- Update v1.0.2:
- Balancing
- Increased combat strength of Apprentice Warlock from 1 to 2
- Increased the number of Carriers in landing party of campaign map 4 from 60 to 120
- Bugfixes
- Adjusted camera position on some dialogues on campaign map 5
- Fixed faction color of Soldiers on campaign map 5
- Fixed boss of campaign map 7 sometimes freezing and not engaging in combat correctly
- Fixed crash due to achievements
- Fixed rare crash when terrain type changes
- Fixed rare crash when setting focus point of the Treasure Hunter's Lodge
- Fixed two achievements that were not able to be completed on custom maps: “Architect†and “Specialized in everythingâ€
- Adjusted “Pagonians Assemble†achievement to
- Attempted to fix campaign map achievements sometimes not triggering correctly
- Update v1.0.1:
- Bugfixes
- Fixed a race condition that could lead to various crashes, especially during construction of Forager’s Hut
- Some fixes in localization
- Fixed gatherable deposits highlight when changing gather recipes and during construction preview
- Fixed crash when the mission is failed while being in road demolition mode
- Fixed missing Darian icon in some Notification messages of campaign map 4
- Fixed some dialogs being triggered multiple times in campaign map 4
- Fixed claiming of territory around some POIs on campaign map 4
- Fixed the game stuck in loading screen after loading a broken saved game
- Fixed Farm Field deposit tooltip & forester plant tooltip showing empty/invalid info
- Pathfinders recruitment is now unlocked with all mines claimed on campaign map 3
- Fixed wrong colors for some objectives tooltip/building menu on campaign map 4
- The Chisel recipe now gets unlocked together with the Jeweler when on campaign map 4
- Fixed a hole in the mast of the Venturer on the campaign map 1
- Some shaders are preloaded to reduce initial flickering on main menu map
- Improvements
- Better telemetry data for some of the crash reports
- Removed empty work orders header shown in explorer and geologist
- Updated defeat all enemies victory screen
- Improved trade carrier distribution between trading posts
- Players that finished the tutorial map during early access will still start the campaign anew with map 1 per default (and not map 2). They can opt to skip it though.
- Adjusted some “infinite†trades to a fixed amount on campaign map 6
- Added some information for locked recipes on campaign map 4