- Update 5.3.7
- First I'd like to mention that Genome Guardian been partnering with various roguelites & shooters to bring you various discounted bundles, including...
- 20 Minutes Till Dawn × Genome Guardian
- Turnip Boy Robs a Bank × Genome Guardian
- I'll do a proper announcement bringing attention to various other notable bundles & discounts soon.
- Current owners of Genome Guardian can purchase these bundles to get the other game at a discount!
- âš– BALANCE
- (turret) Bouncer:
- Adding a fun new mechanic: Each time a projectile bounces off of a microbe, it gets +50% Damage (up to +250%).
- Firerate -50% → -60%.
- Removed Knockback +50%.
- 🔄 CHANGES
- Critical Chance is calculated per shot instead of per projectile now, which makes more sense (and prevents some bugs) considering that projectile submunitions inherit their parent projectile's crit status.
- 🔨 FIXES
- I think I've made the FPS Limit setting actually, well, work now. Let me know if you have software that adds an FPS display that says your framerate is higher than what the game's FPS counter claims.
- (turret) Tempest: Its unique Knockback effect now applies to Abyssian Hunters.
- (turret) Dragoon: There were instances where non-critting projectiles fired from multi-projectile weapons could ricochet.
- (mode) Abyss Mode: After winning a run and immediately returning to SETUP, pressing the buttons on the MICROBES menu would make Abyssian Hunters appear instead of the microbe.
- Green (or red) buttons for adding weapons & mods to mounts pulse slightly - this pulsing would vary based on how many of those buttons were active at a time, but the rate should be the same (so it is now).
- Microbes that spiral towards you that should be able to stick to your turret, now can.
- 🚨 EDIT: I'm aware of a bug that causes orbit speed of projectiles (like for Saturn and Psyker) to be affected by monitor refresh rate - will try to have it fixed soon. At the very least, it kinda just ends up being a buff at the moment.