1. Update v2.00.01:
  2. # Downloadable Content (Paid DLC)
  3.  
  4. * Playable Character “Anna Williams”
  5. The character “Anna” will be available on each platform store starting from the following dates:
  6.  
  7. 1) Early Access
  8. – [CEST] Tuesday, April 1st at around 1:00 AM
  9. – [PDT] Monday, March 31st at around 4:00 PM
  10.  
  11. Note:
  12. Early access (72 hours) is available by purchasing one of the following bundles released on the above date:
  13.  
  14. > For those who own the base game of “TEKKEN 8”:
  15. – “TEKKEN 8 Season 2 Character & Stage Pass”
  16. – “TEKKEN 8 Season 2 Character Pass”
  17.  
  18. > For those who do not own the base game of “TEKKEN 8”:
  19. – “TEKKEN 8 Season 2 Ultimate Edition”
  20. – “TEKKEN 8 Season 2 Deluxe Edition”
  21.  
  22. 2) General Access
  23. – [CEST] Friday, April 4th at around 1:00 AM
  24. – [PDT] Thursday, April 3rd at around 4:00 PM
  25.  
  26. Note:
  27. General access becomes available by purchasing the “Anna” downloadable content released on the above date.
  28.  
  29. # “TEKKEN SHOP”
  30.  
  31. * Added “TEKKEN FIGHT PASS -ROUND 5-“
  32. – Complete missions during the period to level up and earn various items
  33. – “PREMIUM” grants more items than “FREE”
  34. – “FREE” allows up to 100 TEKKEN COINS to be earned
  35. – In addition to the 100 coins from “FREE,” “PREMIUM” grants up to 600 more, for a total of 700 TEKKEN COINS
  36.  
  37. * Added Avatar Skin “Anna”
  38. – An avatar skin usable in “TEKKEN FIGHT LOUNGE”
  39. – To celebrate Anna’s release, it is available at a limited-time sale price of 75% OFF (100 TEKKEN COINS)
  40.  
  41. * “TEKKEN SPECIAL DEAL” Event Held
  42. – Selected items are available at special prices during the event
  43.  
  44. # “TEKKEN FIGHT LOUNGE”
  45.  
  46. * Five Special Ghosts Appearing with Obtainable Character Panels
  47. – Talk to and defeat them to obtain one character panel each
  48. – Character panels are fan art works submitted through the “TEKKEN FANDOM Campaign”
  49. – Special Ghosts will appear in the lobby until the next update scheduled for May
  50. – They will be replaced with new Special Ghosts in the next update
  51.  
  52. # “TEKKEN BALL”
  53. – Adjusted ball return behavior for certain moves in “TEKKEN BALL” mode
  54.  
  55. # “RANKED MATCH”
  56.  
  57. [â‘  Matching has been changed so that players can battle others with a closer skill level]
  58.  
  59. * Matchmaking System Changes in Ranked Match
  60. – Matchmaking based on “Tekken Prowess” has been removed
  61. – Matchmaking now considers the rank of the character currently in use and the player’s highest rank among all used characters
  62.  
  63. * Sub-Character Rank Inheritance System Adjustments
  64. – Changed the timing and target rank for sub-character rank inheritance
  65. – When the highest reached rank among all characters is updated, rank inheritance will be applied
  66.  
  67. * Search Criteria Changes
  68. – Added “Same Rank Only” to Rank Restrictions
  69. – Changed “±1 Preferred”, “±2 Preferred”, and “±3 Preferred” to “±1 or lower”, “±2 or lower”, and “±3 or lower”
  70.  
  71. Note: These changes make it less likely to match with opponents whose rank is outside the selected range
  72.  
  73. * New Ranks Added Beyond “Destruction God”
  74. – Eight new ranks added after “Destruction God”:
  75.  God of Destruction I / II / III / IV / V / VI / VII / ∞ (Ouroboros)
  76.  
  77. Note:
  78. The difficulty of ranking up increases significantly in the ranks beyond “Destruction God”
  79.  
  80. * Rank Reset Implemented
  81. – At the start of Season 2, ranks are determined based on the highest rank achieved in Season 1
  82. – Special Titles will be awarded based on the highest rank achieved in Season 1 as part of the rank reset process
  83.  
  84. [â‘¡ The following changes have been made to create a more competitive and satisfying point system]
  85.  
  86. * Point Gain/Loss System Adjustments
  87. – The higher your opponent’s rank, the more points you earn for a win
  88. – The lower your opponent’s rank, the more points you lose for a defeat
  89.  
