1. Update v1.4.3:
  2. Class and Skill Updates
  3. General Skill Changes
  4. Ability Usage: Channeled abilities now only end when you have insufficient mana for an uninterrupted duration of 0.2 seconds. This resolves a case where Warpath could end due to insufficient mana despite Void Well restoring your mana.
  5.  
  6. The player is now restricted from using any ability while portaling within the Monolith of Fate. This prevents an issue where using abilities with a movement component at the same time as transitions in monolith could result in the player ending up in the wrong spot.
  7.  
  8. Rogue
  9. Lethal Mirage: Mirages now prioritize targeting enemies that are not invulnerable.
  10.  
  11. Acolyte
  12. Bone Curse's aura mode from the Signet of Agony node on its skill tree now requires a button press to toggle instead of toggling on and off as you hold down the button.
  13.  
  14. Quality of Life
  15. General UI
  16. If an item changes it's properties while the inventory is opened, it will now immediately update in the UI. For example: The Cuckoo will now refresh it's display when it turns into an exalted item as a result of killing enemies without needing to close and re-open the inventory menu.
  17.  
  18. Updated the font color to black (from white) for all Unique & Set items coloring options to increase readability.
  19.  
  20. Visual and Sound
  21. Skills
  22. Sentinel: Forge Strike: Added sound to the impact of the ability.
  23.  
  24. Bug Fixes
  25. Skills and Passives
  26. Acolyte
  27. Chthonic Fissure: Fixed an issue where allocating of Gloom and Flames and The Sunderer's Domain was incorrectly restricting the player to 1 fissure maximum. With both nodes allocated, you will create two fissures with one cast, and you are limited to a maximum of 3 fissures.
  28.  
  29. Summon Bone Golem: Fixed an issue where the death animation wasn't played correctly.
  30.  
  31. Summon Skeletal Mage: Fixed an issue where Pyromancers and Cryomancers were not converting poison chance to ignite chance or chill chance, respectively. This also corrects the descriptions of these nodes to state their actual behavior: they convert poison chance from all sources to ignite or chill chance, not just from sources within the tree.
  32.  
  33. Summon Skeletal Mage: Fixed an issue where moving to a new area could cause your summoned Mages to change to incorrect amounts of each type compared to what you had beforehand.
  34.  
  35. Rogue
  36. Explosive Trap: Added alt text to the Blast Rain node tooltip to add clarity of the existing functionality of the node, that being: When Explosive Trap is a bow skill, it cannot be imitated by shadows. (NOTE: The updated alt text has not yet been localized to non-english languages).
  37.  
  38. Flurry: Fixed an issue where the visual effects were not aligned when using a spear.
  39.  
  40. Heartseeker: Burning blades created using Blades of the Pyre node in heartseeker no longer spawn at the player's feet for 1 frame.
  41.  
  42. Shadow Rend: Fixed an issue where the second shadow from Tabi of Dusk and Dawn was not able to receive the more damage from Hidden Strength.
  43.  
  44. Shadow Rend: Fixed an issue where the shadow's attack was not affected by additional critical strike chance for skills used by shadows.
  45.  
  46. Shadow Rend: Moon Frenzy's more damage while you have frenzy now scales with increased effect of frenzy on you.
  47.  
  48. Mage
  49. Glacier: Fixed a small visual issue.
  50.  
  51. Flame Reave: Frenzied Flame's additional melee fire damage while you have frenzy now scales with increased effect of frenzy on you.
  52.  
  53. Primalist
  54. Upheaval: Fixed an issue where it would behave strangely if used at cliff edges.
  55.  
  56. Sentinel
  57. Healing Hands: Fixed an issue where the traversal skill node (Rahyeh's Chariot) had a longer than intended cooldown.
  58.  
  59. Items
  60. Fixed an issue where items with champion affixes were not giftable.
  61.  
  62. Kuzon's Set: The two piece set bonus now works correctly with the Firebreathing and Umbral Conflagration nodes on Cinder Strike for generating Dancing Dragon stacks.
