1. Update v1.1.0.1:
  2. Ships now drop inventory when sold or destroyed
  3. Fixed an issue with unspent Recycler Points not being saved
  4. Ships can now escort Servitor Bots
  5. Fixed a sound FX issue when adding Blueprints to the TODO list
  6. Fixed an issue with the ship's popup menu staying open if ship is destroyed
  7. Ship's hitpoints are now saved
  8. Can use the "Move All" command from Drone > Ships
  9. Can now Repair damaged ships
  10.  
  11. New Features:
  12. Ship CPU Control:
  13. Assign control to a number of your completed ships
  14. Controlled ships can be assigned tasks around the map
  15. Additional CPU points are gained at each new Station Level
  16.  
  17. Mk 2 Atomizer, Added Mk 3 Smelter, Mk 2 & Mk 3 Matter Printer, Mk 2 Fabricator, Mk 2 Plasma Forge, Mk 2 Refinery, Mk 2 Fusion Reactor, Mk 3 Bio-extractor and Mk 2 Energy Storage
  18. Higher-tier factories (e.g. Mk 2 Smelter) now produce more output items for the same input items
  19. Station Connectors now change shape depending on what is connected to them
  20. Performance optimisations
  21. You can now hold SHIFT and click or drag to select multiple item filter slots at a time
  22. You can now select multiple locations in the Production Overview at a time
  23. You can now use CTRL+V to get back previously duplicated buildings/blueprints
  24. Added new Tech Upgrades: Enhanced Containment & Advanced Exo-Planet Lifters
  25. Improved optional ship-building missions to give more rewards for harder objectives at later station levels
  26. Increased Blueprint Max Area and Max Objects
  27. Now shows MK 2/3/etc on the Status View
  28. Increased the item send rate of the HUB
  29. Added an alternative Super-Alloy recipe
  30. Recycler Points are now shared between all Recycler buildings
  31. Altered recipes for Artificial Diamond, Nitronic Acid and Oxygen
  32. Molecular Bonding has been refactored to now produce and use half previous amounts
  33. Servitor Station now available earlier at Station Level 8
  34.  
  35. Fixes:
  36. Blueprints now show correctly on Hotbar after loading a game
  37. Multi-Select > Duplicate modules now appear in correct rotation
  38. "Analyze This" achievement now functions on the Client
  39. Pausing the game no longer causes issues with efficiency readouts
  40. Fusion reactor now stores correct fuel amount for Max Input setting
  41. Items no longer appear briefly when you have "Hide Upper Level" enabled
  42. Fixed several Client-side Achievements bugs
  43. "Select new objectives" text/voice only shows for first few levels after completing an objective
  44. Upgrading a module now shows correct label immediately
  45.  
  46. Update v1.0.0.5:
  47. New Features:
  48. Made a lot of changes to the Steamdeck Control Scheme
  49. Void Anomalies not so easy to kill with conventional defences
  50. Added "Copy Links" and "Paste Links" with hotkeys to the Advanced section of module popup
  51. Added "Paste Setup" and "Paste Links" to the Multi-Select tool so you can duplicate a module's setup and links easily to many buildings
  52. You can now add an Exo-Planet lifter to the TODO list
  53. You can now add an item filter for Overdrive Cores
  54. You can now manually remove (and add) Antimatter to/from a Mk 3 Fuel Depot
  55. You can now build Equipment and Freighters from the Quantum Storage
  56. When completing Optional contracts, rewards are placed in the first available HUB with space
  57. You can now change the Priority of the Laboratory
  58. You can now set the minimum "Max Efficiency" value from 1% - 100%
  59. Bug Fixes:
  60. The lower toolbar now resizes with smaller window sizes without overlapping
  61. Fixed an issue with Particle Accelerator showing incorrect output/min when set to less than 100% Max Efficiency
  62. Fixed an issue where a tug transporting a Component would drop it in mid air if switched off mid-way through
  63. Fixed an issue where the Tug would not drop a large ship into Fuel Bay/Ammo Depot
  64. Fixed a bug where multiplayer text chat lines overlapped the UI
  65. Fixed a bug where Moved buildings would lose links in a MP game
  66. Fixed a bug where Containment Chamber would not accept more than 100 Exotic Matter dropped [off
  67. Fixed an issue where the tooltip for a Derelict was offset far to the right
  68. Fixed a UI issue where Advanced settings buttons were overlapping
  69. Fixed an issue where the Shipyard requested too many materials for the "Max Ships" set
  70. Fixed an issue where the Mission Objective briefing appeared every time you load
  71. Blueprints with Pipes now calculate build-parts correctly
  72. Fixed an issue with Particle Accelerator allowing multiple items to be produced with a single Loop
  73. Fixed an issue with the Component Factory not requesting the correct amount of items
  74. Fixed an issue when renaming a module with lower-case letters not updating
  75.  
