependant builds
- Added a cap to the 'Potent Brew' (potion heal amount) talent
- Immorel Trunk Hose now prevent a potion charge from being consumed instead of refilling your potion
- Bloodthirsty now only works with direct player attacks, but heals for 15% of damage done (up from 10%)
- Retribution now only works with direct player attacks
- Automated Defenses now grants 1 shield segment instead of 2
- Constructive Criticism can now be upgraded
- The Groak Body Casing's power uses a more effective method of pulling enemies towards the player
- Added presentation to Quetzi Scalemail to make it clearer which powers it granted
- Reduced cannon’s dodge iframe modifier when out of ammo from +5 to +0
- Reduced cannon’s dodge velocity when out of ammo from 11 to 8
- Creatures:
- Reduced the base health of Rook, Shell Drake and Grimhollow
- General:
- Reworked Survival encounters so that rewards are based on the number of enemies that you defeat instead of certain thresholds of enemy numbers
- Reworked the challenges that Nimble presents you with in Frenzied hunts
- You can now earn heart shards by re-completing challenges you have already finished
- Powers can no longer drop from shiny bushes
- You can now attempt to equip loadouts that other players have saved
- Improved the feedback on when the 'confused' status effect will expire
- Increased the number of equippable emotes from 4 to 8
- Adjusted the rarity of existing emotes
- Dodges now use a 'soft capped' movement speed modifier, similar to the player's regular movement
- When you break out of freeze, you now have a short period of immunity to cold and freeze
- Holding down the 'drink potion' keybind will now work more reliably
- UI:
- Increased the size of text displayed when a character is whispering
- Adjusted how Frenzy and Super Frenzy locations are displayed in the map screen to bring more visibility to each difficulty
- Added offsets to damage numbers when the player is taking rapid damage
- You can now filter and sort mirages
- Screens no longer show how many corestones you have unless the information is relevant to the screen
- You can now view your loadouts from the Gem, Equipment and Hunter's Path screens when playing local multiplayer
- You can now unequip items from the select-item interface in the Equipment screen
- Fixes:
- Gameplay:
- Rook's crystals should now spawn more consistently
- Focus Hits now trigger more reliably when using a Hammer
- Loadouts now save correctly even when some gem slots are empty
- Certain Teffra Anomalies no longer leave powers unretrievable
- Loyal Companions no longer causes a crash for players with a poor connection to the host
- Fixed an issue where you could accidentally open your player's status window when trying to drink a potion
- Items harvested in town are no longer lost if you quit before collecting them
- Return to Sender, Eggsplosion and Bastion Volley no longer damage the player's minions
- Health modifiers gained during a Hunt no longer carry over into Town
- In multi-miniboss encounters, bosses can no longer start acting during another boss's introduction cutscene
- Shocking Reflex no longer triggers when the player damages themselves
- UI:
- Healthbars no longer obscure gameplay when multiple bosses are active
- Power popups from The Wanderer are now positioned correctly
- The shield and potion UI no longer overlap
- Mirages now clear their 'new' marker when using a gamepad
- Improved reliability when typing with IME input
- The 'ghost health' shown in your healthbar now stays accurate and up to date
- The farming crop status widget no longer grows off the edge of the screen
- A new character created in a deleted character's slot now shows its own level instead of the deleted character's
- A looping sound no longer gets stuck on when closing the Hunter's Path screen right after depositing a Heartstone