  63.  
  64. Campaign
  65. Fixed some locations where footstep audio was incorrect for the surface.
  66.  
  67. Seafloor Colosseum: Fixed an issue where the Lagon quest would not progress if you misclicked in the dialogue at a certain point.
  68.  
  69. The Garden: Fixed an issue where clicking on the transition object into the town proper could sometimes bring you back to the location you came from instead.
  70.  
  71. Monolith
  72. Fixed an issue where the Fractured Omen's and Epoch Quest Mastery quests had indicators at every timeline waypoint in the map menu.
  73.  
  74. Fixed another potential cause of offline echo complete portals sometimes not working.
  75.  
  76. Fixed case where a server error could cause an LE-63 when attempting to enter an echo. This would prevent entering a new echo despite, from the player perspective, being in a perfectly valid state to do so.
  77.  
  78. Fractured Prison: Fixed an issue where respawning in the encounter was not properly using boss respawn flow.
  79.  
  80. Random Encounters
  81. Omen Windows: Fixed an issue where players with 0 timeglass fragments would not be able to shatter the timeglass core.
  82.  
  83. Omen Windows: Fixed an issue where, in party play, sometimes rewards wouldn't spawn for some party members.
  84.  
  85. Enemies
  86. Desert Goliath Rider: Fixed an issue where some of its attacks were not syncing their visuals correctly in online.
  87.  
  88. Ice Goliath: Fixed an issue where its cannonball attack did not have a visual indicator.
  89.  
  90. Imperial Pyromancers: They were so happy to be included in Omen Windows that they overdid the Pyromancy a bit, and have been toned down. Ignites they inflict no longer penetrate all player resistances.
  91.  
  92. Rahyeh Soldier Siege Engineer: Fixed a minor visual issue when they were summoning an Eye of Rahyeh.
  93.  
  94. Scalebane Saboteur: Fixed an issue where it was not moving correctly.
  95.  
  96. Scalebane Saboteur: Fixed an issue where its projectiles weren't shown correctly in online.
  97.  
  98. Vaion The Arsenal (Sentinel Arena Boss): Fixed an issue where one of its attacks had an erroneous pink texture.
  99.  
  100. Zigguraut of Ruin: Fixed an issue where the its charge attack was scaling its damage with level far more than intended. This should result in this attack hitting much less hard when encountering this enemy in monoliths and other endgame activities.
  101.  
  102. Zigguraut of Ruin: Its charge attack now only applies one stack of void and physical resistance shred, rather than 3.
  103.  
  104. Zigguraut of Ruin: Its projectile attack now only applies one stack of voids resistance shred, rather than 3.
  105.  
  106. UI
  107. Character Select: Fixed an issue where, with a controller, you could not navigate left back to the class previews from the skill preview section.
  108.  
  109. Controller: Fixed an issue where when some popup menus would appear, controller focus would remain on the menu beneath it.
  110.  
  111. Controller: Fixed the virtual cursor not working on some windows.
  112.  
  113. Cosmetics Shop: Fixed the Primalists hand snapping back and forth while previewing cosmetics.
  114.  
  115. Echo Web UI: Fixed an issue where the island tooltip would not display properly if using a DualSense controller.
  116.  
  117. Echo Web UI: Fixed an issue where using the back button (O) on a DualSense controller would close the map.
  118.  
  119. Forgotten Knights: Fixed an issue that caused you to get multiple forgotten knights tutorial prompts per session.
  120.  
  121. Item Tooltips: Fixed inconsistent rounding when viewing ranges on some affixes.
  122.  
  123. Loot Filter: Fixed an issue where closing a rule window would prevent opening another rule until the loot filter menu as a whole was closed and re-opened.
  124.  
  125. Loot Filter: Fixed an issue with number input fields that made it so you couldn't clear those fields, only change the number.
  126.  
