1. Update v2.0.3.0:
  2. Reliquary and Relic Reward Screen Improvements
  3. As Hell Clock has grown in complexity, the Reliquary has also been expanded far beyond its original design. As a result, even changes to this screen that seem simple may require significant time and careful work to avoid accidentally destroying everything introducing new issues. That's why some of the most requested improvements, such as customizable tabs, aren’t in the game yet.
  4.  
  5. That said, we’re bringing two small quality-of-life improvements:
  6.  
  7. Season-exclusive Relics will now display the Season Icon on the Relic tooltip.
  8.  
  9. The Relic Reward Screen and the Reliquary will now display a highlight icon on Relics you haven’t collected yet.
  10.  
  11. Relic Fixes
  12. This patch includes several fixes for Relics that were not working properly.
  13. As a result, most of these Relics should feel "stronger", not because they were buffed, but because we've fixed core mechanics that weren't working as intended.
  14.  
  15. Crimson Necklace: Fixed the Relic converting Physical Damage into Lightning Damage instead of Fire Damage.
  16.  
  17. Moldy Skull: Fixed an issue where the relic was removing half of the player’s damage instead of applying the effect described in the Affix.
  18.  
  19. Infested Skull: Fixed the Relic Affix not correctly using (Relic Roll × Shadow Dash Damage) to calculate the explosion damage. Also fixed the Explosion Radius not scaling correctly with Skill Area of Effect modifiers.
  20.  
  21. The Crossing: Fixed the Affix Roll not correctly affecting the Bleed application interval. We’ve also improved rounding precision for Affix values below 3 for every affix in the game.
  22.  
  23. Throwing Spear: Fixed the Spear projectile damage not scaling with Projectile Amount and the Affix Roll not being correctly applied as the projectile’s base damage.
  24.  
  25. Crimson Sword: Fixed the Relic’s Roll being displayed as a multiplicative bonus instead of a multiplicative-additive bonus.
  26.  
  27. Voice of War: Fixed an issue where the Relic could grant multiple instances of the damage buff when more than one Brute was active at the same time. The damage buff will now also remain active if the Brute dies during the Taunt.
  28.  
  29. Scout’s Medal: Fixed the Affix not working correctly when combined with other Movement Speed modifiers.
  30.  
  31. Mother of Perpetual Help (and other Effect Status Areas): There was an issue where Mother of Perpetual Help’s buff was not being correctly reapplied when moving from one Slow Time bubble to another. While investigating this, we discovered a broader problem with how Effect Areas were handled. This fix now applies to all Status Effect Areas.
  32.  
  33.  
  34. Other Fixes and Quality of Life Changes
  35. Relaxed Mode’s “Come Back Stronger” popup will now appear only once per run after 7 minutes, instead of appearing after each floor.
  36.  
  37. Shrine buff effects are now revealed when hovering over a Shrine or when getting close to interact with it using a controller.
  38.  
  39. Second Wind activation now clears all remaining delayed damage instances (such as Endurance damage over time effects) before resurrecting the player.
  40.  
  41. Fixed Nina’s Monster hitbox position, allowing Brutes and Charia Summons to consistently land their attacks.
  42.  
  43. Fixed an issue where breakables would respawn between waves on the Seven O'Clock Train.
  44.  
  45. Update v2.0.2.0:
  46. GAMEPLAY FIXES
  47. Fixed Death Bell using an incorrect damage multiplier instead of the Relic's rolled value.
  48.  
  49. Fixed Explosive Lead's "Marked" status effect appearing in the Character Debuffs list when the projectile bounced back to the player.
  50.  
  51. Fixed Shadow Dash still triggering the Tenkiel's Skyhammer effect after unequipping Death Worship.
  52.  
  53. Fixed Marksmen Rifles moving without the player having activated the 'Relentless Hunters' Unique Blessing.
  54.  
  55. Fix Toll of the Dead not Spawning/Despawning Phantoms correctly when combined with Summon the Guard.
  56.  
  57. Fix Iemanja's Power Orb Maximum Amount increment not reverting on node respec.
  58.  
  59.  
  60.  
  61. ENEMY FIXES
  62. Reduced Duke's Green and Red Projectiles hitbox radius.
  63.  
  64. Fixed Duke's Projectile Spiral being cast far above the player's height.
  65.  
  66. Added internal hit cooldown to Madman's Projectiles and AoEs.
  67.  
  68. Added internal hit cooldown to Minister of War's Whirlwind projectiles and projectile rain AoEs.
  69.  
  70. Fixed Matriarch's not using the correct summon skill while Enraged.
  71.  
  72. Fixed Matriarch's minions not using the spinning projectile skill on Endgame with extra Boss-mechanics.
  73.  
  74. Projectiles fired by Angry Swarms now follow a more predictable trajectory and have a longer cooldown between attacks.
  75.  
  76.  
  77.  
  78. ENDGAME FIXES
  79. Fixed the following enemy modifiers that wasn't working on Ascension and Endless Nightmares:
  80.  
  81. Enemies Shoot Additional Projectiles.
  82.  
  83. Enemies Move and Attack Faster.
  84.  
  85. Enemy increased Area Attack Radius.
  86.  
  87.  
  88.  
  89. OTHER FIXES
  90. Reduce Death Bell's and Head Cutter's falling projectiles flashing effects.
  91.  
  92. Fixed an issue where Blessing View would still show blessings from a skill the player had unequipped after the previous run.
  93.  
