- Update v1.1.0.1:
- Ships now drop inventory when sold or destroyed
- Fixed an issue with unspent Recycler Points not being saved
- Ships can now escort Servitor Bots
- Fixed a sound FX issue when adding Blueprints to the TODO list
- Fixed an issue with the ship's popup menu staying open if ship is destroyed
- Ship's hitpoints are now saved
- Can use the "Move All" command from Drone > Ships
- Can now Repair damaged ships
- New Features:
- Ship CPU Control:
- Assign control to a number of your completed ships
- Controlled ships can be assigned tasks around the map
- Additional CPU points are gained at each new Station Level
- Mk 2 Atomizer, Added Mk 3 Smelter, Mk 2 & Mk 3 Matter Printer, Mk 2 Fabricator, Mk 2 Plasma Forge, Mk 2 Refinery, Mk 2 Fusion Reactor, Mk 3 Bio-extractor and Mk 2 Energy Storage
- Higher-tier factories (e.g. Mk 2 Smelter) now produce more output items for the same input items
- Station Connectors now change shape depending on what is connected to them
- Performance optimisations
- You can now hold SHIFT and click or drag to select multiple item filter slots at a time
- You can now select multiple locations in the Production Overview at a time
- You can now use CTRL+V to get back previously duplicated buildings/blueprints
- Added new Tech Upgrades: Enhanced Containment & Advanced Exo-Planet Lifters
- Improved optional ship-building missions to give more rewards for harder objectives at later station levels
- Increased Blueprint Max Area and Max Objects
- Now shows MK 2/3/etc on the Status View
- Increased the item send rate of the HUB
- Added an alternative Super-Alloy recipe
- Recycler Points are now shared between all Recycler buildings
- Altered recipes for Artificial Diamond, Nitronic Acid and Oxygen
- Molecular Bonding has been refactored to now produce and use half previous amounts
- Servitor Station now available earlier at Station Level 8
- Fixes:
- Blueprints now show correctly on Hotbar after loading a game
- Multi-Select > Duplicate modules now appear in correct rotation
- "Analyze This" achievement now functions on the Client
- Pausing the game no longer causes issues with efficiency readouts
- Fusion reactor now stores correct fuel amount for Max Input setting
- Items no longer appear briefly when you have "Hide Upper Level" enabled
- Fixed several Client-side Achievements bugs
- "Select new objectives" text/voice only shows for first few levels after completing an objective
- Upgrading a module now shows correct label immediately
- Update v1.0.0.5:
- New Features:
- Made a lot of changes to the Steamdeck Control Scheme
- Void Anomalies not so easy to kill with conventional defences
- Added "Copy Links" and "Paste Links" with hotkeys to the Advanced section of module popup
- Added "Paste Setup" and "Paste Links" to the Multi-Select tool so you can duplicate a module's setup and links easily to many buildings
- You can now add an Exo-Planet lifter to the TODO list
- You can now add an item filter for Overdrive Cores
- You can now manually remove (and add) Antimatter to/from a Mk 3 Fuel Depot
- You can now build Equipment and Freighters from the Quantum Storage
- When completing Optional contracts, rewards are placed in the first available HUB with space
- You can now change the Priority of the Laboratory
- You can now set the minimum "Max Efficiency" value from 1% - 100%
- Bug Fixes:
- The lower toolbar now resizes with smaller window sizes without overlapping
- Fixed an issue with Particle Accelerator showing incorrect output/min when set to less than 100% Max Efficiency
- Fixed an issue where a tug transporting a Component would drop it in mid air if switched off mid-way through
- Fixed an issue where the Tug would not drop a large ship into Fuel Bay/Ammo Depot
- Fixed a bug where multiplayer text chat lines overlapped the UI
- Fixed a bug where Moved buildings would lose links in a MP game
- Fixed a bug where Containment Chamber would not accept more than 100 Exotic Matter dropped [off
- Fixed an issue where the tooltip for a Derelict was offset far to the right
- Fixed a UI issue where Advanced settings buttons were overlapping
- Fixed an issue where the Shipyard requested too many materials for the "Max Ships" set
- Fixed an issue where the Mission Objective briefing appeared every time you load
- Blueprints with Pipes now calculate build-parts correctly
