1. Update v1.5.6:
  2. FIXES
  3. Fixed Counter or Critical passives interrupting casting whenever you are hit by an effect
  4. Pirate spawn rate is now greatly increased while player has a "Defeat Pirates" quest
  5. Fixed AI sometimes becoming invisible when struck by Counter Warp and Shield Bash
  6. Fixed Counter Push not triggering on friendly fire
  7. MODDING
  8. Text in fields with dropdown lists (such as TriggerEffect IDs) can now be autocompleted by pressing Tab or Shift+Tab
  9.  
  10. Update v1.5.5:
  11. FIXES
  12. Fixed pushes into pits or water being unreliable at longer distances or over rough terrain
  13. Fixed AI being able to use consumables infinitely
  14. Static Buildup now applies to Gate, Gate: Shift, Maneuver, and Gate: Swap
  15. Static Buildup and Tempest can now trigger more than once in a single turn (Ex: Dash and then Charge)
  16. Items can now be pushed/pulled even if there isn't enough room for the full push distance
  17. Obstacles (barrels, etc.) now deal damage when pushed into a target directly adjacent to them
  18. Fixed Scourge's Torment not successfully cleansing statuses when used against targets with Critical passives
  19. Fixed crash when Volskarver recharges over time mid-combat
  20. Firewalker healing from electric hazards is no longer reduced by magic defenses
  21. MODDING
  22. Added support for [Animation] and [Keyframe] mods
  23. Added ModSamples/AnimationSample.txt
  24. zStart can now be overridden by mods like any other Zone
  25. Fixed FormulaGlobals not passing in targetTC, breaking certain formulas
  26.  
  27. Update v1.5.4:
  28. FEATURES
  29. Breaker's 'Shatter' tooltip clarified and effects modified
  30. Now deals +50% damage per broken equipment & incapacitating status effect (previously, damage varied from +40% to +90% based on which effect was inflicted)
  31. Can now be ranked up once to increase damage per effect by +10%
  32. Stormshot's 'Disrupt Shot' can now be ranked up once to increase range by +1
  33. New 'Minimum XP' mechanic!
  34. All current & future crew automatically gain up to a minimum amount of XP equal to 3% of your past XP gains + 50.
  35. Example: if your party gains 10,000 XP as a Scourge, all crew will have at least 350 total Scourge XP.
  36. Minimum XP is applied in existing saves for each class the next time you gain XP in that class.
  37. BALANCE
  38. Essence 'Gems' (specifically the large +300xp type) now grant 3 less XP per use on the same person
  39. Improved rare Grove pedestal rewards
  40. AI is now slightly less eager to go for KOs over other options
  41. FIXES
  42. Renamed hotkey binding 'Ability Select' -> 'Ability / Item Select'
  43. Fixed Guide Chrysolit not properly showing on the UI when in the overworld
  44. Fixed AI undervaluing 'Revive' effects
  45. Fixed AI overvaluing 'Decay' effects
  46. Slightly improved AI performance
  47. Fixed being able to Gate into and get trapped in a building in Slugvine Forest
  48. Fixed AI fleets going into dead ends if you load saves with different world states
  49. MODDING
  50. Added item quantity selector UI - activated by right clicking an item in the build mode item UI
  51. Holding Ctrl-click now lets you place duplicates of held items
  52. Minimum XP mechanic can be tweaked with the globalVar "minXPPercentMod"
  53. Fixed ActorValue.AIValueMod discouraging AI use if a positive value is assigned to a beneficial ActorValue
  54. Fixed ActorValueEffect.formulaMod not saving/loading properly
  55.  
  56. Update v1.5.3:
  57. FEATURES
  58. World map now displays Latitude/Longitude if you have a Guide Chrysolit
  59. Day icon tooltip now displays exact time if you have a Pocketwatch
  60. Increased Gust/Gale/Loot overworld spawns by ~5%
  61. Increased Lightning spawns during storms by 40%
  62. FIXES
  63. Fixed statuses from Blindfold and Gag being removed when KO'd
  64. Fixed Shift+Click auto-stash shortcut deleting items if your stash/cargo is completely full
  65. Fixed toggling overworld map, exiting to main menu, then starting new game causing map glitches
  66. Fixed incorrect icon in Harbor dialog for mooring 2nd ship
  67. Brackets are no longer allowed in save names (it caused crashes)
  68. A warning message is now displayed if you have Steam mods enabled that aren't loaded because you aren't connected to Steam
  69. Error messages now mention how many mods are active
  70. MODDING
  71. Added ZoneMerge.fReq
  72. Added ItemReaction.quantityMod_rand
  73. Fixed ActorClass.fReq not checking caster and target consistently
  74. Added formula cActorType:actorTypeID and tActorType:actorTypeID