- Changelog 1.0.0.70
- Game
- Added: BTR-70 can be set on fire when ammo storage, engines, or fuel tanks are hit with penetrating ammo. Ammo storages are located above the second axle and below the turret, where the ammo boxes can be seen inside the cargo compartment. Engines are located above the fourth axle. Fuel tanks are located in the back.
- Changed: Tweaked flammability of vehicles and increased incendiary damage of M433 UGL, M72A3, and PG7VM. Decreased incendiary damage of tracer bullets
- Changed: Limbs that are being bandaged already can no longer be treated by other characters
- Tweaked: Garbage system configuration (configurable via Gamemode property) now allows for finer control of only destroyed checks.
- Fixed: Weapon Safety in Inspection mode could get stuck
- Fixed: Character was sometimes falling straight down from a flying helicopter.
- Fixed: Turret weapons will no longer fire if the player presses the fire button to put away gadgets like Compass
- Fixed: Saved loadout preview doesn't show body parts
- Fixed: Saved loadout preview doesn't show weapons
- Fixed: Inspection now works on attachments and grenade launchers
- Fixed: Sometimes weapons get dropped 5m away from the player
- Fixed: A bug where damage states would sometimes not sync when adding/removing DOT
- Controls
- Fixed: Toggle focus was not working inside vehicles
- Fixed: Gamepad - Radial menu gamepad deselection delay was not working
- Modding
- Added: Damage - API for exclude list for explosions and their damage
- Playable Content
- Changed: Conflict - Defending radio towers within enemy radio range now also triggers defender rewards
- Stability
- Fixed: Crash when streaming in characters
- Visuals
- Changed: Light portal offset parameter now explicitly controls projection texture
- Fixed: Missing clutter on AMD Radeon cards post 23.9.1 driver
- Fixed: Light portals being too bright
- Fixed: Light portal froxel clipping
- Fixed: Light portals not being present on Xbox
- Fixed: Flickering light portals caused by improper order of subscene traversal
- Removed: Light portal pitch control and fade-in range