1. Release 1.9.0 Patch Notes
  2.  
  3. An Evil Sword-wielding Demon of tremendous potential has emerged, sweeping across the land of Harmonia.
  4.  
  5. Today, we're excited to share news about our new Skull "Dominator" and various balance adjustments.
  6.  
  7. Changes
  8.  
  9. Skull
  10.  
  11. New Skull: Dominator
  12. Rarity: Legendary
  13. Type: Speed
  14.  
  15.  
  16. A Demon of tremendous potential returning to the new continent
  17.  
  18.  
  19.  
  20. Skeleton-Pike
  21.  
  22.  
  23. Passive
  24.  
  25. - Adjusted the jump attack of Unique and Legendary grades to match the attack pattern of Normal and Rare grades.
  26.  
  27. Skill
  28.  
  29. - Reduced the dash distance increment for the skill [Forward Rush!] across all rarity.
  30.  
  31. Mummy
  32.  
  33.  
  34. Passive
  35.  
  36. - Changed so it no longer floats in the air during dash.
  37.  
  38. Dark Paladin
  39.  
  40.  
  41. Passive
  42.  
  43. - Changed the basic combo attack type: Physical → Magic.
  44. - Adjusted the amount of Shield gained from consuming darkness: 10 → 20.
  45. - Increased the amount of darkness gained from attacking enemies with skills.
  46.  
  47. Skill
  48.  
  49. - Increased damage for [Dark Charge].
  50.  
  51. Slave
  52.  
  53.  
  54. Skill
  55.  
  56. - Increased damage for all skills.
  57.  
  58.  
  59. Skill
  60.  
  61. - Increased damage for all counterattack-triggered skills.
  62.  
  63.  
  64. Passive
  65.  
  66. - Increased the duration in which enhanced skills can be triggered after a perfect defense.
  67.  
  68. Skill
  69.  
  70. - Increased damage for all counterattack-triggered skills.
  71.  
  72. Officer
  73.  
  74.  
  75. Passive
  76.  
  77. - Increased damage for all Unrivaled Strike.
  78.  
  79.  
  80. Passive
  81.  
  82. - Gained a temporary effect that increases the casting speed of all Unrivaled Strike after triggering Heroic Unrivaled Strike.
  83. - Changed to become invulnerable while Heroic Unrivaled Strike is active.
  84.  
  85. Forgotten King
  86.  
  87. Passive
  88.  
  89. - Increased basic combo attack damage in King of Heroes state.
  90. - Increased damage for Last Radiance.
  91.  
  92. Skill
  93.  
  94. Increased damage for all skills in Forgotten King and King of Heroes state.
  95.  
  96. Items
  97.  
  98. Stigma Leg
  99.  
  100. - Removed cooldown for triggering additional magic damage.
  101. - Reduced additional magic damage.
  102.  
  103. Justice Served
  104.  
  105. - Added an effect that increases physical attack and magic attack by 30%.
  106. - Changed the cooldown for inflicting stun: 15 seconds → 12 seconds.
  107.  
  108. Rear Blast
  109.  
  110. - Changed the duration of increased physical attack effect: 3 seconds → 5 seconds.
  111.  
  112. Explosive Arrow
  113.  
  114. - Changed the cooldown for explosion occurrence: 2 seconds → 0.3 seconds.
  115. - Reduced explosion damage.
  116.  
  117. Symbol of Toughness
  118.  
  119. - Removed cooldown for shockwave occurrence.
  120. - Increased the conversion ratio of shield amount to shockwave damage.
  121. - Changed so the damage of the shockwave follows the higher of physical or magic attack.
  122.  
  123. Armor of Fear
  124.  
  125. - Added an effect that increases physical attack and magic attack by 50%.
  126. - Increased maximum damage limit for shockwaves.
  127.  
  128. Steel Armor
  129.  
  130. - Changed the amount of shield gained from using skills: 3 → 5.
  131.  
  132. Crown of Thorns
  133.  
  134. - Removed cooldown for triggering additional physical damage.
  135.  
  136. Bloody Crown of Thorns
  137.  
  138. - Removed cooldown for triggering additional physical damage.
  139.  
  140. Omen: Irresistible Suggestion
  141.  
  142. - Changed the condition for applying the effect twice: overcoming death at least once instead of triggering Reassemble.
  143.  
  144. Omen: Howling Egg
  145.  
  146. - Changed the condition for applying the effect twice: overcoming death at least once instead of triggering Reassemble.
  147.  
  148. Demon Sword of the End
  149.  
  150. - Increased damage for cutting wave.
  151.  
  152. Magic Boots
  153.  
  154. - Changed increase time for attack speed: 2 seconds → 3 seconds.
  155.  
  156. Strategy Book
  157.  
  158. - Changed physical attack buff time: 3 seconds → 5 seconds.
  159. - Changed cooldown for physical attack buff time: 12 seconds → 10 seconds.
  160.  
  161. Loyalty Generator
  162.  
  163. - Changed increase amounts for attack speed and physical attack: 35% → 40%.
  164. - Changed duration of attack speed and physical attack increase effect: 2 seconds → 3 seconds.