- Fixed an issue with Particle Accelerator allowing multiple items to be produced with a single Loop
- Fixed an issue with the Component Factory not requesting the correct amount of items
- Fixed an issue when renaming a module with lower-case letters not updating
- Update v1.0.0.4:
- New Features:
- Increased the max storage size and item send rate of the Containment Chamber
- Added the ability to clear a key binding in the Settings menu
- You'll now see a warning when you have unredeemd Tokens in a Recycler (can be switched off in settings)
- Now shows a highlight for all settings so you can see which are hovered on wider screens
- Increased the Hyperdrive Fuel requirements for the final Station Level
- Recycler no longer takes and recycles Overdrive Cores
- Reduced antimatter fuel amount needed for later ships
- Improved the alphabetical sorting algorithm for all lists
- Quantum Extractors now unlockable in Station Level 11
- Nitrox recipe altered
- Wormhole Terminus is now insulated from Radiation
- You can now set the Arkship Terminal Priority
- Freighters are now immune to firestorms
- Optimised Helion map graphics
- Added additional HUB and Drone slots upgrades to Station Levels 11 & 12
- Increased Quantum Storage slots
- Condensed the tutorial a little
- Copy Setup & Paste Setup now copies Recipe too
- Can now use the hotkey ALT+C and ALT+V on a module to copy its setup (only need to be hovered over building to use this)
- Added 2 x extra input pipe connectors on Mk 2 and Mk 3 Fuel Depots + Increased fuel storage in these too
- Max Efficiency of a building can now have a decimal point too for increased accuracy
- Bug Fixes:
- Fixed a bug where Multi-Select would not reflect correct Max Input/Output setting after changing
- Increased the vertical height of a tug when picking up larger ships
- Removed alternate carbotanium recipe from plasma forge
- Fixed several issues with alternate recipes in the Codex
- Can now place 2 x exo-planet station nearer to each other
- Fixed an issue when moving Shipyards giving back too many resources
- Fixed an issue with kills not registering when killed with the missile launcher
- Moving a Recycler keeps your unspent points/tokens
- Fixed an issue with exo-planet lifters not showing correct output rate
- CAPS LOCK no longer toggles the Hide Upper Level when editing a text box
- The Find Freighter panel list no longer goes off top of screen
- Fixed an issue when saving a game not creating correct filename for games over 24h
- Fixed an issue with Freighters going far off-map
- Buildings will now correctly de-highlight when clearing links with "X"
- Fixed several issues with links not being created with Blueprints
- Using Multi-Select > Duplicate will now copy links
- Arkship Terminal can now accept multiple stacks (e.g. when loading Hyperfuel)
- Fixed issue with Autosave after completing a mission leaving ships on map
- Copying a pipe no longer can result in the incorrect direction being shown
- Firestorms and other events no visible from other locations
- Fixed several instances where the "Elapsed Game Time" readout did not account for days played
- When placing a Blueprint with unconnected pipe ends, will no longer connect these pipes if another pipe is already present
- Fixed an issue where removing an item from Component Factory resets all progress
- Update v1.0.0.3:
- New Features:
- You can now set Max Efficiency for buildings in the Multi-Select Tool
- Hovering over pipes and pipe junctions now shows the pipe contents
- Status View icons now show the first Item Filter for storage boxes
- You can now set a "Max Amount To Build" for a factory - it will stop producing once this has been accomplished
- Status View links are now a more neutral colour to help currently hovered links to stand out more
- Added an alternate recipe: Quantum Superconductor
- Increased several item Recycler values
- Increased the font size on several items to make it more legible
- You can now link Miners to any factory building
- You can now set a Priority for the Recycler
- Added the ability to quickly select all buildings of a certain type in the Multi-Select tool
- Added a readout for the item output rate on the other side of a wormhole on the popup
- Can now copy and paste setup from Ammo Depots
- The Arkship Terminal is now radiation-insulated
- Added a loading screen tooltip for moving buildings with CTRL+X
