1. Update v4.1.1.3669438:
  2. HIGHLIGHTS
  3. Showstoppers
  4.  
  5. The [spoiler]Emperor[/spoiler] will no longer leave you stranded in [spoiler]the Morphic Pool[/spoiler].
  6. Starting to use the boat to go to the [spoiler]Morphic Pool[/spoiler], sending that character to camp, and then using another character to make the journey will no longer block you from progressing.
  7. Fixed a bug where listening in on a conversation as Player 1 and then exiting the dialogue prematurely could result in not being able to interact with anything anymore.
  8. Fixed an issue causing the Reaction UI to not work correctly and potentially block progress in combat if you save the game in the middle of a reaction.
  9. Fixed loot in corpses sometimes not appearing in multiplayer until an item is dragged onto the corpse.
  10. Fixed a bug causing you to get a Game Over screen after helping Downed party members.
  11. Fixed the Helm of Arcane Acuity crashing the game. The condition is now capped to 7 stacks.
  12. Attacking an NPC during a dialogue after being Downed will now get you arrested rather than giving you a Game Over screen.
  13. Fixed an issue where characters could get stuck in an infinite falling loop.
  14. Fixed an issue with Marcus being resurrected by players hitting him with a dual-wield attack - the second hit will no longer revive him.
  15. Story Flow and Logic
  16.  
  17. Wyll should be able to talk about [spoiler]Ravengard being at Moonrise Towers[/spoiler], and will no longer have an exclamation point above his head without having anything new to say.
  18. Wyll should now be able to tell you what to do next if [spoiler]Ansur[/spoiler] is killed and he has an exclamation mark above his head.
  19. [spoiler]Ravengard[/spoiler] no longer addresses non-tadpoled characters as True Souls in [spoiler]Wyrm's Rock[/spoiler].
  20. Shadowheart should more easily follow up on her proposed romance moments in Act III.
  21. Fixed conditions being updated before a savegame finished loading. This, for instance, caused [spoiler]the hag[/spoiler] to have 0 HP if loading an autosave created when entering the Lower City, preventing you from progressing through related quests.
  22. Fixed Karlach not going to camp after [spoiler]being freed from the Wyrm's Rock prison[/spoiler] if your party was full.
  23. Jaheira and Minsc's paths are tied after you save Minsc, so if you've forsaken him, Jaheira should now follow after him.
  24. Fixed bug that made it possible to break up with Astarion without meaning to.
  25. The drider will now recognise that you're with him when reaching Moonrise Towers if you start following him in the middle of his route.
  26. Art Cullagh and Fist J'ehlar no longer get so scared of bears and spiders that their quest breaks.
  27. The Zhentarim will more consistently use the mines after their allies have fallen back to safety, and will no longer actively try to blow themselves up by checking active mines.
  28. Minthara no longer references irrelevant topics or passes judgement on companions more than once.
  29. Fixed the dialogue flow when dating Minthara.
  30. Fixed Minthara's body disappearing at camp after you decide to [spoiler]bring a sweet moment to a terrible end[/spoiler].
  31. You can no longer recruit both Halsin and Minthara to camp in the same playthrough.
  32. Changed several precise map markers into more appropriate general area markers, such as for investigating [spoiler]Kagha[/spoiler], investigating [spoiler]the cellar in the Blighted Village[/spoiler], and finding [spoiler]Halsin at the Goblin Camp[/spoiler].
  33. Made it less ambiguous that you're starting a romance with Gale when choosing certain dialogue options.
  34. During Gale's spell-teaching scene, you now have the option to picture a future with Gale that falls somewhere in between kissing him and kicking him in the head.
  35. When confronting [spoiler]Raphael in the House of Hope[/spoiler], [spoiler]Raphael[/spoiler] will no longer target his own pillars or allies with [spoiler]Flames of Avernus[/spoiler].
  36. The [spoiler]Rescue the Grand Duke[/spoiler] quest should now receive a proper update about [spoiler]the duke's[/spoiler] whereabouts, regardless of the way the quest started.
  37. Fixed an issue where using non-lethal attacks on Auntie Ethel would still kill her.
  38. You can now opt to respect the privacy of the bugbear and the ogre outside the Blighted Village again. Don't get in the way of real love.
