- Update Build 446:
- Fixed an issue that caused some units to ignore the player or disappear completely in the NavMeshMovementSystem flow fields generation. Flowfields don't cull cells if the distance is too large. Before the fix it took the lowest possible collision, which generated problems if we had terrain underground.
- Fixed creature spawn in liquid volume spawners that overlapped terrain e.g. in the Morphium Lakes mission.
- Improved the GraphicsCmd memory allocator, resulting in lower GPU memory usage.
- Added LifeTimeComponent to fallen tree trunks, making them disappear after some time.
- Fixed an error that caused dialog texts not to scroll in some languages.
- Fixed a problem in TransformSystem that caused the player's weapons to sometimes spawn in the 0,0 location.
- Fixed a crash in GUI when displaying a certain font style.
- Fixed a crash in GuiScrollList::CreateButtons method.
- Fixed an issue that prevented players from accessing the Mods menu due to a text popup about Mod.io integration.
- Fixed problems with in-game videos threading.
- Fixed an issue that caused the TimeOfDay system to get desynchronized when jumping between maps, causing all lights to be off at night.
- Modding - moved all DLC2 boss content from the DLC2 package to the main package to make it available for modding.
- Optimizations and fixes for many small elements of the game and its engine.
- Reduced the install size of the game by about 500 megabytes.
- Update Build 422:
- A hotfix for The Riftbreaker that fixes an issue with Cultivator and Harvester drones that you have reported to us recently. In most cases, the drones would stop working after a couple of loops.
- Update Build 418:
- Fixes
- Added a new pain skin for Cavernot - previously it used the material from Gnerot Alpha.
- Added an option to mute game audio in the background (when the game window is out of focus).
- Dead units now have a resurrection cooldown that will prevent Necrodons from raising the same creature over and over again.
- Energy Pylons toggle off option is now disabled - they can't be turned off and this is is now properly indicated.
- Introduced minor changes to some map tiles to prevent camera culling bugs.
- Playing a dialogue back from the journal screen should now lower the volume of music and sfx.
- Reduced number of polygons in one family of trees found in the jungle biome.
- Tweaks and fixes to the [spoiler]boss intro and outro sequences.[/spoiler]
- Fixed a lot of potential memory leaks and introduced optimizations to reduce the memory footprint of the game.
- Fixed a problem that caused some ruins not to get removed after repairs.
- Fixed a problem with [spoiler]boss fight arenas that allowed players to build towers and other structures during boss fights using hotkeys[/spoiler].
- Fixed a problem with lua allocations while building floors that could cause memory leaks.
- Fixed a problem with pipes that could cause crashes.
- Fixed an error in teleport.lua script that could cause crashes.
- Fixed an issue that allowed players to use building hotkeys when the building mode is disabled, e.g. near a magnetic rock.
- Fixed an issue that caused ambient creature groups not to become aggressive towards the player.
- Fixed an issue that caused sounds and music to become quieter during dialogues even when the dialogue volume was set to zero.
- Fixed an issue that prevented melee units from damaging the player or their structures.
- Fixed an issue with teleport_blocker that could cause players to break the logic flow of the game when using the teleport skill.
- Fixed problems with Bioanomalies spawning in invalid positions.
- Fixed problems with some of the building ruin models.
- Fixed the looping animation of [spoiler]'exposed heart' in the Into the Dark boss fight.[/spoiler]
- Fixed a lot of crash bugs.
- Update Build 396:
- Fixed a crash that could occur when activating the Mining Drill.
- Added a method that removes missing resources after disabling mods without crashing the game.
- Fixed a crash that could happen when the terrain grid changed types during gameplay.
- Fixed an issue that caused cultivator plants and crystals to leak memory.
- Fixed an issue that caused the ParicleSystem to use 200MB of RAM unnecessarily.
- Fixed an error that caused some textures not to unload, causing memory leaks.
- Fixed an issue that caused the right-hand slot weapon to randomly stop working after interacting with buildings.
- Added missing resources to the precache pool to prevent the game from stuttering on startup.
- Fixed an error in one of the DLC2 outro videos.
- Consumable buildings should no longer leave ruins behind.
- Fixed errors connected with the Mining Elevator after activating it.
- Fixed an issue that could cause trees to regrow several times in the same spot.
- Fixed an error that caused player's weapons to sometimes appear in the [0, 0] point on the map.
- Fixed cheat_finish_all_research. Now it finished 'all' research, not 'some' research.
- Update Build 387:
- Fixed a crash when activating buildings using the 'Interact' option.
- Fixed an error that could cause entities to be removed by some of the player's items upon loading, which eventually would lead to a crash.
- Fixed a problem that could cause particles not to free up memory when returning to the main menu, leaking memory.
- Fixed a crash in ResourceVolumeSystem that happened when trying to load a modded gameplay state.
- Fixed a crash in resurrect.lua script that caused Necrodons to break the game.
- Fixed a crash in HandleMeleeIntersection system.
- Fixed unloading tiles by the MapGeneration algorithm.
- Fixed a missing FloraCultivatorLayerComponent in the BuildingSystem that could cause memory leaks, performance issues and crashes. All cultivator plants will be removed upon loading the game to fix multiple instances of the same plant spawned on the same spot. Your saplings will stay in Cultivators, so there is no need to set them up again.
- Fixed a crash in ActionMenuScreen when calling lua function on a non-initialized object.
- Fixed a crash in EntityCommandBuffer that happened when loading a modded gameplay state.
- Fixed crashes in TerrainGridSystem that happened if a terrain grid cell got erroneously removed.
- Fixed a crash in health_giver.lua script.
- Fixed a crash when unloading materials.
- Fixes and additions to the Chinese and Japanese localizations
- The loading screen for Crystal Caverns biome will now change when an outpost is built.
- Update Build 377:
- Fixed the 'interact' function not working properly on buildings where the functionality was recently added.
- Fixed multiple crashes with the base_building.lua script.
- Key bindings will now refresh in real time after user changes the key mapping.
- Fixed a crash in CleanupDestroyedWalls method.
- Added missing localization strings.
- Fixed some issues with audio levels behaving incorrectly during dialogues.
- Update Build 366:
- Fixed a crash in wave_ground.lua script.
- Fixed a crash when TurretDesc is missing.
- Fixed a crash in BuildingDb.
- Fixed a crash in ResourceLocalGraph is the resource is null.
- Fixed a crash in TerrainGridPatch system.
- Fixed a crash after pressing the 'Stop Research' button.
- Fixed a crash in the InventorySystem.
- Fixed an issue that caused some buildings to stop repairing at 99.9%.
- Fixed multiple problems connected with loading saves created with mods.
- Fixed a problem that caused some consumables not to replenish.
- Fixed a problem that caused the Game Configuration Tool not to store settings properly.
- Added new and previously missing localization strings for popups and settings.
- Fixed an error that caused a wrong video file to be played sometimes.
- Fixed a problem that caused some text in game to display as @@@@@ instead of regular characters.
- Few minor fixes in German localization plus added some previously unlocalized German strings.
- Fixed missing objective translation in the final Caverns story mission.
- Added advanced and rare resource costs to the new expansion equipment - more advanced blueprints were missing additional costs.
- Treasure Hunter` achievement will now only trigger on maps that have underground treasures present.
- Achievements: limit Forbidden Knowledge to Campaign and Survival Mode to prevent players from getting this achievement in Prologue.
- Rocks in Crystal Caversn biome have been rebaked and optimized, reducing their polygon numbers.
- Fixed an issue with Mr. Riggs' flashlight and time of day desynchronization.