  127. Loot Filter: Fixed an issue where toggling the loot filter off/on with a hotkey could break and not allow toggling back on/off.
  128.  
  129. Settings Menu: Fixed an issue where the color picker for floating health bars did not have sound feedback.
  130.  
  131. Stash: Fixed an issue when opening the configure tab panel, the current color/Icon of the tab wasn't selected automatically.
  132.  
  133. Stash: Fixed an issue where duplicated tabs had linked priorities meaning that any changes in the duplicated tab also affected the original.
  134.  
  135. Loot Filter: Fixed an issue where duplicated conditions had linked priorities meaning that any changes in the duplicated condition also affected the original.
  136.  
  137. Other
  138. Fixed an issue that could lead to loading screens failing to be removed after scene load completed.
  139.  
  140. Fixed an issue where clicking enter game on another character while loading into game with another could result in entering game in an odd state.
  141.  
  142. Fixed an issue with clipping on Primalist with the Scourge Of The Depths cosmetic equipped.
  143.  
  144. Fixed some occasions where the scene would not apply proper lighting settings.
  145.  
  146. Update v1.4.2.2:
  147. Bug Fixes
  148. Fixed an issue that could result in audio becoming degraded over long play sessions under certain circumstances. This would sometimes lead to degraded overall client performance as well.
  149.  
  150. Fixed a potential cause of Monolith Echo Complete portals not functioning in certain circumstances in offline.
  151.  
  152. Fixed an instance of an issue that would cause characters get stuck while using Dancing Strikes in online.
  153.  
  154. This may still happen due to a separate bug we are investigating, but should be less common.
  155.  
  156. New Features
  157. Input: Added a dedicated setting for WASD to define whether Evade is directed by character movement or cursor. By default, it is set to character movement.
  158.  
  159. Note: We are aware that Shadow Rend targeting has been difficult for many players using the WASD control scheme. The above new setting allows players to treat Evade separately from typical ability targeting so that other movement abilities, like Shadow Rend, can be set to follow the cursor even if you want Evade to follow Character Movement. To do that, simply set the Keyboard Movement - Movement Abilities setting to “All - FollowsCursor”.
  160.  
  161. Update v1.4.2.1:
  162. Bugs
  163. Fixed issue preventing quick filtering idols from working in the Bazaar.
  164.  
  165. Update v1.4.2:
  166. Omen Windows
  167. Decreased the tether range on the Omen to incentivize it to stay within the window more.
  168.  
  169. Made adjustments to the Timeglass Core UI for improved readability and ease of use.
  170.  
  171. Omen Window range in the minimap is now more accurate.
  172.  
  173. Roaming Omens can now drop Idol Altars and Omen Idols in addition to their regular loot.
  174.  
  175. Switched the minimap fog to red when you exit any non-greater window.
  176.  
  177. Corrupted Items
  178. Added a visual indicator to item UIs if the item is ruined.
  179.  
  180. Added a sound effect when an item is ruined by corruption.
  181.  
  182. Minor UI polish for ruined item tooltips.
  183.  
  184. Content Updates
  185. Campaign: The Town Portal is now unlocked when arriving in any town, not just the Keeper's Camp. This avoids an issue in multiplayer where you could bypass unlocking it when portalling a party member who was further ahead in the campaign.
  186.  
  187. Monolith: Added minimap icons for the objects that let you open the Monolith Echo Web UI.
  188.  
  189. Echo Chains: Added feedback when continuation portal is used but previous echo still is active with another player inside.
  190.  
  191. Arena: Random events can no longer spawn in arena nor arena echoes (Exiled mages, Loot lizards, Nemesis, Caches, Champions) except those that are spawned as part of the waves (Rift Beast).
  192.  
  193. Affixes
  194. The corrupted affix granting Bees Per 10 Seconds, available on all Idols is now over 3 times as common as previously.
  195.  
  196. The corrupted affix granting Elemental Bees Per 10 Seconds, available on all Idols is now over 3 times as common as previously.
  197.  
