1. Update 1.5 - October Patch
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  3. Hello there, and Happy Halloween!
  4. This month we got some treats for you in the form of new units, combo attacks, and a lot more!
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  6. Now to get it out of the way, unfortunately we are still working on the Story and Romance features that were promised for this patch. We need a little more time to get them right. Apologies and thank you for your patience.
  7. Full changelog:
  8. New features:
  9. New Creature - The Vengeful Chicken will now hunt all those who hurt their brethren.
  10. Gobbo Golf - a new combo attack available for teams with Gobbos and Spearmen, Scissor Paws, Mooladins, Heretic Mooladins, Beast Archers, or Sunflower Knights. Hit them with a ball of green violence in a compact form!
  11. Monster Tennis - Mooladins, Heretic Mooladins, Sunflower Knights, and Beast Archers can now throw their enemies in the air. They can even start to bat their poor victims between each other in a not-so-harmless game of Monster Tennis.
  12. New Variant of the Skeleton Murder enemy - it's bigger, stronger, and can cast forbidden spells of mass destruction!
  13. New Neutral Critters - Small harmless Spirit Creatures have begun wandering around the map at the start of the game, they will gradually disappear as your civilization grows.
  14. Visible Goal Markers In The Overworld - It's now easier to see which units and structures are tied to a goal.
  15. Added Presets for Difficulty Settings, with a couple new options for you to customize your experience!
  16. Added new animated victory and defeat screens, along with extra info from your game!
  17. Minor changes:
  18. Added shadows to creatures in the Equipment view.
  19. Tweaked materials used for kites.
  20. Added animations for the Yandere snake meters on HP bars.
  21. Removed telemetry from the game.
  22. Added special thanks tab to the game credits.
  23. Added mechanics redistributing extra craftsman to empty workshops, if such are available.
  24. Balance changes:
  25. Healers gained new burst healing abilities, alongside a buff to their stats.
  26. Lightbringers' Arrow Rain damage was slightly increased.
  27. Combo attacks are now more powerful, scaling with the power of both creatures, not just the attacking one.
  28. Bug fixes:
  29. Removed a debug Yandere meter from the top-left corner.
  30. Fixed the button for hiring mercenaries being unreachable when using a controller.
  31. Fixed losing the evil nuke spell after saving and loading the game.
  32. Localized "lvl" abbreviations in various places in the game.
  33. Fixed the delay between the Arrow Rain animation and damage.
  34. Fixed saving of the "Death Observer" perk.
  35. Fixed a bug where units did not die after being attacked with the Final Words perk.
  36. Fixed a bug where gold spent on mercenaries did not show up in the Economy view.
  37. Fixed a bug where damage-over-time effects were not cleared after battles in the Colosseum, which could result in combatant deaths.
  38. Fixed a bug where metaprogression was not saved in colony autosaves.
  39. Fixed a bug where units were allowed to sign up for multiple expeditions.
  40. Fixed a bug where restart coins were awarded even after losing the mission.
  41. Fixed a bug where it was possible to earn so much metaprogression experience that it reverted to negative values. (You amaze us every day, guys!)
  42. Fixed an issue where flying spellcasters could get stuck flying over water tiles while trying to cast a spell.
  43. Fixed the restart button not working in colony mode.
  44. Fixed an issue where units could get stuck trying to attack unreachable structures or structures surrounded by water.
  45. Fixed an issue where the Godbeast respawn counter could drop below 0.
  46. Fixed an issue where the Dragon Boss could return as a revenant in the final mission.
  47. Fixed an issue where the forge granted new free upgrades after repositioning.
  48. Fixed an issue where all themes in colony mode used the same pool of random goals.
  49. Fixed loading screen scaling for less common aspect ratios.
  50. Fixed an issue where defenders of Spider Sanctum were neutral toward player units.
  51. Fixed an issue where mini-bosses on some levels could not spawn.
  52. Fixed saving gold stored in the Tax Collector's bag.
  53. Fixed an issue where enemy spiders dealt massive damage after saving and loading if the game was paused during an attack.
  54. Fixed the Consume Soul spell killing units above level 10 instead of reducing their levels.
  55. Fixed an issue where killing an enemy too quickly after it spawned could make it immortal.
  56. Stay tuned, we will be back soon with more bugfixes and tweaks!
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