- Update v2013.012.003.008.007:
- General Changes/Adjustments
- DP Battles:
- Adjusted DP battles in all modes to make the difference in strength due to DP disparity between characters more pronounced. (Online and Offline)
- Single Battles:
- Removed the damage scaling based on DP in single battles in all modes.
- Adjusted health values so that all characters have the same health. (Online and Offline)
- Game Mode Changes/Adjustments
- Custom Battle:
- Added 2D cutscenes and text.
- Ranked Match
- Implemented a seasonal system with resets at the start of each season.
- At the start of each season, players will be demoted to a certain rank based on their rank from the previous season. The demotion tiers are as follows:
- Z → B1
- S → B3
- A → B5
- B → C5
- C → D5
- D → D5
- Implemented a win streak bonus system, up to a maximum of 5 consecutive wins.
- 2 Win Streak: 1.2x bonus
- 3 Win Streak: 1.4x bonus
- 4 Win Streak: 1.8x bonus
- 5 Win Streak: 2.0x bonus
- Battle System Changes/Adjustments
- Skill Counts:
- Slightly reduced the automatic recovery rate.
- No longer recovers upon successfully performing a tech.
- Skill Counts increase upon low health is now only triggered when health drops below the last health bar.
- Increased Skill Counts recovery upon successfully landing an Attack Break.
- Dash Attack:
- If the dash attack hits without being fully charged, it will no longer cause a blow away, and can now be chained into Dash Blow or Dash Rising.
- Smash Ki Blasts during Short Dash (General):
- Changed the hitstun on hit.
- Unblockable Smash Ki Blasts (General):
- Can now be evaded with a Vanish.
- Slightly reduced tracking.
- Sonic Sway Attack:
- Fixed an issue where some characters could still block even when the Sonic Sway Attack was performed at the fastest possible timing.
- Dragon Dash, Quick Ascent, Quick Descent, Tech:
- Can now transition into a Step-In at close range.
- Chase Change:
- Adjusted to make it easier to hit.
- Skill Changes/Adjustments
- Skills that Instantly Activate Sparking! Mode (General):
- Defense is now reduced for a certain period after the skill is activated.
- Full Power Charge and Other Ki-Restoring Skills (General):
- Defense is now reduced for a certain period after the skill is activated.
- Buff-Type Skills (e.g., Saiyan Spirit, Pump Up):
- Increased the duration of the effect.
- Afterimage Strike:
- The effect will now end if the opponent lands a Super Counter.
- Turles: Fruit of the Tree of Might:
- Increased the stat boost upon activation and added a Ki recovery effect.
- Blast Changes/Adjustments
- Beam/Ki Blast Type Blasts (General):
- Extended the window for Blast Impact to occur after one side fires a beam/ki blast.
- Beam Type Blasts (General):
- Adjusted so that firing a blast diagonally forward at an opponent firing a beam will no longer result in a clash.
- Rush Type Blasts (General):
- When a rush type blast from a normal-sized character hits a large character, it will now blow away the large character and deal damage.
- Character Adjustments
- Dr. Gero, Android 19:
- If they perform a Super Absorption against a beam/ki blast, they will now enter Sparking! Mode, and the stat boost effect has been removed.
- Gohan (Super Hero):
- Reduced health.
- Gohan (Super Hero), Super Saiyan:
- Reduced health.
- Gohan (Super Hero), Gohan (Super Hero), Super Saiyan:
- Increased the amount of Skill Counts required to transform into Ultimate Gohan, and health is now restored upon transformation.
- Ultimate Gohan (Super Hero):
- Increased the amount of Skill Stock required to transform into Gohan Beast.
- Others
- Flying Kicks: (General):
- Adjusted the hit position.
- BGM:
- Adding two BGM.
- Super Space-Time Duel I (From DRAGON BALL LEGENDS)
- Greatest Battle in the Universe (From DRAGON BALL LEGENDS)
- Season 0 rewards:
- Season 0 Ranked Match rewards can be claimed from Gift Box upon your first login after the start of Ranked Match Season 1 on July 1st.