  198. The Keeper's affix granting Bees Per 10 Seconds, available for Grand Primal Omen Idols and Ornate Heorot Idols is now over 5 times as common as previously.
  199.  
  200. Enemies
  201. The Rift Beast has gone through some counseling and has learned to better regulate his toxicity. Poison stacks applied from the Noxious Blood adaptation no longer pierces all poison resistance, while the ground DoT associated with the Acidic Petals adaptation no longer scales its damage infinitely over its lifetime.
  202.  
  203. Bazaar
  204. Idol stalls.
  205.  
  206. Added item type and subtype filters to the idol stall.
  207.  
  208. If only 1 item type is selected, the subtype filter will appear (similar to unique modifiers).
  209.  
  210. This should make filtering for special idol subtypes easier (e.g. Omen, Weaver, Heretical).
  211.  
  212. Added class requirement filter to the generic idol stall.
  213.  
  214. Improved quick filter (shift+right click on an item with a Bazaar listing open).
  215.  
  216. Applying a quick filter automatically searches after the filters are set (previously only set the filters).
  217.  
  218. Affix filter now sets all exalted, reforged set, and corruption-only affixes (previously, only exalted).
  219.  
  220. Idol altars now sets the affix filter for every affix (previously, only exalted).
  221.  
  222. Affixes set by quick filter now use the lowest roll that would result in the same stat value for that item type (previously set exact rolls, which could exclude items with the same effective stats, but technically lower rolls).
  223.  
  224. Quality of Life
  225. Ability Tooltips: Moved the "mana" suffix from the number to the "cost" label so ability tooltip values are easier to quickly read.
  226.  
  227. Added a default open/close sound for panels that don't have a custom sound.
  228.  
  229. Added blocking of movement if full-screen panel is open.
  230.  
  231. Stash: The stash will now default to the last tab that was opened when you closed it during this game session.
  232.  
  233. Weaver Tree UI: Added new toasts informing players why an item couldn't be imprinted.
  234.  
  235. Added feedback for when a skill is attempted to be casted outside of it's max range.
  236.  
  237. Increased the vertical loot label spread when you drop multiple items close to each other.
  238.  
  239. Visual and Sound Updates
  240. Mage
  241. Fire Aura: Improved the visibility of the Fire Aura visual effect.
  242.  
  243. Primalist
  244. Claw Totem: Edited Claw Totem's spawn sound to be punchier and more noticeable in combat.
  245.  
  246. Gathering Storm: Adjusted the Storm Bolt ice visuals to be more consistent with the Primalist's other ice abilities
  247.  
  248. Gathering Storm: Improved visibility of Gathering Storm's storm botl's visual effects for the cold and physical conversions.
  249.  
  250. Sentinel
  251. Healing Hands: Updated the sound for the Skyfall node. Notably this stops it from playing quite so jarringly every second of channeling.
  252.  
  253. Warpath: The fire variant of the Warslash subskill has had it's visuals updated.
  254.  
  255. Enemies
  256. Honey Golem*:* Edited Honey Golem's hit sounds from "metallic" to "wooden" and edited its death sound effect.
  257.  
  258. Imperial Watcher: Edited Imperial Watcher's laser beam attack sound to cut through combat more effectively.
  259.  
  260. Environment
  261. Overhauled the visuals of the Monolith Echo Burning Forest.
  262.  
  263. Items
  264. Updated several weapon models:
  265.  
  266. Coiled Bident.
  267.  
  268. Unique: Dragonslayer Glaive
  269.  
  270. Unique: Morditas' Reach.
  271.  
  272. Unique: The Judicator.
  273.  
  274. Bug Fixes
  275. Acolyte
  276. Aura of Decay: Fixed a visual issue when on inclines.
  277.  
  278. Bone Curse: Fixed an issue where it was possible to cause the wrong ailment visual to attach to enemies/the player by speccing Misery (physical conversion node), removing Misery, and then speccing Signet of Agony (aura toggle node).
