- Update 1.5 - October Patch
- Hello there, and Happy Halloween!
- This month we got some treats for you in the form of new units, combo attacks, and a lot more!
- Now to get it out of the way, unfortunately we are still working on the Story and Romance features that were promised for this patch. We need a little more time to get them right. Apologies and thank you for your patience.
- Full changelog:
- New features:
- New Creature - The Vengeful Chicken will now hunt all those who hurt their brethren.
- Gobbo Golf - a new combo attack available for teams with Gobbos and Spearmen, Scissor Paws, Mooladins, Heretic Mooladins, Beast Archers, or Sunflower Knights. Hit them with a ball of green violence in a compact form!
- Monster Tennis - Mooladins, Heretic Mooladins, Sunflower Knights, and Beast Archers can now throw their enemies in the air. They can even start to bat their poor victims between each other in a not-so-harmless game of Monster Tennis.
- New Variant of the Skeleton Murder enemy - it's bigger, stronger, and can cast forbidden spells of mass destruction!
- New Neutral Critters - Small harmless Spirit Creatures have begun wandering around the map at the start of the game, they will gradually disappear as your civilization grows.
- Visible Goal Markers In The Overworld - It's now easier to see which units and structures are tied to a goal.
- Added Presets for Difficulty Settings, with a couple new options for you to customize your experience!
- Added new animated victory and defeat screens, along with extra info from your game!
- Minor changes:
- Added shadows to creatures in the Equipment view.
- Tweaked materials used for kites.
- Added animations for the Yandere snake meters on HP bars.
- Removed telemetry from the game.
- Added special thanks tab to the game credits.
- Added mechanics redistributing extra craftsman to empty workshops, if such are available.
- Balance changes:
- Healers gained new burst healing abilities, alongside a buff to their stats.
- Lightbringers' Arrow Rain damage was slightly increased.
- Combo attacks are now more powerful, scaling with the power of both creatures, not just the attacking one.
- Bug fixes:
- Removed a debug Yandere meter from the top-left corner.
- Fixed the button for hiring mercenaries being unreachable when using a controller.
- Fixed losing the evil nuke spell after saving and loading the game.
- Localized "lvl" abbreviations in various places in the game.
- Fixed the delay between the Arrow Rain animation and damage.
- Fixed saving of the "Death Observer" perk.
- Fixed a bug where units did not die after being attacked with the Final Words perk.
- Fixed a bug where gold spent on mercenaries did not show up in the Economy view.
- Fixed a bug where damage-over-time effects were not cleared after battles in the Colosseum, which could result in combatant deaths.
- Fixed a bug where metaprogression was not saved in colony autosaves.
- Fixed a bug where units were allowed to sign up for multiple expeditions.
- Fixed a bug where restart coins were awarded even after losing the mission.
- Fixed a bug where it was possible to earn so much metaprogression experience that it reverted to negative values. (You amaze us every day, guys!)
- Fixed an issue where flying spellcasters could get stuck flying over water tiles while trying to cast a spell.
- Fixed the restart button not working in colony mode.
- Fixed an issue where units could get stuck trying to attack unreachable structures or structures surrounded by water.
- Fixed an issue where the Godbeast respawn counter could drop below 0.
- Fixed an issue where the Dragon Boss could return as a revenant in the final mission.
- Fixed an issue where the forge granted new free upgrades after repositioning.
- Fixed an issue where all themes in colony mode used the same pool of random goals.
- Fixed loading screen scaling for less common aspect ratios.
- Fixed an issue where defenders of Spider Sanctum were neutral toward player units.
- Fixed an issue where mini-bosses on some levels could not spawn.
- Fixed saving gold stored in the Tax Collector's bag.
- Fixed an issue where enemy spiders dealt massive damage after saving and loading if the game was paused during an attack.
- Fixed the Consume Soul spell killing units above level 10 instead of reducing their levels.
- Fixed an issue where killing an enemy too quickly after it spawned could make it immortal.
- Stay tuned, we will be back soon with more bugfixes and tweaks!