  94. Elite enemies with the Explosive and Plague Explosion affixes now display more noticeable visual feedback above their heads.
  95.  
  96. Fixed some fields on the game's HUD displaying invalid characters in some languages.
  97.  
  98. Fixed Player's Stat debuffs showing green colors at tooltips.
  99.  
  100. Removed the invisible wall near the Act 2 entrance in Quixeramobim.
  101.  
  102. Fixed an issue where Necropolis and Laboratory Breakable Jars could appear without textures.
  103.  
  104. Fixed the size of the bottle thrown by 'The Doctor's Hand' unique enemy.
  105.  
  106. Update v2.0.1.0:
  107. Improvements
  108. Added controller rumble support for every Skill.
  109.  
  110. Reduced flashing visual effects for Carcará Dive and Bombardment.
  111.  
  112. Uber Unique Relics now use the same VFX presentation as Unique Blessings.
  113.  
  114.  
  115.  
  116. Relics
  117. Fixed Black Cilice causing zero damage while the player is at full Life.
  118.  
  119. Fixed Charred Figurine not properly scaling Holy Fire's damage with Skill Projectile Amount.
  120.  
  121. Fixed Blighted Carcass Pierce/Explosion being nullified by the From Nothingness node from the Yebá Beló constellation.
  122.  
  123. Fixed Death Bell Devotion affinity to Discipline
  124.  
  125. Fixed Blood Boil Devotion affinity to Fury
  126.  
  127. Fixed Infection not increasing Bleed duration.
  128.  
  129.  
  130.  
  131. Gameplay
  132. Temporarily removed Vultures from Survival Floors while we investigate an issue where they sometimes freeze in the flying state, blocking run progression.
  133.  
  134. Fixed Tamarindo's Arena Portal spawning immediately after the boss escaped, allowing players to unintentionally skip the Unique Relic reward.
  135.  
  136. Fixed an issue where the player could get stuck during an in-game campaign cutscene by pausing the game while Pajeú was moving.
  137.  
  138. Fixed non-hitscan Projectile Attacks using fixed breakpoints for Projectile Amount instead of percentage-based additional projectile chance.
  139.  
  140. Enraged Deadman's homing projectiles now become increasingly accurate over time.
  141.  
  142. Removed projectile collision against curtains and beds in the Laboratory and Research Camp.
  143.  
  144. Fixed Act IV being incorrectly displayed on the Cursed Shrine Checklist popup on Ascension.
  145.  
  146. Renamed Acts to Steps in the Ascension Cursed Shrine Checklist.
  147.  
  148.  
  149.  
  150. Localization
  151. Fixed placeholder localization appearing for Unique Blessings in some languages:
  152.  
  153. Sanctuary (Slow Time)
  154.  
  155. Blessed Speed (Prayer of Health)
  156.  
  157. Righteous Blade (Prayer of Health)
  158.  
  159. Swift Vengeance (Prayer of Vengeance)
  160.  
  161. Relentless Hunters (Phantom Marksmen)
  162.  
  163. Ashes of Mourning (Bombardment)
  164.  
  165. Blighted Carcass (Holy Fire)
  166.  
  167. Fixed The Crossing displaying the incorrect Skill name for Slow Time in Brazilian Portuguese.
  168.  
  169. Fixed Stolen Weapons displaying its description in the Lore field.
  170.  
  171. Fixed incorrect Max Floor values on the Save Selection screen.
  172.  
  173. Update v2.0.0 Hotfix 2:
  174. Fixes
  175. Fixed clicking skills by mistake when dragging the skills screen
  176.  
  177. Fixed Carcará Dive range being bypassed by mouse distance
  178.  
  179. Fixed a few localization issues
  180.  
  181. Fixed Nightmare Portal's silent music
  182.  
  183. Fixed VO being affected by Effects slider control volume
  184.  
  185. Fixed train stages soft-locking the with Carcara Dive skipping some areas
  186.  
  187. Fixed train stages minimap not working correctly mid-run
  188.  
  189. Fixed red portals showing up in Hilltop biome boss arena (Endless Nightmare / Ascension)
  190.  
  191. Fixed Phantom Lance Carcara Dive animation T-Posing
  192.  
  193. Improvements
  194. Improved search function on gamepad
  195.  
  196. Improved reliquary navigation on gamepad
  197.  
  198. Removed unused hotkeys on some screens on gamepad
  199.  
  200. Improved Prayer of Health audio performance
  201.  
  202. Improved Righteous Blade Unique Relic sound effects
  203.  
  204. Improved Cursed War Hub sound ambience
  205.  
  206. Pajeu now moves to the center of the arena during the Canudos Gate in-game sequence
  207.  
  208. Improved ambience attenuation detection
  209.  
  210. Reduced flash effects for Matadeira and Energized Figurine
  211.  
  212. Update v2.0.0 Hotfix 1:
  213. Fixes
  214. Fixed incorrect Unique Blessing showing up for Matadeira (even tho it was meant to be for Judgement)
  215.  
  216. Fixed Death Worship and Tenkiei's Skyhammer interaction not working
  217.  
  218. Fixed Urgency of Expedito causing Summons to Bug and go to a limbo of existence (while also keeping their form and power each time the player tries to equip the skill)
  219.  
  220. Fixed missing material from a bridge (aka Pink Bridge) in the Wetlands Biome (Endless Nightmares / Ascension)
  221.  
  222. Fixed Red Portals not showing the first time you enter Endless Nightmare tiers or Ascension Steps
  223.