  76. Update v1.0.0.4:
  77. New Features:
  78. Increased the max storage size and item send rate of the Containment Chamber
  79. Added the ability to clear a key binding in the Settings menu
  80. You'll now see a warning when you have unredeemd Tokens in a Recycler (can be switched off in settings)
  81. Now shows a highlight for all settings so you can see which are hovered on wider screens
  82. Increased the Hyperdrive Fuel requirements for the final Station Level
  83. Recycler no longer takes and recycles Overdrive Cores
  84. Reduced antimatter fuel amount needed for later ships
  85. Improved the alphabetical sorting algorithm for all lists
  86. Quantum Extractors now unlockable in Station Level 11
  87. Nitrox recipe altered
  88. Wormhole Terminus is now insulated from Radiation
  89. You can now set the Arkship Terminal Priority
  90. Freighters are now immune to firestorms
  91. Optimised Helion map graphics
  92. Added additional HUB and Drone slots upgrades to Station Levels 11 & 12
  93. Increased Quantum Storage slots
  94. Condensed the tutorial a little
  95. Copy Setup & Paste Setup now copies Recipe too
  96. Can now use the hotkey ALT+C and ALT+V on a module to copy its setup (only need to be hovered over building to use this)
  97. Added 2 x extra input pipe connectors on Mk 2 and Mk 3 Fuel Depots + Increased fuel storage in these too
  98. Max Efficiency of a building can now have a decimal point too for increased accuracy
  99. Bug Fixes:
  100. Fixed a bug where Multi-Select would not reflect correct Max Input/Output setting after changing
  101. Increased the vertical height of a tug when picking up larger ships
  102. Removed alternate carbotanium recipe from plasma forge
  103. Fixed several issues with alternate recipes in the Codex
  104. Can now place 2 x exo-planet station nearer to each other
  105. Fixed an issue when moving Shipyards giving back too many resources
  106. Fixed an issue with kills not registering when killed with the missile launcher
  107. Moving a Recycler keeps your unspent points/tokens
  108. Fixed an issue with exo-planet lifters not showing correct output rate
  109. CAPS LOCK no longer toggles the Hide Upper Level when editing a text box
  110. The Find Freighter panel list no longer goes off top of screen
  111. Fixed an issue when saving a game not creating correct filename for games over 24h
  112. Fixed an issue with Freighters going far off-map
  113. Buildings will now correctly de-highlight when clearing links with "X"
  114. Fixed several issues with links not being created with Blueprints
  115. Using Multi-Select > Duplicate will now copy links
  116. Arkship Terminal can now accept multiple stacks (e.g. when loading Hyperfuel)
  117. Fixed issue with Autosave after completing a mission leaving ships on map
  118. Copying a pipe no longer can result in the incorrect direction being shown
  119. Firestorms and other events no visible from other locations
  120. Fixed several instances where the "Elapsed Game Time" readout did not account for days played
  121. When placing a Blueprint with unconnected pipe ends, will no longer connect these pipes if another pipe is already present
  122. Fixed an issue where removing an item from Component Factory resets all progress
  123.  