- You can now CTRL+X / CTRL+C / CTRL+V without deactivating the Status View
- Now shows Item Filters on minimised popups
- Increased Particle Accelerator item output
- Increased Superconductors alt-recipe amount to unlock
- The Cloud Miner and Exo Planet Lifter should collect resources more reliably
- Added a game option to stop Antimatter containment failures
- Can now drag Components into the Waste area on Drone to remove them from buildings
- You can now add Overdrive Cores to a module (and remove them) just by Left-Clicking
- Reduced Level 12 Arkship Docks requirements a little
- Reduced some Station Level objectives requirements
- Nitrox is now faster to produce
- Larger ships are now better positioned in Depots
- Increased the cruising height of the Large Tug
- Increased Space Elevator resources
- Bug Fixes:
- Fixed an issue with Warning Messages staying in the bottom right after being removed
- Fixed an issue with Servitors dropping off Exotic Matter when Containment Chamber is full
- Fixed some issues with Duplicating/Moving modules destroying Links
- Fixed some Status View icon issues on Freighter Docks
- Can no longer move a building into unconnected space
- Load Game Options now greyed out when no save-game is selected to load
- Fixed an issue with Multi-Select staying open
- Fixed Refinery LODs
- Containment failure timers now pause when game is paused
- Fixed an issue when duplicating a building while upgrading a linked building
- Fixed a bug where Component Factory could not be used the the Max Amount to make function
- Turning off Links in the Status View no longer stops the display when Linking modules
- Fixed a bug when moving a Freighter Dock with a docked freighter
- Fixed a bug when you remap Rotate Building to Space Bar
- Meteors and other event threats no longer spawn on top of buildings
- Mouse-Over UI will update to reflect Freighter Dock and other name changes immediately
- Camera Panning no longer uses the viewport's Aspect Ratio so vertical and horizontal scrolling are now the same
- TODO lists now scroll if too long
- Fixed an issue where enemies were attacking building and freighters even in Reactive Mode
- Fixed an issue with Items flashing wrong values in the Arkship Terminal
- Fixed an issue where Alphabetical Sort was not working with spaces in the name
- Fixed an issue with tugs moving very large ships into the Fuel Depot
- Can now select very tiny pipes connecting Refineries directly together
- Fixed an issue with Fusion Reactors reporting the wrong values on the Production Overview
- Fixed an issue with tooltips on the Codex when UI is set to more than 120%
- Fixed an issue where tutorial mentions "Connect Mode" instead of "Link Mode"
- Fixed an issue where changing the Max Efficiency of a Particle Accelerator did not update the power usage correctly
- Can now link Containment Chambers together and move Neutronium correctly
- Fixed an issue with Alien Plants disappearing on Titania on lower GFX settings
- Update v1.0.0.2:
- Fixed an issue with Camera Panning not working in the tutorial
- Fixed an issue where players could enter a very long Session Name when starting a new game and then could not save the game afterwards
- Fixed an issue with Blueprints not creating Links and Recipes on the Client in a Co-op game
- You can no longer add multiple bits of equipment to your drone that have no effect
- A very long TODO list no longer stretched over the bottom-right toolbar
- Fixed several issues with the UI when UI Scaling is set to more than 100%
- Removed the ability to add Overdrive Cores to the Bio Extractor/Quantum Extractor
- Overdrive Cores placed by the Client in a MP game now function correctly
- Add to TODO list button now functions on Ships
- Can now Move a building with CTRL+X even if it is blocking itself
- The Teleporter popup now closes after using the Teleporter Pad
- Updated the Recycler Tutorial + Video
- Added a small icon the Status View for buildings with an Overdrive Core installed
- All alternate recipes now have an orange corner tint in the Codex
- Can no longer access alternate recipes that have not been unlocked yet
- Reduced the SFX volume of Artifacts and the Artifact Analyzer
- You can now set an Item Filter for the Output of a factory
- Fixed an issue where players could drag the wrong items into the "Unlock" slots of a container or crashed ship