  279.  
  280. Transplant: Fixed an issue where Transplant's casting sounds were missing.
  281.  
  282. Mage
  283. Volcanic Orb: Fixed an issue where Volcanic Orb and its conversions were playing the shrapnel hit sound on each cast of shrapnel.
  284.  
  285. Arcane Ascendance: Fixed an issue where casting Arcane Ascendance would not prevent the player from moving if cast while using a channeled movement ability.
  286.  
  287. Black Hole: Fixed an issue where the Collapse subskill had a void tag instead of its intended cold tag.
  288.  
  289. Enchant Weapon: Fixed an issue where the Unstable Enchanment node would fail to cast Elemental Nova in online mode.
  290.  
  291. Fire Aura: Fixed an issue where the size of the visual did not match the skills effective range.
  292.  
  293. Runic Invocation: Fixed Rune icons appearing too high above the player.
  294.  
  295. Fixed an issue where, when using a controller, the some skills would not abide by their max distance targeting.
  296.  
  297. Primalist
  298. Gathering Storm: Fixed an issue where the lightning version visual was erroneously low resolution.
  299.  
  300. Summon Sabertooth: Fixed a visual issue for the Cold Sabertooth variant.
  301.  
  302. Summon Scorpion: Fixed an issue where Maelstroms cast by a Summoned Scorpion's Frozen Winds node were not benefiting from the player's Typhoon node.
  303.  
  304. Swipe: Fixed an issue where swipe was not applying on hit effects with the second attack in the sequence of the ability.
  305.  
  306. Tornado: Fixed an issue that was preventing Tornado's Eye of the Storm node from attaching Tornado to the player.
  307.  
  308. Werebear Form: Fixed Roar (from Intimidating Cry node) not playing a sound.
  309.  
  310. Acolyte
  311. Rip Blood: Fixed an issue where Rib Blood cast by Chaos Bolt's Exacted Libation node was cast from the hit enemy position towards a constant direction, now it casts from the player's position towards the hit enemy position
  312.  
  313. Rogue
  314. Shadow Rend: Adjusted ending animation recovery to better blend into the shadow rogues motions.
  315.  
  316. Shadow Rend: Fixed some audio issues with the skill.
  317.  
  318. Sentinel
  319. Forge Strike: Fixed the visual effects for the node Anvil Blow lingering after the skill ended.
  320.  
  321. Shield Bash: Fixed issues causing flurry of blows unique audio to playback more quiet than intended.
  322.  
  323. Shield Throw: Eruption of Coals tooltip has been corrected to reflect that the effect is triggered on both enemies and allies alike.
  324.  
  325. Shield Throw: Steel Defender and Faithguard now effect the caster when they are hit by a ricochet granted with Throwing Arm.
  326.  
  327. Shield Throw: Fixed an issue where shield throw could get a long cooldown if you got stunned during its cast.
  328.  
  329. Void Cleave: Fixed an issue where it would randomly fail to cast when using directional movement.
  330.  
  331. Items
  332. Abandoned Eyes of the Weaver: Fixed an issue where the first level of all skills would be applied at 60 total attributes, then additional points at every 120 attributes from that initial 60.
  333.  
  334. Apiarists Comb: Fixed the Added Melee Damage for Summon Bee from Apiarist's Comb being counted as regular, non-skill specific added melee damage for the purpose of the x% of Added Melee Damage gained as Added Spell Damage mod.
  335.  
  336. Apiarists Set: Fixed a visual issue with the Queen Bee's wings.
  337.  
  338. Fixed a visual issue for some weapons.
  339.  
  340. Idol Altar: Fixed an issue where Weaver Idol Max Limit affix did not allow swapping one weaver idol for another directly. You needed to remove one first and then add the second.
  341.  
  342. Roots of Vithrasil: Fixed an issue where the extra projectiles for Spirit Thorns granted by stacks of Germination from the Roots of Vithrasil unique boots would apply to minions that could cast Spirit Thorns.
