- Update v6.4:
- CHANGES
- Big performance improvements for large battles where the game is CPU-bound.
- Quicker and smoother turn processing on the starmap.
- Faster load/save times for saved games.
- Location production stats on the starmap left bar now include contributions from mining ships and location bonuses.
- When exiting hyperspace ships will move clear of the wormhole if more ships are trying to jump in, unless the player countermands this with a move order. This is an improvement over previous behaviour where ships would simply block the wormhole until the player moved them.
- Autosave indicator added to starmap.
- Battle speed now resets to 1x for the mission complete/fail screens.
- Reduced bomber strike charge time 180->150 secs.
- Reduced nuclear strike charge time 240->200 secs.
- Increased nuclear strike cost: 1800->2600.
- Escape key can now be used to bring the UI back when it is hidden.
- Escape key can now be used to close the console.
- Sound effect for APC docking
- FIXES
- Height reference lines disappeared while adjusting movement height.
- Connecting line from slot to location on model was missing in loadout editor.
- "Withdraw from battle" button not working when last defending ships are destroyed during a bomber strike.
- Player and enemy ships were freezing for approximately 1 second in some rare situations.
- Audio stuttering massively reduced.
- Error when loading a game that was saved while certain combinations of ships were docking.
- Unable to save the game during latter stages of Enforcer Pt 2.
- Unnecessary and confusing fade-in when player un-hides the UI with TAB.
- Ships stopped dead while exploding.
- Player could cancel AI station builds by clicking the station icon.
- In-progress station builds now match the colour of the player who currently owns the build, even when the location has no overall controller.
- When guarding harvesters, refineries rested at an odd angle.
- Utility ships got tangled up when launching while another is queued to dock.
- Ships built from the wormhole would exit hyperspace and stop on top of each other.
- APCs now have less trouble docking with enemy ships.
- APCs sometimes flipped 90 degrees upon successfully docking.
- Clydesdale-S cruisers could not be set to hold fire.