  39. Fixed a level design quirk that would allow you to use a spell like Misty Step or Dimension Door to skip part of the main quest sequence in Act II.
  40. Fixed an issue where the Baldur's Mouth headline about a cute cat could get accidentally overwritten.
  41. If Wyll isn't recruited, he will now recognise Avatar Karlach and initiate dialogue.
  42. Made sure [spoiler]Mizora[/spoiler] can always interrupt Wyll, no matter where he runs off to.
  43. Throwing a single coin at the beggars will no longer damage them.
  44. If Dolly Dolly Dolly curses you with the A Clown in Town condition for making her angry while inside the Moonlantern, she will now paint your face. That'll teach you.
  45. The Zhentarim at the Goblin Camp should now be more tolerant if you approach them.
  46. Balance
  47.  
  48. Made gold bounties more generous in several containers across the game.
  49. Increased players' HP bonus in Explorer Mode from +50% to +100%.
  50. Fixed the Freecast tadpole power to properly reset on Long Rest. It was creating infinite spell slots and Sorcery Points for sorcerers.
  51. Arcane Tricksters' Mage Hand Legerdemain now does not expire until destroyed, and does not lose Invisibility on Long Rest.
  52. You can no longer have multiple Mage Hands active at the same time.
  53. The Shield reaction can no longer be used while Silenced.
  54. Fixed not being able to create 5th Level spell slots from Sorcery Points.
  55. College of Lore bards can now pick which additional skill proficiency they receive. Bards that are already of the College of Lore need to respec to get this choice.
  56. Made sure proper spell DC is applied during multiclassing.
  57. Added spells to bards' Magical Secrets feature: Banishing Smite, Animate Dead, Crusader's Mantle, Hunger of Hadar, Revivify, Sleet Storm, Rage of Enfeeblement, Web, Entangle, Hunter's Mark, Sanctuary, Thunderous Smite, Bone Chill, Eldritch Morphic Blast, Fire Bolt, Ray of Frost, Sacred Flame.
  58. The Club of Hill Giant Strength now increases Strength to 19 and not some puny 15.
  59. Fixed a bug with ranged enemies reapplying Hunter's Mark constantly, even when not needed.
  60. Warlocks' Pact of the Chain summons now get to use their Extra Attack more than once.
  61. Fixed NPCs sometimes spotting you even if they're not supposed to be able to.
  62. Fixed an issue where multiple rolls trigger if you walk along the edge of a cone of vision.
  63. Danse Macabre ghouls will no longer kill you when you Long Rest.
  64. If you make a successful Saving Throw against a poison, you will now gain immunity to that specific poison for 2 turns.
  65. Grym, [spoiler]the Protector of the Forge[/spoiler], now deals more damage in Tactician Mode.
  66. Meenlocks are now immune to the shadow curse.
  67. Increased the HP and AC of [spoiler]Orin[/spoiler].
  68. [spoiler]Lorroakan[/spoiler] can no longer cast [spoiler]his signature reaction spell, Elemental Retort[/spoiler], when silenced.
  69. Helped Minthara remember how to use her weapons.
  70. Fixed enemies targeting you from above through the ceiling in the [spoiler]Gauntlet of Shar[/spoiler].
  71. Enabled trespass warnings for any additional characters that trespass after the first instead of immediately triggering combat.
  72. Fixed NPCs attacking outside of their turn when combat starts during forced Turn-Based Mode.
  73. Usability
  74.  
  75. Fixed dialogue notifications, like approval ratings and roll results, disappearing too early.
  76. The Launcher will now remember whether you chose DX11 or Vulkan.
  77. Fixed the incorrect amount of gold being displayed in all UI menus if the amount is too large.
  78. Fixed spells like Hex randomly shifting in order, causing you to misclick if you're moving and clicking around intuitively.
  79. Fixed players who are merely listening in on a dialogue being able to skip lines - only the speaker can now do this.
  80. Fixed an issue with Camp Supply values for the second local player in multiplayer if they joined during a game. Long Rests will, alas, no longer cost nothing.
  81. You can no longer interact with another player's inventory (e.g. send multiselected items or use their items) if their inventory is locked.