  343.  
  344. The Land Before: Fixed an issue where The Land Before was not considering corrupted unique idols to be unique.
  345.  
  346. Triboelectra: Fixed an issue where Triboelectra's Static Orb cast on Evade would travel in the opposite direction if the player was targeting a point close to them when starting to use Evade.
  347.  
  348. Campaign
  349. Fixed an issue where the quest A Heoborean Cure: Bitterwing Fang, was not properly in the quest list.
  350.  
  351. Removed the no longer relevant crafting tutorial quest in Chapter 4.
  352.  
  353. The Risen Lake: Fixed an issue where the player could visually sink into the floor.
  354.  
  355. Observatory floor colliders: Fixed an issue where the player could visually sink into the floor.
  356.  
  357. The Ruins of Welryn: Fixed an issue where Evade could be used to pass through some walls.
  358.  
  359. The Tomb of Morditas: Fixed a visual issue with some of the trees in the scene.
  360.  
  361. Monolith
  362. Fixed several instances where atmospheric effects like rain or snow could appear in incorrect scenes or too intensely.
  363.  
  364. Fractured Prison: Fixed an issue where, in online, the Vision of the Observer's teleport ability could cause it to follow a player back to the Echo of a World if the target of this ability portaled out of the encounter before the ability had resolved.
  365.  
  366. The Fall of Ledria: Fixed some issues with the quest icons for NPC's in this quest echo.
  367.  
  368. Woven Echo Bloodline Glade: the Primordial Exalted items granted as reward for slaying the champion time beasts will now have their T8 affixes properly tied to the type of champions that have been defeated during the encounter.
  369.  
  370. Woven Echoes: Entrances for woven echo specific cemeteries are now named correctly.
  371.  
  372. Dungeons
  373. Fixed an issue where, in a party, players were portaled back to the boss arena when a party member left the dungeon.
  374.  
  375. Arena
  376. Offline: Fixed an issue where gold loot labels would remain stuck on the screen after Wave 20 if not picked up.
  377.  
  378. Random Encounters
  379. Nemesis: Fixed a visual issue with the object used to start a Nemesis encounter.
  380.  
  381. Omen Windows: Fixed an issue that caused omen window encounter UI to sometimes not disappear correctly after completion.
  382.  
  383. Omen Windows: Fixed an issue where enemies wouldn't play their special on death visual effects in offline.
  384.  
  385. Omen Windows: Fixed an issue where Omen chat barks were not translated.
  386.  
  387. Omen Windows: Fixed an issue where Omen Windows could take the texture of decals on the ground below them.
  388.  
  389. Omen Windows: Fixed an issue where the Fractured overlay visual effect was not noticeable on some enemies.
  390.  
  391. Omen Windows: Fixed an issue where Windows wouldn't look correct when placed on inclines.
  392.  
  393. Skarven: Fixed an animation issue with the Huntmaster.
  394.  
  395. Tombs: Fixed an issue where Silken Cocoons could spawn in Arena Echoes.
  396.  
  397. Factions
  398. Fixed prophecies that rewarded weaver will items some times dropping an exalted instead of a weaver will item.
  399.  
  400. Enemies
  401. Ada (Dragons' Grotto boss): Fixed an issue where spark attack projectiles were not removed on death.
  402.  
  403. Coalesced Sludge: The damage over time from Poison Bone Spikes created by Coalesced Sludge now deals slightly less damage per interval, and can no longer critical strike.
  404.  
  405. Diamond Nagasa: Fixed an issue with its stunned animation.
  406.  
  407. Bumblebear: Fixed an issue where the Ramming Flight hitbox could extend beyond it's visual size.
  408.  
  409. Diamond Nagasa: Fixed an issue with its stunned animation.
  410.  
  411. Dryad Guardian: Fixed an issue where their feet weren't visible.
  412.  