  124. Update v1.0.0.3:
  125. New Features:
  126. You can now set Max Efficiency for buildings in the Multi-Select Tool
  127. Hovering over pipes and pipe junctions now shows the pipe contents
  128. Status View icons now show the first Item Filter for storage boxes
  129. You can now set a "Max Amount To Build" for a factory - it will stop producing once this has been accomplished
  130. Status View links are now a more neutral colour to help currently hovered links to stand out more
  131. Added an alternate recipe: Quantum Superconductor
  132. Increased several item Recycler values
  133. Increased the font size on several items to make it more legible
  134. You can now link Miners to any factory building
  135. You can now set a Priority for the Recycler
  136. Added the ability to quickly select all buildings of a certain type in the Multi-Select tool
  137. Added a readout for the item output rate on the other side of a wormhole on the popup
  138. Can now copy and paste setup from Ammo Depots
  139. The Arkship Terminal is now radiation-insulated
  140. Added a loading screen tooltip for moving buildings with CTRL+X
  141. You can now CTRL+X / CTRL+C / CTRL+V without deactivating the Status View
  142. Now shows Item Filters on minimised popups
  143. Increased Particle Accelerator item output
  144. Increased Superconductors alt-recipe amount to unlock
  145. The Cloud Miner and Exo Planet Lifter should collect resources more reliably
  146. Added a game option to stop Antimatter containment failures
  147. Can now drag Components into the Waste area on Drone to remove them from buildings
  148. You can now add Overdrive Cores to a module (and remove them) just by Left-Clicking
  149. Reduced Level 12 Arkship Docks requirements a little
  150. Reduced some Station Level objectives requirements
  151. Nitrox is now faster to produce
  152. Larger ships are now better positioned in Depots
  153. Increased the cruising height of the Large Tug
  154. Increased Space Elevator resources
  155.  
  156. Bug Fixes:
  157. Fixed an issue with Warning Messages staying in the bottom right after being removed
  158. Fixed an issue with Servitors dropping off Exotic Matter when Containment Chamber is full
  159. Fixed some issues with Duplicating/Moving modules destroying Links
  160. Fixed some Status View icon issues on Freighter Docks
  161. Can no longer move a building into unconnected space
  162. Load Game Options now greyed out when no save-game is selected to load
  163. Fixed an issue with Multi-Select staying open
  164. Fixed Refinery LODs
  165. Containment failure timers now pause when game is paused
  166. Fixed an issue when duplicating a building while upgrading a linked building
  167. Fixed a bug where Component Factory could not be used the the Max Amount to make function
  168. Turning off Links in the Status View no longer stops the display when Linking modules
  169. Fixed a bug when moving a Freighter Dock with a docked freighter
  170. Fixed a bug when you remap Rotate Building to Space Bar
  171. Meteors and other event threats no longer spawn on top of buildings
  172. Mouse-Over UI will update to reflect Freighter Dock and other name changes immediately
  173. Camera Panning no longer uses the viewport's Aspect Ratio so vertical and horizontal scrolling are now the same
  174. TODO lists now scroll if too long
  175. Fixed an issue where enemies were attacking building and freighters even in Reactive Mode
  176. Fixed an issue with Items flashing wrong values in the Arkship Terminal
  177. Fixed an issue where Alphabetical Sort was not working with spaces in the name
  178. Fixed an issue with tugs moving very large ships into the Fuel Depot
  179. Can now select very tiny pipes connecting Refineries directly together
  180. Fixed an issue with Fusion Reactors reporting the wrong values on the Production Overview
  181. Fixed an issue with tooltips on the Codex when UI is set to more than 120%
  182. Fixed an issue where tutorial mentions "Connect Mode" instead of "Link Mode"
  183. Fixed an issue where changing the Max Efficiency of a Particle Accelerator did not update the power usage correctly
  184. Can now link Containment Chambers together and move Neutronium correctly
  185. Fixed an issue with Alien Plants disappearing on Titania on lower GFX settings
  186.  
  187. Update v1.0.0.2:
  188. Fixed an issue with Camera Panning not working in the tutorial
  189. Fixed an issue where players could enter a very long Session Name when starting a new game and then could not save the game afterwards
  190. Fixed an issue with Blueprints not creating Links and Recipes on the Client in a Co-op game
  191. You can no longer add multiple bits of equipment to your drone that have no effect
  192. A very long TODO list no longer stretched over the bottom-right toolbar
  193. Fixed several issues with the UI when UI Scaling is set to more than 100%
  194. Removed the ability to add Overdrive Cores to the Bio Extractor/Quantum Extractor
  195. Overdrive Cores placed by the Client in a MP game now function correctly
  196. Add to TODO list button now functions on Ships
  197. Can now Move a building with CTRL+X even if it is blocking itself
  198. The Teleporter popup now closes after using the Teleporter Pad
  199. Updated the Recycler Tutorial + Video
  200. Added a small icon the Status View for buildings with an Overdrive Core installed
  201. All alternate recipes now have an orange corner tint in the Codex
  202. Can no longer access alternate recipes that have not been unlocked yet
  203. Reduced the SFX volume of Artifacts and the Artifact Analyzer
  204. You can now set an Item Filter for the Output of a factory
  205. Fixed an issue where players could drag the wrong items into the "Unlock" slots of a container or crashed ship