- More bugfixes, more save slots and in-game lyrics!
- Thank you everyone for your reviews! We've reached Overwhelmingly Positive which I officially puts us in the cool kids gang and will grant us entry to gamedev valhalla. 🫡
- We're still working on localisation and expecting to deliver it soonâ„¢. Meanwhile we're pushing this patch with smaller changes and lots of bugcrash fixes.
- Switch has also received a patch recently and we'll keep updating it to make sure it's quality matches the steam version.
- Patch Summary
- Reworked save menu and allowed more save slots
- Added subtitles to in-game songs.
- Fixed a lot of crashes.
- Changelog
- New load/save menu with 5 manual and 10 auto saves, and fixed some graphics bugs there
- Added song subtitles
- Couple patches to player combat inventory, so killed characters drop ALL their items and also so it doesn't get duplicated if you win the combat and get back
- Added camera pan scaler so that people who are motion sick can turn it off
- Adjusted Itzae skill tree so the passive upgrades are visible right away
- Restored character HP in starting bar silently when they are re-added
- Now coins show correctly if you have 99+ coins
- Added healing loot before bog ambush so players don't get instakilled
- Made it so you don't have to have Atzi to dig up previously discovered gold and some other Atzi interactions
- Added flags to avoid accidentally skipping Holyground interaction
- Fixed various description inconsitencies and typos
- Patch so teleport works as dash on Mountain Temple
- Reworked Lamb logic so Zoka and Lamb are different events and trigger independently
- Ending Guilt threshold adjustement
- Nerfed Brace slightly.
- Nerfed mushroom spread mushrooms slightly
- Fixed goat mission and password box
- Fixed (some) infinite money exploits
- Fixed El Gallo fight not triggering animations
- Fixed line drawing cache potentially growing forever
- Fixed skeleton talking even if you killed him
- Fixed bug with fires in RC_HQ
- Fixed ending achievement
- Fixed clifftops watchtower crash
- Fixed El Gallo fight animations and ending explosions killing player
- Fixed crash in revive corpse action
- Fixed inv lost reference crash
- Fixed minecarts and fuel tanks so they can't be exploded with Explode Corpse
- Fixed quick_shot_dash action crash
- Fixed one of the temple combats not self-completing
- Added SetProcessDPIAware for Windows to hopefully avoid blurriness on high DPI screens
- Added high DPI window flag for Mac (separately handled on Windows)