- Version 1.1.1
- Hey folks!
- This patch fixes a number of issues, all reported by the community. Big thanks to everyone that has reported issues fixed in this update!
- - fixed another case of the "enemies react, but do not move" bug - this should be the last fix for this issue!
- - fixed garage doors being see-through at the edges in certain cases, resulting in enemies spotting you through garage doors
- - fixed incorrect height and render depth on a decor object in the 3rd side mission
- - fixed incorrect muzzleflash positioning on Remington 870, Auto-5, M1014, Remington 700, Vector 10MM
- - fixed a breaker box on the 3rd side mission not controlling one of the lights in the building
- - fixed an unclimbable window on Theo's Police Precinct
- - fixed two unclimbable windows on Decrepit Industrial Area
- - fixed a spot on Theo's Police Precinct where a door collided with world geometry and looked weird
- - fixed the match barrel attachment for P320 having an incorrect idle icon sprite
- - fixed more cases of follower AI not being capable of moving towards the player while close to an object, despite having a clear line of sight towards the player
- - fixed incorrect climb point setup, which allowed followers to climb through windows with just one window tile broken
- - fixed caliber conversion weapons dropping the selected ammo type when entering the weapon modding menu a second time
- - fixed being unable to select weapon presets where mods are identical, but ammo types are different, and also fixed the UI in the same cases
- - fixed the "Manage presets" button being available for weapons that only had ammo types to select (sawn-off shotgun, for example)
- - fixed armor selected in the loadout menu not persisting between level changes
- - adjusted geometry on 3rd side mission to avoid certain cases where the follower AI could not pathfind to the player
- - russian localization tweaks