- Update v1.1.2.2:
- STEAM DECK
- Further adjustments to font sizes on the Options Menu
- Update v1.1.2.1:
- BUG FIXES
- Fixed calendar rewards on the new FICSMAS calendar not being obtainable if you had previously unlocked everything during the previous year
- Please note that FICSMAS Gifts will stop falling from the sky after building 10 FICSMAS Gift Trees, this is intended and not a bug
- The FICSMAS Holiday Event MAM research will not be reset once completed
- STEAM DECK
- Even more adjustments to font sizes on the Options Menu dropdowns
- Update v1.1.2.0:
- BUG FIXES
- Fixed Uobject crash/Memory Leak when using blueprint auto connect or when cycling through upgradeable holograms with the build gun
- This bug fix was actually part of the previous patch, but it was accidentally left out of the patch notes so I’m mentioning it here again. This is actually a very important fix as this would lead to severe performance degradation/out of memory crashes on both PC and Console when staying in the same session over time. #PraiseMykhailo
- STEAM DECK
- Further adjustments to font sizes when playing from Steam Deck following menus:
- Main Menu – New Game Screen
- Options Menu
- Session Settings
- Advanced Game Settings
- Session Settings and related elements
- UI
- Updated Credits with latest information since the console release
- Fixed “Load with Advanced Settings†option being incorrectly available in the Server Manager menu when using a controller
- Update v1.1.1.7:
- OPTIMIZATION
- Refactored Spline Collision
- This affects Conveyor Belts, Pipelines and Hypertubes and should lead to RAM usage improvements in big saves
- STEAM DECK
- First time experience improvements
- Improved font size and UI scaling defaults across the board
- Added new values for the default graphical presets for Steam Deck only (Quality and Performance modes are available similar to console, with values you can tweak manually if preferred as well)
- Changed confirm button to X on the Server Manager menu to avoid soft locks when inputting text using the Virtual Keyboard on Steam Deck
- BUG FIXES
- Fixed visual flickering in the sky around Northern Forest during nighttime
- Fixed issues when saving a game with a custom name on Steam Deck
- Fixed Conveyor Belt Item Frequency and Conveyor Belt Render Distance options not working properly in Options menu > Video
- Update v1.1.1.6:
- OPTIMIZATION
- Refactored Spline Collision
- This affects Conveyor Belts, Pipelines and Hypertubes
- BUG FIXES
- Fixed “Let’s see what’s out there†achievement did not work when playing in languages other than English
- Fix for a specific crash when loading saves that contain Conveyor Belts built by blueprint auto-connect during 1.1 Experimental when it was not working correctly and have not been resaved since
- Fixed null pointer crash when logging discrepancy between picked up items on client and server
- Fixed performance issues when opening the UI while playing from Epic Games Launcher
- TECH ART
- Fixed visual flickering around Northern Forest during nighttime
- STEAM DECK
- Fixed controller support not working with the Server Manager
- Verified support:
- First time install now properly supports Steam Deck in-built controls during the first time setup elements (Microsoft Visual C++ Runtime)
- Steam Deck built-in controls are now always usable and available even when an External Controller is connected
- Update v1.1.1.5:
- OPTIMIZATION
- Refactored Spline Collision
- This affects Conveyor Belts, Pipelines and Hypertubes
- BUG FIXES
- Fixed “Let’s see what’s out there†achievement did not work when playing in languages other than English
- Fix for a specific crash when loading saves that contain Conveyor Belts built by blueprint auto-connect during 1.1 Experimental when it was not working correctly and have not been resaved since
- Fixed null pointer crash when logging discrepancy between picked up items on client and server
- STEAM DECK
- Fixed controller support not working with the Server Manager
- Verified support:
- First time install now properly supports Steam Deck in-built controls during the first time setup elements (Microsoft Visual C++ Runtime)
- Steam Deck built-in controls are now always usable and available even when an External Controller is connected