  90.  (Examples)
  91.  1) Lower-Ranked Match
  92.  You: “Fujin” (Rank 21) vs Opponent: “Battle Ruler” (Rank 20)
  93.  > Win: +720pt / Loss: -1280pt
  94.  
  95.  2) Same-Rank Match
  96.  You: “Fujin” (Rank 21) vs Opponent: “Fujin” (Rank 21)
  97.  > Win: +1000pt / Loss: -1000pt
  98.  
  99.  3) Higher-Ranked Match
  100.  You: “Fujin” (Rank 21) vs Opponent: “Raijin” (Rank 22)
  101.  > Win: +1280pt / Loss: -720pt
  102.  
  103. – Promotion bonus points are now only awarded once upon reaching a new highest rank
  104. – The system that caused a significant point drop after 3 consecutive losses has been removed
  105. – The win streak bonus system has been adjusted:
  106.  - Bonus points for win streaks are now only available up to “Tenryu” (Rank 17)
  107.  - For ranks “Tenryu” and below, bonus points start applying after 3 consecutive wins
  108.  - For ranks “Tenryu” and below, the more wins in a row, the greater the additional points earned
  109.  
  110. # “QUICK MATCH”
  111.  
  112. * Added “Rank Restriction” Option to Search Criteria
  113. – Now possible to choose from:
  114.  ”Same Rank Only” / “±1 or lower” / “±2 or lower” / “±3 or lower” / “No Restriction”
  115.  
  116. # “RANKED MATCH”, “QUICK MATCH”, “VERSUS”, “PLAYER MATCH”
  117.  
  118. * Added “In-Battle Status”
  119. – Now displays combo count and combo damage in actual battles, just like in “Practice” mode
  120. – New indicators added: “PUNISH”, “CLEAN”, “COUNTER”, “TORNADO”
  121. – To turn the display OFF, go to OPTIONS > “Screen Settings” > “In-Battle Status Settings” > toggle ON/OFF
  122. – In “PRACTICE” and “MY REPLAY & TIPS”, you can toggle it from the “Display Settings” in the pause menu
  123.  
  124. Note:
  125. – In line with Season 2’s balance adjustment direction of “more accessible and clearer battles,” key elements from the fast-paced exchanges have been selected and visualized during matches
  126. – This feature is designed not only for players, but also to help spectators and commentators better understand and follow what’s happening in battle
  127.  
  128. # “PRACTICE”
  129.  
  130. * Added a Special Practice-Only Stage
  131. – A practice-only stage with a wall distance of approximately 500m is now available
  132. – Select “Practice Stage” under “Restart Settings” and press [Touchpad/View button/V] + [×/A/J] (normal restart method) to switch to the practice stage
  133. – You can also switch to the practice stage by pressing [Touchpad/View button/V] + [↑]
  134. – To return to the original stage after switching with [Touchpad/View button/V] + [↑], press [Touchpad/View button/V] + [×/A/J]
  135.  
  136. * New Items Added to the Reversal Move List
  137. – The following CPU actions can now be set:
  138.  Heat Burst / Heat Burst (Cancel) / Standing Block / Crouching Block
  139.  Low Parry / Dash / Back Dash / Sidestep (Into Background)
  140.  Side Walk (Into Background) / Sidestep (Into Foreground) / Side Walk (Into Foreground)
  141.  
  142. * Added “Action After Ukemi” to Practice Settings
  143. – The following CPU actions can now be set after a tech roll:
  144.  Standing / Standing Block / Stand and Approach / Crouching
  145.  Crouching Block / Crouch and Follow / Block All / Random Block
  146.  Jump / Mimic / Sidestep (Left) / Sidestep (Right) / Side Walk (Left)
  147.  Side Walk (Right) / Back Dash/Move (Auto-switch) / Punish
  148.  
  149. Note:
  150. – Combining with reversal settings allows configurations like “attack after tech roll” or “sidestep after tech roll”
  151. – From side tech rolls, CPU performs reversals from crouching; from back tech rolls, from standing
  152.  
  153. * Added “Move (Auto-switch)” to “Action After a Hit or Block” and “Action After Ukemi”
  154. – The following five movements cycle in sequence:
  155.  Sidestep (Left) > Sidestep (Right) > Side Walk (Left) > Side Walk (Right) > Back Dash
  156.  
  157. Note:
  158. This makes it easier to test which direction your moves can be evaded.
  159.  
  160. # “OPTIONS”
  161.  
  162. * Added “V-Sync” Setting
  163. – “V-Sync” settings are now available on PS5 and Xbox Series X|S
  164. – Can be toggled ON/OFF via Options > Graphics Settings > V-Sync
  165.  
