1. Update v1.01.021:
  2. Reduced the impact of war weariness on overall morale
  3.  
  4. Reduced the amount of resources needed to achieve a peace treaty in general
  5.  
  6. Baseline values for resources needed to achieve peace are gradually reduced over time,
  7.  
  8. Simulates war weariness on the AI side.
  9.  
  10. There is no longer a minimum duration before the AI is willing to negotiate peace after a war has started.
  11.  
  12. Update v1.01.020:
  13. Multiple performance improvements
  14.  
  15. Should be especially notable on higher spec machines
  16.  
  17. Day/Night emissive lights on building windows reworked
  18.  
  19. Lowering settings on Texture Quality now has a greater impact on GPU memory usage and should greatly improve experience for players with lower spec hardware
  20.  
  21. Building retexturing and remodeling for improved performance and greater level of quality
  22.  
  23. Reduced draw calls on buildings for reduced GPU workload
  24.  
  25. Overhauled the number of individual (sub)objects each building is made of to reduce CPU workload
  26.  
  27. Greatly optimized shadows rendering
  28.  
  29. Multiple changes to terrain to improve performance
  30.  
  31. Optimized water shader
  32.  
  33. Rebalanced LOD levels for both better visuals and performance
  34.  
  35. Assets in blueprint mode heavily optimized
  36.  
  37. Improved the responsiveness when placing or copying buildings
  38.  
  39. Added a new infoview filter under Services named “Condition” that highlights inoperable buildings
  40.  
  41. Navy unit cooldown reduced by 50%
  42.  
  43. Base deployment time for all military units reduced by 50%
  44.  
  45. Fixed multiple minor tooltip issues
  46.  
  47. Fixed an issue where the Production Overview button wouldn’t register the first click and you’d need to click it again
  48.  
  49. Fixed a few cases of missing strings
  50.  
  51. Multiple translation fixes for all languages including a few cases where strings would show up in English instead of the language chosen.
  52.  
  53. Icons over buildings indicating building issues have been enlarged.
  54.  
  55. Road tooltips now show all cost and upkeep uniformly
  56.  
  57. Both Asphalt and Concrete roads now have a Cash cost in addition to their upkeep.
  58.  
  59. Camera move speed option can now be increased higher than +200%
  60.  
  61. Tooltip added to the Withdraw option in the Combat HUD
  62.  
  63. Additional layout options for basic utility buildings (alternating which side the entrance is on. This applies to the following buildings:
  64.  
  65. Windmill
  66.  
  67. Water Tower
  68.  
  69. Large Water Tower
  70.  
  71. Power Substation
  72.  
  73. Large Power Station.
  74.  
  75. The Prison now requires 15m3 water to operate
  76.  
  77. The last button in the New Game flow now says “Start New Game” instead of “Continue” so players know that the game will load past this stage.
  78.  
  79. The full screen Stock Overview Panel is renamed to “Inventory” to help distinguish it from the small Resource Overview Panel accessed through the City Builder HUD.
  80.  
  81. UI can now be toggled on/off using the ‘F1’ key for the ability to capture scenic screenshots or videos
  82.  
  83. While this has been tested, please use caution as it might still cause unexpected issues under potential edge cases