1. Update 1.03
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  3. Hi Everybody,
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  5. RNG has been reworked
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  7. The game used Unity's built-in Random.Range() function, which sometimes generated annoying values. I have also experienced cases where the archer missed twice in a row, even though the hit chance was over 90%. It truly feels unfair, but this is how random works. I checked how other games handle this and found they use manipulated RNG, where extremes are cut off. So, I have modified the RNG — it is no longer truly random, but it is less likely to produce extreme results in a row. I spent a lot of time testing it, and it looks better. I am interested in any feedback. How does the new RNG work for you?
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  10. Encyclopedia
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  12. The encyclopedia is back. I have updated it with the new content and features of the full-release game.
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  15. Changes
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  17. The arena battle does not provide chances for victory. Based on the result of the auto-battle, the player can decide whether to accept it or play it manually.
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  20. Bugs fixed
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  22. Skill panel error for Mammal class creatures with Ultimate Fury ability
  23. Incorrect tooltips. Referring to the Early Access game.
  24. Pop-up info shows wrong values for Energy Steal and Greater Energy Steal abilities.
  25. The "Druids" combat in the arena has an incorrect description.
  26. Fear of Hybrids stat does not show up on the character panel.
  27. Caves occasionally do not appear on the map after completing the "Path is blocked!" fight to clear the way for the expedition.
  28. Wrong achievements for Golden and Bronze Medals and Badges.
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