1. Update v1.6.6.218163:
  2. Fixed an issue where duplicate NPC dwarves would appear in their original spawn location in the world after being dismissed from a delving. This would cause several issues including performance problems and unusable NPC recruits
  3. Improved various performance issues that caused framerates to be low in many instances caused by duplicate citizen dwarves
  4. Improved issues that caused loading walls between areas to persist for long periods of time
  5. Fixed an issue where using a mapstone to fast travel would sometimes cause long loading times
  6. Fixed a PS5 issue where Gulrun’s textures wouldn’t properly load, causing the beast to appear white, and devoid of color
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  8. Update v1.6.5.218041:
  9. All New Update to the Yule-tide DLC Pack
  10. With this patch the Yule-tide DLC pack, originally launched in 2024, now has even more included! If you already own the pack you will get access to this new content right away for free. If not, it is available for purchase on every platform.
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  12. Added in the updated DLC:
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  14. Kabrûn Costume Cosmetic Skin
  15. Kabrûn Mask Cosmetic Skin
  16. Kabrûn Boots Cosmetic Skin
  17. Kabrûn Gloves Cosmetic Skin
  18. Kabrûn Backpack
  19. Plantable Holly Tree Cuttings
  20. Lit Holly Tree Recipes
  21. Lit Holly Decorative Recipes
  22. Decorative Snow Recipes
  23. Snow-covered Present Pile Recipes
  24. Present Box Storage Container Recipe
  25. ?
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  27. New ‘Ancient’ building set added to Durin’s Folk Expansion
  28. Now available at the Gondor trader for players who own the expansion! This full set of building parts match the ruined architecture of Durin’s Tower.
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  32. Gameplay, Tuning and Quality of Life Improvements?
  33. Please note: In some cases where NPCs are stuck, lost or not behaving as intended: if the NPC remains in that state after the patch then you may need to first withdraw them from your Delving and then bring them back. This is to ensure that any fix will apply to them.
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  35. Various improvements to the pathfinding of NPCs, including their choices of routes and their ability to find and use beds
  36. General improvement to instances when NPCs would block or get stuck on each other or bunch up.
  37. Increased NPC’s walk speed
  38. Added Expeditions to find True-quartz
  39. The Miner’s Hat now gives off light.
  40. Added Sandstone and Marble Pallets
  41. Added a “No Orders” status that fixes issues with the Artisan, Metalworker and Blacksmith who would erratically choose what to craft when a prioritized order expired.
  42. General improvements to the timing of major Durin’s Folk story moments. Most changes involve the story moving forward after the next Dawn rather than immediately. Saying more is a spoiler!
  43. At the conclusion of a specific Durin’s Folk story moment, all Taken Dwarves will return
  44. Improved instances of starving NPCs not eating the meal in front of them
  45. Increased drop rate of Pumice when destroying it on the ground.
  46. Added actual treasure behind the hidden Dwarf-doors.
  47. Added ability to rename Delve and Rallystones
  48. The Shire Trader now appears more frequently. The Rohan trader is now more rare.
  49. Improved situations where NPCs would not spawn when returning to a Delving
  50. Reduced the distances when an NPC’s interact dot would appear
  51. Added more potential recruits at a time to the Dimrill Dale and tuned them to leave faster (and thus easier to cycle through them)
  52. Conversations with recruits now much more varied
  53. Added and adjusted various lore entries to better explain the Durin’s Folk expansion
  54. Added a new overhead icon to NPCs to indicate when they have something to say.
  55. Add a boss fight bar and music to the major fight in Durin’s Folk
  56. Sandbox goals now get completing notification ribbons on the UI.
  57. Audio mix pass to improve some audio that was too loud or happening too often
  58. The Wanderer now gives Mountain-lore through an interaction and not automatically
  59. Rescue Expeditions are now more involved.
  60. Re-tuned the cost of Versatile NPCs to better reflect their value
  61. Renamed Decorative Ironwork to better reflect that it is not, in fact, crafted with Iron.
  62. Crystal Lamps now counteract the In Darkness debuff
  63. Updated text on Monuments to better reflect that status of the Builder NPCs.
  64. ?
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  66. Fixes & Other Improvements
  67. Fixed an issue on all platforms where the DLC was not available to play if you were offline
  68. Fixed various crashes
  69. Improved various situations where NPCs could fall through the floor or get stuck in the floor.
  70. Fixed an issue where clients were not being fully effected by knockback in the original campaigns final fight
  71. Fixed various issues when enemies could go through or fight through doors
  72. Fixed an issue where clients would see a gear icon over every NPC’s head
  73. Improved or fixed various issues with the cook, non-interactive meals and the interaction with the cook
  74. Fixed an issue where the cook would generate many copies of a meal and not deliver it to the meal table.
  75. Cooks no longer get stuck cooking when you take their frying pan away
  76. Changed the name of the map waypoint previously called “Emissary” to better clarify the waypoint’s existence and remove confusion about whether he should always be there (he should not).
  77. Replaced the incorrect crafting recipes that referred to Rope Vines
  78. Fixed an issue where Grabapples would fail to spawn
  79. Fixed various issues where the NPCs would cower at inappropriate times (including making them not as scared of Dâ'imûn.)
  80. NPCs sleeping near a door no longer block other NPCs from using that door
  81. Fixed various visual issues with NPCs in the Durin’s Folk final story moment.
  82. Fixed an issue where the Emissary can be killed
  83. Fixed a crash that occurs during the Gulrun fight
  84. Fixed an issue where NPC sometimes didn’t recognize beds assigned to them
  85. Fixed an issue where, in rare instances, certain expedition icons would overlap, making them uninteractable
  86. Fixed an issue where NPCs facing player while walking backward
  87. Fixed an issue where steam vents could spawn in mid-air
  88. Fixed an issue where revived NPCs show the wrong status
  89. Fixed an issue where, in old saves, sometimes brew was missing after being created
  90. Fixed an issue where a bald, citizen Dwarf could sometimes appear in the Dimrill Dale
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  92. Update v1.6.4 217572:
  93. Fixed a crash when approaching bedrolls while having the “Show Custom Text” setting enabled
  94. Fixed an issue where two story Expedition icons can appear at the Expedition map at the same time
  95. Fixed an issue where in some cases an important story Expedition icon was not appearing on the Expedition map
  96. Fixed an issue where story Expeditions were not generating correctly if two players were interacting with the Expedition map at the same time.