- Update v1.3.0.8:
- [Crucible]
- Fixed an issue where the event would automatically end on Wave 170.
- Fixed Fangs of Asterkarn final boss's missing second phase in the Crucible.
- [Game]
- Reflective Heroes now have a unique overhead icon to indicate their presence.
- Monster Reflect damage has been reduced by an additional 15% on Elite and higher difficulties to compensate for player damage power creep over the years.
- Wen'Zoth now has a 4s delay before casting its Reflect Shield when appearing out of Voidmarked Chests.
- Loxmere has been recategorized as a Boss to match his newfound power.
- The Fangs of Asterkarn final boss is no longer targetable after being defeated, making any chests it might be crushing accessible.
- Fixed Callagadra's Sand Storms and Tornadoes dealing more damage than intended in Ascendant Mode.
- Fixed missing tags due to a corrupted language archive for Japanese and Vietnamese.
- Fixed an issue with the Fangs of Asterkarn final boss not granting achievements credit in Ascendant Mode.
- Update v1.3.0.7:
- [Major New Features]
- Continued tuning of Fangs of Asterkarn monsters and bosses, particularly on Normal/Elite. See Game changes for details.
- The Fangs of Asterkarn final boss is now tuned independently in Ascendant Mode, and has had its major mechanics significantly nerfed on Normal/Elite/Ultimate. Its Ascendant version reflects the original game tuning and drops additional materials as a reward. If this sort of ascendant uber boss design proves popular, we will consider a similar approach to older boss encounters (ex. Theodin and Korvaak) in the future.
- [Shattered Realm]
- All Fangs of Asterkarn Nemesis bosses have received the standard Shattered Realm Nemesis tuning passive, bringing their overall damage, Offensive Ability, and Defensive Ability down to match older Nemesis encounters.
- Black Lodge special level has been disabled. Some mind-bending experiences are just not conducive to chasing timers.
- All Nemesis MIs can now drop in the Shattered Realm, with newer MIs being more rare.
- [Crucible]
- Extra spawns can now be unlocked by clearing Wave 200, even if you skipped earlier milestones.
- All Nemesis MIs can now drop in the Crucible, with newer MIs being more rare.
- [Tech]
- Fixed additional issues with Shaders, ex. Target Outline shader.
- Fix for previously earned GOG achievements not showing up if a connection to GOG servers was unavailable or GOG Galaxy was not running.
- Fixed several reported crashes.
- Fixed Pet and Retaliation bonuses not scaling with Potion Potency modifiers.
- [Game]
- The Dread now always drops a Soul Echo on Normal, a Soul Fragment on Elite, and 2 Soul Fragments on Ultimate.
- Reduced cost of item Alteration.
- Reduced the frequency of Ixall's Sundering Eyes at mid-range.
- Reduced the damage of Nyarlathon's Mark of Doom pools and Sundering Channel.
- Reduced the duration of Raddoth's Avalanche.
- Reduced the damage of Shriek's Frost Orb and the pulse rate and duration of her Nullification Totems.
- Reduced the damage of the Underking's Sludge Ball.
- Reduced the damage of Chieftain Gruldir's Leaps and his loyal companions.
- Reduced the damage of the Wight Hag trio's bolt cone and nova attacks.
- Reduced the damage of the Frost Clan Elder's Comet.
- Reduced the damage and frequency of the Asterkarn Giant's Rock Throw ability. Affects all variants of Giant.
- Reduced the damage of Roc Triple Spit attacks.
- Reduced the damage and frequency of the Wight Frostbreaker's Leap ability.
- Halthin at Kurnhold has adjusted his prices to match other vendors before he goes out of business.
- Fixed outdated loot tables for Korvaak and the Fangs of Asterkarn final boss that resulted in excessive low quality drops that were removed in an old update, but never got applied to these bosses. Loot quality from these bosses should on average be higher, but also drop less items.
- Fixed Avinnia's missing Avinnia's Mantle drop.
- Fixed Aspect of Beronath not increasing Ascendant Spoils spawn rate in Roguelike dungeons, this modifier was mistakenly assigned to Frozen Aster.