  82. Fixed the critical hit text sometimes not appearing.
  83. Improved the performance of the minimap when new map markers appear or old ones disappear.
  84. Dyed armour will now appear in the right colour in the Level Up screen.
  85. Halsin's Wild Shape tooltip will now correctly call him a cave bear.
  86. Visuals
  87.  
  88. Fixed the modesty filter not working on dragonborns.
  89. Fixed earrings on tiefling female strong character models.
  90. Added a Controller Style option, which allows you to override which controller's icons are displayed.
  91. Fixed an issue causing the clown makeup to not only not appear on Lae'zel's face when applied, but also remove her characteristic tattoos and makeup.
  92. Invoke Duplicity now works as an identical copy of your character. And they're not naked.
  93. Fixed a leather helmet, a metal helmet, and the Helmet of Smiting floating on some character models.
  94. Undergoing [spoiler]partial ceremorphosis will now rot your[/spoiler] teeth!
  95. Lae'zel's underwear will now more accurately reflect the colour of dyes used on it.
  96. Cinematic Scenes
  97.  
  98. Made fixes to kissing scenes with the Origin characters across the game, for example to make sure physical contact is made properly, to account for shorter races, and to account for uneven ground.
  99. Made sure [spoiler]Dame Aylin's[/spoiler] armour and [spoiler]wings[/spoiler] are correct in the scene where she [spoiler]kicks Lorroakan's butt[/spoiler].
  100. Fixed items like mugs and newspapers floating in the air during dialogues - the characters holding them were correctly hidden but the items themselves weren't. Ghosties begone!
  101. Fixed Scratch's position so you can try to get that ball out of his mouth. Whether he'll let you have it is another matter.
  102. Improved Volo's aim during your [spoiler]ice pick lobotomy[/spoiler].
  103. Lae'zel no longer floats up and down during your dialogue where you discuss dating.
  104. Made sure Wyll has room to [spoiler]dance[/spoiler] no matter where you're camping.
  105. Fixed some cameras that couldn't contain the force that is Astarion in a dialogue with him at night at camp. Also tweaked and added facial expressions where needed.
  106. The [spoiler]red dragon[/spoiler] you see through the telescope in the Emerald Grove will no longer remain blurry after you pass the Perception check.
  107. Fixed a camera position when Karlach hugs you for the first time after getting her upgrade.
  108. Fixed the mind flayer not appearing in the cinematic dialogue with Dror Ragzlin if you manually trigger the dialogue.
  109. Loot and Trade
  110.  
  111. Traders who stock dyes now also stock dye remover.
  112. Made Lady Esther available to trade with after you've completed her quests.
  113. Fish vendors now have more fish to sell. That new bait must be doing the trick!
  114. Popper the kobold at the circus now sells more oddities.
  115. Lady Jannath will now have artsy items to trade.
  116. Skeletons around the Selûnite Outpost no longer have fresh food in their inventory.
  117. Lohse's portrait is now reachable, chief.
  118. Misc
  119.  
  120. Updated the credits and reformatted them into two neater columns.
  121. The Digital Deluxe DLC's D:OS2 bard songs are now also granted to companions as well, instead of just player avatars.
  122. All the extra bard songs from the Deluxe Edition will now be available even if you use Lohse's Lute of the Merryweather Bard from the Deluxe Edition.
  123. DLC rewards will no longer get removed if you load a save with that DLC not installed. Any rewards that were removed due to this will be restored.
  124. Steel Watcher idle sounds no longer take up streaming bandwidth.
  125. You can no longer climb the Shambling Mound.
  126. Optimised the walking bounds of Glut so that it navigates the world and the battlefield better.
  127.  
  128. Update v4.1.1.3648072:
  129. CRASHES AND BLOCKERS
  130. Fixed players getting stuck mid-Long-Rest due to companions not waking up.
  131. Fixed being able to Long Rest in the [spoiler]Astral Prism[/spoiler], potentially causing the portal to disappear.
  132. Fixed [spoiler]Orin[/spoiler] getting pulled from her location in the [spoiler]Temple of Bhaal[/spoiler] if the door was opened before killing [spoiler]Gortash[/spoiler] in Wyrm's Crossing.
  133. Fixed a script issue preventing some players from loading savegames.
  134. MULTIPLAYER
  135. Fixed characters disappearing when disconnecting and reconnecting in split-screen.
  136. Added a warning for hosts in multiplayer when clients join through drop-in during Character Creation. Hosts must now grant approval before new players join.