  165.  
  166. Mane of a Red Horse
  167.  
  168. - Changed increase amounts for attack speed and move speed: 20% → 25%.
  169. - Changed additional increase amount for attack speed upon swapping: 20% → 40%.
  170. - Changed duration of additional attack speed increase effect upon swapping: 12 seconds → 8 seconds.
  171.  
  172. Evil Sword: Kirion
  173.  
  174. - Changed that the slash effect is now displayed behind the enemies' layer
  175.  
  176. Inscriptions
  177.  
  178. Brawl
  179.  
  180. 4 effect
  181.  
  182. - Increased damage for the enhanced wave.
  183.  
  184. Duel
  185.  
  186. 4 effect
  187.  
  188. - Changed maximum damage amplification when damaging enemies: 30% → 45%.
  189.  
  190. Modification effect
  191.  
  192. - Changed cooldown for effect occurrence: 15 seconds → 7 seconds.
  193.  
  194. Bone
  195.  
  196. 2 effect
  197.  
  198. - Changed the required number of swaps to trigger the effect: 5 → 3.
  199. - Changed invincibility duration upon triggering the effect: 2 seconds → 3 seconds.
  200.  
  201. Fortress
  202.  
  203. 2 effect
  204.  
  205. - Changed shield acquisition frequency: 60 seconds → 35 seconds.
  206.  
  207. 4 effect
  208.  
  209. - Changed damage reduction while possessing a shield: 40% → 50%.
  210.  
  211. Modification effect
  212.  
  213. - Changed physical attack and magic attack increase per 5 shields possessed: 10% → 20%.
  214.  
  215. Rapidity
  216.  
  217. 4 effect
  218.  
  219. - Increased combo damage.
  220.  
  221. Modification effect
  222.  
  223. - Increased enhanced combo damage.
  224.  
  225. Fairy Tale
  226.  
  227. Modification effect
  228.  
  229. - Added an effect that increases Oberon's damage by 15% per possessed Spirit.
  230.  
  231. Mana Cycle
  232.  
  233. Modification effect
  234.  
  235. - Changed damage increase and maximum increase for using skills: 25% increase (up to 200% increase) → 30% increase (up to 300% increase).
  236.  
  237. Soar
  238.  
  239. Modification effect
  240.  
  241. - Changed required airtime for whirlwind occurrence: 8 seconds → 5 seconds.
  242.  
  243. Spoils
  244.  
  245. Modification effect
  246.  
  247. - Increased the effective range of the flag.
  248.  
  249. Excessive Bleeding
  250.  
  251. Modification effect
  252.  
  253. - Changed probability for major bleeding occurrence: 35% → 45%.
  254.  
  255. Arson
  256.  
  257. Modification effect
  258.  
  259. - Increased damage for fire explosion.
  260.  
  261. Absolute Zero
  262.  
  263. Modification effect
  264.  
  265. - Increased additional magic damage.
  266.  
  267. Dizziness
  268.  
  269. Modification effect
  270.  
  271. - Changed stun duration increase: 1 second → 2.5 seconds.
  272.  
  273. Chase
  274.  
  275. Modification effect
  276.  
  277. - Changed physical attack and magic attack increase: 100% → 150%.
  278. - Changed required number of dashes for effect occurrence: 10 → 7.
  279.  
  280. Quintessence
  281.  
  282. Cyclops
  283.  
  284. - Changed so the damage of the Cyclops punch follows the higher of physical or magic attack.
  285.  
  286. Monster
  287.  
  288. 4th chapter Veteran Adventurer - Thief
  289.  
  290. - Increased waiting time after attacks.
  291. - Decreased the probability of swap trickery when hit.
  292. - Reduced damage for certain attacks.
  293. - Increased maximum HP.
  294.  
  295. Bug Fixes
  296.  
  297. - Fixed an issue where the ‘Broken World’ achievement was not attainable.
  298.  
  299. - Fixed an issue where in Chapter 6 Demon King's Castle, activating the item effect of 'Omen: Mad Harpoon' on scarecrows would disable the item's effect during the Dark Skeleton boss fight.
  300.  
  301. - Fixed an issue wich allowed endless stacking of the Inscription ‘Mystery’ under specific conditions.
  302.  
  303. - Fixed an issue where the Ghoul’s passive effect from the Dark Ability ‘Big Eater’ was not working correctly.
  304.  
  305. - Fixed a problem where the effect of the Dark Ability ‘Life Change’ was not applied to Healing Orbs obtained from the Black Market.
  306.  
  307. - Fixed an issue in which parts of the ending credits could be seen after defeating The First Hero at certain resolutions.
  308.  
  309. - Fixed an issue in which starting the Dark Skeleton boss fight while maintaining concentration with a Warrior Skull of any rarity could trigger an abnormal cutscene event.
  310.  
  311. - Fixed an issue where the item effect from ‘Stone of the Heir’ were not stack upon defeating The Dark First Hero.
  312.  
  313. - Fixed an issue where the effect stacks of 'Omen: Unknown Darkness' would reset to 0 after closing the game.
  314.