  166. Note:
  167. – V-Sync is a feature that prevents screen tearing when images are displayed
  168. – Turning it OFF slightly improves the response time between key input and character action
  169. – When OFF, minor screen tearing may occur, but it does not affect gameplay progression
  170. – V-Sync settings have been available on the Steam version since ver.2.00.01 and earlier
  171.  
  172. * Added Features to Tournament Settings
  173. – Two new presets added, enabling the following bulk settings:
  174.  Default: Only “Disable Intro/Outro Skipping” is OFF
  175.  Preset 1: All settings ON (same as previous “Preset”)
  176.  Preset 2: “Disable Intro/Outro Skipping” and “V-Sync” are OFF
  177.  Preset 3: Only “V-Sync” is OFF
  178.  Custom: Each item can be customized freely
  179.  
  180. Note:
  181. – For Steam users, V-Sync behavior in tournament settings may differ from v1.13, so please check your settings again.
  182.  
  183. # “LEADERBOARDS”
  184.  
  185. * Now Reflects Season 2 Stats
  186. – Season 1 leaderboards have been reset
  187. – Online ranking data from Season 2 is now viewable
  188.  
  189. Note: Future updates may allow viewing of Season 1 leaderboards
  190.  
  191. # “PLAY DATA”
  192.  
  193. * Now Reflects Season 2 Stats
  194. – Season 1 stats have been reset in the following categories:
  195.  BATTLE (ONLINE), OTHER (ONLINE section only), PLAYSTATS, CHARACTER DATA (ONLINE)
  196. – Newly accumulated stats from Season 2 are now displayed
  197.  
  198. Note: Future updates may allow access to some Season 1 play data
  199.  
  200. # “Playable Characters”
  201.  
  202. * Character Move Behavior Fixes and Balance Adjustments
  203. Please check the article at the following URLs for details on the fixes and adjustments:
  204.  
  205. Update v1.13.00:
  206. # “TEKKEN SHOP”
  207.  
  208. * “Heihachi Costume 01” Added
  209. – Revival Costume for Playable Character “Heihachi”
  210.  
  211. * “TEKKEN SPECIAL DEAL” Available
  212. – Selected items available at special prices during the event period.
  213.  
  214. # “TEKKEN FIGHT LOUNGE”
  215.  
  216. * Added “Ghost vs. Ghost” Feature
  217. – What is a Ghost?: An AI-learned replica of the player that grows based on battle actions
  218. – Added a new feature allowing battles between the player’s Ghost and other players’ Ghosts in the Lounge
  219. – By talking to another player in the Lounge and selecting “Battle Ghosts,” players can initiate a match
  220. – Before the battle, players can choose one of the following three strategies, which alter the Ghost’s behavior even if using the same Ghost:
  221.   - AGGRESSIVE: A combat style focused on offense
  222.   - DEFENSIVE: A combat style focused on defense
  223.   - BALANCE: A combat style balancing offense and defense
  224. – The “Ghost vs. Ghost” feature will continue to receive updates according to the following schedule:
  225.  1) March (v1.13):
  226.   - Implementation of the “Ghost vs. Ghost” feature
  227.  2) May (v2.01):
  228.   - Addition of features such as Ghost data deletion and AI learning ON/OFF toggle
  229.   - Opening of “TEKKEN GHOST SHOWDOWN” within “TEKKEN FIGHT LOUNGE”
  230.   - “TEKKEN GHOST SHOWDOWN” will be available real-time battles between player-trained Ghosts
  231.  3) June (v2.02):
  232.   - Implementation of a feature allowing players to give commands to AI Ghosts during “Ghost vs. Ghost” battles
  233.   - Implementation of a feature enabling AI Ghosts to learn and refine their behavior based on player evaluations during “Ghost vs. Ghost” battles
  234.  
  235. * Five Special Ghosts Appearing with Obtainable Character Panels
  236. – Defeat Special Ghosts in battle to obtain one character panel per victory
  237. – Character panels feature five fan art designs collected from the “TEKKEN FANDOM Campaign”
  238. – Special Ghosts will appear in the lobby until just before maintenance for the next update scheduled on Tuesday, April 1st
  239. – In the next update, these Special Ghosts will be replaced with five new ones
  240.  
  241. * Option to Hide Player Information Displayed on Avatars
  242. – Added a “Hide” option to the player information toggle, which can be switched by pressing [R3/Right Stick/N]
  243. – Player information can now be cycled in the following order:
  244.  - “TEKKEN 8” in-game player name ⇒ Platform account name ⇒ TEKKEN ID ⇒ (NEW) Hide ⇒ Player name
  245.  