- Fixed missing localization for the Remnant of the Dread quest following its reset in v1.3.0.6. This blocked the ability to enable/disable the Dread in non-English.
- Added additional safeguards to prevent players getting stuck on any part of the Ritual of Cleansing quests due to mismatched Multiplayer quest progress.
- [Itemization]
- Amplicorum and Sanginis potion modifiers now also affect pet damage.
- Alterom description has been updated to clarify that the base effects benefit allies, not the entire potion (non-English localization update coming in a future patch).
- Barrelsmith's Destroyers Set: fixed an issue with cooldown refresh for Canister Bomb and Grenado activating off of all attacks instead of just the granted abilities.
- Bloodbound Defender: fixed the Mortar Trap damage/conversion modifiers not applying.
- Bloodmane's Mark: fixed the Blade Spirit damage/conversion modifier not applying to their aura.
- Discordant Gem: replaced modifiers for Inquisitor Seal with modifiers for Word of Renewal.
- [Class & Skills]
- Berserker
- Werewolf: Feral Claws will now be cast when a cooldown ability bound to LMB is unavailable. Similarly, Feral Claws will activate when interacting with various breakables.
- Wereraven: Ice Talons will now be cast when a cooldown ability bound to LMB is unavailable. Similarly, Ice Talons will activate when interacting with various breakables.
- Forcewave now deals damage with the main-hand in wereforms. What's a wereshield anyway?
- Update v1.3.0.6:
- [Shattered Realm]
- Fixed a rare issue where loading the a shard could result in an infinite loading screen. Please let us know if the issue persists!
- [Crucible]
- Ixall now casts its Sunder ability less often in the Crucible.
- Shriek's Null Totems now last significantly less in the Crucible.
- Fixed an issue where the Crucible score stopped incrementing, blocking access to the score-based loot chest.
- [Tech]
- Decals are now disabled on skill FX on Medium settings or below to improve performance. This heavily impacts abilities such as the Wereraven's Ice Talons.
- Fixed an edge case where lightning strike abilities could still hit outside of their target areas after the v1.3.0.4 refactor.
- Fixed another issue with the Target Outline shader.
- Fixed several shader issues when Deferred Rendering is disabled.
- Fixed another issue with GOG achievements repeatedly unlocking.
- [Game]
- The Secrets of Ugdenbog and Cleansing Fire of a Forgotten God quests can now be completed retroactively by using Difficulty Merits or Multiplayer and no longer require fully progressing to those points in the respective expansions for veteran players. The quests auto-update upon looting the respective quest items.
- Increased monster and treasure density in many Fangs of Asterkarn area, particularly in the Frostveil Highlands.
- Significantly increased the spawn rate of Frozen Aster.
- Noktukari's bounty Reputation rewards now scale with difficulty, granting slightly less reputation than before on Normal, and significantly more on Ultimate.
- Reduced the healing ability of a certain creature.
- Soul Echoes and Soul Fragments are now instanced drops in Multiplayer.
- A Dreadful Encounter quest has been reset and may appear again for you on Ascendant difficulty. Simply speaking to the remnant again will complete it a second time.
- Fixed recently reported localization issues. Thank you for your reports!
- Fixed an issue where the breadcrumb and intro quests for Fangs of Asterkarn may not start in multiplayer for clients.
- Fixed an issue where the Kurn Solutions quest would not unlock Alteration for all eligible players in multiplayer.
- Fixed an issue in Multiplayer that could result in the Fangs of Asterkarn questline not starting for all players.
- Fixed some missing Lore Notes that were unable to spawn.
- [Itemization]
- Increased % Drop Chance bonus from placing Soul Fragments in the Ascension Altar from 40% to 80% per item.
- Increased % Nemesis Kill Count Reduction bonus from placing Soul Echoes in the Ascension Altar from 10% to 15% per item.
- Reduced Ascended Affix reroll cost scaling on Common and Monster Infrequent Items.
- Fixed an issue where using the Ascension Altar loot bias would prevent Legendary Helm blueprints from dropping.
- Fixed an issue with activating Lightning bias in the Ascension Altar not working as intended.
- Fixed an issue where some Potion modifiers would not trigger when the character is Disrupted.
