- Update v1.01.021:
- Reduced the impact of war weariness on overall morale
- Reduced the amount of resources needed to achieve a peace treaty in general
- Baseline values for resources needed to achieve peace are gradually reduced over time,
- Simulates war weariness on the AI side.
- There is no longer a minimum duration before the AI is willing to negotiate peace after a war has started.
- Update v1.01.020:
- Multiple performance improvements
- Should be especially notable on higher spec machines
- Day/Night emissive lights on building windows reworked
- Lowering settings on Texture Quality now has a greater impact on GPU memory usage and should greatly improve experience for players with lower spec hardware
- Building retexturing and remodeling for improved performance and greater level of quality
- Reduced draw calls on buildings for reduced GPU workload
- Overhauled the number of individual (sub)objects each building is made of to reduce CPU workload
- Greatly optimized shadows rendering
- Multiple changes to terrain to improve performance
- Optimized water shader
- Rebalanced LOD levels for both better visuals and performance
- Assets in blueprint mode heavily optimized
- Improved the responsiveness when placing or copying buildings
- Added a new infoview filter under Services named “Condition†that highlights inoperable buildings
- Navy unit cooldown reduced by 50%
- Base deployment time for all military units reduced by 50%
- Fixed multiple minor tooltip issues
- Fixed an issue where the Production Overview button wouldn’t register the first click and you’d need to click it again
- Fixed a few cases of missing strings
- Multiple translation fixes for all languages including a few cases where strings would show up in English instead of the language chosen.
- Icons over buildings indicating building issues have been enlarged.
- Road tooltips now show all cost and upkeep uniformly
- Both Asphalt and Concrete roads now have a Cash cost in addition to their upkeep.
- Camera move speed option can now be increased higher than +200%
- Tooltip added to the Withdraw option in the Combat HUD
- Additional layout options for basic utility buildings (alternating which side the entrance is on. This applies to the following buildings:
- Windmill
- Water Tower
- Large Water Tower
- Power Substation
- Large Power Station.
- The Prison now requires 15m3 water to operate
- The last button in the New Game flow now says “Start New Game†instead of “Continue†so players know that the game will load past this stage.
- The full screen Stock Overview Panel is renamed to “Inventory†to help distinguish it from the small Resource Overview Panel accessed through the City Builder HUD.
- UI can now be toggled on/off using the ‘F1’ key for the ability to capture scenic screenshots or videos
- While this has been tested, please use caution as it might still cause unexpected issues under potential edge cases