1. 1.6.0.76 Update
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  3. Attention Soldiers,
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  5. We updated the Steam, PlayStation, and Xbox versions of Arma Reforger.
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  7. Visit our Dev Hub to read about Known Issues.
  8. You can help us to further improve the game by posting your feedback on the Feedback Tracker.
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  11. 1.6.0.76 Changelog
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  13. General
  14. Changed: Night grain disabled - Night grain was added to prevent players from adjusting their gamma settings to gain an advantage in the dark. However, based on feedback, we have made it disabled by default and disabled on official servers. Community servers can still enable night grain if they wish by using a CLI attribute -enableNightGrain.
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  16. Fixed: Kolguyev Tower text in the task was not localized
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  18. Fixed: Weapon UI was sometimes shown when a character did not have any weapons equipped
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  20. Playable Content
  21. Changed: MSAR limits for the first three ranks raised (Private to 85, Corporal to 115, Sergeant to 150) - The MSAR system aims to prevent players from using up supplies on extravagant loadouts. However, the limits on lower ranks were excessive, so we have increased them to allow lower ranks to purchase better loadouts.
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  23. Fixed: Configured minimum ranges for starting positions relevant to Kolguyev
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  25. Fixed: Expanded supply ranges of building services (FIA to 200 meters, US/USSR to 150 meters)
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  27. Stability and Performance
  28. Fixed: Possible fix for freezing on Xbox -  Long freezes were related to conflicts on CPU threads. The current fix may introduce very short gaps in audio samples. The issue is being investigated further, and more fixes are on the way.
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  30. Fixed: Memory leak related to Attachments
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  32. Fixed: Memory leak related to AI pathfinding
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  34. Fixed: Crash tied to User Settings
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  36. Fixed: Loading a save could cause crashes with DestructibleEntities
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  38. Fixed: Persistence memory leaks on profiling and spawn params
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  40. Fixed: Exceeding savepoint 999 could lead to a crash
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  42. Fixed: Crashes related to the damage system
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  44. Fixed: Crash when attempting to start a modded scenario from the main menu
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  46. Modding
  47. Removed: Old and unused animation files from workspaces
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