- Faction Equipment
- Umbra'dol, Legacy of Blood: removed Onslaught Stacks modifier for Onslaught
- Witch Moon: replaced Onslaught Stacks modifier for Onslaught with 24 Cold damage modifier for it
- Monster Infrequents
- Eldritch Storm Emitter: removed Onslaught Stacks modifier for Onslaught and increased its Lightning damage modifier to 20-44
- Pit Master's Axe: removed Onslaught Stacks modifier for Onslaught
- Woolly Voidguard: increased Cooldown Refresh modifier for Cadence to 30% Chance on Attack to reduce Doom Bolt's Cooldown by 2.5s
- Epic Items
- Dementia: added +2 to Wereraven
- Empowered Dementia: added +2 to Wereraven
- Empowered Lorekeeper's Band: added +2 to Wereraven
- Lorekeeper's Band: added +2 to Wereraven
- Mythical Dementia: added +2 to Wereraven
- Spellsage Boots: added +2 to Wereraven
- Legendary Non-Set Items
- Mythical Fragment of Anguish: removed Onslaught Stacks modifier for Onslaught
- Mythical Nadaan's Reach: reduced Onslaught Stacks modifier for Onslaught to +2
- Mythical Spark of Ultos: replaced Onslaught Stacks modifier for Onslaught with 10-40 Lightning damage modifier for it
- Legendary Set Items
- Korba's Fury Set: removed Onslaught Stacks modifier for Onslaught
- [Class & Skills]
- Occultist
- Summon Familiar: skill template updated to address issues with burst summoning. Skill is no longer instant cast.
- Summon Hellhound: skill template updated to address issues with burst summoning. Skill is no longer instant cast.
- Shaman
- Summon Briarthorn: skill template updated to address issues with burst summoning. Skill is no longer instant cast.
- Berserker
- Onslaught: Onslaught Stacks now scale to 6 by max ultimate rank, but scale slower at ranks 1-16.
- Endless Rage: reduced Onslaught Stacks scaling with rank to +4 at rank 12, +8 at max ultimate rank.
- Fixed an issue where Wereraven form was not changing visually with conversion modifiers on female characters.
- Fixed inconsistent timing of Primal Strike animations for Wereraven and Werewolf.
- Update v1.3.0.5:
- Fixed critical crash in the Frostveil Highlands.
- Fixed several text tag issues.
- Fixed broken bounty for Yura Voideye.
- Fixed missing cauldron in Ugdenbog.
- Fixed inconsistent spawning of Aetherial and Aetherial Vanguard Nemesises.
- Update v1.3.0.4:
- [Major New Features]
- A balancing pass has been performed on all early game bosses to bring them closer to their pre v1.3.0 tuning, particularly at lower levels. Bosses with high burst potential in particular should be much more manageable.
- A balancing pass has been performed on Fangs of Asterkarn enemies, particularly at low levels, to reduce their burst potential. Some bosses have received additional Normal/Elite variants to tune them independently of Ultimate/Ascendant.
- The Dread's spawning can now be disabled in Ascendant Mode by visiting its Remnant in Devil's Crossing or Kurnhold. Disabling the Dread is reversible at any time, including by boosting its spawn rate in the Ascension Altar.
- A new Evade to Cursor option has been added. When enabled, the character evades towards the position of the cursor, otherwise the character evades where they are facing. This option is on by default and is disabled in Keyboard Only controls.
- A new Big Cursor UI option has been added that enlarges the cursor for improved visibility.
- [Shattered Realm]
- Reduced the length of the Black Lodge special level in the Shattered Realm and fixed its missing boss spawn at the end. Killing the boss is sufficient to fill the Shattered Realm progress bar.
- Fixed an issue where some Shattered Realm minimaps had inconsistent visuals.
- [Crucible]
- Grava'Thull is no longer a guaranteed spawn in the 200th wave of the Crucible.
- [Tech]
- Fixed further issues pertaining to Low/Medium shader settings.
- Fixed an issue with Target Outline shader highlighting the entire object.
- [Art]
- Adjusted backgrounds on some UI elements and increased font size in the quest journal.
- [Game]
- The Fangs of Asterkarn Final Boss has received additional tuning on Normal and Elite difficulty.