  246. #“PLAYABLE CHARACTERS”
  247. * Character Move Behavior Fixes and Balance Adjustments
  248. – As a major balance adjustment is planned for the “Season 2” update on Tuesday, April 1st, no balance adjustments will be implemented in v1.13, which precedes this update.
  249. – The latest information on Season 2 will be announced in the upcoming “TEKKEN Talk Live” events.
  250.  
  251. Update v1.12.01:
  252. # “TEKKEN SHOP”
  253.  
  254. * “TEKKEN FIGHT PASS – SPECIAL ROUND -” Added
  255. – Added a special FIGHT PASS commemorating the 30th anniversary of the Tekken series
  256.  
  257. Note: About “TEKKEN FIGHT PASS”
  258. – Complete missions within the period to level up and earn various items
  259. – Available in both free “FREE” and paid “PREMIUM” versions, with “PREMIUM” offering more items
  260. – “FREE” allows you to earn up to 100 “TEKKEN COINS”
  261. – “PREMIUM” allows you to earn up to 300 additional “TEKKEN COINS” on top of the 100 from “FREE,” for a total of 400 “TEKKEN COINS”
  262.  
  263. * “Maid Outfit Pack” Added
  264. – A shared costume pack containing the following items:
  265. – Maid Outfit (Upper Body)
  266. – Maid Shoes (Knee-High Socks) (Shoes)
  267. – Maid Headdress (Accessory)
  268. – Heart Eyes (Eyes)
  269.  
  270. * “TEKKEN SPECIAL DEAL” Available
  271. – Selected items available at special prices during the event period.
  272.  
  273. # “TEKKEN FIGHT LOUNGE”
  274.  
  275. * 5 Special Ghosts Appear with Obtainable Character Panels
  276. – Talk to and defeat them to obtain one character panel each
  277. – Character panels are fan art works collected from the “TEKKEN FANDOM Campaign”
  278. – Special ghosts will appear in the lobby until the next update scheduled for March
  279. – These special ghosts will be replaced with different ones in the next update
  280.  
  281. * Standardization of NPC Interaction Features Across All Areas
  282. – Features available when interacting with NPCs (staff) in the lounge (such as replay and customization) have been standardized to ensure consistent functionality across all areas
  283.  
  284. # “OPTIONS”
  285.  
  286. * Tournament Settings Feature Expansion
  287. – When “Game Options Settings” > “Tournament Settings” is set to “ON,” individual settings can be customized from “Tournament Settings Content ”
  288. – If you don’t want to set items individually, selecting “Preset” from bulk settings in “Tournament Settings Content” will apply the same settings as “Tournament Settings” > “ON” in v1.11.00 and earlier
  289.  
  290. Note:
  291. Since turning “Tournament Settings” to “ON” alone does not enable each function, please either configure individual items from “Tournament Settings Content” or select “Preset” from bulk settings
  292.  
  293. * Configurable Items
  294. – “Fixed Rule” (First to 3 rounds, 60 seconds)
  295. – “Disable Pause Menu” set to “ON” (Disables pause menu activation)
  296. – “Disable Pause Menu” set to “Hold” (Long press required to open pause menu)
  297. – “Show Confirmation Pop-Up for Rematches” (Shows a confirmation dialog when selecting “Rematch” to prevent accidental rematches from button mashing)
  298. – “Hide Win Streak”
  299. – “Disable Intro/Outro Skipping”
  300. – “Rematch with Random Stage” (Option to “Rematch with Random Stage” becomes available on the result screen)
  301. – “Hide Button Help During Matches” (Button help becomes hidden during matches and on the result screen)
  302.  
  303. # “RANKED MATCH”
  304.  
  305. * Matchmaking System Adjustments
  306. – Adjusted to reduce the likelihood of consecutive matches with players where the previous match failed to establish
  307.  
  308. #“PLAYABLE CHARACTERS”
  309. * Regarding Future Character Move Behavior Fixes and Balance Adjustments
  310. – Balance adjustments in v1.12.01 have been postponed in consideration of major official tournaments scheduled for late February in Europe and Japan.
  311. – Additionally, as we plan to release “Season 2” update with extensive balance adjustments this spring, we will not implement any balance adjustments in v1.13 (scheduled for mid-March) which precedes this update.
  312.  
  313. Update v1.11.00:
  314. – “DOWNLOADED REPLAYS” / “MY REPLAY & TIPS”
  315. Replay data from before the update will no longer be playable.
  316.  
  317. – “ONLINE REPLAY”
  318. All replay data from before the update will be deleted.
  319.  
  320. – “SUPER GHOST BATTLE” / “GHOST MATCH”
  321. The behavior and performance of characters after the update will be reflected in ghost data.
  322. There will be no loss of data.
  323.  