  413. Emperor of Corpses: The Soul Bombs created by the Emperor of Corpses timeline boss now deals tremendously less damage. This is a temporary change while we investigate an issue with its indicators which causes them to regularly fail to properly indicate the area of the attack..
  414.  
  415. Flame Gryphon: Fixed an issue where it was damageable while emerging.
  416.  
  417. Imperial Researcher: Fixed an issue where some of its abilities were missing audio.
  418.  
  419. Maddened Grole: Fixed an issue where they were sliding in animation after spawning.
  420.  
  421. Rahyeh, The Black Sun: Fixed an issue where it would not always teleport to middle to start its Void Flares attack.
  422.  
  423. Rift Beast: Ice and Fire Whirlwinds created by the Rift Beast now have their AOEs standardized and deal considerably less damage per tick.
  424.  
  425. Rift Beast: Fixed an issue where the Fire Breath hitbox could extend beyond it's visual size.
  426.  
  427. Scarab Rider: Fixed an issue with their stun animation as well as its movement and idle animations.
  428.  
  429. Skeletons: Fixed an issue where skeleton enemies wouldn't animate properly when revived via the Familiar modifier.
  430.  
  431. Skeletons: Fixed an issue where some versions of skeletons would not animate properly on death.
  432.  
  433. Soul Cage Warden: Fixed an issue with its movement animation.
  434.  
  435. Swollen Corpse Champion: Fixed them dropping loot before Omen Window completion like other champions.
  436.  
  437. T-Rex: Fixed an issue where their feet would slide during idle animations.
  438.  
  439. Thornclaw: Balanced Thornclaw enemy to be more in line with enemies of this type.
  440.  
  441. Vision of the Observer: Fixed an issue where the teleport targeting for the Vision of the Observer would sometimes be incorrect.
  442.  
  443. Void Amalgamation: Fixed an issue where they would appear to visually shrink during certain animations.
  444.  
  445. Void Husk Nagasa: Fixed an issue with it's entrance and turning animations.
  446.  
  447. Voidborne Nemesis: It's Black Hole attack now no longer persists after its death.
  448.  
  449. UI
  450. Bazaar: Fixed an issue where clicking Buy or Cancel in the Bazaar would put you back to the top of the list.
  451.  
  452. Bazaar: Fixed an issue where Idol affix mod ranges were not scaled on the first rollable type, instead defaulting to that of a 1x1.
  453.  
  454. Bazaar: Fixed an issue where the rarity filter did not expand to be full width when the class requirement filter was hidden.
  455.  
  456. Bazaar: Fixed an issue where the back button could only be clicked along the bottom or right edges of it's visual.
  457.  
  458. Bazaar: Fixed an issue where the gold display in the Bazaar header could be partially obscured when viewing "My Stall”.
  459.  
  460. Blessings: Fixed an issue where discovered blessings sometimes showing an undiscovered tooltip.
  461.  
  462. Character Select: Fixed an issue where rapidly swapping characters in character select would cause armor visuals to behave strangely.
  463.  
  464. Character Sheet: Fixed an issue where the tooltip for Intelligence incorrectly stated that it granted 4% Ward Retention per point instead of the actual 2%. This is a text only fix (it has been 2% in functionality since Season 2) and matches what was already listed in the Game Guide.
  465.  
  466. Chat: Fixed an issue where announcements could overlap with chat messages.
  467.  
  468. Controller: Factions Menu: Fixed an issue where switching factions with LB/RB (L1/R1) moved selection focus to the faction selection window instead of the opened faction panel.
  469.  
  470. Controller: Loot Filter: Fixed an issue where controllers could not Up or Down movement to navigate the Color Selection in the Loot Filter Beams submenu.
  471.  
  472. Controller: MTX Shop: Fixed a navigation issue where it wasn't possible to reach the "View in Shop" button with a controller.
  473.  
  474. Cosmetics Shop: Fixed an animation issue with Primalists in the cosmetics preview window.
  475.  
  476. Cosmetics Shop: Fixed an issue where the UI size was smaller than it had previously been.
  477.  