  137. Fixed the visibility of multiplayer servers on GOG.
  138. COMBAT
  139. Slightly increased Isobel's HP so she doesn't die as easily.
  140. Fixed a bug that would make [spoiler]Gortash[/spoiler] join the combat taking place in [spoiler]Wyrm's Rock's Audience Hall[/spoiler] while he was in his office upstairs.
  141. Fixed Cruel Sting adding infinite additional Psychic damage to attacks.
  142. FLOW AND SCRIPTING
  143. Fixed the [spoiler]'Enemy of the Absolute'[/spoiler] crime not clearing from player characters, resulting in a soft block when speaking to the [spoiler]Steel Watch[/spoiler].
  144. Fixed the game thinking [spoiler]the Emperor[/spoiler] had died in [spoiler]the Astral Prism[/spoiler] when you healed a downed ally.
  145. Player resources are now correctly restored at the end of Act II.
  146. Having dead party members no longer prevents you from entering [spoiler]the Astral Prism[/spoiler].
  147. Fixed a bug preventing you from talking to [spoiler]Ravengard[/spoiler] if he gets moved to the camp in a certain case.
  148. Hostages in [spoiler]the Iron Throne[/spoiler] will no longer be stuck if you turn back and return again.
  149. Players with modded or cheated savegames with characters at Level 13 or above can now travel to [spoiler]the House of Hope[/spoiler].
  150. Killing [spoiler]Anders[/spoiler] will no longer make the other paladins leave [spoiler]the Tollhouse[/spoiler].
  151.  
  152. Update v4.1.1.3636828:
  153. CRASHES AND BLOCKERS
  154. Fixed an issue with spell slots that would prevent you from levelling up while multiclassing.
  155. Fixed an edge case issue preventing you from initiating a Long Rest.
  156. Fixed a cross-save issue causing you to get stuck syncing indefinitely, which prevented saving and loading.
  157. Fixed a crash that would occur when selecting a summon without a hotbar while a deck in the hotbar was maximised.
  158. MULTIPLAYER
  159. Fixed the Hireling UI from being split in half on each monitor in splitscreen.
  160. Fixed some visual artefacts appearing on split-screen when using Vulkan.
  161. Wyll now correctly recognises and confronts Karlach when you speak to him with a Karlach avatar after another avatar has already spoken to him.
  162. COMBAT
  163. Fixed [spoiler]the cultists in the Temple of Bhaal[/spoiler] reacting strangely to Wild Shaped characters in combat.
  164. The guards in the Counting House will now continue pursuing you through the vault room.
  165. Fixed the camera not working correctly in [spoiler]combat with Ansur[/spoiler].
  166. Fixed a bug that would let you use the Hide action outside of your turn in combat.
  167. Increased Isobel's AC to restore the intended balance.
  168. Increased Glitterbeard's HP and Dexterity and gave him the Shield spell.
  169. If you deal damage to [spoiler]certain Bhaalist lackeys in the Sewers[/spoiler], they will now lose their Unstoppable condition.
  170. [spoiler]Fixed Haarlep going to the Ethereal Plane on the killing blow and then coming back again.[/spoiler]
  171. Added the NPCs in the drider's convoy to the same combat group.
  172. Fixed [spoiler]the hag having her illusions occasionally[/spoiler] spawn on top of an explosive mine.
  173. Fixed an issue where gnolls took too much time to react during the start of their turn after their pack leader attacked them.
  174. CHARACTER CREATION
  175. Fixed mismatches between colours in Character Creation and in game, mainly affecting horns.
  176. AUDIO
  177. When things go south in Crèche Y'llek, the music now goes from mellow to metal.
  178. GAMEPLAY
  179. Fixed an issue preventing you from talking to Withers in Act 3.
  180. Companions can now also trigger various tutorial pop-ups.
  181. Scratch can now find digging spots by himself.
  182. Fixed a hatch in the Emerald Grove not unlocking after a successful check.
  183. The Devil's in the Details achievement can now be achieved by all party members, including followers.
  184. Fixed an issue with crimes that meant you wouldn't get caught committing a crime if another party member had already committed a more severe crime and resolved it peacefully.