- Yurra Voideye, Drudd Blackheart and Chieftain Gruldir have had their burst potential reduced, particulaly at lower levels. Their loot quality has been improved on Ultimate difficulty.
- Chance of the Dread spawning has been increased back to its v1.3.0 values, but the minimum kill count required to spawn/respawn it has been significantly increased. The minimum kill count is now also reduced by placing Celestial Essence in the Ascension Altar, in addition to increasing the spawn chance. At 5 stacks, the Dread can spawn even more frequently than before.
- The Dread's health has been reduced by ~12%.
- Slightly reduced the health of a certain Uber individual.
- Boss encounters that need to fully reset between attempts now have their boss arenas locked once the encounter begins. The arenas unlock if the encounter is successfully completed, or once the area is fully unloaded after a failed attempt. This does mean that players can no longer enter an encounter in progress in Multiplayer. Keep your allies alive!
- Various replica sword locations can now be interacted with again until your journey is complete in the event you lost any priceless replicas along the way.
- Increased Kill count for Nemesis re-spawns in Ascendant mode.
- Increased base values for Ascension mechanics when activating them in the Ascension Altar on lower difficulties.
- Monster Totems now always drop Ashes of Awakening on Ascendant Difficulty. Tempest Totems now always drop 2, with a chance of them being Soul Echoes instead.
- Resplendent Troves now always drop 2 Ashes of Awakening on Ascendant Difficulty with a chance of them being Soul Echoes instead. The troves no longer drop Legendary items, but instead drop more Crafting Materials.
- Reduced Monster Healing by 25% in Ascendant Mode to partially compensate for the increased health pools.
- Fixed an issue where the Potions Cauldron would not unlock after completing its quest. This fix is retroactive for affected characters.
- Fixed an issue where Potion Modifier quest rewards would disappear if the player's inventory was full. This fix is unfortunately not retroactive.
- Fixed several possible crashes for the Fangs of Asterkarn Final Boss encounter.
- Fixed an issue where moving out of monster lightning strikes could still register as a hit (thanks Titan Quest!). This issue impacted the Fangs of Asterkarn Final Boss.
- Fixed an issue where the Item Rerolling would not unlock for all players in Multiplayer.
- Fixed an issue where Ravager was dropping Soul Fragments on Ascendant difficulty. Soul Fragments drop exclusively from the Dread and, sometimes, from Nemesis bosses. Soul Echoes can now be combined into Fragments at Kurnhold Blacksmiths, in addition to the smiths that already had this blueprint.
- [Itemization]
- The Dread Mask now always rolls at least one Rare affix.
- Amplicorum and Saunginis potion modifiers now also boost Retaliation damage.
- Conduit of Eldritch Nightmares: replaced 100% Cooldown Reduction modifier for cold variant of Doom Bolt with -4s Cooldown modifier for it
- Harbinger's Message Set: reduced Chaos damage modifier for Onslaught to 20-60 and removed its Onslaught Stacks modifier. Reduced % Weapon damage modifier for Doom Bolt to 60% (Fangs of Asterkarn only).
- Mythical Harbinger of Eternal Suffering: replaced +2 to Berserker Skills with +4 to Untamed Rage. Replaced Onslaught modifier with 800 Health modifier for Bloodborne.
- Windwalker's Gaze: removed % Weapon damage modifier for Execution
- Fixed an issue where Prodromus was dealing excessive damage with his basic attack on Normal/Elite difficulty.
- Fixed various reported item issues, with skill modifiers not working as intended or invalid.
- Fixed an issue where rerolling affixes on caster items was biased towards Cold affixes instead of unbiased.
- [Class & Skills]
- Demolitionist
- Quick Jacks: now reduces skill cooldowns by a flat amount instead of a %.
- Shaman
- Thunderous Strike: now reduces skill cooldowns by a flat amount instead of a %.
- Berserker
- Werewolf and Wereraven hitboxes have been shrunk down to match the human player form.
- Updated all Berserker and Wereform SFX from stereo to mono, to match skill SFX from prior expansions.
- Fixed additional inconsistencies with Werewolf and Wereraven animation hits.