  478. Echo Web UI: Fixed an issue where stability gains were still listed on completed echoes when moused over.
  479.  
  480. Fixed an issue where adjusting the UI scale would not adjust the scale of the settings menu until it was re-opened.
  481.  
  482. Fixed an issue where the confirm button for buying a new stash tab was not greyed out if you did not have the requisite gold.
  483.  
  484. Fixed some Woven Echoes not being fully hoverable when placing them in the monolith (The Fading Brink, Gauntlet of Strife, and Cenotaph of Worlds).
  485.  
  486. Forge: Fixed an issue that caused cocooned items to be displayed as corrupted items in the forge crafting panel.
  487.  
  488. Forgotten Knights Menu: Pressing on a certain Harbinger in the faction panel now correctly opens the map panel on the proper timeline.
  489.  
  490. Inventory: Right clicking on Timeglass Fragments in your Resources tab will now open a world map focusing on a waypoint next to Apophis.
  491.  
  492. Inventory: Fixed an issue where right clicking some resources in the Resources tab would open up a world map unnecessarily.
  493.  
  494. Item Tooltips: Fixed an issue where some hybrid mods had gaps in their alt text or repeated their alt text.
  495.  
  496. Loot Filter: Fixed an issue where filter icons would appear beneath the scrollbar.
  497.  
  498. Loot Filter: Fixed an issue where the 'Woven Echoes' condition could not be selected.
  499.  
  500. Loot Labels: Fixed an issue causing enlarged loot labels on widescreen displays.
  501.  
  502. Nemesis: Fixed an issue with the controller cursor on the Nemesis panel being incorrectly sized for Eggs and the Empower Button.
  503.  
  504. Weaver Tree: Fixed an issue where unconfirmed points spent text in the Weaver Tree were visibly behind the weaver tree nodes making them hard to read.
  505.  
  506. Weaver Tree: Smoothed out the visual effects when confirming allocating or respeccing nodes in the Weaver tree.
  507.  
  508. Woven Echo Placement UI: Controller: Fixed an issue where you couldn't select the woven echoes tab in the echo web placement mode without using the virtual cursor.
  509.  
  510. Cosmetics
  511. Venomous Fang Serpent Strike: Fixed an issue where Primal Serpent's spawned while this cosmetic was equipped would still have their default visuals.
  512.  
  513. Fractured Cosmetics: Fixed a visual issue.
  514.  
  515. Temple Familiar: Fixed a visual issue with the pet where it could take the textures of decals it was above like a chameleon.
  516.  
  517. Other
  518. Fixed some dialogue issues with Forgotten Knight and Masque.
  519.  
  520. Removed placeholder text in the Circle Of Fortune quest.
  521.  
  522. Fixed a typo in a chapter 10 quest.
  523.  
  524. Character Select: Fixed an issue where character effects cosmetic items were sometimes displaced above character in character select screen.
  525.  
  526. Controller: Haptics: Added a few missing haptics for Earthquake and Flame Wave abilities.
  527.  
  528. Controller: Haptics: Minor adjustments to existing melee ability haptics.
  529.  
  530. Fixed an issue that caused some items to be dropped on the ground instead of falling back to the inventory after failing to equip them.
  531.  
  532. Fixed an issue that could cause items to be offset in the UI after failing to equip them.
  533.  
  534. Fixed an issue where force movement setting allowed movement through UI panels.
  535.  
  536. Fixed an issue where NPC text boxes were preventing movement when your mouse was over the box.
  537.  
  538. Fixed an issue where portals could sometimes fail to display the nameplate of the area they would be taking you to.
  539.  
  540. Fixed an issue where you could not see a weapon equipped in the offhand if there was none equipped in the main hand.
  541.  
  542. Fixed an issue where, when first loading into the game from character select, gear could take a moment to visually appear on your character.
  543.  
  544. Rogue Animation: Fixed a visual issue with Rogue stunned animations.