  185. You now consistently get the Bloodless condition the morning after Astarion bites you.
  186. Fixed a bug allowing you to spam party members' voiced lines near the log where you can recruit Karlach.
  187. Wyll no longer says you should find and slay Karlach after you've recruited her.
  188. If Jatlo is still disguised after the shadow curse has been lifted, he will now drop his disguise when attacked.
  189. Made sure Youth Vis'kiir looks like he's cleaning before you talk to him in Crèche Y'llek.
  190. Fixed the hatchery and infirmary map markers in Crèche Y'llek.
  191. [spoiler]Lae'zel[/spoiler] will no longer permanently leave the party if [spoiler]you refuse to follow through with Vlaakith's orders[/spoiler].
  192. Fixed a bug preventing you from using the [spoiler]planecaster in Crèche Y'llek[/spoiler].
  193. Removed ownership from the portraits of Lohse and Sebille so that taking them is not a crime.
  194. Increased the bounds of the Inquisitor's room in Crèche Y'llek so that the game doesn't think you've left if you enter one of the side rooms.
  195. When playing as Shadowheart, telling Astarion about your affiliation with Shar now affects his approval rating.
  196. Astarion will now be better at remembering whether you've seen his back.
  197. You can no longer loot the items belonging to the Inquisitor in Crèche Y'llek without consequence.
  198. Fixed the range indicators on the orthon's quickly ticking mines.
  199. The dialogue that follows combat with [spoiler]Cazador[/spoiler] will now trigger correctly even if you [spoiler]interact with a certain sarcophagus[/spoiler] during combat.
  200. [spoiler]Alfira's lute[/spoiler] is no longer invisible [spoiler]while she plays it at camp[/spoiler].
  201. Fixed the explosion VFX for the toy chest in the barn in Wyrm's Crossing.
  202. Added a proper name to a note in Sharess' Caress.
  203. [spoiler]Carrion[/spoiler] will now resurrect with full health instead of 0 HP, and you can now reach [spoiler]his jars[/spoiler].
  204. Interacting with certain rune slates on the nautiloid now correctly triggers the narrator's line.
  205. Fixed the alarm in [spoiler]the Counting House[/spoiler] going off when it shouldn't.
  206. [spoiler]Orin[/spoiler] will now react to Wild Shaped characters in [spoiler]the Temple of Bhaal[/spoiler].
  207. Added a world label to [spoiler]Orin's body so she's easier to find[/spoiler].
  208. Removed duplicated furniture in the Elfsong Tavern.
  209. Made a door in the Elfsong Tavern indestructible.
  210. Fixed edge cases where characters would not correctly attach to the game grid, causing knock-on issues.
  211. JOURNAL
  212. Fixed the journal not updating after you meet the pale individuals at Fraygo's Flophouse.
  213. The journal now updates correctly for the Rescue the Trapped Man quest.
  214. Dame Guisarme now reacts more accurately to your progress in the Investigate the Murders quest.
  215. Fixed an inaccurate line in the Help the Hag Survivors quest.
  216. Fixed a misleading journal update in the Find the Mushroom Picker quest.
  217. Updated Wyll's map marker to make a quest objective more precise.
  218. Made it easier to resolve the Wake Up Art Cullagh quest if you follow up with Art.
  219. Fixed a confusing map marker and added an extra step for clarity in the Find the Nightsong quest.
  220. Improved the journal entry flow for the Solve the Open Hand Temple Murders quest.
  221. Fixed [spoiler]the Investigate Cazador's Palace[/spoiler] quest not completing if you [spoiler]help Astarion finish what Cazador started[/spoiler].
  222. FLOW AND SCRIPTING
  223. Fixed Shadowheart's dialogue on the [spoiler]nautiloid[/spoiler] playing twice when playing as Avatar Lae'zel.
  224. Removed a dialogue option that's no longer relevant when talking to Karlach.
  225. Made sure you get Astarion's [spoiler]bitey[/spoiler] scene at camp if you discover his secret through other means.
  226. Fixed Astarion mentioning things that haven't happened yet if you romance him early on.
  227. Fixed Avatar Gale's hunger not progressing if doesn't meet Tara before leaving the nautiloid crash site.
  228. Fixed an issue that prevented Brakkal from triggering the correct dialogue when he's being released if his goblin guards left with Minthara for the raid.