  324. The details of the update are as follows:
  325.  
  326. # “TEKKEN SHOP”
  327.  
  328. * “Flamboyant Pack” Added
  329. – A shared costume pack containing the following items:
  330. Flamboyant Hair(Hair)
  331. Flamboyant Haori & Hakama(Upper Body)
  332. Flamboyant Geta(Shoes)
  333. Flamboyant Peacock Feathers(Accessory)
  334.  
  335. * “Sublime Pack” Added
  336. – A shared costume pack containing the following items:
  337. Sublime Hair(Hair)
  338. Sublime Long-Sleeve Kimono(Upper Body)
  339. Sublime Geta(Shoes)
  340. Sublime Fan(Accessory)
  341.  
  342. * “TEKKEN SPECIAL DEAL” Available
  343. – Selected items available at special prices during the event period
  344.  
  345. # “MAIN MENU”
  346.  
  347. * Characters can now be selected from Customized Slots
  348. – Added the ability to select main menu characters from slots other than “PRESET”
  349. via “OPTIONS” > “Screen Settings” > “Main Menu Character Display Settings” > “Costume”
  350.  
  351. * Added UI Hide Function
  352. – Added the ability to hide UI by pressing [R3/R Stick/N]
  353.  
  354. # “CHARACTER CUSTOMIZE”
  355.  
  356. * Added “SHARED CUSTOMIZE SLOT”
  357. – Added 20 customization slots shared across all playable characters
  358. – Switch to the “Shared” tab from each character’s dedicated slot screen to save additional customizations
  359. – Customizations saved in “SHARED CUSTOMIZE SLOT” can be accessed by switching up/down during customization slot selection at character select
  360.  
  361. * Added “Add to Favorites” Function
  362. – Press [□/X button/U] in the customization slot list screen to add (or remove) any customization to favorites
  363. – Favorited customizations are displayed with priority during customization slot selection at character select
  364.  
  365. * Added “Replace” Function
  366. – In the customization slot list screen, press [△/Y button/I] on the slot you want to rearrange and select “Replace” to change slot order
  367.  
  368. # “QUICK MATCH” “GROUP MATCH” “TEKKEN BALL (ONLINE)”
  369.  
  370. * Added rematch function
  371. – After a best-of-3 online match concludes, players can rematch from the result screen without returning to the matchmaking standby screen
  372.  
  373. # “PRACTICE”
  374.  
  375. * Improved “Punishment Settings” display
  376. – In Practice Mode “Offense”, when setting CPU behavior using “Punishment Settings” > “Select from Punishment List”, the configured settings are now also displayed in the “Punishment Settings” list
  377.  
  378. # “PRACTICE” “VERSUS”
  379.  
  380. * Improved “Photo Mode” controls
  381. – Mouse wheel can now be used for zoom in/out operations *Steam version only
  382.  
  383. # “OPTIONS”
  384.  
  385. * Added function to hide unwanted other player information
  386. – Can be configured by selecting “Screen Settings” > “Hide Other Player Names”, “Hide Friends/Following/Rivals”
  387. – When “Hide Other Player Names” is selected, player names other than your own will be displayed as “-” in the following situations:
  388.  
  389. Opponent players in online matches / Profiles other than your own / Players in lounges
  390. Player list in lounges / Opponent players in online practice / Ghost battles with players
  391. Recently played players list / Replay list / Opponent players during replay playback
  392.  
  393. – When “Hide Friends / Following / Rivals” is selected, the following “Friends / Following / Rivals” displays can be hidden:
  394.  
  395. “Friends / Following / Rivals” icons displayed above avatars in lounges
  396. “Friends / Following / Rivals” display in profiles
  397. Rank match result screen
  398.  
  399. # “REPLAY”
  400.  
  401. * Added function to access replay list from profile screen
  402. – Now possible to navigate to a player’s replay list from their profile screen
  403.  
  404. # “PLAYABLE CHARACTERS”
  405.  
  406. * Adjusted behavior and performance of certain characters
  407. – In V1.11, behavior fixes and performance adjustments have been applied to Heihachi and Clive.
  408. – Heihachi will only receive minor adjustments to address unintended phenomena, whereas Clive will undergo significant changes to character balance, such as suppressing the performance of certain overpowered moves.
  409. – Improvements have been made to enhance the quality of sound effects (SE), voice, and visual effects.
  410.  
  411. # Bug Fixes
  412. – Fixed the win streak display in “PLAYER MATCH” session screen to accurately reflect consecutive wins within the same session.
  413. Note:
  414. With this change, win streaks in “PLAYER MATCH” will be reset after the update.