1. Changelog 1.0.0.70
  2.  
  3. Game
  4. Added: BTR-70 can be set on fire when ammo storage, engines, or fuel tanks are hit with penetrating ammo. Ammo storages are located above the second axle and below the turret, where the ammo boxes can be seen inside the cargo compartment. Engines are located above the fourth axle. Fuel tanks are located in the back.
  5. Changed: Tweaked flammability of vehicles and increased incendiary damage of M433 UGL, M72A3, and PG7VM. Decreased incendiary damage of tracer bullets
  6. Changed: Limbs that are being bandaged already can no longer be treated by other characters
  7. Tweaked: Garbage system configuration (configurable via Gamemode property) now allows for finer control of only destroyed checks.
  8. Fixed: Weapon Safety in Inspection mode could get stuck
  9. Fixed: Character was sometimes falling straight down from a flying helicopter.
  10. Fixed: Turret weapons will no longer fire if the player presses the fire button to put away gadgets like Compass
  11. Fixed: Saved loadout preview doesn't show body parts
  12. Fixed: Saved loadout preview doesn't show weapons
  13. Fixed: Inspection now works on attachments and grenade launchers
  14. Fixed: Sometimes weapons get dropped 5m away from the player
  15. Fixed: A bug where damage states would sometimes not sync when adding/removing DOT
  16.  
  17. Controls
  18. Fixed: Toggle focus was not working inside vehicles
  19. Fixed: Gamepad - Radial menu gamepad deselection delay was not working
  20.  
  21. Modding
  22. Added: Damage - API for exclude list for explosions and their damage
  23.  
  24. Playable Content
  25. Changed: Conflict - Defending radio towers within enemy radio range now also triggers defender rewards
  26.  
  27. Stability
  28. Fixed: Crash when streaming in characters
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  30. Visuals
  31. Changed: Light portal offset parameter now explicitly controls projection texture
  32. Fixed: Missing clutter on AMD Radeon cards post 23.9.1 driver
  33. Fixed: Light portals being too bright
  34. Fixed: Light portal froxel clipping
  35. Fixed: Light portals not being present on Xbox
  36. Fixed: Flickering light portals caused by improper order of subscene traversal
  37. Removed: Light portal pitch control and fade-in range
  38.