  229. Minthara now reacts more appropriately if you kill all the tieflings.
  230. Removed unnecessary VFX in a dialogue with Raphael at Last Light.
  231. Fixed Glut saying the wrong line when he reanimates a spore servant.
  232. Made the dialogue options with Therezzyn more relevant if you've already been to the hatchery.
  233. Fixed a bug causing the wrong dialogue to play when speaking to the [spoiler]Reconstituted Duellist[/spoiler] if you haven't met him before.
  234. Fixed the same dialogue option appearing twice when interacting with the Mirror of Loss.
  235. Kled will now play the correct dialogues in Old Garlow's Place.
  236. Made sure Lakrissa and Alfira don't appear in the Elfsong Tavern if you didn't save them.
  237. Fixed a line about [spoiler]Lorroakan[/spoiler] appearing in a dialogue at camp if you haven't met him yet.
  238. You can no longer ask [spoiler]Isobel the same question about Ketheric[/spoiler] on two separate occasions.
  239. Fixed some wrong lines playing when you reach a late stage of the game.
  240. Fixed Toobin thinking you have a runepowder bomb when you don't.
  241. Mizora no longer disappears from the game after [spoiler]you resolve the Iron Throne situation[/spoiler].
  242. [spoiler]After Mizora pops up at the Iron Throne[/spoiler], she will now be back at camp instead of disappearing.
  243. [spoiler]Wyll[/spoiler] no longer talks about his father as if he's not there anymore if his father was saved.
  244. Fixed Havkelaag accepting the gith egg via dialogue when he doesn't have enough gold for it, and made it impossible to pickpocket back if you sold it to him.
  245. Korrilla is now better at recognising how you responded to Raphael's deal.
  246. Swapped two couples in the Elfsong Tavern so that they sit at the right tables.
  247. Fixed [spoiler]Jaheira becoming a follower in Moonrise[/spoiler] even if the conditions weren't met, which could cause other issues with [spoiler]Jaheira's flow[/spoiler].
  248. Fixed Jaheira not returning to her human form once she leaves your party.
  249. If [spoiler]Cazador's[/spoiler] bats are too far from the player to join combat, they will now join anyway.
  250. Fixed the dialogue skill checks if you die in combat with [spoiler]the honour guard and are revived by the Emperor in Wyrm's Lookout[/spoiler].
  251. Fixed the AI taking control of Lae'zel and kicking you out of a multiplayer game, with Lae'zel becoming hostile towards the remaining player [spoiler]if they chose to betray Vlaakith and Inquisitor W'wargaz[/spoiler].
  252. Improved Halsin's reactivity to whether or not you've been to [spoiler]Grymforge[/spoiler].
  253. Fixed some incorrect options showing up in dialogue with Halsin about a particular drow couple.
  254. Fixed [spoiler]Orin[/spoiler] assuming you ate a particular morsel, even if you didn't.
  255. Fixed a blocker preventing [spoiler]Nightsong from going to Ramazith's Tower[/spoiler], and other issues related to her appearing in the wrong place or not appearing at all.
  256. UI
  257. Made Blue Behir Dice permanently available on all platforms with just the base game.
  258. Fixed the UI seemingly disappearing because the game thinks a character is still in a dialogue, which could happen when going into a dialogue in the middle of combat.
  259. Fixed the Attack button disappearing from the dialogue UI after loading a savegame made during a dialogue.
  260. CINEMATICS
  261. Made sure that you get a certain dialogue with Voss at camp.
  262. Fixed a repeating dialogue when talking to Gale while Wild Shaped.
  263. Fixed Astarion repeating information about his master if you speak to him twice in a row.
  264. Fixed Astarion oversharing about his master a little too early.
  265. Fixed a leg twitch in a conversation between Shadowheart and a certain dame.
  266. Moved the Dark Urge to a different pod on the nautiloid to prevent the wrong dialogue from playing.
  267. Fixed Astarion's knife not being held against dragonborn throats correctly during his recruitment dialogue at the beach.
