- Post-release update #7
- Hi everyone!
- We're hard at work putting the finishing touches on our upcoming DLC, while also polishing new content and quality of life improvements for the next major update, which is coming soon.
- In the meantime, to make the wait a little easier, we're excited to bring you smaller update of Heroes of Science and Fiction! This one brings a new battle feature, a round of UI improvements, performance optimisations, and a solid batch of fixes.
- Changes
- Display equipped artifacts and equipment in battle,
- Heroes in kill zones are killed at start of each player's turn and not immediately at start of the phase,
- Consumables panel in hero selector not limited to 5 items any more,
- Added unit attribute tooltips in hire, recruitment and negotiation panels,
- Building base buildings now possible with the dialog confirm shortcut (Enter by default),
- Canceling commander movement now possible with the 'continue move' key,
- Attribute and skill buttons in level up dialog now activate on mouse down for a more responsive feel,
- Added missing UI sounds to exploration speed buttons, next hero button and its shortcut,
- Audio positioning now accounts for fog of war for map object sounds,
- Added missing ability info: burning damage for Pirate Mortar and AR84, no counter-attack for Triffids, no range penalty for Cannons and Torpedoes, army slot count in Outpost tooltips, Zieregal's no melee penalty,,
- clearer Explorer skill description, tactics note in Chessmaster skill,
- Added limit to army growth in commander properties in editor,
- Added Brazilian Portuguese and Russian translations for patch 13 content
- Optimizations
- Removed per-tile cursor detector colliders (~10,000 fewer game objects on large maps),
- Found a way of sharing font texture between different font variants in our version of Unity, saving memory,
- Map generator performance improvements,
- Improved AI exploration pathfinding - better performance, more targets can be retrieved,
- Minimap texture was re-initialized on every commander step,
- Fixed repeated material loads in tile selection rendering
- Fixes
- Brawler and Sniper skill bonuses not actually applied,
- Hero movement over network broken by hero caching optimization; doubled Steam send buffer size,
- Adding Mental Bond to a fast cast ability crashes next battle,
- Marauder Grenadier special attack not inflicting poison,
- Dazed unit was able to retaliate thanks to retaliation bonus gained via Defensive Specialist,
- Season Commissar special targeting doesn't show range,
- Wrong stacks placement in siege when stack count > 9 (full army and defensive sentries),
- "What a Journey" achievement obtainable by replaying a campaign,
- AI commanders disabled in editor still performing certain actions,
- Battle end not fully processed when retreating from quick battle dialog (e.g. map events not triggered),
- Quick battle dialog can show wrong amount of XP for max-level heroes,
- Level 2 abilities showing duplicated tooltip text (e.g. in level up dialog),
- Raiden energy tooltip showing incorrectly when another bonus modified max energy,
- Loud UNSS win/loss jingles; wrong sound on keyboard layout button; redundant sound on,
- upgraded Acheron death,
- Attribute panel positions in encyclopedia,
- "Unsupported parameter for formatting" when applying hex status effects,
- Battle-won events not triggered when a scripted hero kills themselves on an outpost, base, or neutral unit,
- Commander attributes could be set up to 100 in editor,
- Moles campaign mission 2: hatchery now forbidden for AI use,
- Maya may not be present for a cutscene in Crusaders campaign lvl 1,
- Hive Mind Dragon claw sorting (graphical glitch),
- 'back to editor' button in playtest not working if playtest was started via validator and 'ignore and continue',
- Localization: multiple CZ text fixes (Fraxinus feedback), Russian fixes, Sovereign Fleet and Empire,
- campaign EN/CZ typo fixes
- Patch #7 - version b919bca2