1. Update v1.1.2.2:
  2. STEAM DECK
  3. Further adjustments to font sizes on the Options Menu
  4.  
  5. Update v1.1.2.1:
  6. BUG FIXES
  7. Fixed calendar rewards on the new FICSMAS calendar not being obtainable if you had previously unlocked everything during the previous year
  8. Please note that FICSMAS Gifts will stop falling from the sky after building 10 FICSMAS Gift Trees, this is intended and not a bug
  9. The FICSMAS Holiday Event MAM research will not be reset once completed
  10.  
  11. STEAM DECK
  12. Even more adjustments to font sizes on the Options Menu dropdowns
  13.  
  14. Update v1.1.2.0:
  15. BUG FIXES
  16. Fixed Uobject crash/Memory Leak when using blueprint auto connect or when cycling through upgradeable holograms with the build gun
  17. This bug fix was actually part of the previous patch, but it was accidentally left out of the patch notes so I’m mentioning it here again. This is actually a very important fix as this would lead to severe performance degradation/out of memory crashes on both PC and Console when staying in the same session over time. #PraiseMykhailo
  18.  
  19. STEAM DECK
  20. Further adjustments to font sizes when playing from Steam Deck following menus:
  21. Main Menu – New Game Screen
  22. Options Menu
  23. Session Settings
  24. Advanced Game Settings
  25. Session Settings and related elements
  26.  
  27. UI
  28. Updated Credits with latest information since the console release
  29. Fixed “Load with Advanced Settings” option being incorrectly available in the Server Manager menu when using a controller
  30.  
  31. Update v1.1.1.7:
  32. OPTIMIZATION
  33. Refactored Spline Collision
  34. This affects Conveyor Belts, Pipelines and Hypertubes and should lead to RAM usage improvements in big saves
  35.  
  36. STEAM DECK
  37. First time experience improvements
  38. Improved font size and UI scaling defaults across the board
  39. Added new values for the default graphical presets for Steam Deck only (Quality and Performance modes are available similar to console, with values you can tweak manually if preferred as well)
  40.  
  41. Changed confirm button to X on the Server Manager menu to avoid soft locks when inputting text using the Virtual Keyboard on Steam Deck
  42.  
  43. BUG FIXES
  44. Fixed visual flickering in the sky around Northern Forest during nighttime
  45. Fixed issues when saving a game with a custom name on Steam Deck
  46. Fixed Conveyor Belt Item Frequency and Conveyor Belt Render Distance options not working properly in Options menu > Video
  47.  
  48. Update v1.1.1.6:
  49. OPTIMIZATION
  50. Refactored Spline Collision
  51. This affects Conveyor Belts, Pipelines and Hypertubes
  52.  
  53. BUG FIXES
  54. Fixed “Let’s see what’s out there” achievement did not work when playing in languages other than English
  55. Fix for a specific crash when loading saves that contain Conveyor Belts built by blueprint auto-connect during 1.1 Experimental when it was not working correctly and have not been resaved since
  56. Fixed null pointer crash when logging discrepancy between picked up items on client and server
  57. Fixed performance issues when opening the UI while playing from Epic Games Launcher
  58.  
  59. TECH ART
  60. Fixed visual flickering around Northern Forest during nighttime
  61.  
  62. STEAM DECK
  63. Fixed controller support not working with the Server Manager
  64. Verified support:
  65. First time install now properly supports Steam Deck in-built controls during the first time setup elements (Microsoft Visual C++ Runtime)
  66. Steam Deck built-in controls are now always usable and available even when an External Controller is connected
  67.  
  68. Update v1.1.1.5:
  69. OPTIMIZATION
  70. Refactored Spline Collision
  71. This affects Conveyor Belts, Pipelines and Hypertubes
  72.  
  73. BUG FIXES
  74. Fixed “Let’s see what’s out there” achievement did not work when playing in languages other than English
  75. Fix for a specific crash when loading saves that contain Conveyor Belts built by blueprint auto-connect during 1.1 Experimental when it was not working correctly and have not been resaved since
  76. Fixed null pointer crash when logging discrepancy between picked up items on client and server
  77.  
  78. STEAM DECK
  79. Fixed controller support not working with the Server Manager
  80. Verified support:
  81. First time install now properly supports Steam Deck in-built controls during the first time setup elements (Microsoft Visual C++ Runtime)
  82. Steam Deck built-in controls are now always usable and available even when an External Controller is connected