  268. Made general improvements to a dialogue at camp with Astarion.
  269. Added a missing animation for Karlach in Astarion's recruitment dialogue.
  270. Gale's head now rests correctly on his bedroll pillow.
  271. Cleaned up pops and mocap issues in the dialogue where Gale teaches you a spell.
  272. Fixed Gale's arms clipping with his thigh.
  273. Fixed where characters are looking and facing in the dialogue where Gale reveals his history.
  274. Fixed Wyll's head jitters and strange turns during his recruitment dialogue.
  275. Made general improvements to cameras, facial reactions, and movements in a dialogue at camp with Wyll.
  276. Cleaned up the mocap in the scene where Lae'zel is suspended in a cage.
  277. Tall characters' hands no longer clip with their face when interacting with Karlach in a romantic moment.
  278. Adjusted Edowin's pose in the dialogue with him and his siblings in the forest.
  279. Fixed a corpse in the Goblin Camp from standing back up when you use Speak with Dead on it.
  280. Tweaked the cameras and facial expressions in the dialogue with Halsin during the celebration at camp.
  281. Fixed clipping with a statue in a camp dialogue at night with Gale.
  282. Fixed animation issues if you turn down Gale in the dialogue where he teaches you a spell.
  283. Adjusted some hand positions when interacting with the console on the nautiloid.
  284. Shadowheart is now sitting in a better pose when fiddling with her mysterious artefact during her camp scene.
  285. Fixed emotions and facial expressions in dialogues with Shadowheart, Omotola, and Minthara.
  286. Fixed a camera shot when talking to the mind flayer on the beach.
  287. Fixed an irrelevant line playing in a camp dialogue with Shadowheart.
  288. Fixed dragonborn players turning in the wrong direction after Astarion's bitey scene at camp.
  289. Fixed Roland and Lia looking in the wrong direction in their dialogue in the Emerald Grove.
  290. Fixed a camera issue in a dialogue with Silfy in the Emerald Grove.
  291. Fixed characters' legs clipping into the ground when looking through the telescope in the Emerald Grove.
  292. Fixed some mocap-related pops in a dialogue with Cerys in the Emerald Grove.
  293. Fixed a pop for one of the ogres in the Blighted Village.
  294. Fixed some camera issues and removed a ring from the background in the dialogue where Crusher asks you to kiss his foot.
  295. Improved facial expressions, camera shots and other issues in Shadowheart's recruitment dialogue at the Goblin Camp.
  296. Fixed a twisting forearm in a dialogue between Lae'zel and Voss at camp.
  297. Fixed characters clipping into each other when they're feeling ill at camp.
  298. Characters now appear correctly in the dialogue with the bugbear in the forest. The ogre's weapon is also now hidden.
  299. Fixed the camera clipping into the ground when speaking with your Dream Visitor at camp.
  300. Cleaned up the animations when Sceleritas Fel tells the Dark Urge to commit a certain misdeed.
  301. Fixed halflings' thumbs clipping through the Soul Coin when speaking to Nadira.
  302. Made general improvements to cameras, facial expressions, and animations for a romance dialogue with Wyll.
  303. Fixed some camera issues in the dialogue with Oskar in the Zhent hideout.
  304. Lae'zel is no longer invisible during Shadowheart's recruitment dialogue by the Chapel.
  305. Cleaned up some mocap and made general improvements in the dialogue with Glut.
  306. Removed an incorrect animation during the dialogue with The Necromancy of Thay.
  307. Fixed a minor clip when speaking to Sovereign Spaw in the Underdark.
  308. Fixed feet not making contact with the ground when using Feather Fall to leap into the Underdark.
  309. Fixed an animation issue when exchanging noblestalk with Derryth in the Underdark.
  310. Fixed a head pop in the scene on the raft in the Underdark.
  311. Fixed Lae'zel's crossed eyes in the dialogue with Lady Esther near Rosymorn Monastery.
  312. Fixed a couple of lines related to Zorru and Crèche Y'llek playing at the wrong moment.
  313. Fixed the position of characters' feet to prevent clipping, and moved Lae'zel to prevent her looking the wrong way in Crèche Y'llek.
  314. Added fade-ins and -outs and tweaked the facial expressions in the dialogue with Kansif in the Shadow-Cursed Lands.
  315. Hid a goblin floating in the background when talking to the drider in the Shadow-Cursed Lands.
  316. Fixed paddle hands in the scene where Harpers ambush the drider's convoy in the Shadow-Cursed Lands.
  317. Fixed the drider jittering and cameras looking the wrong way when you examine the Harpers' bodies after the ambush in the Shadow-Cursed Lands.
  318. Fixed some animations and camera issues in the dialogue with Harper Skywin in the Shadow-Cursed Lands.
  319. Fixed one of Jaheira's lines getting cut off in the dialogue with her at Last Light.
  320. Fixed the timing of Marcus' wing flap animation when he flies away from Last Light.
  321. Fixed a dagger appearing beneath the Strange Ox at Last Light if you use Speak with Animals on it.
  322. Fixed Jaheira looking like she sinks into the ground on certain lines.
  323. Fixed a barrel clipping with Thisobald Thorm's pipes.
  324. Thisobald Thorm's tubes no longer twitch and twist.
  325. Fixed head angles and pops in a dialogue with Araj and Astarion at Moonrise.
  326. Fixed camera and character placement issues in a dialogue with Jaheira at Moonrise.
  327. Fixed some camera angles in a dialogue with Araj at Moonrise.
  328. Fixed the lipsyncing for a rat in the Gauntlet of Shar.
  329. Made sure large characters don't block or clip into Shadowheart when you arrive in [spoiler]the Shadowfell[/spoiler].
  330. Fixed clipping in a shot in the [spoiler]Colony with the three Chosen[/spoiler].
  331. The camera will no longer try to show a shot of [spoiler]Minsc if he isn't present in the Temple of Bhaal[/spoiler].
  332. Removed certain pale individuals from the background of a camp dialogue.
  333. Fixed a duplicate line in dialogue with Gortash in Wyrm's Crossing.
  334. Cleaned up the animations for Izzy, the girl trying to sneak into the circus.
  335. Fixed hirelings clipping into whoever's talking in the dialogue with Zethino in the circus.
  336. Fixed character placement and clipping issues in a camp scene at the Elfsong Tavern.
  337. Cleaned up the mocap in the dialogue with Allandra Grey in the Water Queen's House.
  338. Fixed the pacing of how a certain character in the House of Grief is revealed.
  339. Fixed where companions and Shadowheart are looking when meeting a particular character in the House of Grief.
  340. Fixed some facial expressions and camera issues in the dialogue that plays after Gortash is defeated.
  341. Fixed several snaps and twitches in the dialogue with the pale individuals at Fraygo's Flophouse.
  342. Improved the facial expressions and timing when talking to Lady Flux in the Guildhall.
  343. Fixed an issue with where characters are looking in the dialogue with Aradin at Sorcerous Sundries.
  344. Fixed the wrong animation being used when closing [spoiler]a sarcophagus in Cazador's palace[/spoiler].
  345. Added new camera shots in a romance dialogue with Halsin and in dialogues in the Stormshore Tabernacle.
  346. Fixed [spoiler]Sarevok looking like he floats upwards at the Tribunal[/spoiler].
  347. Made sure the chains are no longer there after you free [spoiler]Valeria[/spoiler].
  348. Fixed an animation to avoid clipping for halflings male when they hold [spoiler]the Helm of Balduran[/spoiler].
  349. Fixed [spoiler]Orin and her victim being invisible when you enter the Temple of Bhaal[/spoiler].
  350. Fixed Astarion jittering in a dialogue by a particular pool.
  351. Made sure characters don't stay in their Wild Shape in an endgame cinematic dialogue.
  352. Fixed excessive neck twisting in an endgame dialogue.
  353. Fixed some mocap-related pops in an endgame dialogue with Wyll.
  354. Fixed an issue in one of Karlach's final dialogues, causing it to end too early.
  355. [spoiler]The Emperor[/spoiler] is no longer missing from one of the endgame cinematics.
  356. Fixed a line being cut off in a game over dialogue.
  357. Fixed some issues with Wyll's mocap in an endgame dialogue.
  358. Fixed pops in an endgame dialogue with Gale.
  359. Fixed an issue preventing one of Karlach's final scenes from triggering and made sure she's wearing her camp clothing in romance dialogues.
  360. Fixed the wrong characters appearing in a cinematic shot near the end of the game.